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<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#id7">Creating content</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#miscellaneous">Miscellaneous</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#compiling">Compiling</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#engine-development">Engine development</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
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<li class="toctree-l1"><a class="reference internal" href="../about/release_policy.html">Godot release policy</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../about/release_policy.html#godot-versioning">Godot versioning</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../about/release_policy.html#release-support-timeline">Release support timeline</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../about/release_policy.html#when-is-the-next-release-out">When is the next release out?</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../about/complying_with_licenses.html">Complying with licenses</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../about/complying_with_licenses.html#what-are-licenses">What are licenses?</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../about/complying_with_licenses.html#requirements">Requirements</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../about/complying_with_licenses.html#inclusion">Inclusion</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#credits-screen">Credits screen</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#licenses-screen">Licenses screen</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#output-log">Output log</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#accompanying-file">Accompanying file</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#printed-manual">Printed manual</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#link-to-the-license">Link to the license</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../about/complying_with_licenses.html#third-party-licenses">Third-party licenses</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#freetype">FreeType</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#enet">ENet</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#mbed-tls">mbed TLS</a></li>
|
|
</ul>
|
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</li>
|
|
</ul>
|
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</li>
|
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</ul>
|
|
<p class="caption" role="heading"><span class="caption-text">Getting started</span></p>
|
|
<ul>
|
|
<li class="toctree-l1"><a class="reference internal" href="../getting_started/introduction/index.html">Introduction</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../getting_started/introduction/introduction_to_godot.html">Introduction to Godot</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/introduction_to_godot.html#what-is-godot">What is Godot?</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/introduction_to_godot.html#what-can-the-engine-do">What can the engine do?</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/introduction_to_godot.html#how-does-it-work-and-look">How does it work and look?</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/introduction_to_godot.html#programming-languages">Programming languages</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/introduction_to_godot.html#what-do-i-need-to-know-to-use-godot">What do I need to know to use Godot?</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../getting_started/introduction/learn_to_code_with_gdscript.html">Learn to code with GDScript</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/learn_to_code_with_gdscript.html#learn-in-your-browser-with-the-gdscript-app">Learn in your browser with the GDScript app</a></li>
|
|
</ul>
|
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</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../getting_started/introduction/key_concepts_overview.html">Overview of Godot's key concepts</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/key_concepts_overview.html#scenes">Scenes</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/key_concepts_overview.html#nodes">Nodes</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/key_concepts_overview.html#the-scene-tree">The scene tree</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/key_concepts_overview.html#signals">Signals</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/key_concepts_overview.html#summary">Summary</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../getting_started/introduction/first_look_at_the_editor.html">First look at Godot's editor</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/first_look_at_the_editor.html#the-project-manager">The Project manager</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/first_look_at_the_editor.html#id1">First look at Godot's editor</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/first_look_at_the_editor.html#the-four-main-screens">The four main screens</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/first_look_at_the_editor.html#integrated-class-reference">Integrated class reference</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../getting_started/introduction/learning_new_features.html">Learning new features</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/learning_new_features.html#making-the-most-of-this-manual">Making the most of this manual</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/learning_new_features.html#learning-with-the-community">Learning with the community</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/learning_new_features.html#community-tutorials">Community tutorials</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../getting_started/introduction/godot_design_philosophy.html">Godot's design philosophy</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/godot_design_philosophy.html#object-oriented-design-and-composition">Object-oriented design and composition</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/godot_design_philosophy.html#all-inclusive-package">All-inclusive package</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/godot_design_philosophy.html#open-source">Open source</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/godot_design_philosophy.html#community-driven">Community-driven</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/godot_design_philosophy.html#the-godot-editor-is-a-godot-game">The Godot editor is a Godot game</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/godot_design_philosophy.html#separate-2d-and-3d-engines">Separate 2D and 3D engines</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../getting_started/step_by_step/index.html">Step by step</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../getting_started/step_by_step/nodes_and_scenes.html">Nodes and Scenes</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/nodes_and_scenes.html#nodes">Nodes</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/nodes_and_scenes.html#scenes">Scenes</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/nodes_and_scenes.html#creating-your-first-scene">Creating your first scene</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/nodes_and_scenes.html#changing-a-node-s-properties">Changing a node's properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/nodes_and_scenes.html#running-the-scene">Running the scene</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/nodes_and_scenes.html#setting-the-main-scene">Setting the main scene</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../getting_started/step_by_step/instancing.html">Creating instances</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/instancing.html#in-practice">In practice</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/instancing.html#editing-scenes-and-instances">Editing scenes and instances</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/instancing.html#scene-instances-as-a-design-language">Scene instances as a design language</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/instancing.html#summary">Summary</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html">Scripting languages</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html#available-scripting-languages">Available scripting languages</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html#which-language-should-i-use">Which language should I use?</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html#gdscript">GDScript</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html#net-c">.NET / C#</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html#visualscript">VisualScript</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html#c-and-c-via-gdnative">C and C++ via GDNative</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html#summary">Summary</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../getting_started/step_by_step/scripting_first_script.html">Creating your first script</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_first_script.html#project-setup">Project setup</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_first_script.html#creating-a-new-script">Creating a new script</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_first_script.html#hello-world">Hello, world!</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_first_script.html#turning-around">Turning around</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/step_by_step/scripting_first_script.html#moving-forward">Moving forward</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_first_script.html#complete-script">Complete script</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../getting_started/step_by_step/scripting_player_input.html">Listening to player input</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_player_input.html#moving-when-pressing-up">Moving when pressing "up"</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_player_input.html#complete-script">Complete script</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_player_input.html#summary">Summary</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../getting_started/step_by_step/signals.html">Using signals</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/signals.html#scene-setup">Scene setup</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/signals.html#connecting-a-signal-in-the-editor">Connecting a signal in the editor</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/signals.html#connecting-a-signal-via-code">Connecting a signal via code</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/signals.html#complete-script">Complete script</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/signals.html#custom-signals">Custom signals</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/signals.html#summary">Summary</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../getting_started/first_2d_game/index.html">Your first 2D game</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../getting_started/first_2d_game/index.html#prerequisites">Prerequisites</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../getting_started/first_2d_game/index.html#contents">Contents</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_2d_game/01.project_setup.html">Setting up the project</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/01.project_setup.html#organizing-the-project">Organizing the project</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_2d_game/02.player_scene.html">Creating the player scene</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/02.player_scene.html#node-structure">Node structure</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/02.player_scene.html#sprite-animation">Sprite animation</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_2d_game/03.coding_the_player.html">Coding the player</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/03.coding_the_player.html#choosing-animations">Choosing animations</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/03.coding_the_player.html#preparing-for-collisions">Preparing for collisions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_2d_game/04.creating_the_enemy.html">Creating the enemy</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/04.creating_the_enemy.html#node-setup">Node setup</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/04.creating_the_enemy.html#enemy-script">Enemy script</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_2d_game/05.the_main_game_scene.html">The main game scene</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/05.the_main_game_scene.html#spawning-mobs">Spawning mobs</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/05.the_main_game_scene.html#main-script">Main script</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/05.the_main_game_scene.html#testing-the-scene">Testing the scene</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_2d_game/06.heads_up_display.html">Heads up display</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/06.heads_up_display.html#scorelabel">ScoreLabel</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/06.heads_up_display.html#message">Message</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/06.heads_up_display.html#startbutton">StartButton</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/06.heads_up_display.html#connecting-hud-to-main">Connecting HUD to Main</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/06.heads_up_display.html#removing-old-creeps">Removing old creeps</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_2d_game/07.finishing-up.html">Finishing up</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/07.finishing-up.html#background">Background</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/07.finishing-up.html#sound-effects">Sound effects</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/07.finishing-up.html#keyboard-shortcut">Keyboard shortcut</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../getting_started/first_3d_game/index.html">Your first 3D game</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../getting_started/first_3d_game/index.html#contents">Contents</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/01.game_setup.html">Setting up the game area</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/01.game_setup.html#setting-up-the-playable-area">Setting up the playable area</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/02.player_input.html">Player scene and input actions</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/02.player_input.html#creating-input-actions">Creating input actions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/03.player_movement_code.html">Moving the player with code</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/03.player_movement_code.html#testing-our-player-s-movement">Testing our player's movement</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/04.mob_scene.html">Designing the mob scene</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/04.mob_scene.html#removing-monsters-off-screen">Removing monsters off-screen</a></li>
|
|
</ul>
|
|
</li>
|
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<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/05.spawning_mobs.html">Spawning monsters</a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/05.spawning_mobs.html#creating-the-spawn-path">Creating the spawn path</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/05.spawning_mobs.html#spawning-monsters-randomly">Spawning monsters randomly</a></li>
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</ul>
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|
</li>
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<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/06.jump_and_squash.html">Jumping and squashing monsters</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/06.jump_and_squash.html#controlling-physics-interactions">Controlling physics interactions</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/06.jump_and_squash.html#jumping">Jumping</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/06.jump_and_squash.html#squashing-monsters">Squashing monsters</a></li>
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</ul>
|
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</li>
|
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<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/07.killing_player.html">Killing the player</a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/07.killing_player.html#hitbox-with-the-area-node">Hitbox with the Area node</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/07.killing_player.html#ending-the-game">Ending the game</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/07.killing_player.html#code-checkpoint">Code checkpoint</a></li>
|
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</ul>
|
|
</li>
|
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<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/08.score_and_replay.html">Score and replay</a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/08.score_and_replay.html#creating-a-ui-theme">Creating a UI theme</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/08.score_and_replay.html#keeping-track-of-the-score">Keeping track of the score</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/08.score_and_replay.html#retrying-the-game">Retrying the game</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/08.score_and_replay.html#adding-music">Adding music</a></li>
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</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/09.adding_animations.html">Character animation</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/09.adding_animations.html#using-the-animation-editor">Using the animation editor</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/09.adding_animations.html#the-float-animation">The float animation</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/09.adding_animations.html#animating-the-mobs">Animating the mobs</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/going_further.html">Going further</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/going_further.html#exploring-the-manual">Exploring the manual</a></li>
|
|
</ul>
|
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</li>
|
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</ul>
|
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</li>
|
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</ul>
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</li>
|
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</ul>
|
|
<p class="caption" role="heading"><span class="caption-text">Manual</span></p>
|
|
<ul>
|
|
<li class="toctree-l1"><a class="reference internal" href="../tutorials/best_practices/index.html">Best practices</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/introduction_best_practices.html">Introduction</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/what_are_godot_classes.html">Applying object-oriented principles in Godot</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/what_are_godot_classes.html#how-scripts-work-in-the-engine">How scripts work in the engine</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/what_are_godot_classes.html#scenes">Scenes</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/scene_organization.html">Scene organization</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/scene_organization.html#how-to-build-relationships-effectively">How to build relationships effectively</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/scene_organization.html#choosing-a-node-tree-structure">Choosing a node tree structure</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/scenes_versus_scripts.html">When to use scenes versus scripts</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/scenes_versus_scripts.html#anonymous-types">Anonymous types</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/scenes_versus_scripts.html#named-types">Named types</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/scenes_versus_scripts.html#performance-of-script-vs-packedscene">Performance of Script vs PackedScene</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/scenes_versus_scripts.html#conclusion">Conclusion</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/autoloads_versus_internal_nodes.html">Autoloads versus regular nodes</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/autoloads_versus_internal_nodes.html#the-cutting-audio-issue">The cutting audio issue</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/autoloads_versus_internal_nodes.html#managing-shared-functionality-or-data">Managing shared functionality or data</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/autoloads_versus_internal_nodes.html#when-you-should-use-an-autoload">When you should use an Autoload</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/node_alternatives.html">When and how to avoid using nodes for everything</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/godot_interfaces.html">Godot interfaces</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/godot_interfaces.html#acquiring-object-references">Acquiring object references</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/godot_interfaces.html#accessing-data-or-logic-from-an-object">Accessing data or logic from an object</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/godot_notifications.html">Godot notifications</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/godot_notifications.html#process-vs-physics-process-vs-input">_process vs. _physics_process vs. *_input</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/godot_notifications.html#init-vs-initialization-vs-export">_init vs. initialization vs. export</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/godot_notifications.html#ready-vs-enter-tree-vs-notification-parented">_ready vs. _enter_tree vs. NOTIFICATION_PARENTED</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/data_preferences.html">Data preferences</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/data_preferences.html#array-vs-dictionary-vs-object">Array vs. Dictionary vs. Object</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/data_preferences.html#enumerations-int-vs-string">Enumerations: int vs. string</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/data_preferences.html#animatedtexture-vs-animatedsprite-vs-animationplayer-vs-animationtree">AnimatedTexture vs. AnimatedSprite vs. AnimationPlayer vs. AnimationTree</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/logic_preferences.html">Logic preferences</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/logic_preferences.html#adding-nodes-and-changing-properties-which-first">Adding nodes and changing properties: which first?</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/logic_preferences.html#loading-vs-preloading">Loading vs. preloading</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/logic_preferences.html#large-levels-static-vs-dynamic">Large levels: static vs. dynamic</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/project_organization.html">Project organization</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/project_organization.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/project_organization.html#organization">Organization</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/project_organization.html#style-guide">Style guide</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/project_organization.html#importing">Importing</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/best_practices/project_organization.html#ignoring-specific-folders">Ignoring specific folders</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/project_organization.html#case-sensitivity">Case sensitivity</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/version_control_systems.html">Version Control Systems</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/version_control_systems.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/version_control_systems.html#official-git-plugin">Official Git plugin</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/version_control_systems.html#files-to-exclude-from-vcs">Files to exclude from VCS</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/version_control_systems.html#working-with-git-on-windows">Working with Git on Windows</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../tutorials/editor/index.html">Editor manual</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html">Command line tutorial</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#command-line-reference">Command line reference</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#path">Path</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#setting-the-project-path">Setting the project path</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#creating-a-project">Creating a project</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#running-the-editor">Running the editor</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#erasing-a-scene">Erasing a scene</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#running-the-game">Running the game</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#debugging">Debugging</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#exporting">Exporting</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#running-a-script">Running a script</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/editor/external_editor.html">Using an external text editor</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/external_editor.html#official-editor-plugins">Official editor plugins</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html">Default editor shortcuts</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#general-editor-actions">General Editor Actions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#d-canvas-item-editor">2D / Canvas Item Editor</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#d-spatial-editor">3D / Spatial Editor</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#text-editor">Text Editor</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#script-editor">Script Editor</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#visual-script-editor">Visual Script Editor</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#editor-output">Editor Output</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#debugger">Debugger</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#file-dialog">File Dialog</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#filesystem-dock">FileSystem Dock</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#scene-tree-dock">Scene Tree Dock</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#animation-track-editor">Animation Track Editor</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#tile-map-editor">Tile Map Editor</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#tileset-editor">Tileset Editor</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/editor/using_the_web_editor.html">Using the Web editor</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/using_the_web_editor.html#browser-support">Browser support</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/using_the_web_editor.html#limitations">Limitations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/using_the_web_editor.html#importing-a-project">Importing a project</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/using_the_web_editor.html#editing-and-running-a-project">Editing and running a project</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/using_the_web_editor.html#where-are-my-project-files">Where are my project files?</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/editor/managing_editor_features.html">Managing editor features</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/managing_editor_features.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/managing_editor_features.html#creating-a-profile">Creating a profile</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/managing_editor_features.html#sharing-a-profile">Sharing a profile</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../tutorials/2d/index.html">2D</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/canvas_layers.html">Canvas layers</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/canvas_layers.html#viewport-and-canvas-items">Viewport and Canvas items</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/canvas_layers.html#canvaslayers">CanvasLayers</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/2d_transforms.html">Viewport and canvas transforms</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_transforms.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_transforms.html#canvas-transform">Canvas transform</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_transforms.html#global-canvas-transform">Global canvas transform</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_transforms.html#stretch-transform">Stretch transform</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_transforms.html#transform-order">Transform order</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_transforms.html#transform-functions">Transform functions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_transforms.html#feeding-custom-input-events">Feeding custom input events</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html">Using TileMaps</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#project-setup">Project setup</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#tilemap-node">TileMap node</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#creating-a-tileset">Creating a TileSet</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#collision-shapes">Collision shapes</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#atlas-tiles">Atlas tiles</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#random-tile-priorities">Random tile priorities</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#autotiles">Autotiles</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#x2">2x2</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#x3-minimal">3x3 (minimal)</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#x3">3x3</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#disabling-autotile">Disabling autotile</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#autotile-binding">Autotile binding</a></li>
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|
</ul>
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|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#tips-and-tricks">Tips and tricks</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html">Particle systems (2D)</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#intro">Intro</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#particle-nodes">Particle nodes</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#particlesmaterial">ParticlesMaterial</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#texture">Texture</a></li>
|
|
</ul>
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|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#time-parameters">Time parameters</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#lifetime">Lifetime</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#one-shot">One Shot</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#preprocess">Preprocess</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#speed-scale">Speed Scale</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#explosiveness">Explosiveness</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#randomness">Randomness</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#fixed-fps">Fixed FPS</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#fract-delta">Fract Delta</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#drawing-parameters">Drawing parameters</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#visibility-rect">Visibility Rect</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#local-coords">Local Coords</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#draw-order">Draw Order</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#particlesmaterial-settings">ParticlesMaterial settings</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#direction">Direction</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#spread">Spread</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#flatness">Flatness</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#gravity">Gravity</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#initial-velocity">Initial Velocity</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#angular-velocity">Angular Velocity</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#spin-velocity">Spin Velocity</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#orbit-velocity">Orbit Velocity</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#linear-acceleration">Linear Acceleration</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#radial-acceleration">Radial Acceleration</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#tangential-acceleration">Tangential Acceleration</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#damping">Damping</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#angle">Angle</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#scale">Scale</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#color">Color</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#hue-variation">Hue variation</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#emission-shapes">Emission Shapes</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#emission-mask">Emission Mask</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#emission-colors">Emission Colors</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/2d_movement.html">2D movement overview</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_movement.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_movement.html#setup">Setup</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_movement.html#way-movement">8-way movement</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_movement.html#rotation-movement">Rotation + movement</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_movement.html#rotation-movement-mouse">Rotation + movement (mouse)</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_movement.html#click-and-move">Click-and-move</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_movement.html#summary">Summary</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/2d_lights_and_shadows.html">2D lights and shadows</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_lights_and_shadows.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_lights_and_shadows.html#setup">Setup</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_lights_and_shadows.html#nodes">Nodes</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_lights_and_shadows.html#lights">Lights</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_lights_and_shadows.html#shadows">Shadows</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_lights_and_shadows.html#step-by-step">Step by step</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/2d_meshes.html">2D meshes</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_meshes.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_meshes.html#optimizing-pixels-drawn">Optimizing pixels drawn</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_meshes.html#converting-sprites-to-2d-meshes">Converting Sprites to 2D meshes</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html">Custom drawing in 2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#drawing">Drawing</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#updating">Updating</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#an-example-drawing-circular-arcs">An example: drawing circular arcs</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#arc-function">Arc function</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#draw-the-arc-on-the-screen">Draw the arc on the screen</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#arc-polygon-function">Arc polygon function</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#dynamic-custom-drawing">Dynamic custom drawing</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#antialiased-drawing">Antialiased drawing</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#tools">Tools</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html">2D Sprite animation</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html#individual-images-with-animatedsprite">Individual images with AnimatedSprite</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html#controlling-the-animation">Controlling the animation</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html#sprite-sheet-with-animatedsprite">Sprite sheet with AnimatedSprite</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html#sprite-sheet-with-animationplayer">Sprite sheet with AnimationPlayer</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html#controlling-an-animationplayer-animation">Controlling an AnimationPlayer animation</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html#summary">Summary</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../tutorials/3d/index.html">3D</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html">Introduction to 3D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#spatial-node">Spatial node</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#d-content">3D content</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#dcc-created-models">DCC-created models</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#generated-geometry">Generated geometry</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#immediate-geometry">Immediate geometry</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#d-in-3d">2D in 3D</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#environment">Environment</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#d-viewport">3D viewport</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#coordinate-system">Coordinate system</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#space-and-manipulation-gizmos">Space and manipulation gizmos</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#view-menu">View menu</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#default-environment">Default environment</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#cameras">Cameras</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#lights">Lights</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/using_transforms.html">Using 3D transforms</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_transforms.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_transforms.html#problems-of-euler-angles">Problems of Euler angles</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#axis-order">Axis order</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#interpolation">Interpolation</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#say-no-to-euler-angles">Say no to Euler angles</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_transforms.html#introducing-transforms">Introducing transforms</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#manipulating-transforms">Manipulating transforms</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#precision-errors">Precision errors</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#obtaining-information">Obtaining information</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#setting-information">Setting information</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#interpolating-with-quaternions">Interpolating with quaternions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_transforms.html#transforms-are-your-friend">Transforms are your friend</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/3d_rendering_limitations.html">3D rendering limitations</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_rendering_limitations.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_rendering_limitations.html#texture-size-limits">Texture size limits</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_rendering_limitations.html#color-banding">Color banding</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_rendering_limitations.html#depth-buffer-precision">Depth buffer precision</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_rendering_limitations.html#transparency-sorting">Transparency sorting</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_rendering_limitations.html#multi-sample-antialiasing">Multi-sample antialiasing</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/spatial_material.html">Spatial Material</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/spatial_material.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/spatial_material.html#flags">Flags</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#transparent">Transparent</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#use-shadow-to-opacity">Use Shadow to Opacity</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#unshaded">Unshaded</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#vertex-lighting">Vertex Lighting</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#no-depth-test">No Depth Test</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#use-point-size">Use Point Size</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#world-triplanar">World Triplanar</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#fixed-size">Fixed Size</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#do-not-receive-shadows">Do Not Receive Shadows</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#disable-ambient-light">Disable Ambient Light</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#ensure-correct-normals">Ensure Correct Normals</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/spatial_material.html#vertex-color">Vertex Color</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#use-as-albedo">Use as Albedo</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#is-srgb">Is sRGB</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/spatial_material.html#parameters">Parameters</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#diffuse-mode">Diffuse Mode</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#specular-mode">Specular Mode</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#blend-mode">Blend Mode</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#cull-mode">Cull Mode</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#depth-draw-mode">Depth Draw Mode</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#line-width">Line Width</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#point-size">Point Size</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#billboard-mode">Billboard Mode</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#billboard-keep-scale">Billboard Keep Scale</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#grow">Grow</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#use-alpha-scissor">Use Alpha Scissor</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/spatial_material.html#material-colors-maps-and-channels">Material colors, maps and channels</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#albedo">Albedo</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#metallic">Metallic</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#roughness">Roughness</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#emission">Emission</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#normal-map">Normal map</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#rim">Rim</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#clearcoat">Clearcoat</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#anisotropy">Anisotropy</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#ambient-occlusion">Ambient Occlusion</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#depth">Depth</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#subsurface-scattering">Subsurface Scattering</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#transmission">Transmission</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#refraction">Refraction</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#detail">Detail</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#uv1-and-uv2">UV1 and UV2</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#triplanar-mapping">Triplanar Mapping</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/spatial_material.html#proximity-and-distance-fade">Proximity and distance fade</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/spatial_material.html#render-priority">Render priority</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/lights_and_shadows.html">3D lights and shadows</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/lights_and_shadows.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/lights_and_shadows.html#light-nodes">Light nodes</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/lights_and_shadows.html#shadow-mapping">Shadow mapping</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/lights_and_shadows.html#directional-shadow-mapping">Directional shadow mapping</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/lights_and_shadows.html#omni-shadow-mapping">Omni shadow mapping</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/lights_and_shadows.html#spot-shadow-mapping">Spot shadow mapping</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/reflection_probes.html">Reflection probes</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/reflection_probes.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/reflection_probes.html#setting-up">Setting up</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/reflection_probes.html#interior-vs-exterior">Interior vs exterior</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/reflection_probes.html#blending">Blending</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/reflection_probes.html#reflection-atlas">Reflection atlas</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/gi_probes.html">Using GIProbe</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/gi_probes.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/gi_probes.html#setting-up">Setting up</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/gi_probes.html#adding-lights">Adding lights</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/gi_probes.html#reflections">Reflections</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/gi_probes.html#interior-vs-exterior">Interior vs exterior</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/gi_probes.html#tweaking">Tweaking</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/gi_probes.html#quality">Quality</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html">Baked lightmaps</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#visual-comparison">Visual comparison</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#setting-up">Setting up</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#unwrap-on-scene-import">Unwrap on scene import</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#unwrap-from-within-godot">Unwrap from within Godot</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#unwrap-from-your-3d-dcc">Unwrap from your 3D DCC</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#checking-uv2">Checking UV2</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#setting-up-the-scene">Setting up the scene</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#configure-bounds">Configure bounds</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#setting-up-meshes">Setting up meshes</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#setting-up-lights">Setting up lights</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#baking">Baking</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#balancing-bake-times-with-quality">Balancing bake times with quality</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#configuring-bake">Configuring bake</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#dynamic-objects">Dynamic objects</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html">Environment and post-processing</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#environment">Environment</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#camera-node">Camera node</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#worldenvironment-node">WorldEnvironment node</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#default-environment">Default environment</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#environment-options">Environment options</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#background">Background</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#ambient-light">Ambient Light</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#fog">Fog</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#tonemap">Tonemap</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#auto-exposure-hdr">Auto Exposure (HDR)</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#mid-and-post-processing-effects">Mid- and post-processing effects</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#screen-space-reflections-ssr">Screen-Space Reflections (SSR)</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#screen-space-ambient-occlusion-ssao">Screen-Space Ambient Occlusion (SSAO)</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#depth-of-field-far-blur">Depth of Field / Far Blur</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#depth-of-field-near-blur">Depth of Field / Near Blur</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#glow">Glow</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#adjustments">Adjustments</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html">High dynamic range lighting</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html#computer-displays">Computer displays</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html#scene-linear-asset-pipelines">Scene linear & asset pipelines</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html#srgb-transfer-function-to-display-linear-ratios-on-image-import">sRGB transfer function to display linear ratios on image import</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html#hardware-srgb-transfer-function-to-display-linear-conversion">Hardware sRGB transfer function to display linear conversion</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html#scene-linear-to-display-referred-nonlinear">Scene linear to display-referred nonlinear</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html#parameters-of-hdr">Parameters of HDR</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html">Using GridMaps</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#example-project">Example project</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#creating-a-meshlibrary">Creating a MeshLibrary</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#collisions">Collisions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#materials">Materials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#navigationmeshes">NavigationMeshes</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#exporting-the-meshlibrary">Exporting the MeshLibrary</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#using-gridmap">Using GridMap</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#using-gridmap-in-code">Using GridMap in code</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html">Using MultiMeshInstance</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#setting-up-the-nodes">Setting up the nodes</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#multimesh-settings">MultiMesh settings</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#target-surface">Target Surface</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#source-mesh">Source Mesh</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#mesh-up-axis">Mesh Up Axis</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#random-rotation">Random Rotation</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#random-tilt">Random Tilt</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#random-scale">Random Scale</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#scale">Scale</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#amount">Amount</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/csg_tools.html">Prototyping levels with CSG</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/csg_tools.html#introduction-to-csg-nodes">Introduction to CSG nodes</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/csg_tools.html#csg-tools-features">CSG tools features</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/csg_tools.html#csgpolygon">CSGPolygon</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/csg_tools.html#custom-meshes">Custom meshes</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/csg_tools.html#csgcombiner">CSGCombiner</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/csg_tools.html#processing-order">Processing order</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/csg_tools.html#prototyping-a-level">Prototyping a level</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/csg_tools.html#using-prototype-textures">Using prototype textures</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html">Procedural geometry</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/arraymesh.html">Using the ArrayMesh</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/arraymesh.html#arraymesh">ArrayMesh</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/arraymesh.html#generating-geometry">Generating geometry</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/arraymesh.html#saving">Saving</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/meshdatatool.html">Using the MeshDataTool</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/surfacetool.html">Using the SurfaceTool</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/immediategeometry.html">Using ImmediateGeometry</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#what-is-geometry">What is geometry?</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#what-is-a-mesh">What is a Mesh?</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#what-a-mesh-is">What a Mesh is</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#surfaces">Surfaces</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#surface-array">Surface array</a></li>
|
|
</ul>
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|
</li>
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#tools">Tools</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#arraymesh">ArrayMesh</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#meshdatatool">MeshDataTool</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#surfacetool">SurfaceTool</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#immediategeometry">ImmediateGeometry</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#which-one-should-i-use">Which one should I use?</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/level_of_detail.html">Level of Detail (LOD)</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/level_of_detail.html#the-lod-node">The LOD node</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/occluders.html">Occluder Nodes</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/occluders.html#occludershapesphere">OccluderShapeSphere</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/occluders.html#occludershapepolygon">OccluderShapePolygon</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/occluders.html#editing-and-details">Editing and details</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/occluders.html#holes">Holes</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/occluders.html#using-polygons-dynamically">Using polygons dynamically</a></li>
|
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</ul>
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</li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/portals/index.html">Rooms and Portals</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/portals/introduction_to_rooms_and_portals.html">Introduction to Rooms and Portals</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/introduction_to_rooms_and_portals.html#minimizing-manual-labour">Minimizing manual labour</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/introduction_to_rooms_and_portals.html#some-caveats">Some caveats</a></li>
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|
</ul>
|
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/portals/first_steps_with_rooms_and_portals.html">First steps with Rooms and Portals</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/first_steps_with_rooms_and_portals.html#the-roommanager">The RoomManager</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/first_steps_with_rooms_and_portals.html#rooms">Rooms</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/first_steps_with_rooms_and_portals.html#portals">Portals</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/first_steps_with_rooms_and_portals.html#trying-it-out">Trying it out</a></li>
|
|
</ul>
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</li>
|
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/portals/using_objects_in_rooms_and_portals.html">Using objects in Rooms and Portals</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/using_objects_in_rooms_and_portals.html#portal-mode">Portal mode</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/using_objects_in_rooms_and_portals.html#sprawling">Sprawling</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/using_objects_in_rooms_and_portals.html#lighting">Lighting</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/portals/advanced_room_and_portal_usage.html">Advanced Room and Portal usage</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/advanced_room_and_portal_usage.html#gameplay-callbacks">Gameplay callbacks</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/advanced_room_and_portal_usage.html#visbilitynotifiers-visibilityenablers">VisbilityNotifiers / VisibilityEnablers</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/advanced_room_and_portal_usage.html#roomgroups">RoomGroups</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/advanced_room_and_portal_usage.html#internal-rooms">Internal Rooms</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html">Editing Rooms and Portals</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#example-scenetree">Example SceneTree</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#creating-room-systems-in-blender-or-other-modeling-tools">Creating room systems in Blender (or other modeling tools)</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#portal-point-editing">Portal point editing</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#room-point-editing">Room point editing</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#roommanager">RoomManager</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#id1">Portals</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#particle-systems">Particle Systems</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#multimeshes">Multimeshes</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html">Rooms and Portals example</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#step-1">Step 1</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#step-2">Step 2</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#step-3">Step 3</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#step-4">Step 4</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#step-5">Step 5</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#step-6">Step 6</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#conclusion">Conclusion</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/merge_groups.html">MergeGroups</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#explanation">Explanation</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/merge_groups.html#the-merging-trade-off">The merging trade-off</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#requirements">Requirements</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#using-mergegroups">Using MergeGroups</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#mesh-similarity">Mesh similarity</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#exceptions">Exceptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#ways-to-use-mergegroups">Ways to use MergeGroups</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/merge_groups.html#automerge">AutoMerge</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/merge_groups.html#baking-in-the-editor">Baking in the Editor</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/merge_groups.html#manually-at-runtime">Manually at runtime</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#merging-parameters">Merging parameters</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#merging-by-locality-grouping-and-splitting">Merging by locality - grouping and splitting</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/merge_groups.html#grouping">Grouping</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/merge_groups.html#splitting">Splitting</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/merge_groups.html#other-functionality">Other functionality</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/3d_text.html">3D text</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_text.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_text.html#label3d">Label3D</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_text.html#text-mesh">Text mesh</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../tutorials/animation/index.html">Animation</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/animation/introduction.html">Introduction to the animation features</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/introduction.html#create-an-animationplayer-node">Create an AnimationPlayer node</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/introduction.html#computer-animation-relies-on-keyframes">Computer animation relies on keyframes</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/introduction.html#tutorial-creating-a-simple-animation">Tutorial: Creating a simple animation</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/introduction.html#scene-setup">Scene setup</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/introduction.html#adding-a-track">Adding a track</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/introduction.html#the-second-keyframe">The second keyframe</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/introduction.html#run-the-animation">Run the animation</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/introduction.html#back-and-forth">Back and forth</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/introduction.html#track-settings">Track settings</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/introduction.html#keyframes-for-other-properties">Keyframes for other properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/introduction.html#edit-keyframes">Edit keyframes</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/introduction.html#advanced-call-method-tracks">Advanced: Call Method tracks</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/introduction.html#using-reset-tracks">Using RESET tracks</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/animation/cutout_animation.html">Cutout animation</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#what-is-it">What is it?</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#cutout-animation-in-godot">Cutout animation in Godot</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#making-of-gbot">Making of GBot</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#setting-up-the-rig">Setting up the rig</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#adjusting-the-pivot">Adjusting the pivot</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#remotetransform2d-node">RemoteTransform2D node</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#completing-the-skeleton">Completing the skeleton</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#skeletons">Skeletons</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#ik-chains">IK chains</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#animation-tips">Animation tips</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#setting-keyframes-and-excluding-properties">Setting keyframes and excluding properties</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#creating-a-rest-pose">Creating a rest pose</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#modifying-rotation-only">Modifying rotation only</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#keyframing-ik-chains">Keyframing IK chains</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#visually-move-a-sprite-behind-its-parent">Visually move a sprite behind its parent</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#setting-easing-curves-for-multiple-keys">Setting easing curves for multiple keys</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#d-skeletal-deform">2D Skeletal deform</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/animation/2d_skeletons.html">2D skeletons</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/2d_skeletons.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/2d_skeletons.html#setup">Setup</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/2d_skeletons.html#creating-the-polygons">Creating the polygons</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/2d_skeletons.html#creating-the-skeleton">Creating the skeleton</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/2d_skeletons.html#deforming-the-polygons">Deforming the polygons</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/2d_skeletons.html#internal-vertices">Internal vertices</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/animation/animation_tree.html">Using AnimationTree</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/animation_tree.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/animation_tree.html#creating-an-animationtree">Creating an AnimationTree</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/animation_tree.html#creating-a-tree">Creating a tree</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/animation_tree.html#blend-tree">Blend tree</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#blend2-blend3">Blend2 / Blend3</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#oneshot">OneShot</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#seek">Seek</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#timescale">TimeScale</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#transition">Transition</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#blendspace2d">BlendSpace2D</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#blendspace1d">BlendSpace1D</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#statemachine">StateMachine</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/animation_tree.html#root-motion">Root motion</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/animation_tree.html#controlling-from-code">Controlling from code</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/animation_tree.html#state-machine-travel">State machine travel</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/animation/playing_videos.html">Playing videos</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/playing_videos.html#supported-playback-formats">Supported playback formats</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/playing_videos.html#setting-up-videoplayer">Setting up VideoPlayer</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/playing_videos.html#handling-resizing-and-different-aspect-ratios">Handling resizing and different aspect ratios</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/playing_videos.html#displaying-a-video-on-a-3d-surface">Displaying a video on a 3D surface</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/playing_videos.html#video-decoding-conditions-and-recommended-resolutions">Video decoding conditions and recommended resolutions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/playing_videos.html#playback-limitations">Playback limitations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/playing_videos.html#recommended-theora-encoding-settings">Recommended Theora encoding settings</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/playing_videos.html#balancing-quality-and-file-size">Balancing quality and file size</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/playing_videos.html#ffmpeg-convert-while-preserving-original-video-resolution">FFmpeg: Convert while preserving original video resolution</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/playing_videos.html#ffmpeg-resize-the-video-then-convert-it">FFmpeg: Resize the video then convert it</a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../tutorials/assets_pipeline/index.html">Assets pipeline</a><ul>
|
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html">Import process</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#importing-assets-in-godot-3-0">Importing assets in Godot 3.0+</a></li>
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|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#changing-import-parameters">Changing import parameters</a></li>
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|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#reimporting-multiple-assets">Reimporting multiple assets</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#automatic-reimport">Automatic reimport</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#files-generated">Files generated</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#changing-import-resource-type">Changing import resource type</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#changing-default-import-parameters">Changing default import parameters</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#simplicity-is-key">Simplicity is key!</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html">Importing images</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#supported-image-formats">Supported image formats</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#importing-textures">Importing textures</a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#detect-3d">Detect 3D</a></li>
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|
</ul>
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|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#compression">Compression</a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#compress-mode">Compress Mode</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#hdr-mode">HDR Mode</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#normal-map">Normal Map</a></li>
|
|
</ul>
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|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#flags">Flags</a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#repeat">Repeat</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#filter">Filter</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#mipmaps">Mipmaps</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#anisotropic">Anisotropic</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#srgb">sRGB</a></li>
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|
</ul>
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</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#process">Process</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#fix-alpha-border">Fix Alpha Border</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#premultiplied-alpha">Premultiplied Alpha</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#hdr-as-srgb">HDR as sRGB</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#invert-color">Invert Color</a></li>
|
|
</ul>
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</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#svg">Svg</a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#scale">Scale</a></li>
|
|
</ul>
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</li>
|
|
</ul>
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|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/assets_pipeline/importing_audio_samples.html">Importing audio samples</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_audio_samples.html#supported-files">Supported files</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_audio_samples.html#best-practices">Best practices</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_audio_samples.html#trimming">Trimming</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_audio_samples.html#looping">Looping</a></li>
|
|
</ul>
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|
</li>
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|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/assets_pipeline/importing_translations.html">Importing translations</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_translations.html#games-and-internationalization">Games and internationalization</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_translations.html#translation-format">Translation format</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_translations.html#csv-importer">CSV importer</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html">Importing 3D scenes</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#godot-scene-importer">Godot scene importer</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#exporting-dae-files-from-maya-and-3ds-max">Exporting DAE files from Maya and 3DS Max</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#exporting-gltf-2-0-files-from-blender">Exporting glTF 2.0 files from Blender</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#exporting-dae-files-from-blender">Exporting DAE files from Blender</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#exporting-escn-files-from-blender">Exporting ESCN files from Blender</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#exporting-textures-separately">Exporting textures separately</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#exporting-considerations">Exporting considerations</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#import-workflows">Import workflows</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#import-options">Import options</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#nodes">Nodes</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#materials">Materials</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#meshes">Meshes</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#external-files">External Files</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#animation-options">Animation options</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#fps">FPS</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#filter-script">Filter Script</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#id3">Storage</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#optimizer">Optimizer</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#clips">Clips</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#scene-inheritance">Scene inheritance</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#import-hints">Import hints</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#remove-nodes-noimp">Remove nodes (-noimp)</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#create-collisions-col-convcol-colonly-convcolonly">Create collisions (-col, -convcol, -colonly, -convcolonly)</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#create-navigation-navmesh">Create navigation (-navmesh)</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#create-a-vehiclebody-vehicle">Create a VehicleBody (-vehicle)</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#create-a-vehiclewheel-wheel">Create a VehicleWheel (-wheel)</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#rigid-body-rigid">Rigid Body (-rigid)</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#animation-loop-loop-cycle">Animation loop (-loop, -cycle)</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/assets_pipeline/exporting_3d_scenes.html">Exporting 3D scenes</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/exporting_3d_scenes.html#overview">Overview</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/exporting_3d_scenes.html#limitations">Limitations</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/index.html">Blender ESCN exporter</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/index.html#details-on-exporting">Details on exporting</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/material.html">Materials</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/physics.html">Physics properties</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/lights.html">Lights</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/mesh.html">Mesh</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/skeleton.html">Skeleton</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/animation.html">Animation</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/index.html#disabling-specific-objects">Disabling specific objects</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/index.html#build-pipeline-integration">Build pipeline integration</a></li>
