97 lines
4.7 KiB
ReStructuredText
97 lines
4.7 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml.
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.. _class_WebSocketMultiplayerPeer:
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WebSocketMultiplayerPeer
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========================
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**Inherits:** :ref:`NetworkedMultiplayerPeer<class_NetworkedMultiplayerPeer>` **<** :ref:`PacketPeer<class_PacketPeer>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`WebSocketClient<class_WebSocketClient>`, :ref:`WebSocketServer<class_WebSocketServer>`
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Base class for WebSocket server and client.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Base class for WebSocket server and client, allowing them to be used as network peer for the :ref:`MultiplayerAPI<class_MultiplayerAPI>`.
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`WebSocketPeer<class_WebSocketPeer>` | :ref:`get_peer<class_WebSocketMultiplayerPeer_method_get_peer>` **(** :ref:`int<class_int>` peer_id **)** |const| |
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`set_buffers<class_WebSocketMultiplayerPeer_method_set_buffers>` **(** :ref:`int<class_int>` input_buffer_size_kb, :ref:`int<class_int>` input_max_packets, :ref:`int<class_int>` output_buffer_size_kb, :ref:`int<class_int>` output_max_packets **)** |
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Signals
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-------
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.. _class_WebSocketMultiplayerPeer_signal_peer_packet:
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.. rst-class:: classref-signal
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**peer_packet** **(** :ref:`int<class_int>` peer_source **)**
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Emitted when a packet is received from a peer.
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\ **Note:** This signal is only emitted when the client or server is configured to use Godot multiplayer API.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_WebSocketMultiplayerPeer_method_get_peer:
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.. rst-class:: classref-method
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:ref:`WebSocketPeer<class_WebSocketPeer>` **get_peer** **(** :ref:`int<class_int>` peer_id **)** |const|
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Returns the :ref:`WebSocketPeer<class_WebSocketPeer>` associated to the given ``peer_id``.
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.. rst-class:: classref-item-separator
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----
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.. _class_WebSocketMultiplayerPeer_method_set_buffers:
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.. rst-class:: classref-method
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:ref:`Error<enum_@GlobalScope_Error>` **set_buffers** **(** :ref:`int<class_int>` input_buffer_size_kb, :ref:`int<class_int>` input_max_packets, :ref:`int<class_int>` output_buffer_size_kb, :ref:`int<class_int>` output_max_packets **)**
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Configures the buffer sizes for this WebSocket peer. Default values can be specified in the Project Settings under ``network/limits``. For server, values are meant per connected peer.
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The first two parameters define the size and queued packets limits of the input buffer, the last two of the output buffer.
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Buffer sizes are expressed in KiB, so ``4 = 2^12 = 4096 bytes``. All parameters will be rounded up to the nearest power of two.
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\ **Note:** HTML5 exports only use the input buffer since the output one is managed by browsers.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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