virtualx-engine-docs/_sources/classes/class_visualshadernodetransformfunc.rst.txt
2024-10-23 09:41:33 -07:00

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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/VisualShaderNodeTransformFunc.xml.
.. _class_VisualShaderNodeTransformFunc:
VisualShaderNodeTransformFunc
=============================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Computes a :ref:`Transform<class_Transform>` function within the visual shader graph.
.. rst-class:: classref-introduction-group
Description
-----------
Computes an inverse or transpose function on the provided :ref:`Transform<class_Transform>`.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+--------------------------------------------------------------+------------------------------------------------------------------------+-------+
| :ref:`Function<enum_VisualShaderNodeTransformFunc_Function>` | :ref:`function<class_VisualShaderNodeTransformFunc_property_function>` | ``0`` |
+--------------------------------------------------------------+------------------------------------------------------------------------+-------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_VisualShaderNodeTransformFunc_Function:
.. rst-class:: classref-enumeration
enum **Function**:
.. _class_VisualShaderNodeTransformFunc_constant_FUNC_INVERSE:
.. rst-class:: classref-enumeration-constant
:ref:`Function<enum_VisualShaderNodeTransformFunc_Function>` **FUNC_INVERSE** = ``0``
Perform the inverse operation on the :ref:`Transform<class_Transform>` matrix.
.. _class_VisualShaderNodeTransformFunc_constant_FUNC_TRANSPOSE:
.. rst-class:: classref-enumeration-constant
:ref:`Function<enum_VisualShaderNodeTransformFunc_Function>` **FUNC_TRANSPOSE** = ``1``
Perform the transpose operation on the :ref:`Transform<class_Transform>` matrix.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisualShaderNodeTransformFunc_property_function:
.. rst-class:: classref-property
:ref:`Function<enum_VisualShaderNodeTransformFunc_Function>` **function** = ``0``
.. rst-class:: classref-property-setget
- void **set_function** **(** :ref:`Function<enum_VisualShaderNodeTransformFunc_Function>` value **)**
- :ref:`Function<enum_VisualShaderNodeTransformFunc_Function>` **get_function** **(** **)**
The function to be computed. See :ref:`Function<enum_VisualShaderNodeTransformFunc_Function>` for options.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`