|
|
</ul>
|
|
</li>
|
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</ul>
|
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</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../tutorials/audio/index.html">Audio</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/audio/audio_buses.html">Audio buses</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#decibel-scale">Decibel scale</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#id1">Audio buses</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#playback-of-audio-through-a-bus">Playback of audio through a bus</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#adding-effects">Adding effects</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#amplify">Amplify</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#bandlimit-and-bandpass">BandLimit and BandPass</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#capture">Capture</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#chorus">Chorus</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#compressor">Compressor</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#delay">Delay</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#distortion">Distortion</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#eq">EQ</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#eq6-eq10-eq21">EQ6, EQ10, EQ21</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#filter">Filter</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#highpassfilter">HighPassFilter</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#highshelffilter">HighShelfFilter</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#limiter">Limiter</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#lowpassfilter">LowPassFilter</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#lowshelffilter">LowShelfFilter</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#notchfilter">NotchFilter</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#panner">Panner</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#phaser">Phaser</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#pitchshift">PitchShift</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#record">Record</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#reverb">Reverb</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#spectrumanalyzer">SpectrumAnalyzer</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#stereoenhance">StereoEnhance</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#automatic-bus-disabling">Automatic bus disabling</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#bus-rearrangement">Bus rearrangement</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#default-bus-layout">Default bus layout</a></li>
|
|
</ul>
|
|
</li>
|
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/audio/audio_streams.html">Audio streams</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_streams.html#introduction">Introduction</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_streams.html#audiostream">AudioStream</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_streams.html#audiostreamplayer">AudioStreamPlayer</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_streams.html#audiostreamplayer2d">AudioStreamPlayer2D</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_streams.html#audiostreamplayer3d">AudioStreamPlayer3D</a><ul>
|
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<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_streams.html#reverb-buses">Reverb buses</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_streams.html#doppler">Doppler</a></li>
|
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</ul>
|
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</li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/audio/sync_with_audio.html">Sync the gameplay with audio and music</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/sync_with_audio.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/sync_with_audio.html#using-the-system-clock-to-sync">Using the system clock to sync</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/sync_with_audio.html#using-the-sound-hardware-clock-to-sync">Using the sound hardware clock to sync</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/audio/recording_with_microphone.html">Recording with microphone</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/recording_with_microphone.html#the-structure-of-the-demo">The structure of the demo</a></li>
|
|
</ul>
|
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</li>
|
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</ul>
|
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</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../tutorials/export/index.html">Export</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_basics.html">Exporting</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_basics.html#overview">Overview</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_basics.html#preparing-the-project">Preparing the project</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_basics.html#setting-a-main-scene">Setting a main scene</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_basics.html#export-templates">Export templates</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_basics.html#export-presets">Export presets</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_basics.html#exporting-by-platform">Exporting by platform</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_basics.html#pc-linux-macos-windows">PC (Linux/macOS/Windows)</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_basics.html#android">Android</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_basics.html#ios">iOS</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_basics.html#html5-web">HTML5 (web)</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_projects.html">Exporting projects</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_projects.html#why-export">Why export?</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_projects.html#on-pc">On PC</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_projects.html#on-mobile">On mobile</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_projects.html#export-menu">Export menu</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_projects.html#export-templates">Export templates</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_projects.html#resource-options">Resource options</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_projects.html#exporting-from-the-command-line">Exporting from the command line</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_projects.html#pck-versus-zip-pack-file-formats">PCK versus ZIP pack file formats</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_pcks.html">Exporting packs, patches, and mods</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_pcks.html#use-cases">Use cases</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_pcks.html#overview-of-pck-files">Overview of PCK files</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_pcks.html#generating-pck-files">Generating PCK files</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_pcks.html#opening-pck-files-at-runtime">Opening PCK files at runtime</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_pcks.html#summary">Summary</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/feature_tags.html">Feature tags</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/feature_tags.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/feature_tags.html#default-features">Default features</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/feature_tags.html#custom-features">Custom features</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/feature_tags.html#overriding-project-settings">Overriding project settings</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/feature_tags.html#default-overrides">Default overrides</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/feature_tags.html#customizing-the-build">Customizing the build</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_linux.html">Exporting for Linux</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html">Exporting for macOS</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#requirements">Requirements</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#code-signing-and-notarization">Code signing and notarization</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#if-you-have-an-apple-developer-id-certificate">If you have an Apple Developer ID Certificate</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#if-you-do-not-have-an-apple-developer-id-certificate">If you do not have an Apple Developer ID Certificate</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#signing-options">Signing Options</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#notarization-options">Notarization Options</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#entitlements">Entitlements</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#hardened-runtime-entitlements">Hardened Runtime Entitlements</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#app-sandbox-entitlement">App Sandbox Entitlement</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/running_on_macos.html">Running Godot apps on macOS</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/running_on_macos.html#app-is-signed-notarized-and-distributed-via-app-store">App is signed, notarized and distributed via App Store</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/running_on_macos.html#app-is-signed-notarized-and-distributed-outside-app-store">App is signed, notarized and distributed outside App Store</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/running_on_macos.html#app-is-signed-including-ad-hoc-signatures-but-not-notarized">App is signed (including ad-hoc signatures) but not notarized</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/running_on_macos.html#app-is-not-signed-executable-is-linker-signed">App is not-signed, executable is linker-signed</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/running_on_macos.html#neither-app-nor-executable-is-signed-relevant-for-apple-silicon-macs-only">Neither app nor executable is signed (relevant for Apple Silicon macs only)</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_windows.html">Exporting for Windows</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_windows.html#requirements">Requirements</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/changing_application_icon_for_windows.html">Changing application icon for Windows</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/changing_application_icon_for_windows.html#creating-an-ico-file">Creating an ICO file</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/changing_application_icon_for_windows.html#changing-the-taskbar-icon">Changing the taskbar icon</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/changing_application_icon_for_windows.html#changing-the-file-icon">Changing the file icon</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/changing_application_icon_for_windows.html#testing-the-result">Testing the result</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_uwp.html">Exporting for Universal Windows Platform</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_uwp.html#limitations-on-xbox-one">Limitations on Xbox One</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_uwp.html#creating-a-signing-certificate">Creating a signing certificate</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_uwp.html#setting-up-automatic-signing">Setting up automatic signing</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_uwp.html#installing-the-package">Installing the package</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_ios.html">Exporting for iOS</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_ios.html#requirements">Requirements</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_ios.html#export-a-godot-project-to-xcode">Export a Godot project to Xcode</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_ios.html#active-development-considerations">Active development considerations</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_ios.html#steps-to-link-a-godot-project-folder-to-xcode">Steps to link a Godot project folder to Xcode</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_ios.html#plugins-for-ios">Plugins for iOS</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_ios.html#troubleshooting-rendering-issues">Troubleshooting rendering issues</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_android.html">Exporting for Android</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#install-openjdk-17">Install OpenJDK 17</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#download-the-android-sdk">Download the Android SDK</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#create-a-debug-keystore">Create a debug.keystore</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#setting-it-up-in-godot">Setting it up in Godot</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#providing-launcher-icons">Providing launcher icons</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#exporting-for-google-play-store">Exporting for Google Play Store</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#optimizing-the-apk-size">Optimizing the APK size</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#troubleshooting-rendering-issues">Troubleshooting rendering issues</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/android_custom_build.html">Custom builds for Android</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/android_custom_build.html#set-up-the-custom-build-environment">Set up the custom build environment</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/android_custom_build.html#enabling-the-custom-build-and-exporting">Enabling the custom build and exporting</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_web.html">Exporting for the Web</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#webgl-version">WebGL version</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#export-options">Export options</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#limitations">Limitations</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#using-cookies-for-data-persistence">Using cookies for data persistence</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#background-processing">Background processing</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#threads">Threads</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#gdnative">GDNative</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#full-screen-and-mouse-capture">Full screen and mouse capture</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#audio">Audio</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#networking">Networking</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#clipboard">Clipboard</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#gamepads">Gamepads</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#boot-splash-is-not-displayed">Boot splash is not displayed</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#shader-language-limitations">Shader language limitations</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#serving-the-files">Serving the files</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#calling-javascript-from-script">Calling JavaScript from script</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_dedicated_servers.html">Exporting for dedicated servers</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_dedicated_servers.html#platform-support">Platform support</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_dedicated_servers.html#headless-versus-server-binaries">"Headless" versus "server" binaries</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_dedicated_servers.html#exporting-a-pck-file">Exporting a PCK file</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_dedicated_servers.html#preparing-the-server-distribution">Preparing the server distribution</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_dedicated_servers.html#starting-the-dedicated-server">Starting the dedicated server</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_dedicated_servers.html#next-steps">Next steps</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/one-click_deploy.html">One-click deploy</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/one-click_deploy.html#what-is-one-click-deploy">What is one-click deploy?</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/one-click_deploy.html#supported-platforms">Supported platforms</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/one-click_deploy.html#using-one-click-deploy">Using one-click deploy</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/one-click_deploy.html#troubleshooting">Troubleshooting</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/one-click_deploy.html#android">Android</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../tutorials/i18n/index.html">Internationalization</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html">Internationalizing games</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#configuring-the-imported-translation">Configuring the imported translation</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#localizing-resources">Localizing resources</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#converting-keys-to-text">Converting keys to text</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#making-controls-resizable">Making controls resizable</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#translationserver">TranslationServer</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#testing-translations">Testing translations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#translating-the-project-name">Translating the project name</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html">Localization using gettext</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#advantages">Advantages</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#disadvantages">Disadvantages</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#caveats">Caveats</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#installing-gettext-tools">Installing gettext tools</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#creating-the-po-template-pot-manually">Creating the PO template (POT) manually</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#creating-the-po-template-pot-using-pybabel">Creating the PO template (POT) using pybabel</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#creating-a-messages-file-from-a-po-template">Creating a messages file from a PO template</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#loading-a-messages-file-in-godot">Loading a messages file in Godot</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#updating-message-files-to-follow-the-po-template">Updating message files to follow the PO template</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#checking-the-validity-of-a-po-file-or-template">Checking the validity of a PO file or template</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#using-binary-mo-files-useful-for-large-projects-only">Using binary MO files (useful for large projects only)</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/i18n/locales.html">Locales</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../tutorials/inputs/index.html">Inputs</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/inputs/inputevent.html">Using InputEvent</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/inputevent.html#what-is-it">What is it?</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/inputevent.html#how-does-it-work">How does it work?</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/inputevent.html#anatomy-of-an-inputevent">Anatomy of an InputEvent</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/inputevent.html#actions">Actions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/inputevent.html#inputmap">InputMap</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/inputs/input_examples.html">Input examples</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/input_examples.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/input_examples.html#events-versus-polling">Events versus polling</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/input_examples.html#input-events">Input events</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/input_examples.html#inputmap">InputMap</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/input_examples.html#capturing-actions">Capturing actions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/input_examples.html#keyboard-events">Keyboard events</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/input_examples.html#keyboard-modifiers">Keyboard modifiers</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/input_examples.html#mouse-events">Mouse events</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/input_examples.html#mouse-buttons">Mouse buttons</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/input_examples.html#mouse-motion">Mouse motion</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/input_examples.html#touch-events">Touch events</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/inputs/mouse_and_input_coordinates.html">Mouse and input coordinates</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/mouse_and_input_coordinates.html#about">About</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/mouse_and_input_coordinates.html#hardware-display-coordinates">Hardware display coordinates</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/mouse_and_input_coordinates.html#viewport-display-coordinates">Viewport display coordinates</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/inputs/custom_mouse_cursor.html">Customizing the mouse cursor</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/custom_mouse_cursor.html#using-project-settings">Using project settings</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/custom_mouse_cursor.html#using-a-script">Using a script</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/custom_mouse_cursor.html#demo-project">Demo project</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/custom_mouse_cursor.html#cursor-list">Cursor list</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/inputs/handling_quit_requests.html">Handling quit requests</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/handling_quit_requests.html#quitting">Quitting</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/handling_quit_requests.html#handling-the-notification">Handling the notification</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/handling_quit_requests.html#sending-your-own-quit-notification">Sending your own quit notification</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html">Controllers, gamepads, and joysticks</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#supporting-universal-input">Supporting universal input</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#which-input-singleton-method-should-i-use">Which Input singleton method should I use?</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#differences-between-keyboard-mouse-and-controller-input">Differences between keyboard/mouse and controller input</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#dead-zone">Dead zone</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#echo-events">"Echo" events</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#window-focus">Window focus</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#power-saving-prevention">Power saving prevention</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#troubleshooting">Troubleshooting</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#my-controller-isn-t-recognized-by-godot">My controller isn't recognized by Godot.</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#my-controller-has-incorrectly-mapped-buttons-or-axes">My controller has incorrectly mapped buttons or axes.</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#my-controller-works-on-a-given-platform-but-not-on-another-platform">My controller works on a given platform, but not on another platform.</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../tutorials/io/index.html">Input and Output (I/O)</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/io/background_loading.html">Background loading</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/background_loading.html#resourceinteractiveloader">ResourceInteractiveLoader</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/background_loading.html#usage">Usage</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#obtaining-a-resourceinteractiveloader">Obtaining a ResourceInteractiveLoader</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#polling">Polling</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#load-progress-optional">Load progress (optional)</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#forcing-completion-optional">Forcing completion (optional)</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#obtaining-the-resource">Obtaining the resource</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/background_loading.html#example">Example</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/background_loading.html#using-multiple-threads">Using multiple threads</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#use-a-semaphore">Use a semaphore</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#not-blocking-main-thread-during-the-polling">Not blocking main thread during the polling</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/background_loading.html#example-class">Example class</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#id1">Example:</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/io/data_paths.html">File paths in Godot projects</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/data_paths.html#path-separators">Path separators</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/data_paths.html#accessing-files-in-the-project-folder-res">Accessing files in the project folder (<code class="docutils literal notranslate"><span class="pre">res://</span></code>)</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/data_paths.html#accessing-persistent-user-data-user">Accessing persistent user data (<code class="docutils literal notranslate"><span class="pre">user://</span></code>)</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/data_paths.html#converting-paths-to-absolute-paths-or-local-paths">Converting paths to absolute paths or "local" paths</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/data_paths.html#editor-data-paths">Editor data paths</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/data_paths.html#self-contained-mode">Self-contained mode</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/io/saving_games.html">Saving games</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/saving_games.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/saving_games.html#identify-persistent-objects">Identify persistent objects</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/saving_games.html#serializing">Serializing</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/saving_games.html#saving-and-reading-data">Saving and reading data</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/saving_games.html#some-notes">Some notes</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html">Binary serialization API</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#packet-specification">Packet specification</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#null">0: null</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#bool">1: <span class="xref std std-ref">bool</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#int">2: <span class="xref std std-ref">int</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#float">3: <span class="xref std std-ref">float</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#string">4: <span class="xref std std-ref">String</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#vector2">5: <span class="xref std std-ref">Vector2</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#rect2">6: <span class="xref std std-ref">Rect2</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#vector3">7: <span class="xref std std-ref">Vector3</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#transform2d">8: <span class="xref std std-ref">Transform2D</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#plane">9: <span class="xref std std-ref">Plane</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#quat">10: <span class="xref std std-ref">Quat</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#aabb">11: <span class="xref std std-ref">AABB</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#basis">12: <span class="xref std std-ref">Basis</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#transform">13: <span class="xref std std-ref">Transform</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#color">14: <span class="xref std std-ref">Color</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#nodepath">15: <span class="xref std std-ref">NodePath</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#rid-unsupported">16: <span class="xref std std-ref">RID</span> (unsupported)</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#object-unsupported">17: <span class="xref std std-ref">Object</span> (unsupported)</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#dictionary">18: <span class="xref std std-ref">Dictionary</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#array">19: <span class="xref std std-ref">Array</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#poolbytearray">20: <span class="xref std std-ref">PoolByteArray</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#poolintarray">21: <span class="xref std std-ref">PoolIntArray</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#poolrealarray">22: <span class="xref std std-ref">PoolRealArray</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#poolstringarray">23: <span class="xref std std-ref">PoolStringArray</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#poolvector2array">24: <span class="xref std std-ref">PoolVector2Array</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#poolvector3array">25: <span class="xref std std-ref">PoolVector3Array</span></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#poolcolorarray">26: <span class="xref std std-ref">PoolColorArray</span></a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../tutorials/math/index.html">Math</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/math/vector_math.html">Vector math</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#coordinate-systems-2d">Coordinate systems (2D)</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#vector-operations">Vector operations</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#member-access">Member access</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#adding-vectors">Adding vectors</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#scalar-multiplication">Scalar multiplication</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#practical-applications">Practical applications</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#movement">Movement</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#pointing-toward-a-target">Pointing toward a target</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#unit-vectors">Unit vectors</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#normalization">Normalization</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#reflection">Reflection</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#dot-product">Dot product</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#facing">Facing</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#cross-product">Cross product</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#calculating-normals">Calculating normals</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#pointing-to-a-target">Pointing to a target</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#more-information">More information</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/math/vectors_advanced.html">Advanced vector math</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vectors_advanced.html#planes">Planes</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vectors_advanced.html#distance-to-plane">Distance to plane</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vectors_advanced.html#away-from-the-origin">Away from the origin</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vectors_advanced.html#constructing-a-plane-in-2d">Constructing a plane in 2D</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vectors_advanced.html#some-examples-of-planes">Some examples of planes</a></li>
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</ul>
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</li>
|
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vectors_advanced.html#collision-detection-in-3d">Collision detection in 3D</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vectors_advanced.html#more-information">More information</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html">Matrices and transforms</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#introduction">Introduction</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#matrix-components-and-the-identity-matrix">Matrix components and the Identity matrix</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#scaling-the-transformation-matrix">Scaling the transformation matrix</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#rotating-the-transformation-matrix">Rotating the transformation matrix</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#basis-of-the-transformation-matrix">Basis of the transformation matrix</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#translating-the-transformation-matrix">Translating the transformation matrix</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#putting-it-all-together">Putting it all together</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#shearing-the-transformation-matrix-advanced">Shearing the transformation matrix (advanced)</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#practical-applications-of-transforms">Practical applications of transforms</a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#converting-positions-between-transforms">Converting positions between transforms</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#moving-an-object-relative-to-itself">Moving an object relative to itself</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#applying-transforms-onto-transforms">Applying transforms onto transforms</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#inverting-a-transformation-matrix">Inverting a transformation matrix</a></li>
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</ul>
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</li>
|
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#how-does-it-all-work-in-3d">How does it all work in 3D?</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#representing-rotation-in-3d-advanced">Representing rotation in 3D (advanced)</a></li>
|
|
</ul>
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|
</li>
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|
</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/math/interpolation.html">Interpolation</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/interpolation.html#vector-interpolation">Vector interpolation</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/interpolation.html#transform-interpolation">Transform interpolation</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/interpolation.html#smoothing-motion">Smoothing motion</a></li>
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</ul>
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|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html">Beziers, curves and paths</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html#quadratic-bezier">Quadratic Bezier</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html#cubic-bezier">Cubic Bezier</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html#adding-control-points">Adding control points</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html#curve2d-curve3d-path-and-path2d">Curve2D, Curve3D, Path and Path2D</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html#evaluating">Evaluating</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html#drawing">Drawing</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html#traversal">Traversal</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/math/random_number_generation.html">Random number generation</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#global-scope-versus-randomnumbergenerator-class">Global scope versus RandomNumberGenerator class</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#the-randomize-method">The randomize() method</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#getting-a-random-number">Getting a random number</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#get-a-random-array-element">Get a random array element</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#get-a-random-dictionary-value">Get a random dictionary value</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#weighted-random-probability">Weighted random probability</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#better-randomness-using-shuffle-bags">"Better" randomness using shuffle bags</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#random-noise">Random noise</a></li>
|
|
</ul>
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</li>
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</ul>
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</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../tutorials/navigation/index.html">Navigation</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/navigation/real_time_navigation_3d.html">Real Time Navigation (3D)</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/navigation/real_time_navigation_3d.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/navigation/real_time_navigation_3d.html#the-map-and-navigation-regions">The map and navigation regions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/navigation/real_time_navigation_3d.html#navigationagent">NavigationAgent</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/navigation/real_time_navigation_3d.html#rvo-processing">RVO processing</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/navigation/real_time_navigation_3d.html#navigationobstacle">NavigationObstacle</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/navigation/real_time_navigation_3d.html#generating-a-path-old-method">Generating a path (old method)</a></li>
|
|
</ul>
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|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../tutorials/networking/index.html">Networking</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html">High-level multiplayer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#high-level-vs-low-level-api">High-level vs low-level API</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#mid-level-abstraction">Mid level abstraction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#initializing-the-network">Initializing the network</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#managing-connections">Managing connections</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#rpc">RPC</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#back-to-lobby">Back to lobby</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#starting-the-game">Starting the game</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#player-scenes">Player scenes</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#synchronizing-game-start">Synchronizing game start</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#synchronizing-the-game">Synchronizing the game</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#network-master">Network master</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#master-and-puppet-keywords">Master and puppet keywords</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#exporting-for-dedicated-servers">Exporting for dedicated servers</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/networking/http_request_class.html">Making HTTP requests</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/http_request_class.html#preparing-scene">Preparing scene</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/http_request_class.html#scripting">Scripting</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/http_request_class.html#sending-data-to-server">Sending data to server</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/networking/http_client_class.html">HTTP client class</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/networking/ssl_certificates.html">SSL certificates</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/ssl_certificates.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/ssl_certificates.html#approach-1-self-signed-cert">Approach 1: self signed cert</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/ssl_certificates.html#approach-2-ca-cert">Approach 2: CA cert</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/networking/websocket.html">WebSocket</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/websocket.html#html5-and-websocket">HTML5 and WebSocket</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/websocket.html#using-websocket-in-godot">Using WebSocket in Godot</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/websocket.html#minimal-client-example">Minimal client example</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/websocket.html#minimal-server-example">Minimal server example</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/websocket.html#advanced-chat-demo">Advanced chat demo</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/networking/webrtc.html">WebRTC</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/webrtc.html#html5-websocket-webrtc">HTML5, WebSocket, WebRTC</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/webrtc.html#websocket">WebSocket</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/webrtc.html#id1">WebRTC</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/webrtc.html#using-webrtc-in-godot">Using WebRTC in Godot</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/webrtc.html#minimal-connection-example">Minimal connection example</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/webrtc.html#local-signaling-example">Local signaling example</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/webrtc.html#remote-signaling-with-websocket">Remote signaling with WebSocket</a></li>
|
|
</ul>
|
|
</li>
|
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</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../tutorials/performance/index.html">Optimization</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/performance/index.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/performance/index.html#common">Common</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/general_optimization.html">General optimization tips</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#introduction">Introduction</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/general_optimization.html#measuring-performance">Measuring performance</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#limitations">Limitations</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#detective-work">Detective work</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/general_optimization.html#profilers">Profilers</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/general_optimization.html#principles">Principles</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#performant-design">Performant design</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#incremental-design">Incremental design</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#the-optimization-process">The optimization process</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#optimizing-bottlenecks">Optimizing bottlenecks</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/general_optimization.html#appendix">Appendix</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#bottleneck-math">Bottleneck math</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/using_servers.html">Optimization using Servers</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_servers.html#servers">Servers</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_servers.html#rids">RIDs</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_servers.html#creating-a-sprite">Creating a sprite</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_servers.html#instantiating-a-mesh-into-3d-space">Instantiating a Mesh into 3D space</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_servers.html#creating-a-2d-rigidbody-and-moving-a-sprite-with-it">Creating a 2D RigidBody and moving a sprite with it</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_servers.html#getting-data-from-the-servers">Getting data from the servers</a></li>
|
|
</ul>
|
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</li>
|
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</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/performance/index.html#cpu">CPU</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html">CPU optimization</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#measuring-performance">Measuring performance</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#cpu-profilers">CPU profilers</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#external-profilers">External profilers</a></li>
|
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</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#manually-timing-functions">Manually timing functions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#caches">Caches</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#languages">Languages</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#gdscript">GDScript</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#c">C#</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#other-languages">Other languages</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#id1">C++</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#threads">Threads</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#scenetree">SceneTree</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#physics">Physics</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/performance/index.html#gpu">GPU</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html">GPU optimization</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#introduction">Introduction</a></li>
|
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</ul>
|
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</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#draw-calls-state-changes-and-apis">Draw calls, state changes, and APIs</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#d-batching">2D batching</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#id1">3D batching</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#reuse-shaders-and-materials">Reuse Shaders and Materials</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#pixel-cost-versus-vertex-cost">Pixel cost versus vertex cost</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#pixel-fragment-shaders-and-fill-rate">Pixel/fragment shaders and fill rate</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#reading-textures">Reading textures</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#texture-compression">Texture compression</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#post-processing-and-shadows">Post-processing and shadows</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#transparency-and-blending">Transparency and blending</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#multi-platform-advice">Multi-platform advice</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#mobile-tiled-renderers">Mobile/tiled renderers</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/using_multimesh.html">Optimization using MultiMeshes</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_multimesh.html#multimeshes">MultiMeshes</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_multimesh.html#multimesh-example">Multimesh example</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/performance/index.html#d">2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/batching.html">Optimization using batching</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#how-it-works">How it works</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#lights">Lights</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#light-scissoring">Light scissoring</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#vertex-baking">Vertex baking</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#project-settings">Project Settings</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#diagnostics">Diagnostics</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#frequently-asked-questions">Frequently asked questions</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#appendix">Appendix</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/performance/index.html#id1">3D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html">Optimizing 3D performance</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#culling">Culling</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#occlusion-culling">Occlusion culling</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#occluders">Occluders</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#portal-rendering">Portal Rendering</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#other-occlusion-techniques">Other occlusion techniques</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#transparent-objects">Transparent objects</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#level-of-detail-lod">Level of detail (LOD)</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#billboards-and-imposters">Billboards and imposters</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#use-instancing-multimesh">Use instancing (MultiMesh)</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#bake-lighting">Bake lighting</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#animation-and-skinning">Animation and skinning</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#large-worlds">Large worlds</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/vertex_animation/index.html">Animating thousands of objects</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/vertex_animation/animating_thousands_of_fish.html">Animating thousands of fish with MultiMeshInstance</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/vertex_animation/controlling_thousands_of_fish.html">Controlling thousands of fish with Particles</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/performance/index.html#multi-threading">Multi-threading</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/threads/thread_safe_apis.html">Thread-safe APIs</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/thread_safe_apis.html#threads">Threads</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/thread_safe_apis.html#global-scope">Global scope</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/thread_safe_apis.html#scene-tree">Scene tree</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/thread_safe_apis.html#rendering">Rendering</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/thread_safe_apis.html#gdscript-arrays-dictionaries">GDScript arrays, dictionaries</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/thread_safe_apis.html#resources">Resources</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/threads/using_multiple_threads.html">Using multiple threads</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/using_multiple_threads.html#threads">Threads</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/using_multiple_threads.html#creating-a-thread">Creating a Thread</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/using_multiple_threads.html#mutexes">Mutexes</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/using_multiple_threads.html#semaphores">Semaphores</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../tutorials/physics/index.html">Physics</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/physics_introduction.html">Physics introduction</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#collision-objects">Collision objects</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#physics-material">Physics material</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#collision-shapes">Collision shapes</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#physics-process-callback">Physics process callback</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#collision-layers-and-masks">Collision layers and masks</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#area2d">Area2D</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#staticbody2d">StaticBody2D</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#rigidbody2d">RigidBody2D</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#rigid-body-modes">Rigid body modes</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#using-rigidbody2d">Using RigidBody2D</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#contact-reporting">Contact reporting</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#kinematicbody2d">KinematicBody2D</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#kinematic-collision-response">Kinematic collision response</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/rigid_body.html">Using RigidBody</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/rigid_body.html#what-is-a-rigid-body">What is a rigid body?</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/rigid_body.html#how-to-control-a-rigid-body">How to control a rigid body</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/rigid_body.html#the-look-at-method">The "look at" method</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/using_area_2d.html">Using Area2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_area_2d.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_area_2d.html#what-is-an-area">What is an area?</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_area_2d.html#area-properties">Area properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_area_2d.html#overlap-detection">Overlap detection</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_area_2d.html#area-influence">Area influence</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_area_2d.html#point-gravity">Point gravity</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_area_2d.html#examples">Examples</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html">Using KinematicBody2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#what-is-a-kinematic-body">What is a kinematic body?</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#movement-and-collision">Movement and collision</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#move-and-collide"><code class="docutils literal notranslate"><span class="pre">move_and_collide</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#move-and-slide"><code class="docutils literal notranslate"><span class="pre">move_and_slide</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#move-and-slide-with-snap"><code class="docutils literal notranslate"><span class="pre">move_and_slide_with_snap</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#detecting-collisions">Detecting collisions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#which-movement-method-to-use">Which movement method to use?</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#examples">Examples</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#movement-and-walls">Movement and walls</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#bouncing-reflecting">Bouncing/reflecting</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#platformer-movement">Platformer movement</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/ray-casting.html">Ray-casting</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ray-casting.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ray-casting.html#space">Space</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ray-casting.html#accessing-space">Accessing space</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ray-casting.html#raycast-query">Raycast query</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ray-casting.html#collision-exceptions">Collision exceptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ray-casting.html#collision-mask">Collision Mask</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ray-casting.html#d-ray-casting-from-screen">3D ray casting from screen</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html">Ragdoll system</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#setting-up-the-ragdoll">Setting up the ragdoll</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#creating-physical-bones">Creating physical bones</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#cleaning-up-the-skeleton">Cleaning up the skeleton</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#collision-shape-adjustment">Collision shape adjustment</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#joints-adjustment">Joints adjustment</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#simulating-the-ragdoll">Simulating the ragdoll</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#collision-layer-and-mask">Collision layer and mask</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/kinematic_character_2d.html">Kinematic character (2D)</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/kinematic_character_2d.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/kinematic_character_2d.html#physics-process">Physics process</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/kinematic_character_2d.html#scene-setup">Scene setup</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/kinematic_character_2d.html#moving-the-kinematic-character">Moving the kinematic character</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/soft_body.html">Using SoftBody</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/soft_body.html#basic-set-up">Basic set-up</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/soft_body.html#cloak-simulation">Cloak simulation</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/collision_shapes_3d.html">Collision shapes (3D)</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/collision_shapes_3d.html#primitive-collision-shapes">Primitive collision shapes</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/collision_shapes_3d.html#convex-collision-shapes">Convex collision shapes</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/collision_shapes_3d.html#concave-or-trimesh-collision-shapes">Concave or trimesh collision shapes</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/collision_shapes_3d.html#performance-caveats">Performance caveats</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/interpolation/index.html">Physics Interpolation</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_quick_start_guide.html">Quick start guide</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html">Introduction</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#physics-ticks-and-rendered-frames">Physics ticks and rendered frames</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#lock-the-tick-frame-rate-together">Lock the tick / frame rate together?</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#adapt-the-tick-rate">Adapt the tick rate?</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#lock-the-tick-rate-but-use-interpolation-to-smooth-frames-in-between-physics-ticks">Lock the tick rate, but use interpolation to smooth frames in between physics ticks</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#linear-interpolation">Linear interpolation</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#the-physics-interpolation-fraction">The physics interpolation fraction</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#calculating-the-interpolated-position">Calculating the interpolated position</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#smoothed-transformations-between-physics-ticks">Smoothed transformations between physics ticks?</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#in-the-past">In the past</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#why-look-into-the-past-why-not-predict-the-future">Why look into the past? Why not predict the future?</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#fixed-timestep-interpolation">Fixed timestep interpolation</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/interpolation/using_physics_interpolation.html">Using physics interpolation</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/using_physics_interpolation.html#turn-on-the-physics-interpolation-setting">Turn on the physics interpolation setting</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/using_physics_interpolation.html#move-almost-all-game-logic-from-process-to-physics-process">Move (almost) all game logic from _process to _physics_process</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/using_physics_interpolation.html#ensure-that-all-indirect-movement-happens-during-physics-ticks">Ensure that all indirect movement happens during physics ticks</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/using_physics_interpolation.html#choose-a-physics-tick-rate">Choose a physics tick rate</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/using_physics_interpolation.html#call-reset-physics-interpolation-when-teleporting-objects">Call reset_physics_interpolation() when teleporting objects</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html">Advanced physics interpolation</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#exceptions-to-automatic-physics-interpolation">Exceptions to automatic physics interpolation</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#cameras">Cameras</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#manual-camera-interpolation">Manual Camera interpolation</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#typical-example">Typical example</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#get-global-transform-interpolated">get_global_transform_interpolated()</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#example-manual-camera-script">Example manual Camera script</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#mouse-look">Mouse look</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#disabling-interpolation-on-other-nodes">Disabling interpolation on other nodes</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#multimeshes">MultiMeshes</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/interpolation/2d_and_3d_physics_interpolation.html">2D and 3D physics interpolation</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/2d_and_3d_physics_interpolation.html#global-versus-local-interpolation">Global versus local interpolation</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/2d_and_3d_physics_interpolation.html#reset-physics-interpolation">reset_physics_interpolation()</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/2d_and_3d_physics_interpolation.html#d-particles">2D Particles</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/2d_and_3d_physics_interpolation.html#other">Other</a></li>
|
|
</ul>
|
|
</li>
|
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</ul>
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|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../tutorials/platform/index.html">Platform-specific</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/platform/android/index.html">Android plugins</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/android/android_plugin.html">Creating Android plugins</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/android/android_plugin.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/android/android_plugin.html#android-plugin">Android plugin</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/android/android_plugin.html#troubleshooting">Troubleshooting</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/android/android_in_app_purchases.html">Android in-app purchases</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/android/android_in_app_purchases.html#migrating-from-godot-3-2-1-and-lower-godotpaymentsv3">Migrating from Godot 3.2.1 and lower (GodotPaymentsV3)</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/android/android_in_app_purchases.html#usage">Usage</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/platform/ios/index.html">iOS plugins</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/ios/ios_plugin.html">Creating iOS plugins</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/ios/ios_plugin.html#loading-and-using-an-existing-plugin">Loading and using an existing plugin</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/ios/ios_plugin.html#creating-an-ios-plugin">Creating an iOS plugin</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/ios/plugins_for_ios.html">Plugins for iOS</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/ios/plugins_for_ios.html#accessing-plugin-singletons">Accessing plugin singletons</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/ios/plugins_for_ios.html#asynchronous-methods">Asynchronous methods</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/ios/plugins_for_ios.html#store-kit">Store Kit</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/ios/plugins_for_ios.html#game-center">Game Center</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/ios/plugins_for_ios.html#multi-platform-games">Multi-platform games</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/platform/platform_html5.html">HTML5</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/html5_shell_classref.html">HTML5 shell class reference</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/html5_shell_classref.html#engine">Engine</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/html5_shell_classref.html#engine-configuration">Engine configuration</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/customizing_html5_shell.html">Custom HTML page for Web export</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/customizing_html5_shell.html#setup">Setup</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/customizing_html5_shell.html#starting-the-project">Starting the project</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/customizing_html5_shell.html#customizing-the-behavior">Customizing the behavior</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/customizing_html5_shell.html#customizing-the-presentation">Customizing the presentation</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/customizing_html5_shell.html#debugging">Debugging</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/platform/consoles.html">Console support in Godot</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/consoles.html#console-publishing-process">Console publishing process</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/consoles.html#official-support">Official support</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/consoles.html#third-party-support">Third-party support</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/platform/mobile_rendering_limitations.html">Mobile rendering limitations</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../tutorials/plugins/index.html">Plugins</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/plugins/editor/index.html">Editor plugins</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/editor/installing_plugins.html">Installing plugins</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/installing_plugins.html#finding-plugins">Finding plugins</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/installing_plugins.html#installing-a-plugin">Installing a plugin</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/installing_plugins.html#enabling-a-plugin">Enabling a plugin</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/editor/making_plugins.html">Making plugins</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_plugins.html#about-plugins">About plugins</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_plugins.html#creating-a-plugin">Creating a plugin</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_plugins.html#a-custom-node">A custom node</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_plugins.html#going-beyond">Going beyond</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_plugins.html#registering-autoloads-singletons-in-plugins">Registering autoloads/singletons in plugins</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/editor/making_main_screen_plugins.html">Making main screen plugins</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_main_screen_plugins.html#what-this-tutorial-covers">What this tutorial covers</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_main_screen_plugins.html#initializing-the-plugin">Initializing the plugin</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_main_screen_plugins.html#main-screen-scene">Main screen scene</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_main_screen_plugins.html#update-the-plugin-script">Update the plugin script</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_main_screen_plugins.html#try-the-plugin">Try the plugin</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html">Import plugins</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html#configuration">Configuration</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html#the-editorimportplugin-class">The EditorImportPlugin class</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html#options-and-presets">Options and presets</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html#the-import-method">The <code class="docutils literal notranslate"><span class="pre">import</span></code> method</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html#platform-variants-and-generated-files">Platform variants and generated files</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html#trying-the-plugin">Trying the plugin</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/editor/spatial_gizmos.html">Spatial gizmo plugins</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/spatial_gizmos.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/spatial_gizmos.html#the-editorspatialgizmoplugin">The EditorSpatialGizmoPlugin</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/spatial_gizmos.html#simple-approach">Simple approach</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/spatial_gizmos.html#alternative-approach">Alternative approach</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/editor/inspector_plugins.html">Inspector plugins</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/inspector_plugins.html#setting-up-your-plugin">Setting up your plugin</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/inspector_plugins.html#interacting-with-the-inspector">Interacting with the inspector</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/inspector_plugins.html#adding-an-interface-to-edit-properties">Adding an interface to edit properties</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/editor/visual_shader_plugins.html">Visual Shader plugins</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/plugins/running_code_in_the_editor.html">Running code in the editor</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/running_code_in_the_editor.html#what-is-tool">What is <code class="docutils literal notranslate"><span class="pre">tool</span></code>?</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/running_code_in_the_editor.html#how-to-use-it">How to use it</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/running_code_in_the_editor.html#try-it-out">Try it out</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/running_code_in_the_editor.html#editing-variables">Editing variables</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/running_code_in_the_editor.html#instancing-scenes">Instancing scenes</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../tutorials/rendering/index.html">Rendering</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/rendering/viewports.html">Using Viewports</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#input">Input</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#listener">Listener</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#cameras-2d-3d">Cameras (2D & 3D)</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#scale-stretching">Scale & stretching</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#worlds">Worlds</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#capture">Capture</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#viewport-container">Viewport Container</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#rendering">Rendering</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#render-target">Render target</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html">Multiple resolutions</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#the-problem-of-multiple-resolutions">The problem of multiple resolutions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#one-size-fits-all">One size fits all</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#base-size">Base size</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#resizing">Resizing</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#stretch-settings">Stretch settings</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#stretch-mode">Stretch Mode</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#stretch-aspect">Stretch Aspect</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#stretch-shrink">Stretch Shrink</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#from-scripts">From scripts</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#common-use-case-scenarios">Common use case scenarios</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#desktop-game">Desktop game</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#mobile-game-in-landscape-mode">Mobile game in landscape mode</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#mobile-game-in-portrait-mode">Mobile game in portrait mode</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#non-game-application">Non-game application</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#hidpi-support">hiDPI support</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#reducing-aliasing-on-downsampling">Reducing aliasing on downsampling</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#handling-aspect-ratios">Handling aspect ratios</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#field-of-view-scaling">Field of view scaling</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#scaling-2d-and-3d-elements-differently-using-viewports">Scaling 2D and 3D elements differently using Viewports</a></li>
