154 lines
5.4 KiB
ReStructuredText
154 lines
5.4 KiB
ReStructuredText
Godot Docs – *3.6* branch
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=========================
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.. only:: not i18n
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.. note:: Godot's documentation is available in various languages and versions.
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Expand the "Read the Docs" panel at the bottom of the sidebar to see
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the list.
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.. only:: i18n
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.. note:: This documentation is translated from the `original English one
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<https://docs.godotengine.org/en/stable>`_ by community members
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on `Weblate <https://hosted.weblate.org/projects/godot-engine/godot-docs>`_.
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Depending on the translation effort's completion level, you may
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find paragraphs or whole pages which are still in English. You can
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help the community by providing new translations or reviewing existing
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ones on Weblate.
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For the time being, localized translations are only available for
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the "stable" branch. You can still view the English documentation for
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other engine versions using the "Read the Docs" panel at the bottom
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of the sidebar.
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Welcome to the official documentation of `Godot Engine <https://godotengine.org>`__,
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the free and open source community-driven 2D and 3D game engine! If you are new
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to this documentation, we recommend that you read the
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:ref:`introduction page <doc_about_intro>` to get an overview of what this
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documentation has to offer.
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The table of contents in the sidebar should let you easily access the documentation
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for your topic of interest. You can also use the search function in the top-left corner.
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Get involved
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------------
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Godot Engine is an open source project developed by a community of volunteers.
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The documentation team can always use your feedback and help to improve the
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tutorials and class reference. If you don't understand something, or cannot find
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what you are looking for in the docs, help us make the documentation better
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by letting us know!
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Submit an issue or pull request on the `GitHub repository <https://github.com/godotengine/godot-docs/issues>`_,
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help us `translate the documentation <https://hosted.weblate.org/engage/godot-engine/>`_
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into your language, or talk to us on the ``#documentation`` channel on the
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`Godot Contributors Chat <https://chat.godotengine.org/>`_!
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.. centered:: |weblate_widget|
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Offline documentation
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---------------------
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To browse the documentation offline, you can download an HTML copy (updated every Monday): `stable <https://nightly.link/godotengine/godot-docs/workflows/build_offline_docs/master/godot-docs-html-stable.zip>`__, `latest <https://nightly.link/godotengine/godot-docs/workflows/build_offline_docs/master/godot-docs-html-master.zip>`__, `3.6 <https://nightly.link/godotengine/godot-docs/workflows/build_offline_docs/master/godot-docs-html-3.6.zip>`__. Extract the ZIP archive then open
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the top-level ``index.html`` in a web browser.
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For mobile devices or e-readers, you can also download an ePub copy (updated every Monday): `stable <https://nightly.link/godotengine/godot-docs/workflows/build_offline_docs/master/godot-docs-epub-stable.zip>`__, `latest <https://nightly.link/godotengine/godot-docs/workflows/build_offline_docs/master/godot-docs-epub-master.zip>`__, `3.6 <https://nightly.link/godotengine/godot-docs/workflows/build_offline_docs/master/godot-docs-epub-3.6.zip>`__. Extract the ZIP archive then open
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the ``GodotEngine.epub`` file in an e-book reader application.
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.. Below is the main table-of-content tree of the documentation website.
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It is hidden on the page itself, but it makes up the sidebar for navigation.
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.. toctree::
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:hidden:
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:maxdepth: 1
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:caption: About
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:name: sec-general
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about/introduction
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about/faq
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about/troubleshooting
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about/list_of_features
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about/docs_changelog
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about/release_policy
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about/complying_with_licenses
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.. toctree::
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:hidden:
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:maxdepth: 1
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:caption: Getting started
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:name: sec-learn
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getting_started/introduction/index
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getting_started/step_by_step/index
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getting_started/first_2d_game/index
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getting_started/first_3d_game/index
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.. Sections below are split into two groups. First come meta sections, covering
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general matters. Below that different areas of the engine are listed.
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These sections are sorted alphabetically. Please keep them that way.
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.. toctree::
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:hidden:
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:maxdepth: 1
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:caption: Manual
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:name: sec-tutorials
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tutorials/best_practices/index
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tutorials/editor/index
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tutorials/2d/index
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tutorials/3d/index
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tutorials/animation/index
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tutorials/assets_pipeline/index
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tutorials/audio/index
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tutorials/export/index
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tutorials/i18n/index
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tutorials/inputs/index
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tutorials/io/index
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tutorials/math/index
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tutorials/navigation/index
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tutorials/networking/index
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tutorials/performance/index
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tutorials/physics/index
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tutorials/platform/index
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tutorials/plugins/index
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tutorials/rendering/index
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tutorials/scripting/index
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tutorials/shaders/index
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tutorials/ui/index
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tutorials/vr/index
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.. toctree::
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:hidden:
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:maxdepth: 1
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:caption: Development
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:name: sec-devel
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development/compiling/index
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development/cpp/index
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development/editor/index
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development/file_formats/index
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.. toctree::
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:hidden:
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:maxdepth: 1
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:caption: Community
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:name: sec-community
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community/contributing/index
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community/asset_library/index
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community/channels
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community/tutorials
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.. toctree::
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:hidden:
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:maxdepth: 1
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:caption: Class reference
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:name: sec-class-ref
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classes/index
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