27 lines
1.5 KiB
ReStructuredText
27 lines
1.5 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/VisualShaderNodeOuterProduct.xml.
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.. _class_VisualShaderNodeOuterProduct:
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VisualShaderNodeOuterProduct
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============================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Calculates an outer product of two vectors within the visual shader graph.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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``OuterProduct`` treats the first parameter ``c`` as a column vector (matrix with one column) and the second parameter ``r`` as a row vector (matrix with one row) and does a linear algebraic matrix multiply ``c * r``, yielding a matrix whose number of rows is the number of components in ``c`` and whose number of columns is the number of components in ``r``.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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