|
|
</ul>
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|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html">Fixing jitter, stutter and input lag</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#what-is-jitter-stutter-and-input-lag">What is jitter, stutter and input lag?</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#distinguishing-between-jitter-and-stutter">Distinguishing between jitter and stutter</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#jitter">Jitter</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#stutter">Stutter</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#windows">Windows</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#linux">Linux</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#macos">macOS</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#android">Android</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#ios">iOS</a></li>
|
|
</ul>
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</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#input-lag">Input lag</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#project-configuration">Project configuration</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#hardware-os-specific">Hardware/OS-specific</a></li>
|
|
</ul>
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|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#reporting-jitter-stutter-or-input-lag-problems">Reporting jitter, stutter or input lag problems</a></li>
|
|
</ul>
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</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html">Differences between GLES2 and GLES3</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#particles">Particles</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#screen-texture-mip-maps"><code class="docutils literal notranslate"><span class="pre">SCREEN_TEXTURE</span></code> mip-maps</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#depth-texture"><code class="docutils literal notranslate"><span class="pre">DEPTH_TEXTURE</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#color-space">Color space</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#hdr">HDR</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#spatialmaterial-features">SpatialMaterial features</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#environment-features">Environment features</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#giprobes">GIProbes</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#contact-shadows">Contact shadows</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#light-performance">Light performance</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#texture-compression">Texture compression</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#blend-shapes">Blend shapes</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#shading-language">Shading language</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#texturesize-workaround"><code class="docutils literal notranslate"><span class="pre">textureSize()</span></code> workaround</a></li>
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|
</ul>
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</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#built-in-variables-and-render-modes">Built in variables and render modes</a></li>
|
|
</ul>
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|
</li>
|
|
</ul>
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|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../tutorials/scripting/index.html">Scripting</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/scripting/index.html#programming-languages">Programming languages</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/gdscript/index.html">GDScript</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdscript/gdscript_basics.html">GDScript basics</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdscript/gdscript_advanced.html">GDScript: An introduction to dynamic languages</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdscript/gdscript_exports.html">GDScript exports</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdscript/gdscript_styleguide.html">GDScript style guide</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdscript/static_typing.html">Static typing in GDScript</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdscript/warning_system.html">GDScript warning system</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdscript/gdscript_format_string.html">GDScript format strings</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/visual_script/index.html">VisualScript</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/visual_script/what_is_visual_scripting.html">What is Visual Scripting</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/visual_script/getting_started.html">Getting started with Visual Scripting</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/visual_script/nodes_purposes.html">Nodes and terminology</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/visual_script/custom_visualscript_nodes.html">Custom VisualScript nodes</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/c_sharp/index.html">C#</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/c_sharp/c_sharp_basics.html">C# basics</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/c_sharp/c_sharp_features.html">C# features</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/c_sharp/c_sharp_differences.html">C# API differences to GDScript</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/c_sharp/c_sharp_style_guide.html">C# style guide</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/gdnative/index.html">GDNative</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdnative/what_is_gdnative.html">What is GDNative?</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdnative/gdnative_c_example.html">GDNative C example</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdnative/gdnative_cpp_example.html">GDNative C++ example</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/scripting/index.html#core-features">Core features</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/debug/index.html">Debug</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/debug/overview_of_debugging_tools.html">Overview of debugging tools</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/debug/debugger_panel.html">Debugger panel</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/idle_and_physics_processing.html">Idle and Physics Processing</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/groups.html">Groups</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/groups.html#managing-groups">Managing groups</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/nodes_and_scene_instances.html">Nodes and scene instances</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/nodes_and_scene_instances.html#getting-nodes">Getting nodes</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/nodes_and_scene_instances.html#node-paths">Node paths</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/nodes_and_scene_instances.html#creating-nodes">Creating nodes</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/nodes_and_scene_instances.html#instancing-scenes">Instancing scenes</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/overridable_functions.html">Overridable functions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/cross_language_scripting.html">Cross-language scripting</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/cross_language_scripting.html#instantiating-nodes">Instantiating nodes</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/cross_language_scripting.html#accessing-fields">Accessing fields</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/cross_language_scripting.html#calling-methods">Calling methods</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/cross_language_scripting.html#inheritance">Inheritance</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/creating_script_templates.html">Creating script templates</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/creating_script_templates.html#locating-the-templates">Locating the templates</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/creating_script_templates.html#language-support-and-overriding-behavior">Language support and overriding behavior</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/creating_script_templates.html#default-template">Default template</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/creating_script_templates.html#list-of-template-placeholders">List of template placeholders</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/evaluating_expressions.html">Evaluating expressions</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/evaluating_expressions.html#basic-usage">Basic usage</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/evaluating_expressions.html#passing-variables-to-an-expression">Passing variables to an expression</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/evaluating_expressions.html#setting-a-base-instance-for-the-expression">Setting a base instance for the expression</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/evaluating_expressions.html#example-script">Example script</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/evaluating_expressions.html#built-in-functions">Built-in functions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/change_scenes_manually.html">Change scenes manually</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/instancing_with_signals.html">Instancing with signals</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/instancing_with_signals.html#shooting-example">Shooting example</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/pausing_games.html">Pausing games and process mode</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/pausing_games.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/pausing_games.html#how-pausing-works">How pausing works</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/pausing_games.html#process-modes">Process Modes</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/pausing_games.html#pause-menu-example">Pause Menu Example</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/filesystem.html">File system</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#implementation">Implementation</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#project-godot">project.godot</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#path-delimiter">Path delimiter</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#resource-path">Resource path</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#user-path">User path</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#host-file-system">Host file system</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#drawbacks">Drawbacks</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/resources.html">Resources</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/resources.html#nodes-and-resources">Nodes and resources</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/resources.html#external-vs-built-in">External vs built-in</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/resources.html#loading-resources-from-code">Loading resources from code</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/resources.html#loading-scenes">Loading scenes</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/resources.html#freeing-resources">Freeing resources</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/resources.html#creating-your-own-resources">Creating your own resources</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/singletons_autoload.html">Singletons (AutoLoad)</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/singletons_autoload.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/singletons_autoload.html#autoload">AutoLoad</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/singletons_autoload.html#custom-scene-switcher">Custom scene switcher</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/scene_tree.html">Using SceneTree</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#mainloop">MainLoop</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#scenetree">SceneTree</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#root-viewport">Root viewport</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#scene-tree">Scene tree</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#tree-order">Tree order</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#becoming-active-by-entering-the-scene-tree">"Becoming active" by entering the <em>Scene Tree</em></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#changing-current-scene">Changing current scene</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/scene_unique_nodes.html">Scene Unique Nodes</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_unique_nodes.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_unique_nodes.html#creating-and-using-them">Creating and using them</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../tutorials/shaders/index.html">Shaders</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html">Introduction to shaders</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html#shaders-in-godot">Shaders in Godot</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html#shader-types">Shader types</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html#render-modes">Render modes</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html#processor-functions">Processor functions</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html#vertex-processor">Vertex processor</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html#fragment-processor">Fragment processor</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html#light-processor">Light processor</a></li>
|
|
</ul>
|
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/shader_reference/index.html">Shading reference</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html">Shading language</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#data-types">Data types</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#arrays">Arrays</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#constants">Constants</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#operators">Operators</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#flow-control">Flow control</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#discarding">Discarding</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#functions">Functions</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#built-in-variables">Built-in variables</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#built-in-functions">Built-in functions</a></li>
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</ul>
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|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shader_reference/spatial_shader.html">Spatial shaders</a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/spatial_shader.html#render-modes">Render modes</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/spatial_shader.html#built-ins">Built-ins</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/spatial_shader.html#global-built-ins">Global built-ins</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/spatial_shader.html#vertex-built-ins">Vertex built-ins</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/spatial_shader.html#fragment-built-ins">Fragment built-ins</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/spatial_shader.html#light-built-ins">Light built-ins</a></li>
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|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shader_reference/canvas_item_shader.html">CanvasItem shaders</a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/canvas_item_shader.html#render-modes">Render modes</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/canvas_item_shader.html#built-ins">Built-ins</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/canvas_item_shader.html#global-built-ins">Global built-ins</a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/canvas_item_shader.html#vertex-built-ins">Vertex built-ins</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/canvas_item_shader.html#fragment-built-ins">Fragment built-ins</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/canvas_item_shader.html#light-built-ins">Light built-ins</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shader_reference/particle_shader.html">Particle shaders</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/particle_shader.html#render-modes">Render modes</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/particle_shader.html#built-ins">Built-ins</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/particle_shader.html#global-built-ins">Global built-ins</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/particle_shader.html#vertex-built-ins">Vertex built-ins</a></li>
|
|
</ul>
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|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/your_first_shader/index.html">Your first shader</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_2d_shader.html">Your first 2D shader</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_2d_shader.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_2d_shader.html#setup">Setup</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_2d_shader.html#your-first-canvasitem-shader">Your first CanvasItem shader</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_2d_shader.html#your-first-fragment-function">Your first fragment function</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_2d_shader.html#your-first-vertex-function">Your first vertex function</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_2d_shader.html#conclusion">Conclusion</a></li>
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|
</ul>
|
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</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_3d_shader.html">Your first 3D shader</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_3d_shader.html#where-to-assign-my-material">Where to assign my material</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_3d_shader.html#setting-up">Setting up</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_3d_shader.html#shader-magic">Shader magic</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_3d_shader.html#noise-heightmap">Noise heightmap</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_3d_shader.html#uniforms">Uniforms</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_3d_shader.html#interacting-with-light">Interacting with light</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_second_3d_shader.html">Your second 3D shader</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_second_3d_shader.html#your-first-spatial-fragment-function">Your first spatial fragment function</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_second_3d_shader.html#animating-with-time">Animating with <code class="docutils literal notranslate"><span class="pre">TIME</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_second_3d_shader.html#advanced-effects-waves">Advanced effects: waves</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/shader_materials.html">Shader materials</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shader_materials.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shader_materials.html#creating-a-shadermaterial">Creating a ShaderMaterial</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shader_materials.html#converting-to-shadermaterial">Converting to ShaderMaterial</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html">Using VisualShaders</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#creating-a-visualshader">Creating a VisualShader</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#using-the-visual-shader-editor">Using the Visual Shader Editor</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#visual-shader-nodes">Visual Shader nodes</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#expression-node">Expression node</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#fresnel-node">Fresnel node</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#boolean-node">Boolean node</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#if-node">If node</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#switch-node">Switch node</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/screen-reading_shaders.html">Screen-reading shaders</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/screen-reading_shaders.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/screen-reading_shaders.html#screen-texture-built-in-texture">SCREEN_TEXTURE built-in texture</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/screen-reading_shaders.html#screen-texture-example">SCREEN_TEXTURE example</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/screen-reading_shaders.html#behind-the-scenes">Behind the scenes</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/screen-reading_shaders.html#back-buffer-logic">Back-buffer logic</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/screen-reading_shaders.html#depth-texture">DEPTH_TEXTURE</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html">Converting GLSL to Godot shaders</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#glsl">GLSL</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#shader-programs">Shader programs</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#vertex-attributes">Vertex attributes</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#gl-position">gl_Position</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#varyings">Varyings</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#main">Main</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#constants">Constants</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#macros">Macros</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#variables">Variables</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#coordinates">Coordinates</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#precision">Precision</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#shadertoy">Shadertoy</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#types">Types</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#mainimage">mainImage</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#id2">Variables</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#id3">Coordinates</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#the-book-of-shaders">The Book of Shaders</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#id5">Types</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#id6">Main</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#id7">Variables</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#id8">Coordinates</a></li>
|
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</ul>
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|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html">Shaders style guide</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#formatting">Formatting</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#encoding-and-special-characters">Encoding and special characters</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#indentation">Indentation</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#line-breaks-and-blank-lines">Line breaks and blank lines</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#blank-lines">Blank lines</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#line-length">Line length</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#one-statement-per-line">One statement per line</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#comment-spacing">Comment spacing</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#whitespace">Whitespace</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#floating-point-numbers">Floating-point numbers</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#accessing-vector-members">Accessing vector members</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#naming-conventions">Naming conventions</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#functions-and-variables">Functions and variables</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#constants">Constants</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#code-order">Code order</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#local-variables">Local variables</a></li>
|
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</ul>
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</li>
|
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</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/advanced_postprocessing.html">Advanced post-processing</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/advanced_postprocessing.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/advanced_postprocessing.html#full-screen-quad">Full screen quad</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/advanced_postprocessing.html#depth-texture">Depth texture</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/advanced_postprocessing.html#an-optimization">An optimization</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/using_viewport_as_texture.html">Using a Viewport as a texture</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/using_viewport_as_texture.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/using_viewport_as_texture.html#setting-up-the-viewport">Setting up the Viewport</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/using_viewport_as_texture.html#applying-the-texture">Applying the texture</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/using_viewport_as_texture.html#making-the-planet-texture">Making the planet texture</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/using_viewport_as_texture.html#coloring-the-planet">Coloring the planet</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/using_viewport_as_texture.html#making-an-ocean">Making an ocean</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/custom_postprocessing.html">Custom post-processing</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/custom_postprocessing.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/custom_postprocessing.html#single-pass-post-processing">Single pass post-processing</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/custom_postprocessing.html#multi-pass-post-processing">Multi-pass post-processing</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/making_trees.html">Making trees</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/making_trees.html#start-with-a-tree">Start with a tree</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/making_trees.html#paint-with-vertex-colors">Paint with vertex colors</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/making_trees.html#write-a-custom-shader-for-the-leaves">Write a custom shader for the leaves</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/making_trees.html#improving-the-shader">Improving the shader</a></li>
|
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</ul>
|
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../tutorials/ui/index.html">User Interface (UI)</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/ui/size_and_anchors.html">Size and anchors</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/size_and_anchors.html#centering-a-control">Centering a control</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/size_and_anchors.html#layout-presets">Layout Presets</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/ui/gui_containers.html">Using Containers</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_containers.html#container-layout">Container layout</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_containers.html#size-flags">Size flags</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_containers.html#container-types">Container types</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#box-containers">Box Containers</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#grid-container">Grid Container</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#margin-container">Margin Container</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#tab-container">Tab Container</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#split-container">Split Container</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#panelcontainer">PanelContainer</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#scrollcontainer">ScrollContainer</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#viewportcontainer">ViewportContainer</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_containers.html#creating-custom-containers">Creating custom Containers</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html">Custom GUI controls</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#so-many-controls">So many controls...</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#drawing">Drawing</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#checking-control-size">Checking control size</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#checking-focus">Checking focus</a></li>
|
|
</ul>
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|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#sizing">Sizing</a></li>
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|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#input">Input</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#input-events">Input events</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#notifications">Notifications</a></li>
|
|
</ul>
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</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/ui/gui_navigation.html">Keyboard/Controller Navigation and Focus</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_navigation.html#node-settings">Node settings</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_navigation.html#necessary-code">Necessary code</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/ui/control_node_gallery.html">Control node gallery</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/ui/index.html#gui-skinning-and-themes">GUI skinning and themes</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_skinning.html">Introduction to GUI skinning</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_skinning.html#basics-of-themes">Basics of themes</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_skinning.html#customizing-a-control">Customizing a control</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_skinning.html#customizing-a-project">Customizing a project</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_skinning.html#beyond-controls">Beyond controls</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_using_theme_editor.html">Using the theme editor</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_using_theme_editor.html#creating-a-theme">Creating a theme</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_using_theme_editor.html#theme-editor-overview">Theme editor overview</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_using_theme_editor.html#manage-and-import-items">Manage and import items</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_theme_type_variations.html">Theme type variations</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_theme_type_variations.html#creating-a-type-variation">Creating a type variation</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_theme_type_variations.html#using-a-type-variation">Using a type variation</a></li>
|
|
</ul>
|
|
</li>
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|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/ui/index.html#control-node-tutorials">Control node tutorials</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/bbcode_in_richtextlabel.html">BBCode in RichTextLabel</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/bbcode_in_richtextlabel.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/bbcode_in_richtextlabel.html#using-bbcode">Using BBCode</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/bbcode_in_richtextlabel.html#reference">Reference</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/bbcode_in_richtextlabel.html#animation-effects">Animation effects</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/bbcode_in_richtextlabel.html#custom-bbcode-tags-and-text-effects">Custom BBCode tags and text effects</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="../tutorials/vr/index.html">XR (AR/VR)</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/vr/xr_primer.html">AR/VR primer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/xr_primer.html#ar-vr-server">AR/VR server</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/xr_primer.html#new-ar-vr-nodes">New AR/VR nodes</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/xr_primer.html#official-plugins-and-resources">Official plugins and resources</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/xr_primer.html#other-things-to-consider">Other things to consider</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/vr/openxr/index.html">OpenXR plugin</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/openxr/index.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/openxr/index.html#getting-started">Getting started</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/openxr/index.html#next-steps">Next steps</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/openxr/index.html#plugin-features">Plugin features</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/openxr/enable_plugin.html">Enabling the OpenXR plugin</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/openxr/runtime_selection.html">Switching runtimes</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/openxr/passthrough.html">Passthrough</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/openxr/deploy_on_quest.html">Deploying on Quest</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/openxr/handtracking.html">Hand tracking</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/vr/oculus_mobile/index.html">Oculus mobile plugin (deprecated)</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/oculus_mobile/developing_for_oculus_quest.html">Developing for Oculus Quest</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/oculus_mobile/developing_for_oculus_quest.html#introduction">Introduction</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/oculus_mobile/developing_for_oculus_quest.html#setting-up-godot">Setting Up Godot</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/oculus_mobile/developing_for_oculus_quest.html#setting-up-your-quest">Setting Up Your Quest</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../tutorials/vr/openvr/index.html">OpenVR plugin</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/openvr/vr_starter_tutorial/index.html">VR starter tutorial</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/openvr/vr_starter_tutorial/vr_starter_tutorial_part_one.html">VR starter tutorial part 1</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/openvr/vr_starter_tutorial/vr_starter_tutorial_part_two.html">VR starter tutorial part 2</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
<p class="caption" role="heading"><span class="caption-text">Development</span></p>
|
|
<ul>
|
|
<li class="toctree-l1"><a class="reference internal" href="../development/compiling/index.html">Compiling</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="../development/compiling/getting_source.html">Getting the source</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/getting_source.html#downloading-the-godot-source-code">Downloading the Godot source code</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html">Introduction to the buildsystem</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#scons">SCons</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#setup">Setup</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#platform-selection">Platform selection</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#resulting-binary">Resulting binary</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#tools">Tools</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#target">Target</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#bits">Bits</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#custom-modules">Custom modules</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#cleaning-generated-files">Cleaning generated files</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#other-build-options">Other build options</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#overriding-the-build-options">Overriding the build options</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#export-templates">Export templates</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../development/compiling/compiling_for_windows.html">Compiling for Windows</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#requirements">Requirements</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#setting-up-scons">Setting up SCons</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#installing-visual-studio-caveats">Installing Visual Studio caveats</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#downloading-godot-s-source">Downloading Godot's source</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#compiling">Compiling</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#selecting-a-compiler">Selecting a compiler</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#running-scons">Running SCons</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#development-in-visual-studio">Development in Visual Studio</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#cross-compiling-for-windows-from-other-operating-systems">Cross-compiling for Windows from other operating systems</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#troubleshooting">Troubleshooting</a></li>
|
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</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#creating-windows-export-templates">Creating Windows export templates</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../development/compiling/compiling_for_x11.html">Compiling for X11 (Linux, *BSD)</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_x11.html#requirements">Requirements</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_x11.html#distro-specific-one-liners">Distro-specific one-liners</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_x11.html#compiling">Compiling</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_x11.html#compiling-a-headless-server-build">Compiling a headless/server build</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_x11.html#building-export-templates">Building export templates</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_x11.html#using-clang-and-lld-for-faster-development">Using Clang and LLD for faster development</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_x11.html#using-pyston-for-faster-development">Using Pyston for faster development</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../development/compiling/compiling_for_osx.html">Compiling for macOS</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_osx.html#requirements">Requirements</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_osx.html#compiling">Compiling</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_osx.html#compiling-a-headless-server-build">Compiling a headless/server build</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_osx.html#building-export-templates">Building export templates</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_osx.html#using-pyston-for-faster-development">Using Pyston for faster development</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_osx.html#cross-compiling-for-macos-from-linux">Cross-compiling for macOS from Linux</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="../development/compiling/compiling_for_android.html">Compiling for Android</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_android.html#note">Note</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_android.html#requirements">Requirements</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_android.html#setting-up-the-buildsystem">Setting up the buildsystem</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_android.html#building-the-export-templates">Building the export templates</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_android.html#adding-support-for-x86-devices">Adding support for x86 devices</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_android.html#cleaning-the-generated-export-templates">Cleaning the generated export templates</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_android.html#using-the-export-templates">Using the export templates</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_android.html#installing-the-templates">Installing the templates</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_android.html#troubleshooting">Troubleshooting</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_android.html#platform-doesn-t-appear-in-scons">Platform doesn't appear in SCons</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_android.html#application-not-installed">Application not installed</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_android.html#application-exits-immediately">Application exits immediately</a></li>
|
|
</ul>
|
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</li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../development/compiling/compiling_for_ios.html">Compiling for iOS</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_ios.html#requirements">Requirements</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_ios.html#compiling">Compiling</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_ios.html#run">Run</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html">Cross-compiling for iOS on Linux</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html#disclaimer">Disclaimer</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html#requirements">Requirements</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html#configuring-the-environment">Configuring the environment</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html#darling-dmg">darling-dmg</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html#preparing-the-sdk">Preparing the SDK</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html#toolchain">Toolchain</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html#compiling-godot-for-iphone">Compiling Godot for iPhone</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html#producing-fat-binaries">Producing fat binaries</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../development/compiling/compiling_for_uwp.html">Compiling for Universal Windows Platform</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_uwp.html#requirements">Requirements</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_uwp.html#compiling">Compiling</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_uwp.html#creating-uwp-export-templates">Creating UWP export templates</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_uwp.html#running-uwp-apps-with-visual-studio">Running UWP apps with Visual Studio</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../development/compiling/compiling_for_web.html">Compiling for the Web</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_web.html#requirements">Requirements</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_web.html#building-export-templates">Building export templates</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_web.html#threads-and-gdnative">Threads and GDNative</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_web.html#building-the-editor">Building the Editor</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../development/compiling/compiling_with_mono.html">Compiling with Mono</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#requirements">Requirements</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#environment-variables">Environment variables</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#enable-the-mono-module">Enable the Mono module</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#generate-the-glue">Generate the glue</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#notes">Notes</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#rebuild-with-mono-glue">Rebuild with Mono glue</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#examples">Examples</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#example-windows">Example (Windows)</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#example-x11">Example (X11)</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#data-directory">Data directory</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#export-templates">Export templates</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#editor">Editor</a></li>
|
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#building-the-mono-runtime">Building the Mono runtime</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#targeting-android">Targeting Android</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#targeting-ios">Targeting iOS</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#targeting-webassembly">Targeting WebAssembly</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#base-class-library">Base Class Library</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#aot-cross-compilers">AOT cross-compilers</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#command-line-options">Command-line options</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../development/compiling/optimizing_for_size.html">Optimizing a build for size</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/optimizing_for_size.html#rationale">Rationale</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/optimizing_for_size.html#stripping-binaries">Stripping binaries</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/optimizing_for_size.html#optimizing-for-size-instead-of-speed">Optimizing for size instead of speed</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/optimizing_for_size.html#compiling-with-link-time-optimization">Compiling with link-time optimization</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/optimizing_for_size.html#disabling-3d">Disabling 3D</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/optimizing_for_size.html#disabling-advanced-gui-objects">Disabling advanced GUI objects</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/optimizing_for_size.html#disabling-unwanted-modules">Disabling unwanted modules</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="../development/compiling/compiling_with_script_encryption_key.html">Compiling with script encryption key</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_script_encryption_key.html#step-by-step">Step by step</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_script_encryption_key.html#troubleshooting">Troubleshooting</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../development/cpp/index.html">Engine development</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../development/cpp/index.html#setting-up-a-development-environment">Setting up a development environment</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../development/cpp/configuring_an_ide/index.html">Configuring an IDE</a><ul>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/android_studio.html">Android Studio</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/clion.html">CLion</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/code_blocks.html">Code::Blocks</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/kdevelop.html">KDevelop</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/qt_creator.html">Qt Creator</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/visual_studio.html">Visual Studio</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/visual_studio_code.html">Visual Studio Code</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/xcode.html">Xcode</a></li>
|
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../development/cpp/index.html#getting-started-with-godot-s-source-code">Getting started with Godot's source code</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="../development/cpp/introduction_to_godot_development.html">Introduction to Godot development</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/introduction_to_godot_development.html#architecture-diagram">Architecture diagram</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/introduction_to_godot_development.html#debugging-the-editor-with-gdb">Debugging the editor with gdb</a></li>
|
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html">Common engine methods and macros</a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#print-text">Print text</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#format-a-string">Format a string</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#convert-an-integer-or-float-to-a-string">Convert an integer or float to a string</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#internationalize-a-string">Internationalize a string</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#clamp-a-value">Clamp a value</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#microbenchmarking">Microbenchmarking</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#get-project-editor-settings">Get project/editor settings</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#error-macros">Error macros</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l3"><a class="reference internal" href="../development/cpp/core_types.html">Core types</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#definitions">Definitions</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#memory-model">Memory model</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#allocating-memory">Allocating memory</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#containers">Containers</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#string">String</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#stringname">StringName</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#math-types">Math types</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#nodepath">NodePath</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#rid">RID</a></li>
|
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../development/cpp/variant_class.html">Variant class</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/variant_class.html#about">About</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/variant_class.html#containers-dictionary-and-array">Containers: Dictionary and Array</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../development/cpp/object_class.html">Object class</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#general-definition">General definition</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#registering-an-object">Registering an Object</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#constants">Constants</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#properties-set-get">Properties (set/get)</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#binding-properties-using-set-get-get-property-list">Binding properties using <code class="docutils literal notranslate"><span class="pre">_set</span></code>/<code class="docutils literal notranslate"><span class="pre">_get</span></code>/<code class="docutils literal notranslate"><span class="pre">_get_property_list</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#dynamic-casting">Dynamic casting</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#signals">Signals</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#notifications">Notifications</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#id2">References</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#resources">Resources:</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#resource-loading">Resource loading</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#resource-saving">Resource saving</a></li>
|
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../development/cpp/inheritance_class_tree.html">Inheritance class tree</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/inheritance_class_tree.html#object">Object</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/inheritance_class_tree.html#reference">Reference</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/inheritance_class_tree.html#control">Control</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/inheritance_class_tree.html#node2d">Node2D</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/inheritance_class_tree.html#spatial">Spatial</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../development/cpp/index.html#extending-godot-by-modifying-its-source-code">Extending Godot by modifying its source code</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html">Custom modules in C++</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#modules">Modules</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#what-for">What for?</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#creating-a-new-module">Creating a new module</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#using-the-module">Using the module</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#compiling-a-module-externally">Compiling a module externally</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#improving-the-build-system-for-development">Improving the build system for development</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#writing-custom-documentation">Writing custom documentation</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#adding-custom-editor-icons">Adding custom editor icons</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#summing-up">Summing up</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../development/cpp/binding_to_external_libraries.html">Binding to external libraries</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/binding_to_external_libraries.html#modules">Modules</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/binding_to_external_libraries.html#using-the-module">Using the module</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../development/cpp/custom_godot_servers.html">Custom Godot servers</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_godot_servers.html#introduction">Introduction</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_godot_servers.html#what-for">What for?</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_godot_servers.html#creating-a-godot-server">Creating a Godot server</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_godot_servers.html#custom-managed-resource-data">Custom managed resource data</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_godot_servers.html#registering-the-class-in-gdscript">Registering the class in GDScript</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_godot_servers.html#messagequeue">MessageQueue</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_godot_servers.html#summing-it-up">Summing it up</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html">Custom resource format loaders</a><ul>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#introduction">Introduction</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#what-for">What for?</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#what-not">What not?</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#creating-a-resourceformatloader">Creating a ResourceFormatLoader</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#creating-a-resourceformatsaver">Creating a ResourceFormatSaver</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#creating-custom-data-types">Creating custom data types</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#registering-the-new-file-format">Registering the new file format</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#loading-it-on-gdscript">Loading it on GDScript</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../development/cpp/custom_audiostreams.html">Custom AudioStreams</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_audiostreams.html#introduction">Introduction</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_audiostreams.html#what-for">What for?</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_audiostreams.html#create-an-audiostream">Create an AudioStream</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_audiostreams.html#create-an-audiostreamplayback">Create an AudioStreamPlayback</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../development/cpp/index.html#debugging-and-profiling">Debugging and profiling</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../development/cpp/macos_debug.html">Debugging on macOS</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/macos_debug.html#debugging-godot-editor">Debugging Godot editor</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/macos_debug.html#debugging-exported-project">Debugging exported project</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../development/cpp/using_cpp_profilers.html">Using C++ profilers</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/using_cpp_profilers.html#recommended-profilers">Recommended profilers</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/using_cpp_profilers.html#setting-up-godot">Setting up Godot</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/using_cpp_profilers.html#benchmarking-startup-shutdown-times">Benchmarking startup/shutdown times</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/cpp/using_cpp_profilers.html#profiler-specific-instructions">Profiler-specific instructions</a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../development/editor/index.html">Editor development</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../development/editor/introduction_to_editor_development.html">Introduction to editor development</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../development/editor/introduction_to_editor_development.html#technical-choices">Technical choices</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/editor/introduction_to_editor_development.html#directory-structure">Directory structure</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/editor/introduction_to_editor_development.html#editor-dependencies-in-scene-files">Editor dependencies in <code class="docutils literal notranslate"><span class="pre">scene/</span></code> files</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/editor/introduction_to_editor_development.html#development-tips">Development tips</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../development/editor/creating_icons.html">Editor icons</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../development/editor/creating_icons.html#creating-icons">Creating icons</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/editor/creating_icons.html#color-conversion-for-light-editor-themes">Color conversion for light editor themes</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/editor/creating_icons.html#icon-optimization">Icon optimization</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/editor/creating_icons.html#integrating-and-sharing-the-icons">Integrating and sharing the icons</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/editor/creating_icons.html#troubleshooting">Troubleshooting</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/editor/creating_icons.html#references">References</a></li>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../development/editor/editor_style_guide.html">Editor style guide</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../development/editor/editor_style_guide.html#introduction">Introduction</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/editor/editor_style_guide.html#writing-style">Writing style</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/editor/editor_style_guide.html#button-and-menu-texts">Button and menu texts</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/editor/editor_style_guide.html#inspector-sections">Inspector sections</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/editor/editor_style_guide.html#inspector-performance-hints">Inspector performance hints</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/editor/editor_style_guide.html#tooltips">Tooltips</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../development/file_formats/index.html">Godot file formats</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../development/file_formats/gdscript_grammar.html">GDScript grammar</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../development/file_formats/tscn.html">TSCN file format</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../development/file_formats/tscn.html#file-structure">File structure</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../development/file_formats/tscn.html#entries-inside-the-file">Entries inside the file</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../development/file_formats/tscn.html#the-scene-tree">The scene tree</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../development/file_formats/tscn.html#nodepath">NodePath</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/file_formats/tscn.html#skeleton">Skeleton</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/file_formats/tscn.html#boneattachment">BoneAttachment</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/file_formats/tscn.html#animationplayer">AnimationPlayer</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../development/file_formats/tscn.html#resources">Resources</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../development/file_formats/tscn.html#external-resources">External resources</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/file_formats/tscn.html#internal-resources">Internal resources</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/file_formats/tscn.html#arraymesh">ArrayMesh</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/file_formats/tscn.html#animation">Animation</a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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<p class="caption" role="heading"><span class="caption-text">Community</span></p>
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="../community/contributing/index.html">Contributing</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../community/contributing/index.html#getting-started">Getting started</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/ways_to_contribute.html">Ways to contribute</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/ways_to_contribute.html#contributing-code">Contributing code</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/ways_to_contribute.html#testing-and-reporting-issues">Testing and reporting issues</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/ways_to_contribute.html#contributing-to-the-documentation">Contributing to the documentation</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/ways_to_contribute.html#contributing-translations">Contributing translations</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../community/contributing/index.html#contributing-to-the-engine">Contributing to the engine</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/best_practices_for_engine_contributors.html">Best practices for engine contributors</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/best_practices_for_engine_contributors.html#introduction">Introduction</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/best_practices_for_engine_contributors.html#language">Language</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/best_practices_for_engine_contributors.html#best-practices">Best Practices</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/pr_workflow.html">Pull request workflow</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/pr_workflow.html#git-source-repository">Git source repository</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/pr_workflow.html#forking-and-cloning">Forking and cloning</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/pr_workflow.html#branching">Branching</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/pr_workflow.html#updating-your-branch">Updating your branch</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/pr_workflow.html#making-changes">Making changes</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/pr_workflow.html#pushing-changes-to-a-remote">Pushing changes to a remote</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/pr_workflow.html#issuing-a-pull-request">Issuing a pull request</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/pr_workflow.html#modifying-a-pull-request">Modifying a pull request</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/pr_workflow.html#the-interactive-rebase">The interactive rebase</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/pr_workflow.html#rebasing-onto-another-branch">Rebasing onto another branch</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/pr_workflow.html#deleting-a-git-branch">Deleting a Git branch</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/testing_pull_requests.html">Testing pull requests</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/testing_pull_requests.html#downloading-a-compiled-build">Downloading a compiled build</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/testing_pull_requests.html#compiling-a-pull-request-branch-from-source">Compiling a pull request branch from source</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/bisecting_regressions.html">Bisecting regressions</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/bisecting_regressions.html#what-is-bisecting">What is bisecting?</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/bisecting_regressions.html#using-official-builds-to-speed-up-bisecting">Using official builds to speed up bisecting</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/bisecting_regressions.html#the-git-bisect-command">The Git bisect command</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/bug_triage_guidelines.html">Bug triage guidelines</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/bug_triage_guidelines.html#issues-management">Issues management</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/code_style_guidelines.html">Code style guidelines</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/code_style_guidelines.html#c-and-objective-c">C++ and Objective-C</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/code_style_guidelines.html#java">Java</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/code_style_guidelines.html#python">Python</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/code_style_guidelines.html#comment-style-guide">Comment style guide</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/cpp_usage_guidelines.html">C++ usage guidelines</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/cpp_usage_guidelines.html#rationale">Rationale</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/cpp_usage_guidelines.html#disallowed-features">Disallowed features</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../community/contributing/index.html#writing-documentation">Writing documentation</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/index.html#guidelines">Guidelines</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/content_guidelines.html">Content guidelines</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/docs_writing_guidelines.html">Docs writing guidelines</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/documentation_guidelines.html">Documentation guidelines</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/index.html#writing-the-manual">Writing the manual</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/contributing_to_the_documentation.html">Contributing to the documentation</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/building_the_manual.html">Building the manual with Sphinx</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/index.html#class-reference-guides">Class reference guides</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/updating_the_class_reference.html">Contributing to the class reference</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/class_reference_writing_guidelines.html">Class reference writing guidelines</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/index.html#translating-the-documentation">Translating the documentation</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/editor_and_docs_localization.html">Editor and docs localization</a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../community/asset_library/index.html">Asset Library</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../community/asset_library/what_is_assetlib.html">About the Asset Library</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../community/asset_library/what_is_assetlib.html#types-of-assets">Types of assets</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../community/asset_library/what_is_assetlib.html#frequently-asked-questions">Frequently asked questions</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../community/asset_library/what_is_assetlib.html#can-paid-assets-be-uploaded-to-the-asset-library">Can paid assets be uploaded to the asset library?</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../community/asset_library/using_assetlib.html">Using the Asset Library</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../community/asset_library/using_assetlib.html#on-the-website">On the website</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../community/asset_library/using_assetlib.html#overview">Overview</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/asset_library/using_assetlib.html#searching">Searching</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/asset_library/using_assetlib.html#breakdown-of-an-asset">Breakdown of an asset</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/asset_library/using_assetlib.html#registering-and-logging-in">Registering and logging in</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../community/asset_library/using_assetlib.html#in-the-editor">In the editor</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../community/asset_library/submitting_to_assetlib.html">Submitting to the Asset Library</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../community/asset_library/submitting_to_assetlib.html#introduction">Introduction</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../community/asset_library/submitting_to_assetlib.html#submission-guidelines">Submission guidelines</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../community/asset_library/submitting_to_assetlib.html#requirements">Requirements</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/asset_library/submitting_to_assetlib.html#recommendations">Recommendations</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../community/asset_library/submitting_to_assetlib.html#submitting">Submitting</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../community/channels.html">Community channels</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../community/channels.html#q-a">Q&A</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../community/channels.html#rocket-chat">Rocket.Chat</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../community/channels.html#forum">Forum</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../community/tutorials.html">Tutorials and resources</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../community/tutorials.html#where-to-start">Where to start</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../community/tutorials.html#video-tutorials">Video tutorials</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../community/tutorials.html#text-tutorials">Text tutorials</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../community/tutorials.html#devlogs">Devlogs</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../community/tutorials.html#resources">Resources</a></li>
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</ul>
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</li>
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</ul>
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<p class="caption" role="heading"><span class="caption-text">Class reference</span></p>
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<ul class="current">
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<li class="toctree-l1"><a class="reference internal" href="index.html">All classes</a></li>
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<li class="toctree-l1 current"><a class="reference internal" href="index.html#globals">Globals</a><ul class="current">
