virtualx-engine-docs/_sources/classes/class_visualshadernodetextureuniform.rst.txt
2024-10-23 09:41:33 -07:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/VisualShaderNodeTextureUniform.xml.
.. _class_VisualShaderNodeTextureUniform:
VisualShaderNodeTextureUniform
==============================
**Inherits:** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`VisualShaderNodeCubeMapUniform<class_VisualShaderNodeCubeMapUniform>`, :ref:`VisualShaderNodeTextureUniformTriplanar<class_VisualShaderNodeTextureUniformTriplanar>`
Performs a uniform texture lookup within the visual shader graph.
.. rst-class:: classref-introduction-group
Description
-----------
Performs a lookup operation on the texture provided as a uniform for the shader.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+
| :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` | :ref:`color_default<class_VisualShaderNodeTextureUniform_property_color_default>` | ``0`` |
+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+
| :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTextureUniform_property_texture_type>` | ``0`` |
+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_VisualShaderNodeTextureUniform_TextureType:
.. rst-class:: classref-enumeration
enum **TextureType**:
.. _class_VisualShaderNodeTextureUniform_constant_TYPE_DATA:
.. rst-class:: classref-enumeration-constant
:ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` **TYPE_DATA** = ``0``
No hints are added to the uniform declaration.
.. _class_VisualShaderNodeTextureUniform_constant_TYPE_COLOR:
.. rst-class:: classref-enumeration-constant
:ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` **TYPE_COLOR** = ``1``
Adds ``hint_albedo`` as hint to the uniform declaration for proper sRGB to linear conversion.
.. _class_VisualShaderNodeTextureUniform_constant_TYPE_NORMALMAP:
.. rst-class:: classref-enumeration-constant
:ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` **TYPE_NORMALMAP** = ``2``
Adds ``hint_normal`` as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
.. _class_VisualShaderNodeTextureUniform_constant_TYPE_ANISO:
.. rst-class:: classref-enumeration-constant
:ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` **TYPE_ANISO** = ``3``
Adds ``hint_aniso`` as hint to the uniform declaration to use for a flowmap.
.. rst-class:: classref-item-separator
----
.. _enum_VisualShaderNodeTextureUniform_ColorDefault:
.. rst-class:: classref-enumeration
enum **ColorDefault**:
.. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_WHITE:
.. rst-class:: classref-enumeration-constant
:ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` **COLOR_DEFAULT_WHITE** = ``0``
Defaults to white color.
.. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_BLACK:
.. rst-class:: classref-enumeration-constant
:ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` **COLOR_DEFAULT_BLACK** = ``1``
Defaults to black color.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisualShaderNodeTextureUniform_property_color_default:
.. rst-class:: classref-property
:ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` **color_default** = ``0``
.. rst-class:: classref-property-setget
- void **set_color_default** **(** :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` value **)**
- :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` **get_color_default** **(** **)**
Sets the default color if no texture is assigned to the uniform.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeTextureUniform_property_texture_type:
.. rst-class:: classref-property
:ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` **texture_type** = ``0``
.. rst-class:: classref-property-setget
- void **set_texture_type** **(** :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` value **)**
- :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` **get_texture_type** **(** **)**
Defines the type of data provided by the source texture. See :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` for options.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`