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<li class="toctree-l2 current"><a class="current reference internal" href="#">@GDScript</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#constants">Constants</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_%40globalscope.html">@GlobalScope</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_%40globalscope.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_%40globalscope.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_%40globalscope.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_%40globalscope.html#constants">Constants</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_%40globalscope.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="index.html#nodes">Nodes</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="class_node.html">Node</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_node.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_node.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_node.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_node.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_node.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_node.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_node.html#constants">Constants</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_node.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_node.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_acceptdialog.html">AcceptDialog</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_acceptdialog.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_acceptdialog.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_acceptdialog.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_acceptdialog.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_acceptdialog.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_acceptdialog.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_animatedsprite.html">AnimatedSprite</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_animatedsprite.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animatedsprite.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animatedsprite.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animatedsprite.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animatedsprite.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animatedsprite.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animatedsprite.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_animatedsprite3d.html">AnimatedSprite3D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_animatedsprite3d.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animatedsprite3d.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animatedsprite3d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animatedsprite3d.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animatedsprite3d.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animatedsprite3d.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animatedsprite3d.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_animationplayer.html">AnimationPlayer</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_animationtree.html">AnimationTree</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationtree.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationtree.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animationtree.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animationtree.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationtree.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationtree.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationtree.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_animationtreeplayer.html">AnimationTreePlayer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationtreeplayer.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationtreeplayer.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationtreeplayer.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationtreeplayer.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationtreeplayer.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationtreeplayer.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationtreeplayer.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_area.html">Area</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_area.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_area.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_area.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_area.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_area.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_area.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_area.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_area.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_area2d.html">Area2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#signals">Signals</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_arvranchor.html">ARVRAnchor</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_arvranchor.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_arvranchor.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_arvranchor.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_arvranchor.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_arvranchor.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_arvranchor.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_arvrcamera.html">ARVRCamera</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_arvrcamera.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_arvrcamera.html#tutorials">Tutorials</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_arvrcontroller.html">ARVRController</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_arvrcontroller.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_arvrcontroller.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_arvrcontroller.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_arvrcontroller.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_arvrcontroller.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_arvrcontroller.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_arvrcontroller.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_arvrorigin.html">ARVROrigin</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_arvrorigin.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_arvrorigin.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_arvrorigin.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_arvrorigin.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
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</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_aspectratiocontainer.html">AspectRatioContainer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_aspectratiocontainer.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_aspectratiocontainer.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_aspectratiocontainer.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_aspectratiocontainer.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_aspectratiocontainer.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
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</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audiostreamplayer.html">AudioStreamPlayer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audiostreamplayer2d.html">AudioStreamPlayer2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer2d.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer2d.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer2d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer2d.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer2d.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer2d.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer2d.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_audiostreamplayer3d.html">AudioStreamPlayer3D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_backbuffercopy.html">BackBufferCopy</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_backbuffercopy.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_backbuffercopy.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_backbuffercopy.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_backbuffercopy.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_bakedlightmap.html">BakedLightmap</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmap.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmap.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmap.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmap.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmap.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmap.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmap.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_basebutton.html">BaseButton</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_basebutton.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_basebutton.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_basebutton.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_basebutton.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_basebutton.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_basebutton.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_basebutton.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_bone2d.html">Bone2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_bone2d.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_bone2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_bone2d.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_bone2d.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_bone2d.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_boneattachment.html">BoneAttachment</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_boneattachment.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_boneattachment.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_boneattachment.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_boxcontainer.html">BoxContainer</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_boxcontainer.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_boxcontainer.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_boxcontainer.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_boxcontainer.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_boxcontainer.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_boxcontainer.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_boxcontainer.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_button.html">Button</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_button.html#description">Description</a></li>
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|
<li class="toctree-l3"><a class="reference internal" href="class_button.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_button.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_button.html#theme-properties">Theme Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_button.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_button.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_button.html#theme-property-descriptions">Theme Property Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_camera.html">Camera</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_camera.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_camera.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_camera.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_camera.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_camera.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_camera.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_camera.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_camera2d.html">Camera2D</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_camera2d.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_camera2d.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_camera2d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_camera2d.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_camera2d.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_camera2d.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_camera2d.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_canvasitem.html">CanvasItem</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#constants">Constants</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_canvaslayer.html">CanvasLayer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_canvaslayer.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_canvaslayer.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_canvaslayer.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_canvaslayer.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_canvaslayer.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_canvaslayer.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_canvaslayer.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_canvasmodulate.html">CanvasModulate</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_canvasmodulate.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_canvasmodulate.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_canvasmodulate.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_centercontainer.html">CenterContainer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_centercontainer.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_centercontainer.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_centercontainer.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_centercontainer.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_checkbox.html">CheckBox</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_checkbox.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_checkbox.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_checkbox.html#theme-properties">Theme Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_checkbox.html#theme-property-descriptions">Theme Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_checkbutton.html">CheckButton</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_checkbutton.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_checkbutton.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_checkbutton.html#theme-properties">Theme Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_checkbutton.html#theme-property-descriptions">Theme Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_clippedcamera.html">ClippedCamera</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_clippedcamera.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_clippedcamera.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_clippedcamera.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_clippedcamera.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_clippedcamera.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_clippedcamera.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_collisionobject.html">CollisionObject</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_collisionobject.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_collisionobject.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_collisionobject.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_collisionobject2d.html">CollisionObject2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject2d.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject2d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_collisionobject2d.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject2d.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_collisionobject2d.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_collisionobject2d.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_collisionpolygon.html">CollisionPolygon</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_collisionpolygon.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_collisionpolygon.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_collisionpolygon.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_collisionpolygon2d.html">CollisionPolygon2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_collisionpolygon2d.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_collisionpolygon2d.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_collisionpolygon2d.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_collisionpolygon2d.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_collisionshape.html">CollisionShape</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_collisionshape.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_collisionshape.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_collisionshape2d.html">CollisionShape2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape2d.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape2d.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape2d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_collisionshape2d.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_colorpicker.html">ColorPicker</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#theme-properties">Theme Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#method-descriptions">Method Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#theme-property-descriptions">Theme Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_colorpickerbutton.html">ColorPickerButton</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#theme-properties">Theme Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#method-descriptions">Method Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#theme-property-descriptions">Theme Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_colorrect.html">ColorRect</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_colorrect.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_colorrect.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_colorrect.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_colorrect.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_conetwistjoint.html">ConeTwistJoint</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_conetwistjoint.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_conetwistjoint.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_conetwistjoint.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_conetwistjoint.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_conetwistjoint.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_conetwistjoint.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_confirmationdialog.html">ConfirmationDialog</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_confirmationdialog.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_confirmationdialog.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_confirmationdialog.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_confirmationdialog.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_container.html">Container</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_container.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_container.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_container.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_container.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_container.html#constants">Constants</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_container.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_control.html">Control</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_control.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_control.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_control.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_control.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_control.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_control.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_control.html#constants">Constants</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_control.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_control.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_cpuparticles.html">CPUParticles</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_cpuparticles2d.html">CPUParticles2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles2d.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles2d.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles2d.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles2d.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles2d.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles2d.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_csgbox.html">CSGBox</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_csgbox.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgbox.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgbox.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgbox.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_csgcombiner.html">CSGCombiner</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_csgcombiner.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgcombiner.html#tutorials">Tutorials</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_csgcylinder.html">CSGCylinder</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_csgcylinder.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgcylinder.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgcylinder.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgcylinder.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_csgmesh.html">CSGMesh</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_csgmesh.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgmesh.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgmesh.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgmesh.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_csgpolygon.html">CSGPolygon</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_csgpolygon.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgpolygon.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgpolygon.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgpolygon.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgpolygon.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_csgprimitive.html">CSGPrimitive</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_csgprimitive.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgprimitive.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgprimitive.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgprimitive.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_csgshape.html">CSGShape</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_csgshape.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgshape.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgshape.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgshape.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgshape.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_csgshape.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_csgshape.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_csgsphere.html">CSGSphere</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_csgsphere.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgsphere.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgsphere.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_csgsphere.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_csgtorus.html">CSGTorus</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_csgtorus.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgtorus.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgtorus.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_csgtorus.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_cullinstance.html">CullInstance</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_cullinstance.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_cullinstance.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_cullinstance.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_cullinstance.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_dampedspringjoint2d.html">DampedSpringJoint2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_dampedspringjoint2d.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_dampedspringjoint2d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_dampedspringjoint2d.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_directionallight.html">DirectionalLight</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_directionallight.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_directionallight.html#tutorials">Tutorials</a></li>
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|
<li class="toctree-l3"><a class="reference internal" href="class_directionallight.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_directionallight.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_directionallight.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_editorfiledialog.html">EditorFileDialog</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorfiledialog.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_editorfiledialog.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_editorfiledialog.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_editorfiledialog.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_editorfiledialog.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_editorfiledialog.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_editorfilesystem.html">EditorFileSystem</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorfilesystem.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorfilesystem.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorfilesystem.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorfilesystem.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_editorinspector.html">EditorInspector</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorinspector.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorinspector.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_editorinspector.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_editorinspector.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorinspector.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_editorinterface.html">EditorInterface</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorinterface.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorinterface.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_editorinterface.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorinterface.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorinterface.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_editorplugin.html">EditorPlugin</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorplugin.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorplugin.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_editorplugin.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorplugin.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorplugin.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorplugin.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_editorproperty.html">EditorProperty</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorproperty.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorproperty.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorproperty.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorproperty.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorproperty.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorproperty.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_editorresourcepicker.html">EditorResourcePicker</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepicker.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepicker.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepicker.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepicker.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepicker.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepicker.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_editorresourcepreview.html">EditorResourcePreview</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepreview.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepreview.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepreview.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepreview.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_editorscriptpicker.html">EditorScriptPicker</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorscriptpicker.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorscriptpicker.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorscriptpicker.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_editorspinslider.html">EditorSpinSlider</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorspinslider.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorspinslider.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorspinslider.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_filedialog.html">FileDialog</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#theme-properties">Theme Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#method-descriptions">Method Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#theme-property-descriptions">Theme Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_filesystemdock.html">FileSystemDock</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_filesystemdock.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_filesystemdock.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_filesystemdock.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_flowcontainer.html">FlowContainer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_flowcontainer.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_flowcontainer.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_flowcontainer.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_flowcontainer.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_flowcontainer.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_flowcontainer.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_generic6dofjoint.html">Generic6DOFJoint</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_generic6dofjoint.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_generic6dofjoint.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_generic6dofjoint.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_generic6dofjoint.html#enumerations">Enumerations</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_giprobe.html">GIProbe</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="class_graphedit.html">GraphEdit</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_graphedit.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_graphnode.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_graphnode.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_graphnode.html#method-descriptions">Method Descriptions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_gridcontainer.html">GridContainer</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_gridcontainer.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_gridcontainer.html#tutorials">Tutorials</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_gridmap.html">GridMap</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_gridmap.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_gridmap.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_gridmap.html#constants">Constants</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_gridmap.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_gridmap.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_groovejoint2d.html">GrooveJoint2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_groovejoint2d.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_groovejoint2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_groovejoint2d.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_hboxcontainer.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_hboxcontainer.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_hboxcontainer.html#theme-properties">Theme Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_hboxcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_hflowcontainer.html">HFlowContainer</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_hflowcontainer.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_hflowcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_hingejoint.html">HingeJoint</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_hingejoint.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_hingejoint.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_hingejoint.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_hingejoint.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_hingejoint.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_hingejoint.html#method-descriptions">Method Descriptions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_hscrollbar.html">HScrollBar</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_hscrollbar.html#theme-properties">Theme Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_hscrollbar.html#theme-property-descriptions">Theme Property Descriptions</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_hseparator.html">HSeparator</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_hseparator.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_hseparator.html#theme-properties">Theme Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_hseparator.html#theme-property-descriptions">Theme Property Descriptions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_hslider.html">HSlider</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_hslider.html#theme-properties">Theme Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_hslider.html#theme-property-descriptions">Theme Property Descriptions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_hsplitcontainer.html">HSplitContainer</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_hsplitcontainer.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_hsplitcontainer.html#tutorials">Tutorials</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_httprequest.html">HTTPRequest</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_httprequest.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_httprequest.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_httprequest.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_httprequest.html#method-descriptions">Method Descriptions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_immediategeometry.html">ImmediateGeometry</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_immediategeometry.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_immediategeometry.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_immediategeometry.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_instanceplaceholder.html">InstancePlaceholder</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_instanceplaceholder.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_instanceplaceholder.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_instanceplaceholder.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_interpolatedcamera.html">InterpolatedCamera</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_interpolatedcamera.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_interpolatedcamera.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_interpolatedcamera.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_interpolatedcamera.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_interpolatedcamera.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_interpolatedcamera.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_itemlist.html">ItemList</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#theme-properties">Theme Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#method-descriptions">Method Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#theme-property-descriptions">Theme Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_joint.html">Joint</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_joint.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_joint.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_joint.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_joint.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_joint2d.html">Joint2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_joint2d.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_joint2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_joint2d.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_kinematicbody.html">KinematicBody</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_kinematicbody2d.html">KinematicBody2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody2d.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody2d.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody2d.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody2d.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody2d.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody2d.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_label.html">Label</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_label.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_label.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_label.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_label.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_label.html#theme-properties">Theme Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_label.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_label.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_label.html#method-descriptions">Method Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_label.html#theme-property-descriptions">Theme Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_label3d.html">Label3D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_label3d.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_label3d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_label3d.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_label3d.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_label3d.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_label3d.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_light.html">Light</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_light.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_light.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_light.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_light.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_light.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_light.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_light.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_light2d.html">Light2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_light2d.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_light2d.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_light2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_light2d.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_light2d.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_lightoccluder2d.html">LightOccluder2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_lightoccluder2d.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_lightoccluder2d.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_lightoccluder2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_lightoccluder2d.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_line2d.html">Line2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_line2d.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_line2d.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_line2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_line2d.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_line2d.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_line2d.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_line2d.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_lineedit.html">LineEdit</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#theme-properties">Theme Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#method-descriptions">Method Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#theme-property-descriptions">Theme Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_linkbutton.html">LinkButton</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_linkbutton.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_linkbutton.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_linkbutton.html#theme-properties">Theme Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_linkbutton.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_linkbutton.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_linkbutton.html#theme-property-descriptions">Theme Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_listener.html">Listener</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_listener.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_listener.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_listener.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_listener2d.html">Listener2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_listener2d.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_listener2d.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_listener2d.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_lod.html">LOD</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_lod.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_lod.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_lod.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_margincontainer.html">MarginContainer</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_margincontainer.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_margincontainer.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_margincontainer.html#theme-properties">Theme Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_margincontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_menubutton.html">MenuButton</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#theme-properties">Theme Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#method-descriptions">Method Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#theme-property-descriptions">Theme Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_mergegroup.html">MergeGroup</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_mergegroup.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_mergegroup.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_mergegroup.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_mergegroup.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_mergegroup.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_mergegroup.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_meshinstance.html">MeshInstance</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_meshinstance.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_meshinstance.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_meshinstance.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_meshinstance.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_meshinstance2d.html">MeshInstance2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance2d.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance2d.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_meshinstance2d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_meshinstance2d.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_meshinstance2d.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_multimeshinstance.html">MultiMeshInstance</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_multimeshinstance2d.html">MultiMeshInstance2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance2d.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance2d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance2d.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance2d.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_navigation.html">Navigation</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigation.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigation.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigation.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_navigation.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_navigation.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_navigation.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_navigation.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_navigation2d.html">Navigation2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_navigation2d.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigation2d.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigation2d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigation2d.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigation2d.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigation2d.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_navigationagent.html">NavigationAgent</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationagent.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationagent.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_navigationagent.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationagent.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationagent.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationagent.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_navigationagent2d.html">NavigationAgent2D</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationagent2d.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationagent2d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationagent2d.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationagent2d.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationagent2d.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationagent2d.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_navigationmeshinstance.html">NavigationMeshInstance</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshinstance.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshinstance.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshinstance.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshinstance.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshinstance.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshinstance.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_navigationobstacle.html">NavigationObstacle</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_navigationobstacle2d.html">NavigationObstacle2D</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle2d.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle2d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle2d.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle2d.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle2d.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_navigationpolygoninstance.html">NavigationPolygonInstance</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygoninstance.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygoninstance.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygoninstance.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygoninstance.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygoninstance.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_ninepatchrect.html">NinePatchRect</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_ninepatchrect.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_ninepatchrect.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_ninepatchrect.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_ninepatchrect.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_ninepatchrect.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_ninepatchrect.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_ninepatchrect.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_node2d.html">Node2D</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_node2d.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_node2d.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_node2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_node2d.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_node2d.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_node2d.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_occluder.html">Occluder</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_occluder.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_occluder.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_occluder.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_occluder.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_occluder.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_omnilight.html">OmniLight</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_omnilight.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_omnilight.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_omnilight.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_omnilight.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_omnilight.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_optionbutton.html">OptionButton</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#theme-properties">Theme Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#method-descriptions">Method Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#theme-property-descriptions">Theme Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_panel.html">Panel</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_panel.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_panel.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_panel.html#theme-properties">Theme Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_panel.html#theme-property-descriptions">Theme Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_panelcontainer.html">PanelContainer</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_panelcontainer.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_panelcontainer.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_panelcontainer.html#theme-properties">Theme Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_panelcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_parallaxbackground.html">ParallaxBackground</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_parallaxbackground.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_parallaxbackground.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_parallaxbackground.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_parallaxlayer.html">ParallaxLayer</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_parallaxlayer.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_parallaxlayer.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_parallaxlayer.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_particles.html">Particles</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_particles.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_particles.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_particles.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_particles.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_particles.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_particles.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_particles.html#constants">Constants</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_particles.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_particles.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_particles2d.html">Particles2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_path.html">Path</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_path.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_path.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_path.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_path.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_path2d.html">Path2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_path2d.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_path2d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_path2d.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_pathfollow.html">PathFollow</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_pathfollow.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_pathfollow.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_pathfollow.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_pathfollow.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_pathfollow2d.html">PathFollow2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_pathfollow2d.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_pathfollow2d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_pathfollow2d.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_physicalbone.html">PhysicalBone</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_physicalbone.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_physicalbone.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_physicalbone.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_physicalbone.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_physicalbone.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_physicalbone.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_physicsbody.html">PhysicsBody</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_physicsbody.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_physicsbody.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_physicsbody2d.html">PhysicsBody2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody2d.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody2d.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_physicsbody2d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_physicsbody2d.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_physicsbody2d.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_physicsbody2d.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_pinjoint.html">PinJoint</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_pinjoint.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_pinjoint.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_pinjoint.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_pinjoint.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_pinjoint.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_pinjoint.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_pinjoint2d.html">PinJoint2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_pinjoint2d.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_pinjoint2d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_pinjoint2d.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_polygon2d.html">Polygon2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_polygon2d.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_polygon2d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_polygon2d.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_polygon2d.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_polygon2d.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_popup.html">Popup</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_popup.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_popup.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_popup.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_popup.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_popup.html#constants">Constants</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_popup.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_popup.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_popupdialog.html">PopupDialog</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_popupdialog.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_popupdialog.html#theme-properties">Theme Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_popupdialog.html#theme-property-descriptions">Theme Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_popupmenu.html">PopupMenu</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#theme-properties">Theme Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#method-descriptions">Method Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#theme-property-descriptions">Theme Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_popuppanel.html">PopupPanel</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_popuppanel.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_popuppanel.html#theme-properties">Theme Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_popuppanel.html#theme-property-descriptions">Theme Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_portal.html">Portal</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_portal.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_portal.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_portal.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_portal.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_portal.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_position2d.html">Position2D</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_position2d.html#description">Description</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_position3d.html">Position3D</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_position3d.html#description">Description</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_progressbar.html">ProgressBar</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_progressbar.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_progressbar.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_progressbar.html#theme-properties">Theme Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_progressbar.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_progressbar.html#theme-property-descriptions">Theme Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_proximitygroup.html">ProximityGroup</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_proximitygroup.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_proximitygroup.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_proximitygroup.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_proximitygroup.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_proximitygroup.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_proximitygroup.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_proximitygroup.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_range.html">Range</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_range.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_range.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_range.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_range.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_range.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_range.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_raycast.html">RayCast</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_raycast.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_raycast.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_raycast.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_raycast.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_raycast.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_raycast.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_raycast2d.html">RayCast2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_raycast2d.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_raycast2d.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_raycast2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_raycast2d.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_raycast2d.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_referencerect.html">ReferenceRect</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_referencerect.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_referencerect.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_referencerect.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_reflectionprobe.html">ReflectionProbe</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_reflectionprobe.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_reflectionprobe.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_reflectionprobe.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_reflectionprobe.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_reflectionprobe.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_remotetransform.html">RemoteTransform</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_remotetransform.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_remotetransform.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_remotetransform.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_remotetransform.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_remotetransform.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_remotetransform2d.html">RemoteTransform2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_remotetransform2d.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_remotetransform2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_remotetransform2d.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_remotetransform2d.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_remotetransform2d.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_resourcepreloader.html">ResourcePreloader</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_resourcepreloader.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_resourcepreloader.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_resourcepreloader.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_richtextlabel.html">RichTextLabel</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_richtextlabel.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_richtextlabel.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_richtextlabel.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_richtextlabel.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_richtextlabel.html#theme-properties">Theme Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_richtextlabel.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_richtextlabel.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_richtextlabel.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_richtextlabel.html#method-descriptions">Method Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_richtextlabel.html#theme-property-descriptions">Theme Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_rigidbody.html">RigidBody</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_rigidbody.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rigidbody.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rigidbody.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rigidbody.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rigidbody.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rigidbody.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rigidbody.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rigidbody.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_rigidbody2d.html">RigidBody2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_rigidbody2d.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_rigidbody2d.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rigidbody2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rigidbody2d.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rigidbody2d.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rigidbody2d.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rigidbody2d.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rigidbody2d.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_room.html">Room</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_room.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_room.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_room.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_room.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_room.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_roomgroup.html">RoomGroup</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_roomgroup.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_roomgroup.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_roomgroup.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_roommanager.html">RoomManager</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_roommanager.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_roommanager.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_roommanager.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_roommanager.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_roommanager.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_roommanager.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_rootmotionview.html">RootMotionView</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_rootmotionview.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_rootmotionview.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rootmotionview.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rootmotionview.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_scriptcreatedialog.html">ScriptCreateDialog</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_scriptcreatedialog.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_scriptcreatedialog.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scriptcreatedialog.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scriptcreatedialog.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scriptcreatedialog.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_scripteditor.html">ScriptEditor</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_scripteditor.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scripteditor.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scripteditor.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scripteditor.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_scrollbar.html">ScrollBar</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_scrollbar.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scrollbar.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scrollbar.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scrollbar.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_scrollcontainer.html">ScrollContainer</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_scrollcontainer.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_scrollcontainer.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scrollcontainer.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scrollcontainer.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scrollcontainer.html#theme-properties">Theme Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scrollcontainer.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scrollcontainer.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scrollcontainer.html#method-descriptions">Method Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scrollcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_separator.html">Separator</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_separator.html#description">Description</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_shapecast.html">ShapeCast</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_shapecast.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shapecast.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shapecast.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shapecast.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shapecast.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_shapecast2d.html">ShapeCast2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_shapecast2d.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_shapecast2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shapecast2d.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shapecast2d.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shapecast2d.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_skeleton.html">Skeleton</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_skeleton.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_skeleton.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_skeleton.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_skeleton.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_skeleton.html#constants">Constants</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_skeleton.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_skeleton2d.html">Skeleton2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_skeleton2d.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_skeleton2d.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_skeleton2d.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_skeleton2d.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_skeleton2d.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_skeletonik.html">SkeletonIK</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_skeletonik.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_skeletonik.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_skeletonik.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_skeletonik.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_skeletonik.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_skeletonik.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_slider.html">Slider</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_slider.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_slider.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_slider.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_slider.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_sliderjoint.html">SliderJoint</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_sliderjoint.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_sliderjoint.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_sliderjoint.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_sliderjoint.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_sliderjoint.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_sliderjoint.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_softbody.html">SoftBody</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_softbody.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_softbody.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_softbody.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_softbody.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_softbody.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_softbody.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_spatial.html">Spatial</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_spatial.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_spatial.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_spatial.html#properties">Properties</a></li>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_vehiclewheel.html">VehicleWheel</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_vehiclewheel.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_vehiclewheel.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_vehiclewheel.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_vehiclewheel.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_vehiclewheel.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_vehiclewheel.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_vflowcontainer.html">VFlowContainer</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_vflowcontainer.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_vflowcontainer.html#theme-properties">Theme Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_vflowcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_videoplayer.html">VideoPlayer</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_videoplayer.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_videoplayer.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_videoplayer.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_videoplayer.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_videoplayer.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_videoplayer.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_viewport.html">Viewport</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_viewportcontainer.html">ViewportContainer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_viewportcontainer.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_viewportcontainer.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_viewportcontainer.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visibilityenabler.html">VisibilityEnabler</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visibilityenabler2d.html">VisibilityEnabler2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler2d.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler2d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler2d.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler2d.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler2d.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler2d.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visibilitynotifier.html">VisibilityNotifier</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visibilitynotifier2d.html">VisibilityNotifier2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier2d.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier2d.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier2d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier2d.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier2d.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier2d.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier2d.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualinstance.html">VisualInstance</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualinstance.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualinstance.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualinstance.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualinstance.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualinstance.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_vscrollbar.html">VScrollBar</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_vscrollbar.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_vscrollbar.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_vscrollbar.html#theme-properties">Theme Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_vscrollbar.html#theme-property-descriptions">Theme Property Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_vseparator.html">VSeparator</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_vseparator.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_vseparator.html#theme-properties">Theme Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_vseparator.html#theme-property-descriptions">Theme Property Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_vslider.html">VSlider</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_vslider.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_vslider.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_vslider.html#theme-properties">Theme Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_vslider.html#theme-property-descriptions">Theme Property Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_vsplitcontainer.html">VSplitContainer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_vsplitcontainer.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_vsplitcontainer.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_vsplitcontainer.html#theme-properties">Theme Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_vsplitcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_windowdialog.html">WindowDialog</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_windowdialog.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_windowdialog.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_windowdialog.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_windowdialog.html#theme-properties">Theme Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_windowdialog.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_windowdialog.html#method-descriptions">Method Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_windowdialog.html#theme-property-descriptions">Theme Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_worldenvironment.html">WorldEnvironment</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_worldenvironment.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_worldenvironment.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_worldenvironment.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_worldenvironment.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_ysort.html">YSort</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_ysort.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_ysort.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_ysort.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l1"><a class="reference internal" href="index.html#resources">Resources</a><ul>
|
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<li class="toctree-l2"><a class="reference internal" href="class_resource.html">Resource</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#signals">Signals</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_resource.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_animatedtexture.html">AnimatedTexture</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animatedtexture.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animatedtexture.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animatedtexture.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animatedtexture.html#constants">Constants</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animatedtexture.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animatedtexture.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_animation.html">Animation</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animation.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animation.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animation.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animation.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animation.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animation.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animation.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animation.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_animationnode.html">AnimationNode</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_animationnodeadd2.html">AnimationNodeAdd2</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd2.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd2.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd2.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd2.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_animationnodeadd3.html">AnimationNodeAdd3</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd3.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd3.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd3.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd3.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_animationnodeanimation.html">AnimationNodeAnimation</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeanimation.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeanimation.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeanimation.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeanimation.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_animationnodeblend2.html">AnimationNodeBlend2</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend2.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend2.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend2.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend2.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_animationnodeblend3.html">AnimationNodeBlend3</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend3.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend3.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend3.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend3.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_animationnodeblendspace1d.html">AnimationNodeBlendSpace1D</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace1d.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace1d.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace1d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace1d.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace1d.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace1d.html#method-descriptions">Method Descriptions</a></li>
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|
</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_animationnodeblendspace2d.html">AnimationNodeBlendSpace2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#signals">Signals</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#property-descriptions">Property Descriptions</a></li>
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|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeblendtree.html">AnimationNodeBlendTree</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendtree.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendtree.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendtree.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendtree.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendtree.html#constants">Constants</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendtree.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendtree.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeoneshot.html">AnimationNodeOneShot</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeoneshot.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeoneshot.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeoneshot.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeoneshot.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeoneshot.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeoutput.html">AnimationNodeOutput</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeoutput.html#tutorials">Tutorials</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_animationnodestatemachine.html">AnimationNodeStateMachine</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachine.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachine.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachine.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachine.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_animationnodestatemachineplayback.html">AnimationNodeStateMachinePlayback</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachineplayback.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachineplayback.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachineplayback.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachineplayback.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachineplayback.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_animationnodestatemachinetransition.html">AnimationNodeStateMachineTransition</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachinetransition.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachinetransition.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachinetransition.html#signals">Signals</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachinetransition.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachinetransition.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_animationnodetimescale.html">AnimationNodeTimeScale</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetimescale.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetimescale.html#tutorials">Tutorials</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_animationnodetimeseek.html">AnimationNodeTimeSeek</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetimeseek.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetimeseek.html#tutorials">Tutorials</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_animationnodetransition.html">AnimationNodeTransition</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetransition.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetransition.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetransition.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetransition.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetransition.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetransition.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_animationrootnode.html">AnimationRootNode</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_arraymesh.html">ArrayMesh</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#constants">Constants</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_atlastexture.html">AtlasTexture</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_atlastexture.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_atlastexture.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_atlastexture.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audiobuslayout.html">AudioBusLayout</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiobuslayout.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffect.html">AudioEffect</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffect.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffect.html#tutorials">Tutorials</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectamplify.html">AudioEffectAmplify</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectamplify.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectamplify.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectamplify.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectbandlimitfilter.html">AudioEffectBandLimitFilter</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectbandlimitfilter.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectbandpassfilter.html">AudioEffectBandPassFilter</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectbandpassfilter.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectcapture.html">AudioEffectCapture</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcapture.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcapture.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcapture.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcapture.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcapture.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcapture.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectchorus.html">AudioEffectChorus</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectchorus.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectchorus.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectchorus.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectchorus.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectchorus.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectcompressor.html">AudioEffectCompressor</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcompressor.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcompressor.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcompressor.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectdelay.html">AudioEffectDelay</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdelay.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdelay.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdelay.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectdistortion.html">AudioEffectDistortion</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdistortion.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdistortion.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdistortion.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdistortion.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdistortion.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffecteq.html">AudioEffectEQ</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecteq.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecteq.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecteq.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffecteq10.html">AudioEffectEQ10</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecteq10.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffecteq21.html">AudioEffectEQ21</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecteq21.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffecteq6.html">AudioEffectEQ6</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecteq6.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectfilter.html">AudioEffectFilter</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectfilter.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectfilter.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectfilter.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectfilter.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectfilter.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffecthighpassfilter.html">AudioEffectHighPassFilter</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecthighpassfilter.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffecthighshelffilter.html">AudioEffectHighShelfFilter</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecthighshelffilter.html#tutorials">Tutorials</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectlimiter.html">AudioEffectLimiter</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectlimiter.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectlimiter.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectlimiter.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectlowpassfilter.html">AudioEffectLowPassFilter</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectlowpassfilter.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectlowshelffilter.html">AudioEffectLowShelfFilter</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectlowshelffilter.html#tutorials">Tutorials</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectnotchfilter.html">AudioEffectNotchFilter</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectnotchfilter.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectpanner.html">AudioEffectPanner</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectpanner.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectpanner.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectpanner.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectphaser.html">AudioEffectPhaser</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectphaser.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectphaser.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectphaser.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectpitchshift.html">AudioEffectPitchShift</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectpitchshift.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectpitchshift.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectpitchshift.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectpitchshift.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectrecord.html">AudioEffectRecord</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectrecord.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectrecord.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectrecord.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectrecord.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectrecord.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audioeffectrecord.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_audioeffectreverb.html">AudioEffectReverb</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_audioeffectreverb.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audioeffectreverb.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_audioeffectreverb.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_audioeffectreverb.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_audioeffectspectrumanalyzer.html">AudioEffectSpectrumAnalyzer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectspectrumanalyzer.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audioeffectspectrumanalyzer.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_audioeffectspectrumanalyzer.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audioeffectspectrumanalyzer.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_audioeffectspectrumanalyzer.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_audioeffectstereoenhance.html">AudioEffectStereoEnhance</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectstereoenhance.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audioeffectstereoenhance.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_audiostream.html">AudioStream</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_audiostream.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostream.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_audiostream.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_audiostream.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_audiostreamgenerator.html">AudioStreamGenerator</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamgenerator.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamgenerator.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamgenerator.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamgenerator.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_audiostreammicrophone.html">AudioStreamMicrophone</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreammicrophone.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreammicrophone.html#tutorials">Tutorials</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_audiostreammp3.html">AudioStreamMP3</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreammp3.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreammp3.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreammp3.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_audiostreamoggvorbis.html">AudioStreamOGGVorbis</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamoggvorbis.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamoggvorbis.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamoggvorbis.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_audiostreamrandompitch.html">AudioStreamRandomPitch</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamrandompitch.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamrandompitch.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamrandompitch.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_audiostreamsample.html">AudioStreamSample</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamsample.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamsample.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamsample.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamsample.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamsample.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamsample.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_bakedlightmapdata.html">BakedLightmapData</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmapdata.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmapdata.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmapdata.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmapdata.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_bitmap.html">BitMap</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_bitmap.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_bitmap.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_bitmap.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_bitmapfont.html">BitmapFont</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_bitmapfont.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_bitmapfont.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_bitmapfont.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_bitmapfont.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_bitmapfont.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_boxshape.html">BoxShape</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_boxshape.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_boxshape.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_boxshape.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_boxshape.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_buttongroup.html">ButtonGroup</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_buttongroup.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_buttongroup.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_buttongroup.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_buttongroup.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_buttongroup.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_cameratexture.html">CameraTexture</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_cameratexture.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_cameratexture.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_cameratexture.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_canvasitemmaterial.html">CanvasItemMaterial</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_canvasitemmaterial.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_canvasitemmaterial.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_canvasitemmaterial.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_canvasitemmaterial.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_capsulemesh.html">CapsuleMesh</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_capsulemesh.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_capsulemesh.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_capsulemesh.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_capsuleshape.html">CapsuleShape</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_capsuleshape.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_capsuleshape.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_capsuleshape.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_capsuleshape.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_capsuleshape2d.html">CapsuleShape2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_capsuleshape2d.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_capsuleshape2d.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_capsuleshape2d.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_circleshape2d.html">CircleShape2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_circleshape2d.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_circleshape2d.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_circleshape2d.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_concavepolygonshape.html">ConcavePolygonShape</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_concavepolygonshape.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_concavepolygonshape.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_concavepolygonshape.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_concavepolygonshape.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_concavepolygonshape2d.html">ConcavePolygonShape2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_concavepolygonshape2d.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_concavepolygonshape2d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_concavepolygonshape2d.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_convexpolygonshape.html">ConvexPolygonShape</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_convexpolygonshape2d.html">ConvexPolygonShape2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape2d.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape2d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape2d.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape2d.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape2d.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_cryptokey.html">CryptoKey</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_cryptokey.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_cryptokey.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_cryptokey.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_csharpscript.html">CSharpScript</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_csharpscript.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_csharpscript.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_csharpscript.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_csharpscript.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_cubemap.html">CubeMap</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_cubemap.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_cubemap.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_cubemap.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_cubemap.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_cubemap.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_cubemap.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_cubemesh.html">CubeMesh</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_cubemesh.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_cubemesh.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_cubemesh.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_curve.html">Curve</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_curve.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_curve.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_curve.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_curve.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_curve.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_curve.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_curve.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_curve2d.html">Curve2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_curve2d.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_curve2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_curve2d.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_curve2d.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_curve2d.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_curve3d.html">Curve3D</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_curve3d.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_curve3d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_curve3d.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_curve3d.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_curve3d.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_curvetexture.html">CurveTexture</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_curvetexture.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_curvetexture.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_curvetexture.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_cylindermesh.html">CylinderMesh</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_cylindermesh.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_cylindermesh.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_cylindermesh.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_cylindershape.html">CylinderShape</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_cylindershape.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_cylindershape.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_cylindershape.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_cylindershape.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_dynamicfont.html">DynamicFont</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfont.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfont.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_dynamicfont.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_dynamicfont.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_dynamicfont.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_dynamicfont.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_dynamicfont.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_dynamicfontdata.html">DynamicFontData</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfontdata.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfontdata.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_dynamicfontdata.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_dynamicfontdata.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_dynamicfontdata.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_editorsettings.html">EditorSettings</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorsettings.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorsettings.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorsettings.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorsettings.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorsettings.html#constants">Constants</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorsettings.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorsettings.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_editorspatialgizmoplugin.html">EditorSpatialGizmoPlugin</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorspatialgizmoplugin.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorspatialgizmoplugin.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorspatialgizmoplugin.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorspatialgizmoplugin.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_environment.html">Environment</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_environment.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_environment.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_environment.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_environment.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_environment.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_environment.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_environment.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_externaltexture.html">ExternalTexture</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_externaltexture.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_externaltexture.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_externaltexture.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_externaltexture.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_externaltexture.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_font.html">Font</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_font.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_font.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_font.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_font.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_gdnativelibrary.html">GDNativeLibrary</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gdnativelibrary.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gdnativelibrary.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gdnativelibrary.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gdnativelibrary.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gdnativelibrary.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gdnativelibrary.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_gdscript.html">GDScript</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gdscript.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gdscript.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gdscript.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gdscript.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_giprobedata.html">GIProbeData</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_giprobedata.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_giprobedata.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_giprobedata.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_gltfaccessor.html">GLTFAccessor</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfaccessor.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfaccessor.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfaccessor.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_gltfanimation.html">GLTFAnimation</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfanimation.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfanimation.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfanimation.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_gltfbufferview.html">GLTFBufferView</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfbufferview.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfbufferview.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfbufferview.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
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</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_gltfcamera.html">GLTFCamera</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfcamera.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfcamera.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfcamera.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfcamera.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfcamera.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_gltfcamera.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_gltfcollider.html">GLTFCollider</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfcollider.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfcollider.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfcollider.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfcollider.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfcollider.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfcollider.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_gltfdocument.html">GLTFDocument</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfdocument.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfdocument.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfdocument.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_gltfdocumentextension.html">GLTFDocumentExtension</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfdocumentextension.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfdocumentextension.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfdocumentextension.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_gltflight.html">GLTFLight</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltflight.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltflight.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltflight.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltflight.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltflight.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltflight.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_gltfmesh.html">GLTFMesh</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfmesh.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfmesh.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfmesh.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_gltfnode.html">GLTFNode</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfnode.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfnode.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfnode.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfnode.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfnode.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfnode.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_gltfphysicsbody.html">GLTFPhysicsBody</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfphysicsbody.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfphysicsbody.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfphysicsbody.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_gltfphysicsbody.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_gltfphysicsbody.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_gltfphysicsbody.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_gltfskeleton.html">GLTFSkeleton</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfskeleton.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfskeleton.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_gltfskeleton.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_gltfskeleton.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_gltfskeleton.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_gltfskin.html">GLTFSkin</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfskin.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_gltfskin.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_gltfskin.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_gltfskin.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_gltfspecgloss.html">GLTFSpecGloss</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_gltfspecgloss.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfspecgloss.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_gltfspecgloss.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_gltfspecgloss.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_gltfstate.html">GLTFState</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfstate.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltfstate.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_gltfstate.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_gltfstate.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_gltfstate.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_gltftexture.html">GLTFTexture</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltftexture.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltftexture.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_gltftexture.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_gltftexturesampler.html">GLTFTextureSampler</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltftexturesampler.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gltftexturesampler.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_gltftexturesampler.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_gradient.html">Gradient</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gradient.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gradient.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_gradient.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_gradient.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_gradient.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_gradient.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_gradienttexture.html">GradientTexture</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_gradienttexture.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_gradienttexture.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_gradienttexture.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_gradienttexture2d.html">GradientTexture2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_gradienttexture2d.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_gradienttexture2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_gradienttexture2d.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_gradienttexture2d.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_heightmapshape.html">HeightMapShape</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_heightmapshape.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_heightmapshape.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_heightmapshape.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_image.html">Image</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_image.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_image.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_image.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_image.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_image.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_image.html#constants">Constants</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_image.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_image.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_imagetexture.html">ImageTexture</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_imagetexture.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_imagetexture.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_imagetexture.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_imagetexture.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_imagetexture.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_imagetexture.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_imagetexture.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_inputevent.html">InputEvent</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputevent.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputevent.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_inputevent.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_inputevent.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_inputevent.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_inputevent.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_inputeventaction.html">InputEventAction</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventaction.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventaction.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_inputeventaction.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_inputeventaction.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_inputeventgesture.html">InputEventGesture</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventgesture.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventgesture.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_inputeventjoypadbutton.html">InputEventJoypadButton</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadbutton.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadbutton.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadbutton.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadbutton.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_inputeventjoypadmotion.html">InputEventJoypadMotion</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadmotion.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadmotion.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadmotion.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadmotion.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_inputeventkey.html">InputEventKey</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventkey.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventkey.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventkey.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventkey.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventkey.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_inputeventkey.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_inputeventmagnifygesture.html">InputEventMagnifyGesture</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmagnifygesture.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmagnifygesture.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_inputeventmagnifygesture.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_inputeventmidi.html">InputEventMIDI</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmidi.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmidi.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmidi.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_inputeventmidi.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_inputeventmouse.html">InputEventMouse</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmouse.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmouse.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmouse.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_inputeventmouse.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_inputeventmousebutton.html">InputEventMouseButton</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousebutton.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousebutton.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousebutton.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousebutton.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_inputeventmousemotion.html">InputEventMouseMotion</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousemotion.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousemotion.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousemotion.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousemotion.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_inputeventpangesture.html">InputEventPanGesture</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventpangesture.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventpangesture.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_inputeventpangesture.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_inputeventscreendrag.html">InputEventScreenDrag</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreendrag.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreendrag.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreendrag.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreendrag.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_inputeventscreentouch.html">InputEventScreenTouch</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreentouch.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreentouch.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreentouch.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreentouch.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_inputeventwithmodifiers.html">InputEventWithModifiers</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventwithmodifiers.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventwithmodifiers.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventwithmodifiers.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_inputeventwithmodifiers.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
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</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_largetexture.html">LargeTexture</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_largetexture.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_largetexture.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_largetexture.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_largetexture.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_lineshape2d.html">LineShape2D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_lineshape2d.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_lineshape2d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_lineshape2d.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_material.html">Material</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_material.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_material.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_material.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_material.html#constants">Constants</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_material.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_material3d.html">Material3D</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_material3d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_material3d.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_material3d.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_material3d.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_material3d.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_mesh.html">Mesh</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_mesh.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_mesh.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_mesh.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_mesh.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_mesh.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_mesh.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_mesh.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_meshlibrary.html">MeshLibrary</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_meshlibrary.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_meshlibrary.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_meshlibrary.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_meshlibrary.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_meshtexture.html">MeshTexture</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_meshtexture.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_meshtexture.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_meshtexture.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_multimesh.html">MultiMesh</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_multimesh.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_multimesh.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_multimesh.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_multimesh.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_multimesh.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_multimesh.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_multimesh.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_nativescript.html">NativeScript</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_nativescript.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_nativescript.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_nativescript.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_nativescript.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_navigationmesh.html">NavigationMesh</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationmesh.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationmesh.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationmesh.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationmesh.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_navigationmesh.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_navigationmesh.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_navigationmesh.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_navigationpolygon.html">NavigationPolygon</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygon.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygon.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygon.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygon.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_noisetexture.html">NoiseTexture</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_noisetexture.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_noisetexture.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_noisetexture.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_occluderpolygon2d.html">OccluderPolygon2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_occluderpolygon2d.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_occluderpolygon2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_occluderpolygon2d.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_occluderpolygon2d.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_occludershape.html">OccluderShape</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_occludershape.html#description">Description</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_occludershapepolygon.html">OccluderShapePolygon</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_occludershapepolygon.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_occludershapepolygon.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_occludershapepolygon.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_occludershapepolygon.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_occludershapepolygon.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_occludershapesphere.html">OccluderShapeSphere</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_occludershapesphere.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_occludershapesphere.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_occludershapesphere.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_occludershapesphere.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_occludershapesphere.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_opensimplexnoise.html">OpenSimplexNoise</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_opensimplexnoise.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_opensimplexnoise.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_opensimplexnoise.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_opensimplexnoise.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_opensimplexnoise.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_ormspatialmaterial.html">ORMSpatialMaterial</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_ormspatialmaterial.html#description">Description</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_packeddatacontainer.html">PackedDataContainer</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_packeddatacontainer.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_packeddatacontainer.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_packeddatacontainer.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_packeddatacontainer.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_packedscene.html">PackedScene</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_packedscene.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_packedscene.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_packedscene.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_packedscene.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_packedscene.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_packedscene.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_packedscene.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_packedscenegltf.html">PackedSceneGLTF</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_packedscenegltf.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_packedscenegltf.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_packedscenegltf.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_packedscenegltf.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_panoramasky.html">PanoramaSky</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_panoramasky.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_panoramasky.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_panoramasky.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_particlesmaterial.html">ParticlesMaterial</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_particlesmaterial.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_particlesmaterial.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_particlesmaterial.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_particlesmaterial.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_particlesmaterial.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_particlesmaterial.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_phashtranslation.html">PHashTranslation</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_phashtranslation.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_phashtranslation.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_phashtranslation.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_physicsmaterial.html">PhysicsMaterial</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_physicsmaterial.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physicsmaterial.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physicsmaterial.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_planemesh.html">PlaneMesh</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_planemesh.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_planemesh.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_planemesh.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_planeshape.html">PlaneShape</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_planeshape.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_planeshape.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_planeshape.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_pluginscript.html">PluginScript</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_pluginscript.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_pluginscript.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_pointmesh.html">PointMesh</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_pointmesh.html#description">Description</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_polygonpathfinder.html">PolygonPathFinder</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_polygonpathfinder.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_polygonpathfinder.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_primitivemesh.html">PrimitiveMesh</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_primitivemesh.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_primitivemesh.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_primitivemesh.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_primitivemesh.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_primitivemesh.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_prismmesh.html">PrismMesh</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_prismmesh.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_prismmesh.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_prismmesh.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_proceduralsky.html">ProceduralSky</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_proceduralsky.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_proceduralsky.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_proceduralsky.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_proceduralsky.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_proxytexture.html">ProxyTexture</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_proxytexture.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_proxytexture.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_quadmesh.html">QuadMesh</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_quadmesh.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_quadmesh.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_quadmesh.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_quadmesh.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_rayshape.html">RayShape</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_rayshape.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rayshape.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rayshape.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_rayshape2d.html">RayShape2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_rayshape2d.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_rayshape2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rayshape2d.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_rectangleshape2d.html">RectangleShape2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_rectangleshape2d.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_rectangleshape2d.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rectangleshape2d.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_rectangleshape2d.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_richtexteffect.html">RichTextEffect</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_richtexteffect.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_richtexteffect.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_richtexteffect.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_richtexteffect.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_script.html">Script</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_script.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_script.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_script.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_script.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_script.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_script.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_segmentshape2d.html">SegmentShape2D</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_segmentshape2d.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_segmentshape2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_segmentshape2d.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_shader.html">Shader</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_shader.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_shader.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shader.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shader.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shader.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shader.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shader.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_shadermaterial.html">ShaderMaterial</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_shadermaterial.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_shadermaterial.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shadermaterial.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shadermaterial.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shadermaterial.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shadermaterial.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_shape.html">Shape</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_shape.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shape.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shape.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shape.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shape.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shape.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_shape2d.html">Shape2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_shape2d.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shape2d.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shape2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shape2d.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shape2d.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shape2d.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_shortcut.html">ShortCut</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_shortcut.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shortcut.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shortcut.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shortcut.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shortcut.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_skin.html">Skin</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_skin.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_skin.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_sky.html">Sky</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_sky.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_sky.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_sky.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_sky.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_spatialmaterial.html">SpatialMaterial</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_spatialmaterial.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_spatialmaterial.html#tutorials">Tutorials</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_spheremesh.html">SphereMesh</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_spheremesh.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_spheremesh.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_spheremesh.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_sphereshape.html">SphereShape</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_sphereshape.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_sphereshape.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_sphereshape.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_sphereshape.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_spriteframes.html">SpriteFrames</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_spriteframes.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_spriteframes.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_spriteframes.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_spriteframes.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_spriteframes.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_streamtexture.html">StreamTexture</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_streamtexture.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_streamtexture.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_streamtexture.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_streamtexture.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_streamtexture.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_stylebox.html">StyleBox</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_stylebox.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_stylebox.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_stylebox.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_stylebox.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_stylebox.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_styleboxempty.html">StyleBoxEmpty</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_styleboxempty.html#description">Description</a></li>
|
|
</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_styleboxflat.html">StyleBoxFlat</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_styleboxflat.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_styleboxflat.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_styleboxflat.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_styleboxflat.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_styleboxflat.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_styleboxline.html">StyleBoxLine</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_styleboxline.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_styleboxline.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_styleboxline.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_styleboxtexture.html">StyleBoxTexture</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_styleboxtexture.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_styleboxtexture.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_styleboxtexture.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_styleboxtexture.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_styleboxtexture.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_styleboxtexture.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_styleboxtexture.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_textfile.html">TextFile</a></li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_textmesh.html">TextMesh</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_textmesh.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_textmesh.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_textmesh.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_textmesh.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_texture.html">Texture</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_texture.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_texture.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_texture.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_texture.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_texture.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_texture.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_texture3d.html">Texture3D</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_texture3d.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_texture3d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_texture3d.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_texture3d.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_texturearray.html">TextureArray</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_texturearray.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_texturearray.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_texturearray.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_texturelayered.html">TextureLayered</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_texturelayered.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_texturelayered.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_texturelayered.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_texturelayered.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_texturelayered.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_texturelayered.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_theme.html">Theme</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_theme.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_theme.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_theme.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_theme.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_theme.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_theme.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_theme.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_tileset.html">TileSet</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_tileset.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_tileset.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_tileset.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_tileset.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_tileset.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_torusmesh.html">TorusMesh</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_torusmesh.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_torusmesh.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_torusmesh.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_translation.html">Translation</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_translation.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_translation.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_translation.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_translation.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_translation.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_translation.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_videostream.html">VideoStream</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_videostream.html#description">Description</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_videostreamgdnative.html">VideoStreamGDNative</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_videostreamgdnative.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_videostreamgdnative.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_videostreamgdnative.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_videostreamtheora.html">VideoStreamTheora</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_videostreamtheora.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_videostreamtheora.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_videostreamtheora.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_videostreamwebm.html">VideoStreamWebm</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_videostreamwebm.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_videostreamwebm.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_videostreamwebm.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_viewporttexture.html">ViewportTexture</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_viewporttexture.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_viewporttexture.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_viewporttexture.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_viewporttexture.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualscript.html">VisualScript</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualscript.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualscript.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualscript.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualscript.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualscript.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualscriptbasictypeconstant.html">VisualScriptBasicTypeConstant</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualscriptbasictypeconstant.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualscriptbasictypeconstant.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualscriptbasictypeconstant.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualscriptbuiltinfunc.html">VisualScriptBuiltinFunc</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualscriptbuiltinfunc.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualscriptbuiltinfunc.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualscriptbuiltinfunc.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualscriptbuiltinfunc.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualscriptclassconstant.html">VisualScriptClassConstant</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualscriptclassconstant.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualscriptclassconstant.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualscriptclassconstant.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualscriptcomment.html">VisualScriptComment</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcomment.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcomment.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcomment.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptcomposearray.html">VisualScriptComposeArray</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcomposearray.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptcondition.html">VisualScriptCondition</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcondition.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptconstant.html">VisualScriptConstant</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptconstant.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptconstant.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptconstant.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptconstructor.html">VisualScriptConstructor</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptconstructor.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptconstructor.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptconstructor.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptcustomnode.html">VisualScriptCustomNode</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcustomnode.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcustomnode.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcustomnode.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcustomnode.html#constants">Constants</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcustomnode.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptdeconstruct.html">VisualScriptDeconstruct</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptdeconstruct.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptdeconstruct.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptdeconstruct.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptemitsignal.html">VisualScriptEmitSignal</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptemitsignal.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptemitsignal.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptemitsignal.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptenginesingleton.html">VisualScriptEngineSingleton</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptenginesingleton.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptenginesingleton.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptenginesingleton.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptexpression.html">VisualScriptExpression</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptexpression.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptfunction.html">VisualScriptFunction</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunction.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptfunctioncall.html">VisualScriptFunctionCall</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunctioncall.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunctioncall.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunctioncall.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunctioncall.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptglobalconstant.html">VisualScriptGlobalConstant</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptglobalconstant.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptglobalconstant.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptglobalconstant.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptindexget.html">VisualScriptIndexGet</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptindexget.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptindexset.html">VisualScriptIndexSet</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptindexset.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptinputaction.html">VisualScriptInputAction</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptinputaction.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptinputaction.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptinputaction.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptinputaction.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptiterator.html">VisualScriptIterator</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptiterator.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptlists.html">VisualScriptLists</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlists.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlists.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlists.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptlocalvar.html">VisualScriptLocalVar</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlocalvar.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlocalvar.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlocalvar.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptlocalvarset.html">VisualScriptLocalVarSet</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlocalvarset.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlocalvarset.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlocalvarset.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptmathconstant.html">VisualScriptMathConstant</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptmathconstant.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptmathconstant.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptmathconstant.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptmathconstant.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptnode.html">VisualScriptNode</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptnode.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptnode.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptnode.html#signals">Signals</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptnode.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptoperator.html">VisualScriptOperator</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptoperator.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptoperator.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptoperator.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptpreload.html">VisualScriptPreload</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpreload.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpreload.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpreload.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptpropertyget.html">VisualScriptPropertyGet</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyget.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyget.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyget.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyget.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptpropertyset.html">VisualScriptPropertySet</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyset.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyset.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyset.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyset.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptresourcepath.html">VisualScriptResourcePath</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptresourcepath.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptresourcepath.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptreturn.html">VisualScriptReturn</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptreturn.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptreturn.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptreturn.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptscenenode.html">VisualScriptSceneNode</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptscenenode.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptscenenode.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptscenenode.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptscenetree.html">VisualScriptSceneTree</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptscenetree.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptselect.html">VisualScriptSelect</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptselect.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptselect.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptselect.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptself.html">VisualScriptSelf</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptself.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptsequence.html">VisualScriptSequence</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptsequence.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptsequence.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptsequence.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptsubcall.html">VisualScriptSubCall</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptsubcall.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptsubcall.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptsubcall.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptswitch.html">VisualScriptSwitch</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptswitch.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscripttypecast.html">VisualScriptTypeCast</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscripttypecast.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscripttypecast.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscripttypecast.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptvariableget.html">VisualScriptVariableGet</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptvariableget.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptvariableget.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptvariableget.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptvariableset.html">VisualScriptVariableSet</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptvariableset.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptvariableset.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptvariableset.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptwhile.html">VisualScriptWhile</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptwhile.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptyield.html">VisualScriptYield</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyield.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyield.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyield.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyield.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptyieldsignal.html">VisualScriptYieldSignal</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyieldsignal.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyieldsignal.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyieldsignal.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyieldsignal.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualshader.html">VisualShader</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshader.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshader.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshader.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshader.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshader.html#constants">Constants</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshader.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshader.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernode.html">VisualShaderNode</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernode.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernode.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernode.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernode.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernode.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernode.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernode.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernode.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodebooleanconstant.html">VisualShaderNodeBooleanConstant</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodebooleanconstant.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodebooleanconstant.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodebooleanconstant.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodebooleanuniform.html">VisualShaderNodeBooleanUniform</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodebooleanuniform.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodebooleanuniform.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodebooleanuniform.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecolorconstant.html">VisualShaderNodeColorConstant</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorconstant.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorconstant.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorconstant.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecolorfunc.html">VisualShaderNodeColorFunc</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorfunc.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorfunc.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorfunc.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorfunc.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecolorop.html">VisualShaderNodeColorOp</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorop.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorop.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorop.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorop.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecoloruniform.html">VisualShaderNodeColorUniform</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecoloruniform.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecoloruniform.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecoloruniform.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecompare.html">VisualShaderNodeCompare</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecompare.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecompare.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecompare.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecompare.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecubemap.html">VisualShaderNodeCubeMap</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecubemap.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecubemap.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecubemap.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecubemap.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
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</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecubemapuniform.html">VisualShaderNodeCubeMapUniform</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecubemapuniform.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecustom.html">VisualShaderNodeCustom</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecustom.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecustom.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecustom.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecustom.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodedeterminant.html">VisualShaderNodeDeterminant</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodedeterminant.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodedotproduct.html">VisualShaderNodeDotProduct</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodedotproduct.html#description">Description</a></li>
|
|
</ul>
|
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</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeexpression.html">VisualShaderNodeExpression</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeexpression.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeexpression.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeexpression.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodefaceforward.html">VisualShaderNodeFaceForward</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodefaceforward.html#description">Description</a></li>
|
|
</ul>
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</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodefresnel.html">VisualShaderNodeFresnel</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodefresnel.html#description">Description</a></li>
|
|
</ul>
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|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeglobalexpression.html">VisualShaderNodeGlobalExpression</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeglobalexpression.html#description">Description</a></li>
|
|
</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodegroupbase.html">VisualShaderNodeGroupBase</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodegroupbase.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodegroupbase.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodegroupbase.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodegroupbase.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodegroupbase.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeif.html">VisualShaderNodeIf</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeinput.html">VisualShaderNodeInput</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeinput.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeinput.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeinput.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeinput.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeinput.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeinput.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeinput.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeis.html">VisualShaderNodeIs</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeis.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeis.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeis.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeis.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeouterproduct.html">VisualShaderNodeOuterProduct</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeouterproduct.html#description">Description</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeoutput.html">VisualShaderNodeOutput</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeoutput.html#description">Description</a></li>
|
|
</ul>
|
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</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarclamp.html">VisualShaderNodeScalarClamp</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarclamp.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarconstant.html">VisualShaderNodeScalarConstant</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarconstant.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarconstant.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarderivativefunc.html">VisualShaderNodeScalarDerivativeFunc</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarderivativefunc.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarderivativefunc.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarderivativefunc.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarderivativefunc.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarfunc.html">VisualShaderNodeScalarFunc</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarfunc.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarfunc.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarfunc.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarinterp.html">VisualShaderNodeScalarInterp</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarinterp.html#description">Description</a></li>
|
|
</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarop.html">VisualShaderNodeScalarOp</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarop.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarop.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarop.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarsmoothstep.html">VisualShaderNodeScalarSmoothStep</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarsmoothstep.html#description">Description</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarswitch.html">VisualShaderNodeScalarSwitch</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarswitch.html#description">Description</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalaruniform.html">VisualShaderNodeScalarUniform</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalaruniform.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalaruniform.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalaruniform.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeswitch.html">VisualShaderNodeSwitch</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeswitch.html#description">Description</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetexture.html">VisualShaderNodeTexture</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetexture.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetexture.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetexture.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetexture.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetextureuniform.html">VisualShaderNodeTextureUniform</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetextureuniform.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetextureuniform.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetextureuniform.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetextureuniform.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetextureuniformtriplanar.html">VisualShaderNodeTextureUniformTriplanar</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetextureuniformtriplanar.html#description">Description</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetransformcompose.html">VisualShaderNodeTransformCompose</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformcompose.html#description">Description</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetransformconstant.html">VisualShaderNodeTransformConstant</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformconstant.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformconstant.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformconstant.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetransformdecompose.html">VisualShaderNodeTransformDecompose</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformdecompose.html#description">Description</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetransformfunc.html">VisualShaderNodeTransformFunc</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformfunc.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformfunc.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformfunc.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformfunc.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetransformmult.html">VisualShaderNodeTransformMult</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformmult.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformmult.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformmult.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformmult.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetransformuniform.html">VisualShaderNodeTransformUniform</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformuniform.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformuniform.html#property-descriptions">Property Descriptions</a></li>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetransformvecmult.html">VisualShaderNodeTransformVecMult</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformvecmult.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformvecmult.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformvecmult.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformvecmult.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeuniform.html">VisualShaderNodeUniform</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeuniform.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeuniform.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeuniform.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeuniformref.html">VisualShaderNodeUniformRef</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeuniformref.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeuniformref.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeuniformref.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodevec3constant.html">VisualShaderNodeVec3Constant</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevec3constant.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevec3constant.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevec3constant.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodevec3uniform.html">VisualShaderNodeVec3Uniform</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevec3uniform.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevec3uniform.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevec3uniform.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodevectorclamp.html">VisualShaderNodeVectorClamp</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectorclamp.html#description">Description</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodevectorcompose.html">VisualShaderNodeVectorCompose</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectorcompose.html#description">Description</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodevectordecompose.html">VisualShaderNodeVectorDecompose</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectordecompose.html#description">Description</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodevectorderivativefunc.html">VisualShaderNodeVectorDerivativeFunc</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectorderivativefunc.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectorderivativefunc.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectorderivativefunc.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectorderivativefunc.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodevectordistance.html">VisualShaderNodeVectorDistance</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectordistance.html#description">Description</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodevectorfunc.html">VisualShaderNodeVectorFunc</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectorfunc.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectorfunc.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectorfunc.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectorfunc.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodevectorinterp.html">VisualShaderNodeVectorInterp</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectorinterp.html#description">Description</a></li>
|
|
</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodevectorlen.html">VisualShaderNodeVectorLen</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectorlen.html#description">Description</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodevectorop.html">VisualShaderNodeVectorOp</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectorop.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectorop.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectorop.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectorop.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodevectorrefract.html">VisualShaderNodeVectorRefract</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectorrefract.html#description">Description</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodevectorscalarmix.html">VisualShaderNodeVectorScalarMix</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectorscalarmix.html#description">Description</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodevectorscalarsmoothstep.html">VisualShaderNodeVectorScalarSmoothStep</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectorscalarsmoothstep.html#description">Description</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodevectorscalarstep.html">VisualShaderNodeVectorScalarStep</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectorscalarstep.html#description">Description</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodevectorsmoothstep.html">VisualShaderNodeVectorSmoothStep</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodevectorsmoothstep.html#description">Description</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_world.html">World</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_world.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_world.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_world.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_world2d.html">World2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_world2d.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_world2d.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_world2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_world2d.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_x509certificate.html">X509Certificate</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_x509certificate.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_x509certificate.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_x509certificate.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="index.html#other-objects">Other objects</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="class_object.html">Object</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_object.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_object.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_object.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_object.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_object.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_object.html#constants">Constants</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_object.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_aescontext.html">AESContext</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_aescontext.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_aescontext.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_aescontext.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_aescontext.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_animationtrackeditplugin.html">AnimationTrackEditPlugin</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_arvrinterface.html">ARVRInterface</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_arvrinterface.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_arvrinterface.html#tutorials">Tutorials</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_arvrinterfacegdnative.html">ARVRInterfaceGDNative</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_arvrinterfacegdnative.html#description">Description</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_arvrpositionaltracker.html">ARVRPositionalTracker</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_arvrpositionaltracker.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_arvrpositionaltracker.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_arvrpositionaltracker.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_arvrpositionaltracker.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_arvrpositionaltracker.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_arvrserver.html">ARVRServer</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_arvrserver.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_arvrserver.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_arvrserver.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_arvrserver.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_arvrserver.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_arvrserver.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_arvrserver.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_arvrserver.html#method-descriptions">Method Descriptions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_astar.html">AStar</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_astar.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_astar.html#method-descriptions">Method Descriptions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_astar2d.html">AStar2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_astar2d.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_astar2d.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_astar2d.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_audioeffectinstance.html">AudioEffectInstance</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_audioeffectspectrumanalyzerinstance.html">AudioEffectSpectrumAnalyzerInstance</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_audioeffectspectrumanalyzerinstance.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_audioeffectspectrumanalyzerinstance.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_audioeffectspectrumanalyzerinstance.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_audioserver.html">AudioServer</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_audioserver.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_audioserver.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_audioserver.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_audioserver.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_audioserver.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_audioserver.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_audioserver.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_audioserver.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_audiostreamgeneratorplayback.html">AudioStreamGeneratorPlayback</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamgeneratorplayback.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamgeneratorplayback.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamgeneratorplayback.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamgeneratorplayback.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_audiostreamplayback.html">AudioStreamPlayback</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayback.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayback.html#tutorials">Tutorials</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_audiostreamplaybackresampled.html">AudioStreamPlaybackResampled</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_callbacktweener.html">CallbackTweener</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_callbacktweener.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_callbacktweener.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_callbacktweener.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_camerafeed.html">CameraFeed</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_camerafeed.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_camerafeed.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_camerafeed.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_camerafeed.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_camerafeed.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_camerafeed.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_cameraserver.html">CameraServer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_cameraserver.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_cameraserver.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_cameraserver.html#signals">Signals</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_cameraserver.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_cameraserver.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
|
</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_charfxtransform.html">CharFXTransform</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_charfxtransform.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_charfxtransform.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_charfxtransform.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_charfxtransform.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_classdb.html">ClassDB</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_classdb.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_classdb.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_classdb.html#method-descriptions">Method Descriptions</a></li>
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_configfile.html">ConfigFile</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_configfile.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_configfile.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_configfile.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_crypto.html">Crypto</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_crypto.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_crypto.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_crypto.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_directory.html">Directory</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_directory.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_directory.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_directory.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_directory.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_dtlsserver.html">DTLSServer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_dtlsserver.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_dtlsserver.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_dtlsserver.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_editorexportplugin.html">EditorExportPlugin</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorexportplugin.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorexportplugin.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorexportplugin.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_editorfeatureprofile.html">EditorFeatureProfile</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorfeatureprofile.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorfeatureprofile.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorfeatureprofile.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorfeatureprofile.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_editorfilesystemdirectory.html">EditorFileSystemDirectory</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_editorfilesystemdirectory.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorfilesystemdirectory.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_editorfilesystemdirectory.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_editorimportplugin.html">EditorImportPlugin</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorimportplugin.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorimportplugin.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorimportplugin.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorimportplugin.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_editorinspectorplugin.html">EditorInspectorPlugin</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorinspectorplugin.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorinspectorplugin.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorinspectorplugin.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorinspectorplugin.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_editorresourceconversionplugin.html">EditorResourceConversionPlugin</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorresourceconversionplugin.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorresourceconversionplugin.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_editorresourcepreviewgenerator.html">EditorResourcePreviewGenerator</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepreviewgenerator.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepreviewgenerator.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepreviewgenerator.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_editorsceneimporter.html">EditorSceneImporter</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorsceneimporter.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorsceneimporter.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorsceneimporter.html#constants">Constants</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorsceneimporter.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_editorsceneimporterfbx.html">EditorSceneImporterFBX</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorsceneimporterfbx.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_editorsceneimportergltf.html">EditorSceneImporterGLTF</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorsceneimportergltf.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_editorscenepostimport.html">EditorScenePostImport</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorscenepostimport.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorscenepostimport.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorscenepostimport.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorscenepostimport.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_editorscript.html">EditorScript</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorscript.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorscript.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorscript.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_editorselection.html">EditorSelection</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorselection.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorselection.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorselection.html#signals">Signals</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorselection.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_editorspatialgizmo.html">EditorSpatialGizmo</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorspatialgizmo.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorspatialgizmo.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorspatialgizmo.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_editorvcsinterface.html">EditorVCSInterface</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorvcsinterface.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorvcsinterface.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorvcsinterface.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_editorvcsinterface.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_encodedobjectasid.html">EncodedObjectAsID</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_encodedobjectasid.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_encodedobjectasid.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_encodedobjectasid.html#property-descriptions">Property Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_engine.html">Engine</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_engine.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_engine.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_engine.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_engine.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_engine.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_expression.html">Expression</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_expression.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_expression.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_expression.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_file.html">File</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_file.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_file.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_file.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_file.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_file.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_file.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_file.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_funcref.html">FuncRef</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_funcref.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_funcref.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_funcref.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_funcref.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_funcref.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_gdnative.html">GDNative</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gdnative.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gdnative.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gdnative.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gdnative.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_gdscriptfunctionstate.html">GDScriptFunctionState</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gdscriptfunctionstate.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gdscriptfunctionstate.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gdscriptfunctionstate.html#signals">Signals</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_gdscriptfunctionstate.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_geometry.html">Geometry</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_geometry.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_geometry.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_geometry.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_geometry.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_godotsharp.html">GodotSharp</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_godotsharp.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_godotsharp.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_godotsharp.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_hashingcontext.html">HashingContext</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_hashingcontext.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_hashingcontext.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_hashingcontext.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_hashingcontext.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
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</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_hmaccontext.html">HMACContext</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_hmaccontext.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_hmaccontext.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_hmaccontext.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_httpclient.html">HTTPClient</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_httpclient.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_httpclient.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_httpclient.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_httpclient.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_httpclient.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_httpclient.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_httpclient.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
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</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_input.html">Input</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_input.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_input.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_input.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_input.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_input.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_input.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_input.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_input.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_inputmap.html">InputMap</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_inputmap.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_inputmap.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_inputmap.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_inputmap.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_intervaltweener.html">IntervalTweener</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_intervaltweener.html#description">Description</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_ip.html">IP</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_ip.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_ip.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_ip.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_ip.html#constants">Constants</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_ip.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_javaclass.html">JavaClass</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_javaclasswrapper.html">JavaClassWrapper</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_javaclasswrapper.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_javaclasswrapper.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_javascript.html">JavaScript</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_javascript.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_javascript.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_javascript.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_javascript.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_javascript.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_javascriptobject.html">JavaScriptObject</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_javascriptobject.html#description">Description</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_jnisingleton.html">JNISingleton</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_jnisingleton.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_jnisingleton.html#tutorials">Tutorials</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_json.html">JSON</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_json.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_json.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_json.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_jsonparseresult.html">JSONParseResult</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_jsonparseresult.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_jsonparseresult.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_jsonparseresult.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_jsonrpc.html">JSONRPC</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_jsonrpc.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_jsonrpc.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_jsonrpc.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_jsonrpc.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_kinematiccollision.html">KinematicCollision</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_kinematiccollision2d.html">KinematicCollision2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision2d.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision2d.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision2d.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision2d.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_mainloop.html">MainLoop</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_mainloop.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_mainloop.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_mainloop.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_mainloop.html#constants">Constants</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_mainloop.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_marshalls.html">Marshalls</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_marshalls.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_marshalls.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_marshalls.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_meshdatatool.html">MeshDataTool</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_meshdatatool.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_meshdatatool.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_meshdatatool.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_methodtweener.html">MethodTweener</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_methodtweener.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_methodtweener.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_methodtweener.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_mobilevrinterface.html">MobileVRInterface</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_mobilevrinterface.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_mobilevrinterface.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_mobilevrinterface.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_multiplayerapi.html">MultiplayerAPI</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_multiplayerapi.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_multiplayerapi.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_multiplayerapi.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_multiplayerapi.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_multiplayerapi.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_multiplayerapi.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_multiplayerapi.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_multiplayerpeergdnative.html">MultiplayerPeerGDNative</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_multiplayerpeergdnative.html#properties">Properties</a></li>
|
|
</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_mutex.html">Mutex</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_mutex.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_mutex.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_mutex.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_mutex.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_navigation2dserver.html">Navigation2DServer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_navigation2dserver.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigation2dserver.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_navigation2dserver.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigation2dserver.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigation2dserver.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_navigationmeshgenerator.html">NavigationMeshGenerator</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshgenerator.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshgenerator.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshgenerator.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_navigationserver.html">NavigationServer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_navigationserver.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_navigationserver.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_navigationserver.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationserver.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_navigationserver.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_networkedmultiplayercustom.html">NetworkedMultiplayerCustom</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayercustom.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayercustom.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayercustom.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayercustom.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_networkedmultiplayerenet.html">NetworkedMultiplayerENet</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerenet.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerenet.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerenet.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerenet.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerenet.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerenet.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerenet.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_networkedmultiplayerpeer.html">NetworkedMultiplayerPeer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#constants">Constants</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#method-descriptions">Method Descriptions</a></li>
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_node.html">Node</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_node.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_node.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_node.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_node.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_node.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_node.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_node.html#constants">Constants</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_node.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_node.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_os.html">OS</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_os.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_os.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_os.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_os.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_os.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_os.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_os.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_packeddatacontainerref.html">PackedDataContainerRef</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_packeddatacontainerref.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_packeddatacontainerref.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_packetpeer.html">PacketPeer</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_packetpeer.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_packetpeer.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_packetpeer.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_packetpeer.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_packetpeer.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_packetpeerdtls.html">PacketPeerDTLS</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_packetpeerdtls.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_packetpeerdtls.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_packetpeerdtls.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_packetpeerdtls.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_packetpeergdnative.html">PacketPeerGDNative</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_packetpeerstream.html">PacketPeerStream</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_packetpeerstream.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_packetpeerstream.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_packetpeerstream.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_packetpeerudp.html">PacketPeerUDP</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_packetpeerudp.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_packetpeerudp.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_packetpeerudp.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_pckpacker.html">PCKPacker</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_pckpacker.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_pckpacker.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_pckpacker.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_performance.html">Performance</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_performance.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_performance.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_performance.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_performance.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_physics2ddirectbodystate.html">Physics2DDirectBodyState</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectbodystate.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectbodystate.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectbodystate.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectbodystate.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectbodystate.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectbodystate.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_physics2ddirectspacestate.html">Physics2DDirectSpaceState</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectspacestate.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectspacestate.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectspacestate.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectspacestate.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_physics2dserver.html">Physics2DServer</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_physics2dserver.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physics2dserver.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physics2dserver.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physics2dserver.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_physics2dshapequeryparameters.html">Physics2DShapeQueryParameters</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_physics2dshapequeryparameters.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physics2dshapequeryparameters.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physics2dshapequeryparameters.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physics2dshapequeryparameters.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physics2dshapequeryparameters.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_physics2dtestmotionresult.html">Physics2DTestMotionResult</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_physics2dtestmotionresult.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physics2dtestmotionresult.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_physicsdirectbodystate.html">PhysicsDirectBodyState</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectbodystate.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectbodystate.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectbodystate.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectbodystate.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectbodystate.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectbodystate.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_physicsdirectspacestate.html">PhysicsDirectSpaceState</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectspacestate.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectspacestate.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectspacestate.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectspacestate.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_physicsserver.html">PhysicsServer</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_physicsserver.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physicsserver.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physicsserver.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physicsserver.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_physicsshapequeryparameters.html">PhysicsShapeQueryParameters</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_physicsshapequeryparameters.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_physicsshapequeryparameters.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physicsshapequeryparameters.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_physicsshapequeryparameters.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physicsshapequeryparameters.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_physicstestmotionresult.html">PhysicsTestMotionResult</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_physicstestmotionresult.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_physicstestmotionresult.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_projectsettings.html">ProjectSettings</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_projectsettings.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_projectsettings.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_projectsettings.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_projectsettings.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_projectsettings.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_projectsettings.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_projectsettings.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_propertytweener.html">PropertyTweener</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_propertytweener.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_propertytweener.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_propertytweener.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_randomnumbergenerator.html">RandomNumberGenerator</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_randomnumbergenerator.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_randomnumbergenerator.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_randomnumbergenerator.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_randomnumbergenerator.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_randomnumbergenerator.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_randomnumbergenerator.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_reference.html">Reference</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_reference.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_reference.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_reference.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_reference.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_regex.html">RegEx</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_regex.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_regex.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_regex.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_regexmatch.html">RegExMatch</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_regexmatch.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_regexmatch.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_regexmatch.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_regexmatch.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_regexmatch.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_resource.html">Resource</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_resource.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_resource.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_resource.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_resource.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_resource.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_resource.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_resource.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_resourceformatloader.html">ResourceFormatLoader</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_resourceformatloader.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_resourceformatloader.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_resourceformatloader.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_resourceformatsaver.html">ResourceFormatSaver</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_resourceformatsaver.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_resourceformatsaver.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_resourceformatsaver.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_resourceimporter.html">ResourceImporter</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_resourceimporter.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_resourceimporter.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_resourceimporter.html#enumerations">Enumerations</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_resourceinteractiveloader.html">ResourceInteractiveLoader</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_resourceinteractiveloader.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_resourceinteractiveloader.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_resourceinteractiveloader.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_resourceinteractiveloader.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_resourceinteractiveloader.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_resourceloader.html">ResourceLoader</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_resourceloader.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_resourceloader.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_resourceloader.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_resourceloader.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_resourcesaver.html">ResourceSaver</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_resourcesaver.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_resourcesaver.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_resourcesaver.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_resourcesaver.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_scenestate.html">SceneState</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_scenestate.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_scenestate.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_scenestate.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_scenestate.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_scenetree.html">SceneTree</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#tutorials">Tutorials</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#enumerations">Enumerations</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_scenetreetimer.html">SceneTreeTimer</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_scenetreetimer.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_scenetreetimer.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scenetreetimer.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scenetreetimer.html#property-descriptions">Property Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_scenetreetween.html">SceneTreeTween</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="class_scenetreetween.html#description">Description</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_scenetreetween.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scenetreetween.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scenetreetween.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scenetreetween.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_semaphore.html">Semaphore</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="class_semaphore.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_semaphore.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_semaphore.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_semaphore.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_skinreference.html">SkinReference</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_skinreference.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_skinreference.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_spatialgizmo.html">SpatialGizmo</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_spatialvelocitytracker.html">SpatialVelocityTracker</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_spatialvelocitytracker.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_spatialvelocitytracker.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_spatialvelocitytracker.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_spatialvelocitytracker.html#method-descriptions">Method Descriptions</a></li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_streampeer.html">StreamPeer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_streampeer.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_streampeer.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_streampeer.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_streampeer.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_streampeer.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_streampeerbuffer.html">StreamPeerBuffer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_streampeerbuffer.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_streampeerbuffer.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_streampeerbuffer.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_streampeerbuffer.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_streampeerbuffer.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_streampeergdnative.html">StreamPeerGDNative</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_streampeerssl.html">StreamPeerSSL</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_streampeerssl.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_streampeerssl.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_streampeerssl.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_streampeerssl.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_streampeerssl.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_streampeerssl.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_streampeerssl.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_streampeertcp.html">StreamPeerTCP</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_streampeertcp.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_streampeertcp.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_streampeertcp.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_streampeertcp.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_surfacetool.html">SurfaceTool</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_surfacetool.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_surfacetool.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_surfacetool.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_surfacetool.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_tcp_server.html">TCP_Server</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_tcp_server.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_tcp_server.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_tcp_server.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_thread.html">Thread</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_thread.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_thread.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_thread.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_thread.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_thread.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_time.html">Time</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_time.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_time.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_time.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_time.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_translationserver.html">TranslationServer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_translationserver.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_translationserver.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_translationserver.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_translationserver.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_treeitem.html">TreeItem</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_treeitem.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_treeitem.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_treeitem.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_treeitem.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_treeitem.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_treeitem.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_trianglemesh.html">TriangleMesh</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_trianglemesh.html#description">Description</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_tweener.html">Tweener</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_tweener.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_tweener.html#signals">Signals</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_udpserver.html">UDPServer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_udpserver.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_udpserver.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_udpserver.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_udpserver.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_udpserver.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_undoredo.html">UndoRedo</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_undoredo.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_undoredo.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_undoredo.html#signals">Signals</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_undoredo.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_undoredo.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_upnp.html">UPNP</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_upnp.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_upnp.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_upnp.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_upnp.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_upnp.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_upnp.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_upnpdevice.html">UPNPDevice</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_upnpdevice.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_upnpdevice.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_upnpdevice.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_upnpdevice.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_upnpdevice.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_upnpdevice.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscripteditor.html">VisualScriptEditor</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscripteditor.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscripteditor.html#signals">Signals</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscripteditor.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptfunctionstate.html">VisualScriptFunctionState</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunctionstate.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunctionstate.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunctionstate.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_visualserver.html">VisualServer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#tutorials">Tutorials</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#signals">Signals</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#constants">Constants</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#property-descriptions">Property Descriptions</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_weakref.html">WeakRef</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_weakref.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_weakref.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_weakref.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_webrtcdatachannel.html">WebRTCDataChannel</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_webrtcdatachannel.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_webrtcdatachannel.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_webrtcdatachannel.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_webrtcdatachannel.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_webrtcdatachannel.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_webrtcdatachannelgdnative.html">WebRTCDataChannelGDNative</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_webrtcmultiplayer.html">WebRTCMultiplayer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_webrtcmultiplayer.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_webrtcmultiplayer.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_webrtcmultiplayer.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_webrtcpeerconnection.html">WebRTCPeerConnection</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_webrtcpeerconnection.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_webrtcpeerconnection.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_webrtcpeerconnection.html#signals">Signals</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_webrtcpeerconnection.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_webrtcpeerconnection.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_webrtcpeerconnectiongdnative.html">WebRTCPeerConnectionGDNative</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_websocketclient.html">WebSocketClient</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_websocketclient.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_websocketclient.html#properties">Properties</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_websocketclient.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_websocketclient.html#signals">Signals</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_websocketclient.html#property-descriptions">Property Descriptions</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_websocketclient.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
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</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="class_websocketmultiplayerpeer.html">WebSocketMultiplayerPeer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_websocketmultiplayerpeer.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_websocketmultiplayerpeer.html#methods">Methods</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_websocketmultiplayerpeer.html#signals">Signals</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_websocketmultiplayerpeer.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_websocketpeer.html">WebSocketPeer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_websocketpeer.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_websocketpeer.html#methods">Methods</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_websocketpeer.html#enumerations">Enumerations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_websocketpeer.html#method-descriptions">Method Descriptions</a></li>
|
|
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="class_websocketserver.html">WebSocketServer</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_websocketserver.html#description">Description</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="class_websocketserver.html#properties">Properties</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="class_websocketserver.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_websocketserver.html#signals">Signals</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_xmlparser.html">XMLParser</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="class_aabb.html">AABB</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_array.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_array.html#method-descriptions">Method Descriptions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_bool.html">bool</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_bool.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_bool.html#method-descriptions">Method Descriptions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_dictionary.html">Dictionary</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_dictionary.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_dictionary.html#method-descriptions">Method Descriptions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_float.html">float</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_float.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_float.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_float.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_int.html">int</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_int.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_int.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_int.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_nodepath.html">NodePath</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_nodepath.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_nodepath.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_nodepath.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_nodepath.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_object.html">Object</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_object.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_object.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_object.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_object.html#signals">Signals</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_object.html#enumerations">Enumerations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_object.html#constants">Constants</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_object.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_plane.html">Plane</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_plane.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_plane.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_plane.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_plane.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_plane.html#constants">Constants</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_plane.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_plane.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_poolbytearray.html">PoolByteArray</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_poolbytearray.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_poolbytearray.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_poolbytearray.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_poolcolorarray.html">PoolColorArray</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_poolcolorarray.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_poolcolorarray.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_poolcolorarray.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_poolintarray.html">PoolIntArray</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_poolintarray.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_poolintarray.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_poolintarray.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_poolrealarray.html">PoolRealArray</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_poolrealarray.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_poolrealarray.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_poolrealarray.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_poolstringarray.html">PoolStringArray</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_poolstringarray.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_poolstringarray.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_poolstringarray.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_poolstringarray.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_poolvector2array.html">PoolVector2Array</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_poolvector2array.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_poolvector2array.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_poolvector2array.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_poolvector2array.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_poolvector3array.html">PoolVector3Array</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_poolvector3array.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_poolvector3array.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_poolvector3array.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_quat.html">Quat</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_quat.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_quat.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_quat.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_quat.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_quat.html#constants">Constants</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_quat.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_quat.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_rect2.html">Rect2</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_rect2.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rect2.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rect2.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rect2.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rect2.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rect2.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_rid.html">RID</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_rid.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rid.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_rid.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_string.html">String</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_string.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_string.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_string.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_string.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_transform.html">Transform</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_transform.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_transform.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_transform.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_transform.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_transform.html#constants">Constants</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_transform.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_transform.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_transform2d.html">Transform2D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_transform2d.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_transform2d.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_transform2d.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_transform2d.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_transform2d.html#constants">Constants</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_transform2d.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_transform2d.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_variant.html">Variant</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_variant.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_variant.html#tutorials">Tutorials</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_vector2.html">Vector2</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_vector2.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_vector2.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_vector2.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_vector2.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_vector2.html#constants">Constants</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_vector2.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_vector2.html#method-descriptions">Method Descriptions</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="class_vector3.html">Vector3</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_vector3.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_vector3.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_vector3.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_vector3.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_vector3.html#constants">Constants</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_vector3.html#property-descriptions">Property Descriptions</a></li>
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Godot Engine 3.6 documentation in English
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<li>@GDScript</li>
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<section id="gdscript">
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<span id="class-gdscript"></span><h1>@GDScript<a class="headerlink" href="#gdscript" title="Permalink to this headline">¶</a></h1>
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<p>Built-in GDScript functions.</p>
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<section class="classref-introduction-group" id="description">
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<h2>Description<a class="headerlink" href="#description" title="Permalink to this headline">¶</a></h2>
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<p>List of core built-in GDScript functions. Math functions and other utilities. Everything else is provided by objects. (Keywords: builtin, built in, global functions.)</p>
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</section>
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<section class="classref-reftable-group" id="methods">
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<h2>Methods<a class="headerlink" href="#methods" title="Permalink to this headline">¶</a></h2>
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<table class="colwidths-auto docutils align-default">
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<tbody>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-color8"><span class="std std-ref">Color8</span></a> <strong>(</strong> <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> r8, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> g8, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> b8, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> a8=255 <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-colorn"><span class="std std-ref">ColorN</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> alpha=1.0 <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-abs"><span class="std std-ref">abs</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-acos"><span class="std std-ref">acos</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-asin"><span class="std std-ref">asin</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p>void</p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-assert"><span class="std std-ref">assert</span></a> <strong>(</strong> <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> condition, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> message="" <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-atan"><span class="std std-ref">atan</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-atan2"><span class="std std-ref">atan2</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> y, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> x <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-bytes2var"><span class="std std-ref">bytes2var</span></a> <strong>(</strong> <a class="reference internal" href="class_poolbytearray.html#class-poolbytearray"><span class="std std-ref">PoolByteArray</span></a> bytes, <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> allow_objects=false <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-cartesian2polar"><span class="std std-ref">cartesian2polar</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> x, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> y <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-ceil"><span class="std std-ref">ceil</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-char"><span class="std std-ref">char</span></a> <strong>(</strong> <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> code <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-clamp"><span class="std std-ref">clamp</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> value, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> min, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> max <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-convert"><span class="std std-ref">convert</span></a> <strong>(</strong> <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> what, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> type <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-cos"><span class="std std-ref">cos</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-cosh"><span class="std std-ref">cosh</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-db2linear"><span class="std std-ref">db2linear</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> db <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-decimals"><span class="std std-ref">decimals</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> step <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-dectime"><span class="std std-ref">dectime</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> value, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> amount, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> step <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-deep-equal"><span class="std std-ref">deep_equal</span></a> <strong>(</strong> <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> a, <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> b <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-deg2rad"><span class="std std-ref">deg2rad</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> deg <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_object.html#class-object"><span class="std std-ref">Object</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-dict2inst"><span class="std std-ref">dict2inst</span></a> <strong>(</strong> <a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a> dict <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-ease"><span class="std std-ref">ease</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> curve <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-exp"><span class="std std-ref">exp</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-floor"><span class="std std-ref">floor</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-fmod"><span class="std std-ref">fmod</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> a, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> b <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-fposmod"><span class="std std-ref">fposmod</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> a, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> b <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_funcref.html#class-funcref"><span class="std std-ref">FuncRef</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-funcref"><span class="std std-ref">funcref</span></a> <strong>(</strong> <a class="reference internal" href="class_object.html#class-object"><span class="std std-ref">Object</span></a> instance, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> funcname <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_array.html#class-array"><span class="std std-ref">Array</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-get-stack"><span class="std std-ref">get_stack</span></a> <strong>(</strong> <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-hash"><span class="std std-ref">hash</span></a> <strong>(</strong> <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> var <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-inst2dict"><span class="std std-ref">inst2dict</span></a> <strong>(</strong> <a class="reference internal" href="class_object.html#class-object"><span class="std std-ref">Object</span></a> inst <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_object.html#class-object"><span class="std std-ref">Object</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-instance-from-id"><span class="std std-ref">instance_from_id</span></a> <strong>(</strong> <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> instance_id <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-inverse-lerp"><span class="std std-ref">inverse_lerp</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> from, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> to, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> weight <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-is-equal-approx"><span class="std std-ref">is_equal_approx</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> a, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> b <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-is-inf"><span class="std std-ref">is_inf</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-is-instance-valid"><span class="std std-ref">is_instance_valid</span></a> <strong>(</strong> <a class="reference internal" href="class_object.html#class-object"><span class="std std-ref">Object</span></a> instance <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-is-nan"><span class="std std-ref">is_nan</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-is-zero-approx"><span class="std std-ref">is_zero_approx</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-len"><span class="std std-ref">len</span></a> <strong>(</strong> <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> var <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-lerp"><span class="std std-ref">lerp</span></a> <strong>(</strong> <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> from, <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> to, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> weight <strong>)</strong></p></td>
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</tr>
|
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<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-lerp-angle"><span class="std std-ref">lerp_angle</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> from, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> to, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> weight <strong>)</strong></p></td>
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</tr>
|
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<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-linear2db"><span class="std std-ref">linear2db</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> nrg <strong>)</strong></p></td>
|
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</tr>
|
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<tr class="row-odd"><td><p><a class="reference internal" href="class_resource.html#class-resource"><span class="std std-ref">Resource</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-load"><span class="std std-ref">load</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> path <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
|
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<td><p><a class="reference internal" href="#class-gdscript-method-log"><span class="std std-ref">log</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-max"><span class="std std-ref">max</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> a, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> b <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
|
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<td><p><a class="reference internal" href="#class-gdscript-method-min"><span class="std std-ref">min</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> a, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> b <strong>)</strong></p></td>
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</tr>
|
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<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-move-toward"><span class="std std-ref">move_toward</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> from, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> to, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> delta <strong>)</strong></p></td>
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</tr>
|
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<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-nearest-po2"><span class="std std-ref">nearest_po2</span></a> <strong>(</strong> <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> value <strong>)</strong></p></td>
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</tr>
|
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<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
|
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<td><p><a class="reference internal" href="#class-gdscript-method-ord"><span class="std std-ref">ord</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> char <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a></p></td>
|
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<td><p><a class="reference internal" href="#class-gdscript-method-parse-json"><span class="std std-ref">parse_json</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> json <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a></p></td>
|
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<td><p><a class="reference internal" href="#class-gdscript-method-polar2cartesian"><span class="std std-ref">polar2cartesian</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> r, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> th <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-posmod"><span class="std std-ref">posmod</span></a> <strong>(</strong> <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> a, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> b <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-pow"><span class="std std-ref">pow</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> base, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> exp <strong>)</strong></p></td>
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</tr>
|
|
<tr class="row-even"><td><p><a class="reference internal" href="class_resource.html#class-resource"><span class="std std-ref">Resource</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-preload"><span class="std std-ref">preload</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> path <strong>)</strong></p></td>
|
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</tr>
|
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<tr class="row-odd"><td><p>void</p></td>
|
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<td><p><a class="reference internal" href="#class-gdscript-method-print"><span class="std std-ref">print</span></a> <strong>(</strong> ... <strong>)</strong> <abbr title="This method accepts any number of arguments after the ones described here.">vararg</abbr></p></td>
|
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</tr>
|
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<tr class="row-even"><td><p>void</p></td>
|
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<td><p><a class="reference internal" href="#class-gdscript-method-print-debug"><span class="std std-ref">print_debug</span></a> <strong>(</strong> ... <strong>)</strong> <abbr title="This method accepts any number of arguments after the ones described here.">vararg</abbr></p></td>
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</tr>
|
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<tr class="row-odd"><td><p>void</p></td>
|
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<td><p><a class="reference internal" href="#class-gdscript-method-print-stack"><span class="std std-ref">print_stack</span></a> <strong>(</strong> <strong>)</strong></p></td>
|
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</tr>
|
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<tr class="row-even"><td><p>void</p></td>
|
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<td><p><a class="reference internal" href="#class-gdscript-method-printerr"><span class="std std-ref">printerr</span></a> <strong>(</strong> ... <strong>)</strong> <abbr title="This method accepts any number of arguments after the ones described here.">vararg</abbr></p></td>
|
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</tr>
|
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<tr class="row-odd"><td><p>void</p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-printraw"><span class="std std-ref">printraw</span></a> <strong>(</strong> ... <strong>)</strong> <abbr title="This method accepts any number of arguments after the ones described here.">vararg</abbr></p></td>
|
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</tr>
|
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<tr class="row-even"><td><p>void</p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-prints"><span class="std std-ref">prints</span></a> <strong>(</strong> ... <strong>)</strong> <abbr title="This method accepts any number of arguments after the ones described here.">vararg</abbr></p></td>
|
|
</tr>
|
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<tr class="row-odd"><td><p>void</p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-printt"><span class="std std-ref">printt</span></a> <strong>(</strong> ... <strong>)</strong> <abbr title="This method accepts any number of arguments after the ones described here.">vararg</abbr></p></td>
|
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</tr>
|
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<tr class="row-even"><td><p>void</p></td>
|
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<td><p><a class="reference internal" href="#class-gdscript-method-push-error"><span class="std std-ref">push_error</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> message <strong>)</strong></p></td>
|
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</tr>
|
|
<tr class="row-odd"><td><p>void</p></td>
|
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<td><p><a class="reference internal" href="#class-gdscript-method-push-warning"><span class="std std-ref">push_warning</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> message <strong>)</strong></p></td>
|
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</tr>
|
|
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-rad2deg"><span class="std std-ref">rad2deg</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> rad <strong>)</strong></p></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-rand-range"><span class="std std-ref">rand_range</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> from, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> to <strong>)</strong></p></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p><a class="reference internal" href="class_array.html#class-array"><span class="std std-ref">Array</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-rand-seed"><span class="std std-ref">rand_seed</span></a> <strong>(</strong> <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> seed <strong>)</strong></p></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-randf"><span class="std std-ref">randf</span></a> <strong>(</strong> <strong>)</strong></p></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-randi"><span class="std std-ref">randi</span></a> <strong>(</strong> <strong>)</strong></p></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p>void</p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-randomize"><span class="std std-ref">randomize</span></a> <strong>(</strong> <strong>)</strong></p></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p><a class="reference internal" href="class_array.html#class-array"><span class="std std-ref">Array</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-range"><span class="std std-ref">range</span></a> <strong>(</strong> ... <strong>)</strong> <abbr title="This method accepts any number of arguments after the ones described here.">vararg</abbr></p></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-range-lerp"><span class="std std-ref">range_lerp</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> value, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> istart, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> istop, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> ostart, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> ostop <strong>)</strong></p></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-round"><span class="std std-ref">round</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p></td>
|
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</tr>
|
|
<tr class="row-odd"><td><p>void</p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-seed"><span class="std std-ref">seed</span></a> <strong>(</strong> <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> seed <strong>)</strong></p></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-sign"><span class="std std-ref">sign</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-sin"><span class="std std-ref">sin</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-sinh"><span class="std std-ref">sinh</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-smoothstep"><span class="std std-ref">smoothstep</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> from, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> to, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-sqrt"><span class="std std-ref">sqrt</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-step-decimals"><span class="std std-ref">step_decimals</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> step <strong>)</strong></p></td>
|
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</tr>
|
|
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-stepify"><span class="std std-ref">stepify</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> step <strong>)</strong></p></td>
|
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</tr>
|
|
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-str"><span class="std std-ref">str</span></a> <strong>(</strong> ... <strong>)</strong> <abbr title="This method accepts any number of arguments after the ones described here.">vararg</abbr></p></td>
|
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</tr>
|
|
<tr class="row-even"><td><p><a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-str2var"><span class="std std-ref">str2var</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> string <strong>)</strong></p></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-tan"><span class="std std-ref">tan</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p></td>
|
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</tr>
|
|
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-tanh"><span class="std std-ref">tanh</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p></td>
|
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</tr>
|
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<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
|
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<td><p><a class="reference internal" href="#class-gdscript-method-to-json"><span class="std std-ref">to_json</span></a> <strong>(</strong> <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> var <strong>)</strong></p></td>
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</tr>
|
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<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
|
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<td><p><a class="reference internal" href="#class-gdscript-method-type-exists"><span class="std std-ref">type_exists</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> type <strong>)</strong></p></td>
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</tr>
|
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<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
|
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<td><p><a class="reference internal" href="#class-gdscript-method-typeof"><span class="std std-ref">typeof</span></a> <strong>(</strong> <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> what <strong>)</strong></p></td>
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</tr>
|
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<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
|
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<td><p><a class="reference internal" href="#class-gdscript-method-validate-json"><span class="std std-ref">validate_json</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> json <strong>)</strong></p></td>
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</tr>
|
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<tr class="row-odd"><td><p><a class="reference internal" href="class_poolbytearray.html#class-poolbytearray"><span class="std std-ref">PoolByteArray</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-var2bytes"><span class="std std-ref">var2bytes</span></a> <strong>(</strong> <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> var, <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> full_objects=false <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-var2str"><span class="std std-ref">var2str</span></a> <strong>(</strong> <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> var <strong>)</strong></p></td>
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</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_weakref.html#class-weakref"><span class="std std-ref">WeakRef</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-weakref"><span class="std std-ref">weakref</span></a> <strong>(</strong> <a class="reference internal" href="class_object.html#class-object"><span class="std std-ref">Object</span></a> obj <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
|
|
<td><p><a class="reference internal" href="#class-gdscript-method-wrapf"><span class="std std-ref">wrapf</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> value, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> min, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> max <strong>)</strong></p></td>
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|
</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-wrapi"><span class="std std-ref">wrapi</span></a> <strong>(</strong> <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> value, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> min, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> max <strong>)</strong></p></td>
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</tr>
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<tr class="row-even"><td><p><a class="reference internal" href="class_gdscriptfunctionstate.html#class-gdscriptfunctionstate"><span class="std std-ref">GDScriptFunctionState</span></a></p></td>
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<td><p><a class="reference internal" href="#class-gdscript-method-yield"><span class="std std-ref">yield</span></a> <strong>(</strong> <a class="reference internal" href="class_object.html#class-object"><span class="std std-ref">Object</span></a> object=null, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> signal="" <strong>)</strong></p></td>
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</tr>
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</tbody>
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</table>
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</section>
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<hr class="classref-section-separator docutils" />
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<section class="classref-descriptions-group" id="constants">
|
|
<h2>Constants<a class="headerlink" href="#constants" title="Permalink to this headline">¶</a></h2>
|
|
<p class="classref-constant" id="class-gdscript-constant-pi"><strong>PI</strong> = <code class="docutils literal notranslate"><span class="pre">3.141593</span></code></p>
|
|
<p>Constant that represents how many times the diameter of a circle fits around its perimeter. This is equivalent to <code class="docutils literal notranslate"><span class="pre">TAU</span> <span class="pre">/</span> <span class="pre">2</span></code>.</p>
|
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<p class="classref-constant" id="class-gdscript-constant-tau"><strong>TAU</strong> = <code class="docutils literal notranslate"><span class="pre">6.283185</span></code></p>
|
|
<p>The circle constant, the circumference of the unit circle in radians. This is equivalent to <code class="docutils literal notranslate"><span class="pre">PI</span> <span class="pre">*</span> <span class="pre">2</span></code>, or 360 degrees in rotations.</p>
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<p class="classref-constant" id="class-gdscript-constant-inf"><strong>INF</strong> = <code class="docutils literal notranslate"><span class="pre">inf</span></code></p>
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<p>Positive floating-point infinity. This is the result of floating-point division when the divisor is <code class="docutils literal notranslate"><span class="pre">0.0</span></code>. For negative infinity, use <code class="docutils literal notranslate"><span class="pre">-INF</span></code>. Dividing by <code class="docutils literal notranslate"><span class="pre">-0.0</span></code> will result in negative infinity if the numerator is positive, so dividing by <code class="docutils literal notranslate"><span class="pre">0.0</span></code> is not the same as dividing by <code class="docutils literal notranslate"><span class="pre">-0.0</span></code> (despite <code class="docutils literal notranslate"><span class="pre">0.0</span> <span class="pre">==</span> <span class="pre">-0.0</span></code> returning <code class="docutils literal notranslate"><span class="pre">true</span></code>).</p>
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|
<p><strong>Note:</strong> Numeric infinity is only a concept with floating-point numbers, and has no equivalent for integers. Dividing an integer number by <code class="docutils literal notranslate"><span class="pre">0</span></code> will not result in <a class="reference internal" href="#class-gdscript-constant-inf"><span class="std std-ref">INF</span></a> and will result in a run-time error instead.</p>
|
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<p class="classref-constant" id="class-gdscript-constant-nan"><strong>NAN</strong> = <code class="docutils literal notranslate"><span class="pre">nan</span></code></p>
|
|
<p>"Not a Number", an invalid floating-point value. <a class="reference internal" href="#class-gdscript-constant-nan"><span class="std std-ref">NAN</span></a> has special properties, including that it is not equal to itself (<code class="docutils literal notranslate"><span class="pre">NAN</span> <span class="pre">==</span> <span class="pre">NAN</span></code> returns <code class="docutils literal notranslate"><span class="pre">false</span></code>). It is output by some invalid operations, such as dividing floating-point <code class="docutils literal notranslate"><span class="pre">0.0</span></code> by <code class="docutils literal notranslate"><span class="pre">0.0</span></code>.</p>
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|
<p><strong>Note:</strong> "Not a Number" is only a concept with floating-point numbers, and has no equivalent for integers. Dividing an integer <code class="docutils literal notranslate"><span class="pre">0</span></code> by <code class="docutils literal notranslate"><span class="pre">0</span></code> will not result in <a class="reference internal" href="#class-gdscript-constant-nan"><span class="std std-ref">NAN</span></a> and will result in a run-time error instead.</p>
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</section>
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<hr class="classref-section-separator docutils" />
|
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<section class="classref-descriptions-group" id="method-descriptions">
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|
<h2>Method Descriptions<a class="headerlink" href="#method-descriptions" title="Permalink to this headline">¶</a></h2>
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|
<p class="classref-method" id="class-gdscript-method-color8"><a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a> <strong>Color8</strong> <strong>(</strong> <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> r8, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> g8, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> b8, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> a8=255 <strong>)</strong></p>
|
|
<p>Returns a color constructed from integer red, green, blue, and alpha channels. Each channel should have 8 bits of information ranging from 0 to 255.</p>
|
|
<p><code class="docutils literal notranslate"><span class="pre">r8</span></code> red channel</p>
|
|
<p><code class="docutils literal notranslate"><span class="pre">g8</span></code> green channel</p>
|
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<p><code class="docutils literal notranslate"><span class="pre">b8</span></code> blue channel</p>
|
|
<p><code class="docutils literal notranslate"><span class="pre">a8</span></code> alpha channel</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">red</span> <span class="o">=</span> <span class="nb">Color8</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
|
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</pre></div>
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</div>
|
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<hr class="classref-item-separator docutils" />
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|
<p class="classref-method" id="class-gdscript-method-colorn"><a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a> <strong>ColorN</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> alpha=1.0 <strong>)</strong></p>
|
|
<p>Returns a color according to the standardized <code class="docutils literal notranslate"><span class="pre">name</span></code> with <code class="docutils literal notranslate"><span class="pre">alpha</span></code> ranging from 0 to 1.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">red</span> <span class="o">=</span> <span class="nb">ColorN</span><span class="p">(</span><span class="s2">"red"</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>Supported color names are the same as the constants defined in <a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a>.</p>
|
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<hr class="classref-item-separator docutils" />
|
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<p class="classref-method" id="class-gdscript-method-abs"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>abs</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p>
|
|
<p>Returns the absolute value of parameter <code class="docutils literal notranslate"><span class="pre">s</span></code> (i.e. positive value).</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">a</span> <span class="o">=</span> <span class="nb">abs</span><span class="p">(</span><span class="o">-</span><span class="mi">1</span><span class="p">)</span> <span class="c1"># a is 1</span>
|
|
</pre></div>
|
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</div>
|
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<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-acos"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>acos</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p>
|
|
<p>Returns the arc cosine of <code class="docutils literal notranslate"><span class="pre">s</span></code> in radians. Use to get the angle of cosine <code class="docutils literal notranslate"><span class="pre">s</span></code>. <code class="docutils literal notranslate"><span class="pre">s</span></code> will be clamped between <code class="docutils literal notranslate"><span class="pre">-1.0</span></code> and <code class="docutils literal notranslate"><span class="pre">1.0</span></code> (inclusive), in order to prevent <a class="reference internal" href="#class-gdscript-method-acos"><span class="std std-ref">acos</span></a> from returning <a class="reference internal" href="#class-gdscript-constant-nan"><span class="std std-ref">NAN</span></a>.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="c1"># c is 0.523599 or 30 degrees if converted with rad2deg(s)</span>
|
|
<span class="n">c</span> <span class="o">=</span> <span class="nb">acos</span><span class="p">(</span><span class="mf">0.866025</span><span class="p">)</span>
|
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</pre></div>
|
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</div>
|
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<hr class="classref-item-separator docutils" />
|
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<p class="classref-method" id="class-gdscript-method-asin"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>asin</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p>
|
|
<p>Returns the arc sine of <code class="docutils literal notranslate"><span class="pre">s</span></code> in radians. Use to get the angle of sine <code class="docutils literal notranslate"><span class="pre">s</span></code>. <code class="docutils literal notranslate"><span class="pre">s</span></code> will be clamped between <code class="docutils literal notranslate"><span class="pre">-1.0</span></code> and <code class="docutils literal notranslate"><span class="pre">1.0</span></code> (inclusive), in order to prevent <a class="reference internal" href="#class-gdscript-method-asin"><span class="std std-ref">asin</span></a> from returning <a class="reference internal" href="#class-gdscript-constant-nan"><span class="std std-ref">NAN</span></a>.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="c1"># s is 0.523599 or 30 degrees if converted with rad2deg(s)</span>
|
|
<span class="n">s</span> <span class="o">=</span> <span class="nb">asin</span><span class="p">(</span><span class="mf">0.5</span><span class="p">)</span>
|
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</pre></div>
|
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</div>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-assert">void <strong>assert</strong> <strong>(</strong> <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> condition, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> message="" <strong>)</strong></p>
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<p>Asserts that the <code class="docutils literal notranslate"><span class="pre">condition</span></code> is <code class="docutils literal notranslate"><span class="pre">true</span></code>. If the <code class="docutils literal notranslate"><span class="pre">condition</span></code> is <code class="docutils literal notranslate"><span class="pre">false</span></code>, an error is generated. When running from the editor, the running project will also be paused until you resume it. This can be used as a stronger form of <a class="reference internal" href="#class-gdscript-method-push-error"><span class="std std-ref">push_error</span></a> for reporting errors to project developers or add-on users.</p>
|
|
<p><strong>Note:</strong> For performance reasons, the code inside <a class="reference internal" href="#class-gdscript-method-assert"><span class="std std-ref">assert</span></a> is only executed in debug builds or when running the project from the editor. Don't include code that has side effects in an <a class="reference internal" href="#class-gdscript-method-assert"><span class="std std-ref">assert</span></a> call. Otherwise, the project will behave differently when exported in release mode.</p>
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|
<p>The optional <code class="docutils literal notranslate"><span class="pre">message</span></code> argument, if given, is shown in addition to the generic "Assertion failed" message. You can use this to provide additional details about why the assertion failed.</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="c1"># Imagine we always want speed to be between 0 and 20.</span>
|
|
<span class="k">var</span> <span class="n">speed</span> <span class="o">=</span> <span class="o">-</span><span class="mi">10</span>
|
|
<span class="nb">assert</span><span class="p">(</span><span class="n">speed</span> <span class="o"><</span> <span class="mi">20</span><span class="p">)</span> <span class="c1"># True, the program will continue</span>
|
|
<span class="nb">assert</span><span class="p">(</span><span class="n">speed</span> <span class="o">>=</span> <span class="mi">0</span><span class="p">)</span> <span class="c1"># False, the program will stop</span>
|
|
<span class="nb">assert</span><span class="p">(</span><span class="n">speed</span> <span class="o">>=</span> <span class="mi">0</span> <span class="ow">and</span> <span class="n">speed</span> <span class="o"><</span> <span class="mi">20</span><span class="p">)</span> <span class="c1"># You can also combine the two conditional statements in one check</span>
|
|
<span class="nb">assert</span><span class="p">(</span><span class="n">speed</span> <span class="o"><</span> <span class="mi">20</span><span class="p">,</span> <span class="s2">"speed = </span><span class="si">%f</span><span class="s2">, but the speed limit is 20"</span> <span class="o">%</span> <span class="n">speed</span><span class="p">)</span> <span class="c1"># Show a message with clarifying details</span>
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</pre></div>
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</div>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-atan"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>atan</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p>
|
|
<p>Returns the arc tangent of <code class="docutils literal notranslate"><span class="pre">s</span></code> in radians. Use it to get the angle from an angle's tangent in trigonometry: <code class="docutils literal notranslate"><span class="pre">atan(tan(angle))</span> <span class="pre">==</span> <span class="pre">angle</span></code>.</p>
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|
<p>The method cannot know in which quadrant the angle should fall. See <a class="reference internal" href="#class-gdscript-method-atan2"><span class="std std-ref">atan2</span></a> if you have both <code class="docutils literal notranslate"><span class="pre">y</span></code> and <code class="docutils literal notranslate"><span class="pre">x</span></code>.</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">a</span> <span class="o">=</span> <span class="nb">atan</span><span class="p">(</span><span class="mf">0.5</span><span class="p">)</span> <span class="c1"># a is 0.463648</span>
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</pre></div>
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</div>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-atan2"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>atan2</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> y, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> x <strong>)</strong></p>
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<p>Returns the arc tangent of <code class="docutils literal notranslate"><span class="pre">y/x</span></code> in radians. Use to get the angle of tangent <code class="docutils literal notranslate"><span class="pre">y/x</span></code>. To compute the value, the method takes into account the sign of both arguments in order to determine the quadrant.</p>
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<p>Important note: The Y coordinate comes first, by convention.</p>
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|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">a</span> <span class="o">=</span> <span class="nb">atan2</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="o">-</span><span class="mi">1</span><span class="p">)</span> <span class="c1"># a is 3.141593</span>
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</pre></div>
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</div>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-bytes2var"><a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> <strong>bytes2var</strong> <strong>(</strong> <a class="reference internal" href="class_poolbytearray.html#class-poolbytearray"><span class="std std-ref">PoolByteArray</span></a> bytes, <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> allow_objects=false <strong>)</strong></p>
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<p>Decodes a byte array back to a value. When <code class="docutils literal notranslate"><span class="pre">allow_objects</span></code> is <code class="docutils literal notranslate"><span class="pre">true</span></code> decoding objects is allowed.</p>
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<p><strong>WARNING:</strong> Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution).</p>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-cartesian2polar"><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>cartesian2polar</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> x, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> y <strong>)</strong></p>
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<p>Converts a 2D point expressed in the cartesian coordinate system (X and Y axis) to the polar coordinate system (a distance from the origin and an angle).</p>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-ceil"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>ceil</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p>
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|
<p>Rounds <code class="docutils literal notranslate"><span class="pre">s</span></code> upward (towards positive infinity), returning the smallest whole number that is not less than <code class="docutils literal notranslate"><span class="pre">s</span></code>.</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">a</span> <span class="o">=</span> <span class="nb">ceil</span><span class="p">(</span><span class="mf">1.45</span><span class="p">)</span> <span class="c1"># a is 2.0</span>
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|
<span class="n">a</span> <span class="o">=</span> <span class="nb">ceil</span><span class="p">(</span><span class="mf">1.001</span><span class="p">)</span> <span class="c1"># a is 2.0</span>
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</pre></div>
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</div>
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<p>See also <a class="reference internal" href="#class-gdscript-method-floor"><span class="std std-ref">floor</span></a>, <a class="reference internal" href="#class-gdscript-method-round"><span class="std std-ref">round</span></a>, <a class="reference internal" href="#class-gdscript-method-stepify"><span class="std std-ref">stepify</span></a>, and <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a>.</p>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-char"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>char</strong> <strong>(</strong> <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> code <strong>)</strong></p>
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|
<p>Returns a character as a String of the given Unicode code point (which is compatible with ASCII code).</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">a</span> <span class="o">=</span> <span class="nb">char</span><span class="p">(</span><span class="mi">65</span><span class="p">)</span> <span class="c1"># a is "A"</span>
|
|
<span class="n">a</span> <span class="o">=</span> <span class="nb">char</span><span class="p">(</span><span class="mi">65</span> <span class="o">+</span> <span class="mi">32</span><span class="p">)</span> <span class="c1"># a is "a"</span>
|
|
<span class="n">a</span> <span class="o">=</span> <span class="nb">char</span><span class="p">(</span><span class="mi">8364</span><span class="p">)</span> <span class="c1"># a is "€"</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>This is the inverse of <a class="reference internal" href="#class-gdscript-method-ord"><span class="std std-ref">ord</span></a>.</p>
|
|
<hr class="classref-item-separator docutils" />
|
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<p class="classref-method" id="class-gdscript-method-clamp"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>clamp</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> value, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> min, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> max <strong>)</strong></p>
|
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<p>Clamps <code class="docutils literal notranslate"><span class="pre">value</span></code> and returns a value not less than <code class="docutils literal notranslate"><span class="pre">min</span></code> and not more than <code class="docutils literal notranslate"><span class="pre">max</span></code>.</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">a</span> <span class="o">=</span> <span class="nb">clamp</span><span class="p">(</span><span class="mi">1000</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">20</span><span class="p">)</span> <span class="c1"># a is 20</span>
|
|
<span class="n">a</span> <span class="o">=</span> <span class="nb">clamp</span><span class="p">(</span><span class="o">-</span><span class="mi">10</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">20</span><span class="p">)</span> <span class="c1"># a is 1</span>
|
|
<span class="n">a</span> <span class="o">=</span> <span class="nb">clamp</span><span class="p">(</span><span class="mi">15</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">20</span><span class="p">)</span> <span class="c1"># a is 15</span>
|
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</pre></div>
|
|
</div>
|
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<hr class="classref-item-separator docutils" />
|
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<p class="classref-method" id="class-gdscript-method-convert"><a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> <strong>convert</strong> <strong>(</strong> <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> what, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> type <strong>)</strong></p>
|
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<p>Converts from a type to another in the best way possible. The <code class="docutils literal notranslate"><span class="pre">type</span></code> parameter uses the <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-variant-type"><span class="std std-ref">Variant.Type</span></a> values.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">a</span> <span class="o">=</span> <span class="nb nb-Type">Vector2</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
|
|
<span class="c1"># Prints 1</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="n">a</span><span class="o">.</span><span class="n">length</span><span class="p">())</span>
|
|
<span class="n">a</span> <span class="o">=</span> <span class="nb">convert</span><span class="p">(</span><span class="n">a</span><span class="p">,</span> <span class="n">TYPE_STRING</span><span class="p">)</span>
|
|
<span class="c1"># Prints 6 as "(1, 0)" is 6 characters</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="n">a</span><span class="o">.</span><span class="n">length</span><span class="p">())</span>
|
|
</pre></div>
|
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</div>
|
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-cos"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>cos</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p>
|
|
<p>Returns the cosine of angle <code class="docutils literal notranslate"><span class="pre">s</span></code> in radians.</p>
|
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">a</span> <span class="o">=</span> <span class="nb">cos</span><span class="p">(</span><span class="bp">TAU</span><span class="p">)</span> <span class="c1"># a is 1.0</span>
|
|
<span class="n">a</span> <span class="o">=</span> <span class="nb">cos</span><span class="p">(</span><span class="bp">PI</span><span class="p">)</span> <span class="c1"># a is -1.0</span>
|
|
</pre></div>
|
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</div>
|
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<hr class="classref-item-separator docutils" />
|
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<p class="classref-method" id="class-gdscript-method-cosh"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>cosh</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p>
|
|
<p>Returns the hyperbolic cosine of <code class="docutils literal notranslate"><span class="pre">s</span></code> in radians.</p>
|
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">print</span><span class="p">(</span><span class="nb">cosh</span><span class="p">(</span><span class="mi">1</span><span class="p">))</span> <span class="c1"># Prints 1.543081</span>
|
|
</pre></div>
|
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</div>
|
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<hr class="classref-item-separator docutils" />
|
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<p class="classref-method" id="class-gdscript-method-db2linear"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>db2linear</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> db <strong>)</strong></p>
|
|
<p>Converts from decibels to linear energy (audio).</p>
|
|
<hr class="classref-item-separator docutils" />
|
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<p class="classref-method" id="class-gdscript-method-decimals"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>decimals</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> step <strong>)</strong></p>
|
|
<p>Deprecated alias for <a class="reference internal" href="#class-gdscript-method-step-decimals"><span class="std std-ref">step_decimals</span></a>.</p>
|
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<hr class="classref-item-separator docutils" />
|
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<p class="classref-method" id="class-gdscript-method-dectime"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>dectime</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> value, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> amount, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> step <strong>)</strong></p>
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<p><strong>Note:</strong> <code class="docutils literal notranslate"><span class="pre">dectime</span></code> has been deprecated and will be removed in Godot 4.0, please use <a class="reference internal" href="#class-gdscript-method-move-toward"><span class="std std-ref">move_toward</span></a> instead.</p>
|
|
<p>Returns the result of <code class="docutils literal notranslate"><span class="pre">value</span></code> decreased by <code class="docutils literal notranslate"><span class="pre">step</span></code> * <code class="docutils literal notranslate"><span class="pre">amount</span></code>.</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">a</span> <span class="o">=</span> <span class="nb">dectime</span><span class="p">(</span><span class="mi">60</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mf">0.1</span><span class="p">))</span> <span class="c1"># a is 59.0</span>
|
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</pre></div>
|
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</div>
|
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-deep-equal"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>deep_equal</strong> <strong>(</strong> <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> a, <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> b <strong>)</strong></p>
|
|
<p>Compares two values by checking their actual contents, recursing into any <a class="reference internal" href="class_array.html#class-array"><span class="std std-ref">Array</span></a> or <a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a> up to its deepest level.</p>
|
|
<p>This compares to <code class="docutils literal notranslate"><span class="pre">==</span></code> in a number of ways:</p>
|
|
<ul class="simple">
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<li><p>For <code class="docutils literal notranslate"><span class="pre">null</span></code>, <code class="docutils literal notranslate"><span class="pre">int</span></code>, <code class="docutils literal notranslate"><span class="pre">float</span></code>, <code class="docutils literal notranslate"><span class="pre">String</span></code>, <code class="docutils literal notranslate"><span class="pre">Object</span></code> and <code class="docutils literal notranslate"><span class="pre">RID</span></code> both <code class="docutils literal notranslate"><span class="pre">deep_equal</span></code> and <code class="docutils literal notranslate"><span class="pre">==</span></code> work the same.</p></li>
|
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<li><p>For <code class="docutils literal notranslate"><span class="pre">Dictionary</span></code>, <code class="docutils literal notranslate"><span class="pre">==</span></code> considers equality if, and only if, both variables point to the very same <code class="docutils literal notranslate"><span class="pre">Dictionary</span></code>, with no recursion or awareness of the contents at all.</p></li>
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<li><p>For <code class="docutils literal notranslate"><span class="pre">Array</span></code>, <code class="docutils literal notranslate"><span class="pre">==</span></code> considers equality if, and only if, each item in the first <code class="docutils literal notranslate"><span class="pre">Array</span></code> is equal to its counterpart in the second <code class="docutils literal notranslate"><span class="pre">Array</span></code>, as told by <code class="docutils literal notranslate"><span class="pre">==</span></code> itself. That implies that <code class="docutils literal notranslate"><span class="pre">==</span></code> recurses into <code class="docutils literal notranslate"><span class="pre">Array</span></code>, but not into <code class="docutils literal notranslate"><span class="pre">Dictionary</span></code>.</p></li>
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</ul>
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<p>In short, whenever a <code class="docutils literal notranslate"><span class="pre">Dictionary</span></code> is potentially involved, if you want a true content-aware comparison, you have to use <code class="docutils literal notranslate"><span class="pre">deep_equal</span></code>.</p>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-deg2rad"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>deg2rad</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> deg <strong>)</strong></p>
|
|
<p>Converts an angle expressed in degrees to radians.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">r</span> <span class="o">=</span> <span class="nb">deg2rad</span><span class="p">(</span><span class="mi">180</span><span class="p">)</span> <span class="c1"># r is 3.141593</span>
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</pre></div>
|
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</div>
|
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<hr class="classref-item-separator docutils" />
|
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<p class="classref-method" id="class-gdscript-method-dict2inst"><a class="reference internal" href="class_object.html#class-object"><span class="std std-ref">Object</span></a> <strong>dict2inst</strong> <strong>(</strong> <a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a> dict <strong>)</strong></p>
|
|
<p>Converts a dictionary (previously created with <a class="reference internal" href="#class-gdscript-method-inst2dict"><span class="std std-ref">inst2dict</span></a>) back to an instance. Useful for deserializing.</p>
|
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<hr class="classref-item-separator docutils" />
|
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<p class="classref-method" id="class-gdscript-method-ease"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>ease</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> curve <strong>)</strong></p>
|
|
<p>Returns an "eased" value of <code class="docutils literal notranslate"><span class="pre">x</span></code> based on an easing function defined with <code class="docutils literal notranslate"><span class="pre">curve</span></code>. This easing function is based on an exponent. The <code class="docutils literal notranslate"><span class="pre">curve</span></code> can be any floating-point number, with specific values leading to the following behaviors:</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="o">-</span> <span class="n">Lower</span> <span class="n">than</span> <span class="o">-</span><span class="mf">1.0</span> <span class="p">(</span><span class="n">exclusive</span><span class="p">):</span> <span class="n">Ease</span> <span class="ow">in</span><span class="o">-</span><span class="n">out</span>
|
|
<span class="o">-</span> <span class="mf">1.0</span><span class="p">:</span> <span class="n">Linear</span>
|
|
<span class="o">-</span> <span class="n">Between</span> <span class="o">-</span><span class="mf">1.0</span> <span class="ow">and</span> <span class="mf">0.0</span> <span class="p">(</span><span class="n">exclusive</span><span class="p">):</span> <span class="n">Ease</span> <span class="n">out</span><span class="o">-</span><span class="ow">in</span>
|
|
<span class="o">-</span> <span class="mf">0.0</span><span class="p">:</span> <span class="n">Constant</span>
|
|
<span class="o">-</span> <span class="n">Between</span> <span class="mf">0.0</span> <span class="n">to</span> <span class="mf">1.0</span> <span class="p">(</span><span class="n">exclusive</span><span class="p">):</span> <span class="n">Ease</span> <span class="n">out</span>
|
|
<span class="o">-</span> <span class="mf">1.0</span><span class="p">:</span> <span class="n">Linear</span>
|
|
<span class="o">-</span> <span class="n">Greater</span> <span class="n">than</span> <span class="mf">1.0</span> <span class="p">(</span><span class="n">exclusive</span><span class="p">):</span> <span class="n">Ease</span> <span class="ow">in</span>
|
|
</pre></div>
|
|
</div>
|
|
<p><a class="reference external" href="https://raw.githubusercontent.com/godotengine/godot-docs/3.6/img/ease_cheatsheet.png">ease() curve values cheatsheet</a></p>
|
|
<p>See also <a class="reference internal" href="#class-gdscript-method-smoothstep"><span class="std std-ref">smoothstep</span></a>. If you need to perform more advanced transitions, use <a class="reference internal" href="class_tween.html#class-tween"><span class="std std-ref">Tween</span></a> or <a class="reference internal" href="class_animationplayer.html#class-animationplayer"><span class="std std-ref">AnimationPlayer</span></a>.</p>
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<hr class="classref-item-separator docutils" />
|
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<p class="classref-method" id="class-gdscript-method-exp"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>exp</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p>
|
|
<p>The natural exponential function. It raises the mathematical constant <strong>e</strong> to the power of <code class="docutils literal notranslate"><span class="pre">s</span></code> and returns it.</p>
|
|
<p><strong>e</strong> has an approximate value of 2.71828, and can be obtained with <code class="docutils literal notranslate"><span class="pre">exp(1)</span></code>.</p>
|
|
<p>For exponents to other bases use the method <a class="reference internal" href="#class-gdscript-method-pow"><span class="std std-ref">pow</span></a>.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">a</span> <span class="o">=</span> <span class="nb">exp</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="c1"># Approximately 7.39</span>
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</pre></div>
|
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</div>
|
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<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-floor"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>floor</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p>
|
|
<p>Rounds <code class="docutils literal notranslate"><span class="pre">s</span></code> downward (towards negative infinity), returning the largest whole number that is not more than <code class="docutils literal notranslate"><span class="pre">s</span></code>.</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">a</span> <span class="o">=</span> <span class="nb">floor</span><span class="p">(</span><span class="mf">2.45</span><span class="p">)</span> <span class="c1"># a is 2.0</span>
|
|
<span class="n">a</span> <span class="o">=</span> <span class="nb">floor</span><span class="p">(</span><span class="mf">2.99</span><span class="p">)</span> <span class="c1"># a is 2.0</span>
|
|
<span class="n">a</span> <span class="o">=</span> <span class="nb">floor</span><span class="p">(</span><span class="o">-</span><span class="mf">2.99</span><span class="p">)</span> <span class="c1"># a is -3.0</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>See also <a class="reference internal" href="#class-gdscript-method-ceil"><span class="std std-ref">ceil</span></a>, <a class="reference internal" href="#class-gdscript-method-round"><span class="std std-ref">round</span></a>, <a class="reference internal" href="#class-gdscript-method-stepify"><span class="std std-ref">stepify</span></a>, and <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a>.</p>
|
|
<p><strong>Note:</strong> This method returns a float. If you need an integer and <code class="docutils literal notranslate"><span class="pre">s</span></code> is a non-negative number, you can use <code class="docutils literal notranslate"><span class="pre">int(s)</span></code> directly.</p>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-fmod"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>fmod</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> a, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> b <strong>)</strong></p>
|
|
<p>Returns the floating-point remainder of <code class="docutils literal notranslate"><span class="pre">a/b</span></code>, keeping the sign of <code class="docutils literal notranslate"><span class="pre">a</span></code>.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">r</span> <span class="o">=</span> <span class="nb">fmod</span><span class="p">(</span><span class="mi">7</span><span class="p">,</span> <span class="mf">5.5</span><span class="p">)</span> <span class="c1"># r is 1.5</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>For the integer remainder operation, use the % operator.</p>
|
|
<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-fposmod"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>fposmod</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> a, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> b <strong>)</strong></p>
|
|
<p>Returns the floating-point modulus of <code class="docutils literal notranslate"><span class="pre">a/b</span></code> that wraps equally in positive and negative.</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="mi">7</span><span class="p">:</span>
|
|
<span class="k">var</span> <span class="n">x</span> <span class="o">=</span> <span class="mf">0.5</span> <span class="o">*</span> <span class="n">i</span> <span class="o">-</span> <span class="mf">1.5</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="s2">"</span><span class="si">%4.1f</span><span class="s2"> </span><span class="si">%4.1f</span><span class="s2"> </span><span class="si">%4.1f</span><span class="s2">"</span> <span class="o">%</span> <span class="p">[</span><span class="n">x</span><span class="p">,</span> <span class="nb">fmod</span><span class="p">(</span><span class="n">x</span><span class="p">,</span> <span class="mf">1.5</span><span class="p">),</span> <span class="nb">fposmod</span><span class="p">(</span><span class="n">x</span><span class="p">,</span> <span class="mf">1.5</span><span class="p">)])</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>Produces:</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="o">-</span><span class="mf">1.5</span> <span class="o">-</span><span class="mf">0.0</span> <span class="mf">0.0</span>
|
|
<span class="o">-</span><span class="mf">1.0</span> <span class="o">-</span><span class="mf">1.0</span> <span class="mf">0.5</span>
|
|
<span class="o">-</span><span class="mf">0.5</span> <span class="o">-</span><span class="mf">0.5</span> <span class="mf">1.0</span>
|
|
<span class="mf">0.0</span> <span class="mf">0.0</span> <span class="mf">0.0</span>
|
|
<span class="mf">0.5</span> <span class="mf">0.5</span> <span class="mf">0.5</span>
|
|
<span class="mf">1.0</span> <span class="mf">1.0</span> <span class="mf">1.0</span>
|
|
<span class="mf">1.5</span> <span class="mf">0.0</span> <span class="mf">0.0</span>
|
|
</pre></div>
|
|
</div>
|
|
<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-funcref"><a class="reference internal" href="class_funcref.html#class-funcref"><span class="std std-ref">FuncRef</span></a> <strong>funcref</strong> <strong>(</strong> <a class="reference internal" href="class_object.html#class-object"><span class="std std-ref">Object</span></a> instance, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> funcname <strong>)</strong></p>
|
|
<p>Returns a reference to the specified function <code class="docutils literal notranslate"><span class="pre">funcname</span></code> in the <code class="docutils literal notranslate"><span class="pre">instance</span></code> node. As functions aren't first-class objects in GDscript, use <code class="docutils literal notranslate"><span class="pre">funcref</span></code> to store a <a class="reference internal" href="class_funcref.html#class-funcref"><span class="std std-ref">FuncRef</span></a> in a variable and call it later.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">func</span> <span class="n">foo</span><span class="p">():</span>
|
|
<span class="k">return</span><span class="p">(</span><span class="s2">"bar"</span><span class="p">)</span>
|
|
|
|
<span class="n">a</span> <span class="o">=</span> <span class="nb">funcref</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="s2">"foo"</span><span class="p">)</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="n">a</span><span class="o">.</span><span class="n">call_func</span><span class="p">())</span> <span class="c1"># Prints bar</span>
|
|
</pre></div>
|
|
</div>
|
|
<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-get-stack"><a class="reference internal" href="class_array.html#class-array"><span class="std std-ref">Array</span></a> <strong>get_stack</strong> <strong>(</strong> <strong>)</strong></p>
|
|
<p>Returns an array of dictionaries representing the current call stack. See also <a class="reference internal" href="#class-gdscript-method-print-stack"><span class="std std-ref">print_stack</span></a>.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">func</span> <span class="n">_ready</span><span class="p">():</span>
|
|
<span class="n">foo</span><span class="p">()</span>
|
|
|
|
<span class="k">func</span> <span class="n">foo</span><span class="p">():</span>
|
|
<span class="n">bar</span><span class="p">()</span>
|
|
|
|
<span class="k">func</span> <span class="n">bar</span><span class="p">():</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="nb">get_stack</span><span class="p">())</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>would print</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="p">[{</span><span class="n">function</span><span class="p">:</span><span class="n">bar</span><span class="p">,</span> <span class="n">line</span><span class="p">:</span><span class="mi">12</span><span class="p">,</span> <span class="n">source</span><span class="p">:</span><span class="n">res</span><span class="p">:</span><span class="o">//</span><span class="n">script</span><span class="o">.</span><span class="n">gd</span><span class="p">},</span> <span class="p">{</span><span class="n">function</span><span class="p">:</span><span class="n">foo</span><span class="p">,</span> <span class="n">line</span><span class="p">:</span><span class="mi">9</span><span class="p">,</span> <span class="n">source</span><span class="p">:</span><span class="n">res</span><span class="p">:</span><span class="o">//</span><span class="n">script</span><span class="o">.</span><span class="n">gd</span><span class="p">},</span> <span class="p">{</span><span class="n">function</span><span class="p">:</span><span class="n">_ready</span><span class="p">,</span> <span class="n">line</span><span class="p">:</span><span class="mi">6</span><span class="p">,</span> <span class="n">source</span><span class="p">:</span><span class="n">res</span><span class="p">:</span><span class="o">//</span><span class="n">script</span><span class="o">.</span><span class="n">gd</span><span class="p">}]</span>
|
|
</pre></div>
|
|
</div>
|
|
<p><strong>Note:</strong> <a class="reference internal" href="#class-gdscript-method-get-stack"><span class="std std-ref">get_stack</span></a> only works if the running instance is connected to a debugging server (i.e. an editor instance). <a class="reference internal" href="#class-gdscript-method-get-stack"><span class="std std-ref">get_stack</span></a> will not work in projects exported in release mode, or in projects exported in debug mode if not connected to a debugging server.</p>
|
|
<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-hash"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>hash</strong> <strong>(</strong> <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> var <strong>)</strong></p>
|
|
<p>Returns the integer hash of the variable passed.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">print</span><span class="p">(</span><span class="nb">hash</span><span class="p">(</span><span class="s2">"a"</span><span class="p">))</span> <span class="c1"># Prints 177670</span>
|
|
</pre></div>
|
|
</div>
|
|
<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-inst2dict"><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a> <strong>inst2dict</strong> <strong>(</strong> <a class="reference internal" href="class_object.html#class-object"><span class="std std-ref">Object</span></a> inst <strong>)</strong></p>
|
|
<p>Returns the passed instance converted to a dictionary (useful for serializing).</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">var</span> <span class="n">foo</span> <span class="o">=</span> <span class="s2">"bar"</span>
|
|
<span class="k">func</span> <span class="n">_ready</span><span class="p">():</span>
|
|
<span class="k">var</span> <span class="n">d</span> <span class="o">=</span> <span class="nb">inst2dict</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="n">d</span><span class="o">.</span><span class="n">keys</span><span class="p">())</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="n">d</span><span class="o">.</span><span class="n">values</span><span class="p">())</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>Prints out:</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="p">[</span><span class="err">@</span><span class="n">subpath</span><span class="p">,</span> <span class="err">@</span><span class="n">path</span><span class="p">,</span> <span class="n">foo</span><span class="p">]</span>
|
|
<span class="p">[,</span> <span class="n">res</span><span class="p">:</span><span class="o">//</span><span class="n">test</span><span class="o">.</span><span class="n">gd</span><span class="p">,</span> <span class="n">bar</span><span class="p">]</span>
|
|
</pre></div>
|
|
</div>
|
|
<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-instance-from-id"><a class="reference internal" href="class_object.html#class-object"><span class="std std-ref">Object</span></a> <strong>instance_from_id</strong> <strong>(</strong> <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> instance_id <strong>)</strong></p>
|
|
<p>Returns the Object that corresponds to <code class="docutils literal notranslate"><span class="pre">instance_id</span></code>. All Objects have a unique instance ID.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">var</span> <span class="n">foo</span> <span class="o">=</span> <span class="s2">"bar"</span>
|
|
<span class="k">func</span> <span class="n">_ready</span><span class="p">():</span>
|
|
<span class="k">var</span> <span class="n">id</span> <span class="o">=</span> <span class="n">get_instance_id</span><span class="p">()</span>
|
|
<span class="k">var</span> <span class="n">inst</span> <span class="o">=</span> <span class="nb">instance_from_id</span><span class="p">(</span><span class="n">id</span><span class="p">)</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="n">inst</span><span class="o">.</span><span class="n">foo</span><span class="p">)</span> <span class="c1"># Prints bar</span>
|
|
</pre></div>
|
|
</div>
|
|
<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-inverse-lerp"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>inverse_lerp</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> from, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> to, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> weight <strong>)</strong></p>
|
|
<p>Returns an interpolation or extrapolation factor considering the range specified in <code class="docutils literal notranslate"><span class="pre">from</span></code> and <code class="docutils literal notranslate"><span class="pre">to</span></code>, and the interpolated value specified in <code class="docutils literal notranslate"><span class="pre">weight</span></code>. The returned value will be between <code class="docutils literal notranslate"><span class="pre">0.0</span></code> and <code class="docutils literal notranslate"><span class="pre">1.0</span></code> if <code class="docutils literal notranslate"><span class="pre">weight</span></code> is between <code class="docutils literal notranslate"><span class="pre">from</span></code> and <code class="docutils literal notranslate"><span class="pre">to</span></code> (inclusive). If <code class="docutils literal notranslate"><span class="pre">weight</span></code> is located outside this range, then an extrapolation factor will be returned (return value lower than <code class="docutils literal notranslate"><span class="pre">0.0</span></code> or greater than <code class="docutils literal notranslate"><span class="pre">1.0</span></code>). Use <a class="reference internal" href="#class-gdscript-method-clamp"><span class="std std-ref">clamp</span></a> on the result of <a class="reference internal" href="#class-gdscript-method-inverse-lerp"><span class="std std-ref">inverse_lerp</span></a> if this is not desired.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="c1"># The interpolation ratio in the `lerp()` call below is 0.75.</span>
|
|
<span class="k">var</span> <span class="n">middle</span> <span class="o">=</span> <span class="nb">lerp</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">30</span><span class="p">,</span> <span class="mf">0.75</span><span class="p">)</span>
|
|
<span class="c1"># `middle` is now 27.5.</span>
|
|
<span class="c1"># Now, we pretend to have forgotten the original ratio and want to get it back.</span>
|
|
<span class="k">var</span> <span class="n">ratio</span> <span class="o">=</span> <span class="nb">inverse_lerp</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">30</span><span class="p">,</span> <span class="mf">27.5</span><span class="p">)</span>
|
|
<span class="c1"># `ratio` is now 0.75.</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>See also <a class="reference internal" href="#class-gdscript-method-lerp"><span class="std std-ref">lerp</span></a> which performs the reverse of this operation, and <a class="reference internal" href="#class-gdscript-method-range-lerp"><span class="std std-ref">range_lerp</span></a> to map a continuous series of values to another.</p>
|
|
<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-is-equal-approx"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>is_equal_approx</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> a, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> b <strong>)</strong></p>
|
|
<p>Returns <code class="docutils literal notranslate"><span class="pre">true</span></code> if <code class="docutils literal notranslate"><span class="pre">a</span></code> and <code class="docutils literal notranslate"><span class="pre">b</span></code> are approximately equal to each other.</p>
|
|
<p>Here, approximately equal means that <code class="docutils literal notranslate"><span class="pre">a</span></code> and <code class="docutils literal notranslate"><span class="pre">b</span></code> are within a small internal epsilon of each other, which scales with the magnitude of the numbers.</p>
|
|
<p>Infinity values of the same sign are considered equal.</p>
|
|
<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-is-inf"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>is_inf</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p>
|
|
<p>Returns whether <code class="docutils literal notranslate"><span class="pre">s</span></code> is an infinity value (either positive infinity or negative infinity).</p>
|
|
<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-is-instance-valid"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>is_instance_valid</strong> <strong>(</strong> <a class="reference internal" href="class_object.html#class-object"><span class="std std-ref">Object</span></a> instance <strong>)</strong></p>
|
|
<p>Returns whether <code class="docutils literal notranslate"><span class="pre">instance</span></code> is a valid object (e.g. has not been deleted from memory).</p>
|
|
<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-is-nan"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>is_nan</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p>
|
|
<p>Returns whether <code class="docutils literal notranslate"><span class="pre">s</span></code> is a NaN ("Not a Number" or invalid) value.</p>
|
|
<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-is-zero-approx"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>is_zero_approx</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p>
|
|
<p>Returns <code class="docutils literal notranslate"><span class="pre">true</span></code> if <code class="docutils literal notranslate"><span class="pre">s</span></code> is zero or almost zero.</p>
|
|
<p>This method is faster than using <a class="reference internal" href="#class-gdscript-method-is-equal-approx"><span class="std std-ref">is_equal_approx</span></a> with one value as zero.</p>
|
|
<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-len"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>len</strong> <strong>(</strong> <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> var <strong>)</strong></p>
|
|
<p>Returns length of Variant <code class="docutils literal notranslate"><span class="pre">var</span></code>. Length is the character count of String, element count of Array, size of Dictionary, etc.</p>
|
|
<p><strong>Note:</strong> Generates a fatal error if Variant can not provide a length.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">a</span> <span class="o">=</span> <span class="p">[</span><span class="mi">1</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">3</span><span class="p">,</span> <span class="mi">4</span><span class="p">]</span>
|
|
<span class="nb">len</span><span class="p">(</span><span class="n">a</span><span class="p">)</span> <span class="c1"># Returns 4</span>
|
|
</pre></div>
|
|
</div>
|
|
<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-lerp"><a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> <strong>lerp</strong> <strong>(</strong> <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> from, <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> to, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> weight <strong>)</strong></p>
|
|
<p>Linearly interpolates between two values by the factor defined in <code class="docutils literal notranslate"><span class="pre">weight</span></code>. To perform interpolation, <code class="docutils literal notranslate"><span class="pre">weight</span></code> should be between <code class="docutils literal notranslate"><span class="pre">0.0</span></code> and <code class="docutils literal notranslate"><span class="pre">1.0</span></code> (inclusive). However, values outside this range are allowed and can be used to perform <em>extrapolation</em>. Use <a class="reference internal" href="#class-gdscript-method-clamp"><span class="std std-ref">clamp</span></a> on the result of <a class="reference internal" href="#class-gdscript-method-lerp"><span class="std std-ref">lerp</span></a> if this is not desired.</p>
|
|
<p>If the <code class="docutils literal notranslate"><span class="pre">from</span></code> and <code class="docutils literal notranslate"><span class="pre">to</span></code> arguments are of type <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> or <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a>, the return value is a <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a>.</p>
|
|
<p>If both are of the same vector type (<a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a>, <a class="reference internal" href="class_vector3.html#class-vector3"><span class="std std-ref">Vector3</span></a> or <a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a>), the return value will be of the same type (<code class="docutils literal notranslate"><span class="pre">lerp</span></code> then calls the vector type's <code class="docutils literal notranslate"><span class="pre">linear_interpolate</span></code> method).</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">lerp</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">4</span><span class="p">,</span> <span class="mf">0.75</span><span class="p">)</span> <span class="c1"># Returns 3.0</span>
|
|
<span class="nb">lerp</span><span class="p">(</span><span class="nb nb-Type">Vector2</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">5</span><span class="p">),</span> <span class="nb nb-Type">Vector2</span><span class="p">(</span><span class="mi">3</span><span class="p">,</span> <span class="mi">2</span><span class="p">),</span> <span class="mf">0.5</span><span class="p">)</span> <span class="c1"># Returns Vector2(2, 3.5)</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>See also <a class="reference internal" href="#class-gdscript-method-inverse-lerp"><span class="std std-ref">inverse_lerp</span></a> which performs the reverse of this operation. To perform eased interpolation with <a class="reference internal" href="#class-gdscript-method-lerp"><span class="std std-ref">lerp</span></a>, combine it with <a class="reference internal" href="#class-gdscript-method-ease"><span class="std std-ref">ease</span></a> or <a class="reference internal" href="#class-gdscript-method-smoothstep"><span class="std std-ref">smoothstep</span></a>. See also <a class="reference internal" href="#class-gdscript-method-range-lerp"><span class="std std-ref">range_lerp</span></a> to map a continuous series of values to another.</p>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-lerp-angle"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>lerp_angle</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> from, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> to, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> weight <strong>)</strong></p>
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<p>Linearly interpolates between two angles (in radians) by a normalized value.</p>
|
|
<p>Similar to <a class="reference internal" href="#class-gdscript-method-lerp"><span class="std std-ref">lerp</span></a>, but interpolates correctly when the angles wrap around <a class="reference internal" href="#class-gdscript-constant-tau"><span class="std std-ref">TAU</span></a>. To perform eased interpolation with <a class="reference internal" href="#class-gdscript-method-lerp-angle"><span class="std std-ref">lerp_angle</span></a>, combine it with <a class="reference internal" href="#class-gdscript-method-ease"><span class="std std-ref">ease</span></a> or <a class="reference internal" href="#class-gdscript-method-smoothstep"><span class="std std-ref">smoothstep</span></a>.</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">extends</span> <span class="n">Sprite</span>
|
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<span class="k">var</span> <span class="n">elapsed</span> <span class="o">=</span> <span class="mf">0.0</span>
|
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<span class="k">func</span> <span class="n">_process</span><span class="p">(</span><span class="n">delta</span><span class="p">):</span>
|
|
<span class="k">var</span> <span class="n">min_angle</span> <span class="o">=</span> <span class="nb">deg2rad</span><span class="p">(</span><span class="mf">0.0</span><span class="p">)</span>
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<span class="k">var</span> <span class="n">max_angle</span> <span class="o">=</span> <span class="nb">deg2rad</span><span class="p">(</span><span class="mf">90.0</span><span class="p">)</span>
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<span class="n">rotation</span> <span class="o">=</span> <span class="nb">lerp_angle</span><span class="p">(</span><span class="n">min_angle</span><span class="p">,</span> <span class="n">max_angle</span><span class="p">,</span> <span class="n">elapsed</span><span class="p">)</span>
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<span class="n">elapsed</span> <span class="o">+=</span> <span class="n">delta</span>
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</pre></div>
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</div>
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<p><strong>Note:</strong> This method lerps through the shortest path between <code class="docutils literal notranslate"><span class="pre">from</span></code> and <code class="docutils literal notranslate"><span class="pre">to</span></code>. However, when these two angles are approximately <code class="docutils literal notranslate"><span class="pre">PI</span> <span class="pre">+</span> <span class="pre">k</span> <span class="pre">*</span> <span class="pre">TAU</span></code> apart for any integer <code class="docutils literal notranslate"><span class="pre">k</span></code>, it's not obvious which way they lerp due to floating-point precision errors. For example, <code class="docutils literal notranslate"><span class="pre">lerp_angle(0,</span> <span class="pre">PI,</span> <span class="pre">weight)</span></code> lerps counter-clockwise, while <code class="docutils literal notranslate"><span class="pre">lerp_angle(0,</span> <span class="pre">PI</span> <span class="pre">+</span> <span class="pre">5</span> <span class="pre">*</span> <span class="pre">TAU,</span> <span class="pre">weight)</span></code> lerps clockwise.</p>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-linear2db"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>linear2db</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> nrg <strong>)</strong></p>
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<p>Converts from linear energy to decibels (audio). This can be used to implement volume sliders that behave as expected (since volume isn't linear). Example:</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="c1"># "Slider" refers to a node that inherits Range such as HSlider or VSlider.</span>
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<span class="c1"># Its range must be configured to go from 0 to 1.</span>
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<span class="c1"># Change the bus name if you'd like to change the volume of a specific bus only.</span>
|
|
<span class="n">AudioServer</span><span class="o">.</span><span class="n">set_bus_volume_db</span><span class="p">(</span><span class="n">AudioServer</span><span class="o">.</span><span class="n">get_bus_index</span><span class="p">(</span><span class="s2">"Master"</span><span class="p">),</span> <span class="nb">linear2db</span><span class="p">(</span><span class="o">$</span><span class="n">Slider</span><span class="o">.</span><span class="n">value</span><span class="p">))</span>
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</pre></div>
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</div>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-load"><a class="reference internal" href="class_resource.html#class-resource"><span class="std std-ref">Resource</span></a> <strong>load</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> path <strong>)</strong></p>
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<p>Loads a resource from the filesystem located at <code class="docutils literal notranslate"><span class="pre">path</span></code>. The resource is loaded on the method call (unless it's referenced already elsewhere, e.g. in another script or in the scene), which might cause slight delay, especially when loading scenes. To avoid unnecessary delays when loading something multiple times, either store the resource in a variable or use <a class="reference internal" href="#class-gdscript-method-preload"><span class="std std-ref">preload</span></a>.</p>
|
|
<p><strong>Note:</strong> Resource paths can be obtained by right-clicking on a resource in the FileSystem dock and choosing "Copy Path" or by dragging the file from the FileSystem dock into the script.</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="c1"># Load a scene called main located in the root of the project directory and cache it in a variable.</span>
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<span class="k">var</span> <span class="n">main</span> <span class="o">=</span> <span class="nb">load</span><span class="p">(</span><span class="s2">"res://main.tscn"</span><span class="p">)</span> <span class="c1"># main will contain a PackedScene resource.</span>
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</pre></div>
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</div>
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<p><strong>Important:</strong> The path must be absolute, a local path will just return <code class="docutils literal notranslate"><span class="pre">null</span></code>.</p>
|
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<p>This method is a simplified version of <a class="reference internal" href="class_resourceloader.html#class-resourceloader-method-load"><span class="std std-ref">ResourceLoader.load</span></a>, which can be used for more advanced scenarios.</p>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-log"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>log</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p>
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<p>Returns the <a class="reference external" href="https://en.wikipedia.org/wiki/Natural_logarithm">natural logarithm</a> of <code class="docutils literal notranslate"><span class="pre">s</span></code> (base <a class="reference external" href="https://en.wikipedia.org/wiki/E_(mathematical_constant)">[i]e[/i]</a>, with <em>e</em> being approximately 2.71828). This is the amount of time needed to reach a certain level of continuous growth.</p>
|
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<p><strong>Note:</strong> This is not the same as the "log" function on most calculators, which uses a base 10 logarithm. To use base 10 logarithm, use <code class="docutils literal notranslate"><span class="pre">log(x)</span> <span class="pre">/</span> <span class="pre">log(10)</span></code>.</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">log</span><span class="p">(</span><span class="mi">10</span><span class="p">)</span> <span class="c1"># Returns 2.302585</span>
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</pre></div>
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</div>
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<p><strong>Note:</strong> The logarithm of <code class="docutils literal notranslate"><span class="pre">0</span></code> returns <code class="docutils literal notranslate"><span class="pre">-inf</span></code>, while negative values return <code class="docutils literal notranslate"><span class="pre">-nan</span></code>.</p>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-max"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>max</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> a, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> b <strong>)</strong></p>
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<p>Returns the maximum of two values.</p>
|
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">max</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">2</span><span class="p">)</span> <span class="c1"># Returns 2</span>
|
|
<span class="nb">max</span><span class="p">(</span><span class="o">-</span><span class="mf">3.99</span><span class="p">,</span> <span class="o">-</span><span class="mi">4</span><span class="p">)</span> <span class="c1"># Returns -3.99</span>
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|
</pre></div>
|
|
</div>
|
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-min"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>min</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> a, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> b <strong>)</strong></p>
|
|
<p>Returns the minimum of two values.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">min</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">2</span><span class="p">)</span> <span class="c1"># Returns 1</span>
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|
<span class="nb">min</span><span class="p">(</span><span class="o">-</span><span class="mf">3.99</span><span class="p">,</span> <span class="o">-</span><span class="mi">4</span><span class="p">)</span> <span class="c1"># Returns -4</span>
|
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</pre></div>
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</div>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-move-toward"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>move_toward</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> from, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> to, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> delta <strong>)</strong></p>
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<p>Moves <code class="docutils literal notranslate"><span class="pre">from</span></code> toward <code class="docutils literal notranslate"><span class="pre">to</span></code> by the <code class="docutils literal notranslate"><span class="pre">delta</span></code> value.</p>
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<p>Use a negative <code class="docutils literal notranslate"><span class="pre">delta</span></code> value to move away.</p>
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|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">move_toward</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">4</span><span class="p">)</span> <span class="c1"># Returns 9</span>
|
|
<span class="nb">move_toward</span><span class="p">(</span><span class="mi">10</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">4</span><span class="p">)</span> <span class="c1"># Returns 6</span>
|
|
<span class="nb">move_toward</span><span class="p">(</span><span class="mi">10</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="o">-</span><span class="mf">1.5</span><span class="p">)</span> <span class="c1"># Returns 11.5</span>
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|
</pre></div>
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</div>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-nearest-po2"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>nearest_po2</strong> <strong>(</strong> <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> value <strong>)</strong></p>
|
|
<p>Returns the nearest equal or larger power of 2 for integer <code class="docutils literal notranslate"><span class="pre">value</span></code>.</p>
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<p>In other words, returns the smallest value <code class="docutils literal notranslate"><span class="pre">a</span></code> where <code class="docutils literal notranslate"><span class="pre">a</span> <span class="pre">=</span> <span class="pre">pow(2,</span> <span class="pre">n)</span></code> such that <code class="docutils literal notranslate"><span class="pre">value</span> <span class="pre"><=</span> <span class="pre">a</span></code> for some non-negative integer <code class="docutils literal notranslate"><span class="pre">n</span></code>.</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">nearest_po2</span><span class="p">(</span><span class="mi">3</span><span class="p">)</span> <span class="c1"># Returns 4</span>
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|
<span class="nb">nearest_po2</span><span class="p">(</span><span class="mi">4</span><span class="p">)</span> <span class="c1"># Returns 4</span>
|
|
<span class="nb">nearest_po2</span><span class="p">(</span><span class="mi">5</span><span class="p">)</span> <span class="c1"># Returns 8</span>
|
|
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<span class="nb">nearest_po2</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> <span class="c1"># Returns 0 (this may not be what you expect)</span>
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|
<span class="nb">nearest_po2</span><span class="p">(</span><span class="o">-</span><span class="mi">1</span><span class="p">)</span> <span class="c1"># Returns 0 (this may not be what you expect)</span>
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</pre></div>
|
|
</div>
|
|
<p><strong>WARNING:</strong> Due to the way it is implemented, this function returns <code class="docutils literal notranslate"><span class="pre">0</span></code> rather than <code class="docutils literal notranslate"><span class="pre">1</span></code> for non-positive values of <code class="docutils literal notranslate"><span class="pre">value</span></code> (in reality, 1 is the smallest integer power of 2).</p>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-ord"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>ord</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> char <strong>)</strong></p>
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<p>Returns an integer representing the Unicode code point of the given Unicode character <code class="docutils literal notranslate"><span class="pre">char</span></code>.</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">a</span> <span class="o">=</span> <span class="nb">ord</span><span class="p">(</span><span class="s2">"A"</span><span class="p">)</span> <span class="c1"># a is 65</span>
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|
<span class="n">a</span> <span class="o">=</span> <span class="nb">ord</span><span class="p">(</span><span class="s2">"a"</span><span class="p">)</span> <span class="c1"># a is 97</span>
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|
<span class="n">a</span> <span class="o">=</span> <span class="nb">ord</span><span class="p">(</span><span class="s2">"€"</span><span class="p">)</span> <span class="c1"># a is 8364</span>
|
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</pre></div>
|
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</div>
|
|
<p>This is the inverse of <a class="reference internal" href="#class-gdscript-method-char"><span class="std std-ref">char</span></a>.</p>
|
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-parse-json"><a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> <strong>parse_json</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> json <strong>)</strong></p>
|
|
<p>Parse JSON text to a Variant. (Use <a class="reference internal" href="#class-gdscript-method-typeof"><span class="std std-ref">typeof</span></a> to check if the Variant's type is what you expect.)</p>
|
|
<p><strong>Note:</strong> The JSON specification does not define integer or float types, but only a <em>number</em> type. Therefore, parsing a JSON text will convert all numerical values to <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> types.</p>
|
|
<p><strong>Note:</strong> JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">var</span> <span class="n">p</span> <span class="o">=</span> <span class="n">JSON</span><span class="o">.</span><span class="n">parse</span><span class="p">(</span><span class="s1">'["hello", "world", "!"]'</span><span class="p">)</span>
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|
<span class="k">if</span> <span class="nb">typeof</span><span class="p">(</span><span class="n">p</span><span class="o">.</span><span class="n">result</span><span class="p">)</span> <span class="o">==</span> <span class="n">TYPE_ARRAY</span><span class="p">:</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="n">p</span><span class="o">.</span><span class="n">result</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> <span class="c1"># Prints "hello"</span>
|
|
<span class="k">else</span><span class="p">:</span>
|
|
<span class="nb">push_error</span><span class="p">(</span><span class="s2">"Unexpected results."</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>See also <a class="reference internal" href="class_json.html#class-json"><span class="std std-ref">JSON</span></a> for an alternative way to parse JSON text.</p>
|
|
<hr class="classref-item-separator docutils" />
|
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<p class="classref-method" id="class-gdscript-method-polar2cartesian"><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>polar2cartesian</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> r, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> th <strong>)</strong></p>
|
|
<p>Converts a 2D point expressed in the polar coordinate system (a distance from the origin <code class="docutils literal notranslate"><span class="pre">r</span></code> and an angle <code class="docutils literal notranslate"><span class="pre">th</span></code>) to the cartesian coordinate system (X and Y axis).</p>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-posmod"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>posmod</strong> <strong>(</strong> <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> a, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> b <strong>)</strong></p>
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|
<p>Returns the integer modulus of <code class="docutils literal notranslate"><span class="pre">a/b</span></code> that wraps equally in positive and negative.</p>
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|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="o">-</span><span class="mi">3</span><span class="p">,</span> <span class="mi">4</span><span class="p">):</span>
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|
<span class="nb">print</span><span class="p">(</span><span class="s2">"</span><span class="si">%2d</span><span class="s2"> </span><span class="si">%2d</span><span class="s2"> </span><span class="si">%2d</span><span class="s2">"</span> <span class="o">%</span> <span class="p">[</span><span class="n">i</span><span class="p">,</span> <span class="n">i</span> <span class="o">%</span> <span class="mi">3</span><span class="p">,</span> <span class="nb">posmod</span><span class="p">(</span><span class="n">i</span><span class="p">,</span> <span class="mi">3</span><span class="p">)])</span>
|
|
</pre></div>
|
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</div>
|
|
<p>Produces:</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="o">-</span><span class="mi">3</span> <span class="mi">0</span> <span class="mi">0</span>
|
|
<span class="o">-</span><span class="mi">2</span> <span class="o">-</span><span class="mi">2</span> <span class="mi">1</span>
|
|
<span class="o">-</span><span class="mi">1</span> <span class="o">-</span><span class="mi">1</span> <span class="mi">2</span>
|
|
<span class="mi">0</span> <span class="mi">0</span> <span class="mi">0</span>
|
|
<span class="mi">1</span> <span class="mi">1</span> <span class="mi">1</span>
|
|
<span class="mi">2</span> <span class="mi">2</span> <span class="mi">2</span>
|
|
<span class="mi">3</span> <span class="mi">0</span> <span class="mi">0</span>
|
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</pre></div>
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</div>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-pow"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>pow</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> base, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> exp <strong>)</strong></p>
|
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<p>Returns the result of <code class="docutils literal notranslate"><span class="pre">base</span></code> raised to the power of <code class="docutils literal notranslate"><span class="pre">exp</span></code>.</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">pow</span><span class="p">(</span><span class="mi">2</span><span class="p">,</span> <span class="mi">5</span><span class="p">)</span> <span class="c1"># Returns 32.0</span>
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</pre></div>
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</div>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-preload"><a class="reference internal" href="class_resource.html#class-resource"><span class="std std-ref">Resource</span></a> <strong>preload</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> path <strong>)</strong></p>
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|
<p>Returns a <a class="reference internal" href="class_resource.html#class-resource"><span class="std std-ref">Resource</span></a> from the filesystem located at <code class="docutils literal notranslate"><span class="pre">path</span></code>. The resource is loaded during script parsing, i.e. is loaded with the script and <a class="reference internal" href="#class-gdscript-method-preload"><span class="std std-ref">preload</span></a> effectively acts as a reference to that resource. Note that the method requires a constant path. If you want to load a resource from a dynamic/variable path, use <a class="reference internal" href="#class-gdscript-method-load"><span class="std std-ref">load</span></a>.</p>
|
|
<p><strong>Note:</strong> Resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path" or by dragging the file from the FileSystem dock into the script.</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="c1"># Instance a scene.</span>
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|
<span class="k">var</span> <span class="n">diamond</span> <span class="o">=</span> <span class="nb">preload</span><span class="p">(</span><span class="s2">"res://diamond.tscn"</span><span class="p">)</span><span class="o">.</span><span class="n">instance</span><span class="p">()</span>
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</pre></div>
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</div>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-print">void <strong>print</strong> <strong>(</strong> ... <strong>)</strong> <abbr title="This method accepts any number of arguments after the ones described here.">vararg</abbr></p>
|
|
<p>Converts one or more arguments of any type to string in the best way possible and prints them to the console.</p>
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|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">a</span> <span class="o">=</span> <span class="p">[</span><span class="mi">1</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">3</span><span class="p">]</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="s2">"a"</span><span class="p">,</span> <span class="s2">"="</span><span class="p">,</span> <span class="n">a</span><span class="p">)</span> <span class="c1"># Prints a=[1, 2, 3]</span>
|
|
</pre></div>
|
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</div>
|
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<p><strong>Note:</strong> Consider using <a class="reference internal" href="#class-gdscript-method-push-error"><span class="std std-ref">push_error</span></a> and <a class="reference internal" href="#class-gdscript-method-push-warning"><span class="std std-ref">push_warning</span></a> to print error and warning messages instead of <a class="reference internal" href="#class-gdscript-method-print"><span class="std std-ref">print</span></a>. This distinguishes them from print messages used for debugging purposes, while also displaying a stack trace when an error or warning is printed.</p>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-print-debug">void <strong>print_debug</strong> <strong>(</strong> ... <strong>)</strong> <abbr title="This method accepts any number of arguments after the ones described here.">vararg</abbr></p>
|
|
<p>Like <a class="reference internal" href="#class-gdscript-method-print"><span class="std std-ref">print</span></a>, but includes the current stack frame when running with the debugger turned on.</p>
|
|
<p>Output in the console would look something like this:</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">Test</span> <span class="nb">print</span>
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|
<span class="n">At</span><span class="p">:</span> <span class="n">res</span><span class="p">:</span><span class="o">//</span><span class="n">test</span><span class="o">.</span><span class="n">gd</span><span class="p">:</span><span class="mi">15</span><span class="p">:</span><span class="n">_process</span><span class="p">()</span>
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</pre></div>
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</div>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-print-stack">void <strong>print_stack</strong> <strong>(</strong> <strong>)</strong></p>
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<p>Prints a stack trace at the current code location. See also <a class="reference internal" href="#class-gdscript-method-get-stack"><span class="std std-ref">get_stack</span></a>.</p>
|
|
<p>Output in the console would look something like this:</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">Frame</span> <span class="mi">0</span> <span class="o">-</span> <span class="n">res</span><span class="p">:</span><span class="o">//</span><span class="n">test</span><span class="o">.</span><span class="n">gd</span><span class="p">:</span><span class="mi">16</span> <span class="ow">in</span> <span class="n">function</span> <span class="s1">'_process'</span>
|
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</pre></div>
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</div>
|
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<p><strong>Note:</strong> <a class="reference internal" href="#class-gdscript-method-print-stack"><span class="std std-ref">print_stack</span></a> only works if the running instance is connected to a debugging server (i.e. an editor instance). <a class="reference internal" href="#class-gdscript-method-print-stack"><span class="std std-ref">print_stack</span></a> will not work in projects exported in release mode, or in projects exported in debug mode if not connected to a debugging server.</p>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-printerr">void <strong>printerr</strong> <strong>(</strong> ... <strong>)</strong> <abbr title="This method accepts any number of arguments after the ones described here.">vararg</abbr></p>
|
|
<p>Prints one or more arguments to strings in the best way possible to standard error line.</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">printerr</span><span class="p">(</span><span class="s2">"prints to stderr"</span><span class="p">)</span>
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</pre></div>
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</div>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-printraw">void <strong>printraw</strong> <strong>(</strong> ... <strong>)</strong> <abbr title="This method accepts any number of arguments after the ones described here.">vararg</abbr></p>
|
|
<p>Prints one or more arguments to strings in the best way possible to console. No newline is added at the end.</p>
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|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">printraw</span><span class="p">(</span><span class="s2">"A"</span><span class="p">)</span>
|
|
<span class="nb">printraw</span><span class="p">(</span><span class="s2">"B"</span><span class="p">)</span>
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<span class="c1"># Prints AB</span>
|
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</pre></div>
|
|
</div>
|
|
<p><strong>Note:</strong> Due to limitations with Godot's built-in console, this only prints to the terminal. If you need to print in the editor, use another method, such as <a class="reference internal" href="#class-gdscript-method-print"><span class="std std-ref">print</span></a>.</p>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-prints">void <strong>prints</strong> <strong>(</strong> ... <strong>)</strong> <abbr title="This method accepts any number of arguments after the ones described here.">vararg</abbr></p>
|
|
<p>Prints one or more arguments to the console with a space between each argument.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">prints</span><span class="p">(</span><span class="s2">"A"</span><span class="p">,</span> <span class="s2">"B"</span><span class="p">,</span> <span class="s2">"C"</span><span class="p">)</span> <span class="c1"># Prints A B C</span>
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</pre></div>
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</div>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-printt">void <strong>printt</strong> <strong>(</strong> ... <strong>)</strong> <abbr title="This method accepts any number of arguments after the ones described here.">vararg</abbr></p>
|
|
<p>Prints one or more arguments to the console with a tab between each argument.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">printt</span><span class="p">(</span><span class="s2">"A"</span><span class="p">,</span> <span class="s2">"B"</span><span class="p">,</span> <span class="s2">"C"</span><span class="p">)</span> <span class="c1"># Prints A B C</span>
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</pre></div>
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</div>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-push-error">void <strong>push_error</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> message <strong>)</strong></p>
|
|
<p>Pushes an error message to Godot's built-in debugger and to the OS terminal.</p>
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|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">push_error</span><span class="p">(</span><span class="s2">"test error"</span><span class="p">)</span> <span class="c1"># Prints "test error" to debugger and terminal as error call</span>
|
|
</pre></div>
|
|
</div>
|
|
<p><strong>Note:</strong> Errors printed this way will not pause project execution. To print an error message and pause project execution in debug builds, use <code class="docutils literal notranslate"><span class="pre">assert(false,</span> <span class="pre">"test</span> <span class="pre">error")</span></code> instead.</p>
|
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<hr class="classref-item-separator docutils" />
|
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<p class="classref-method" id="class-gdscript-method-push-warning">void <strong>push_warning</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> message <strong>)</strong></p>
|
|
<p>Pushes a warning message to Godot's built-in debugger and to the OS terminal.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">push_warning</span><span class="p">(</span><span class="s2">"test warning"</span><span class="p">)</span> <span class="c1"># Prints "test warning" to debugger and terminal as warning call</span>
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</pre></div>
|
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</div>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-rad2deg"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>rad2deg</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> rad <strong>)</strong></p>
|
|
<p>Converts an angle expressed in radians to degrees.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">rad2deg</span><span class="p">(</span><span class="mf">0.523599</span><span class="p">)</span> <span class="c1"># Returns 30.0</span>
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</pre></div>
|
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</div>
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<hr class="classref-item-separator docutils" />
|
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<p class="classref-method" id="class-gdscript-method-rand-range"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>rand_range</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> from, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> to <strong>)</strong></p>
|
|
<p>Returns a random floating point value between <code class="docutils literal notranslate"><span class="pre">from</span></code> and <code class="docutils literal notranslate"><span class="pre">to</span></code> (both endpoints inclusive).</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">prints</span><span class="p">(</span><span class="nb">rand_range</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">1</span><span class="p">),</span> <span class="nb">rand_range</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">1</span><span class="p">))</span> <span class="c1"># Prints e.g. 0.135591 0.405263</span>
|
|
</pre></div>
|
|
</div>
|
|
<p><strong>Note:</strong> This is equivalent to <code class="docutils literal notranslate"><span class="pre">randf()</span> <span class="pre">*</span> <span class="pre">(to</span> <span class="pre">-</span> <span class="pre">from)</span> <span class="pre">+</span> <span class="pre">from</span></code>.</p>
|
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<hr class="classref-item-separator docutils" />
|
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<p class="classref-method" id="class-gdscript-method-rand-seed"><a class="reference internal" href="class_array.html#class-array"><span class="std std-ref">Array</span></a> <strong>rand_seed</strong> <strong>(</strong> <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> seed <strong>)</strong></p>
|
|
<p>Random from seed: pass a <code class="docutils literal notranslate"><span class="pre">seed</span></code>, and an array with both number and new seed is returned. "Seed" here refers to the internal state of the pseudo random number generator. The internal state of the current implementation is 64 bits.</p>
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<hr class="classref-item-separator docutils" />
|
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<p class="classref-method" id="class-gdscript-method-randf"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>randf</strong> <strong>(</strong> <strong>)</strong></p>
|
|
<p>Returns a random floating point value on the interval <code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">1]</span></code>.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">randf</span><span class="p">()</span> <span class="c1"># Returns e.g. 0.375671</span>
|
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</pre></div>
|
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</div>
|
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-randi"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>randi</strong> <strong>(</strong> <strong>)</strong></p>
|
|
<p>Returns a random unsigned 32-bit integer. Use remainder to obtain a random value in the interval <code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">N</span> <span class="pre">-</span> <span class="pre">1]</span></code> (where N is smaller than 2^32).</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">randi</span><span class="p">()</span> <span class="c1"># Returns random integer between 0 and 2^32 - 1</span>
|
|
<span class="nb">randi</span><span class="p">()</span> <span class="o">%</span> <span class="mi">20</span> <span class="c1"># Returns random integer between 0 and 19</span>
|
|
<span class="nb">randi</span><span class="p">()</span> <span class="o">%</span> <span class="mi">100</span> <span class="c1"># Returns random integer between 0 and 99</span>
|
|
<span class="nb">randi</span><span class="p">()</span> <span class="o">%</span> <span class="mi">100</span> <span class="o">+</span> <span class="mi">1</span> <span class="c1"># Returns random integer between 1 and 100</span>
|
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</pre></div>
|
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</div>
|
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<hr class="classref-item-separator docutils" />
|
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<p class="classref-method" id="class-gdscript-method-randomize">void <strong>randomize</strong> <strong>(</strong> <strong>)</strong></p>
|
|
<p>Randomizes the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">func</span> <span class="n">_ready</span><span class="p">():</span>
|
|
<span class="nb">randomize</span><span class="p">()</span>
|
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</pre></div>
|
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</div>
|
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<hr class="classref-item-separator docutils" />
|
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<p class="classref-method" id="class-gdscript-method-range"><a class="reference internal" href="class_array.html#class-array"><span class="std std-ref">Array</span></a> <strong>range</strong> <strong>(</strong> ... <strong>)</strong> <abbr title="This method accepts any number of arguments after the ones described here.">vararg</abbr></p>
|
|
<p>Returns an array with the given range. <a class="reference internal" href="#class-gdscript-method-range"><span class="std std-ref">range</span></a> can be called in three ways:</p>
|
|
<p><code class="docutils literal notranslate"><span class="pre">range(n:</span> <span class="pre">int)</span></code>: Starts from 0, increases by steps of 1, and stops <em>before</em> <code class="docutils literal notranslate"><span class="pre">n</span></code>. The argument <code class="docutils literal notranslate"><span class="pre">n</span></code> is <strong>exclusive</strong>.</p>
|
|
<p><code class="docutils literal notranslate"><span class="pre">range(b:</span> <span class="pre">int,</span> <span class="pre">n:</span> <span class="pre">int)</span></code>: Starts from <code class="docutils literal notranslate"><span class="pre">b</span></code>, increases by steps of 1, and stops <em>before</em> <code class="docutils literal notranslate"><span class="pre">n</span></code>. The arguments <code class="docutils literal notranslate"><span class="pre">b</span></code> and <code class="docutils literal notranslate"><span class="pre">n</span></code> are <strong>inclusive</strong> and <strong>exclusive</strong>, respectively.</p>
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|
<p><code class="docutils literal notranslate"><span class="pre">range(b:</span> <span class="pre">int,</span> <span class="pre">n:</span> <span class="pre">int,</span> <span class="pre">s:</span> <span class="pre">int)</span></code>: Starts from <code class="docutils literal notranslate"><span class="pre">b</span></code>, increases/decreases by steps of <code class="docutils literal notranslate"><span class="pre">s</span></code>, and stops <em>before</em> <code class="docutils literal notranslate"><span class="pre">n</span></code>. The arguments <code class="docutils literal notranslate"><span class="pre">b</span></code> and <code class="docutils literal notranslate"><span class="pre">n</span></code> are <strong>inclusive</strong> and <strong>exclusive</strong>, respectively. The argument <code class="docutils literal notranslate"><span class="pre">s</span></code> <strong>can</strong> be negative, but not <code class="docutils literal notranslate"><span class="pre">0</span></code>. If <code class="docutils literal notranslate"><span class="pre">s</span></code> is <code class="docutils literal notranslate"><span class="pre">0</span></code>, an error message is printed.</p>
|
|
<p><a class="reference internal" href="#class-gdscript-method-range"><span class="std std-ref">range</span></a> converts all arguments to <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> before processing.</p>
|
|
<p><strong>Note:</strong> Returns an empty array if no value meets the value constraint (e.g. <code class="docutils literal notranslate"><span class="pre">range(2,</span> <span class="pre">5,</span> <span class="pre">-1)</span></code> or <code class="docutils literal notranslate"><span class="pre">range(5,</span> <span class="pre">5,</span> <span class="pre">1)</span></code>).</p>
|
|
<p>Examples:</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">print</span><span class="p">(</span><span class="nb">range</span><span class="p">(</span><span class="mi">4</span><span class="p">))</span> <span class="c1"># Prints [0, 1, 2, 3]</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="nb">range</span><span class="p">(</span><span class="mi">2</span><span class="p">,</span> <span class="mi">5</span><span class="p">))</span> <span class="c1"># Prints [2, 3, 4]</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="nb">range</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">6</span><span class="p">,</span> <span class="mi">2</span><span class="p">))</span> <span class="c1"># Prints [0, 2, 4]</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="nb">range</span><span class="p">(</span><span class="mi">4</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="o">-</span><span class="mi">1</span><span class="p">))</span> <span class="c1"># Prints [4, 3, 2]</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>To iterate over an <a class="reference internal" href="class_array.html#class-array"><span class="std std-ref">Array</span></a> backwards, use:</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">var</span> <span class="n">array</span> <span class="o">=</span> <span class="p">[</span><span class="mi">3</span><span class="p">,</span> <span class="mi">6</span><span class="p">,</span> <span class="mi">9</span><span class="p">]</span>
|
|
<span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">array</span><span class="o">.</span><span class="n">size</span><span class="p">(),</span> <span class="mi">0</span><span class="p">,</span> <span class="o">-</span><span class="mi">1</span><span class="p">):</span>
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|
<span class="nb">print</span><span class="p">(</span><span class="n">array</span><span class="p">[</span><span class="n">i</span> <span class="o">-</span> <span class="mi">1</span><span class="p">])</span>
|
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</pre></div>
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</div>
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<p>Output:</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="mi">9</span>
|
|
<span class="mi">6</span>
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<span class="mi">3</span>
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</pre></div>
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</div>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-range-lerp"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>range_lerp</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> value, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> istart, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> istop, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> ostart, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> ostop <strong>)</strong></p>
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<p>Maps a <code class="docutils literal notranslate"><span class="pre">value</span></code> from range <code class="docutils literal notranslate"><span class="pre">[istart,</span> <span class="pre">istop]</span></code> to <code class="docutils literal notranslate"><span class="pre">[ostart,</span> <span class="pre">ostop]</span></code>. See also <a class="reference internal" href="#class-gdscript-method-lerp"><span class="std std-ref">lerp</span></a> and <a class="reference internal" href="#class-gdscript-method-inverse-lerp"><span class="std std-ref">inverse_lerp</span></a>. If <code class="docutils literal notranslate"><span class="pre">value</span></code> is outside <code class="docutils literal notranslate"><span class="pre">[istart,</span> <span class="pre">istop]</span></code>, then the resulting value will also be outside <code class="docutils literal notranslate"><span class="pre">[ostart,</span> <span class="pre">ostop]</span></code>. Use <a class="reference internal" href="#class-gdscript-method-clamp"><span class="std std-ref">clamp</span></a> on the result of <a class="reference internal" href="#class-gdscript-method-range-lerp"><span class="std std-ref">range_lerp</span></a> if this is not desired.</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">range_lerp</span><span class="p">(</span><span class="mi">75</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> <span class="o">-</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span> <span class="c1"># Returns 0.5</span>
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</pre></div>
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</div>
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<p>For complex use cases where you need multiple ranges, consider using <a class="reference internal" href="class_curve.html#class-curve"><span class="std std-ref">Curve</span></a> or <a class="reference internal" href="class_gradient.html#class-gradient"><span class="std std-ref">Gradient</span></a> instead.</p>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-round"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>round</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p>
|
|
<p>Rounds <code class="docutils literal notranslate"><span class="pre">s</span></code> to the nearest whole number, with halfway cases rounded away from zero.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">a</span> <span class="o">=</span> <span class="nb">round</span><span class="p">(</span><span class="mf">2.49</span><span class="p">)</span> <span class="c1"># a is 2.0</span>
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|
<span class="n">a</span> <span class="o">=</span> <span class="nb">round</span><span class="p">(</span><span class="mf">2.5</span><span class="p">)</span> <span class="c1"># a is 3.0</span>
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|
<span class="n">a</span> <span class="o">=</span> <span class="nb">round</span><span class="p">(</span><span class="mf">2.51</span><span class="p">)</span> <span class="c1"># a is 3.0</span>
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|
</pre></div>
|
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</div>
|
|
<p>See also <a class="reference internal" href="#class-gdscript-method-floor"><span class="std std-ref">floor</span></a>, <a class="reference internal" href="#class-gdscript-method-ceil"><span class="std std-ref">ceil</span></a>, <a class="reference internal" href="#class-gdscript-method-stepify"><span class="std std-ref">stepify</span></a>, and <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a>.</p>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-seed">void <strong>seed</strong> <strong>(</strong> <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> seed <strong>)</strong></p>
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|
<p>Sets seed for the random number generator.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">my_seed</span> <span class="o">=</span> <span class="s2">"Godot Rocks"</span>
|
|
<span class="nb">seed</span><span class="p">(</span><span class="n">my_seed</span><span class="o">.</span><span class="n">hash</span><span class="p">())</span>
|
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</pre></div>
|
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</div>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-sign"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>sign</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p>
|
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<p>Returns the sign of <code class="docutils literal notranslate"><span class="pre">s</span></code>: -1 or 1. Returns 0 if <code class="docutils literal notranslate"><span class="pre">s</span></code> is 0.</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">sign</span><span class="p">(</span><span class="o">-</span><span class="mi">6</span><span class="p">)</span> <span class="c1"># Returns -1</span>
|
|
<span class="nb">sign</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> <span class="c1"># Returns 0</span>
|
|
<span class="nb">sign</span><span class="p">(</span><span class="mi">6</span><span class="p">)</span> <span class="c1"># Returns 1</span>
|
|
</pre></div>
|
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</div>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-sin"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>sin</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p>
|
|
<p>Returns the sine of angle <code class="docutils literal notranslate"><span class="pre">s</span></code> in radians.</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">sin</span><span class="p">(</span><span class="mf">0.523599</span><span class="p">)</span> <span class="c1"># Returns 0.5</span>
|
|
</pre></div>
|
|
</div>
|
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<hr class="classref-item-separator docutils" />
|
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<p class="classref-method" id="class-gdscript-method-sinh"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>sinh</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p>
|
|
<p>Returns the hyperbolic sine of <code class="docutils literal notranslate"><span class="pre">s</span></code>.</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">a</span> <span class="o">=</span> <span class="nb">log</span><span class="p">(</span><span class="mf">2.0</span><span class="p">)</span> <span class="c1"># Returns 0.693147</span>
|
|
<span class="nb">sinh</span><span class="p">(</span><span class="n">a</span><span class="p">)</span> <span class="c1"># Returns 0.75</span>
|
|
</pre></div>
|
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</div>
|
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-smoothstep"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>smoothstep</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> from, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> to, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p>
|
|
<p>Returns the result of smoothly interpolating the value of <code class="docutils literal notranslate"><span class="pre">s</span></code> between <code class="docutils literal notranslate"><span class="pre">0</span></code> and <code class="docutils literal notranslate"><span class="pre">1</span></code>, based on the where <code class="docutils literal notranslate"><span class="pre">s</span></code> lies with respect to the edges <code class="docutils literal notranslate"><span class="pre">from</span></code> and <code class="docutils literal notranslate"><span class="pre">to</span></code>.</p>
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|
<p>The return value is <code class="docutils literal notranslate"><span class="pre">0</span></code> if <code class="docutils literal notranslate"><span class="pre">s</span> <span class="pre"><=</span> <span class="pre">from</span></code>, and <code class="docutils literal notranslate"><span class="pre">1</span></code> if <code class="docutils literal notranslate"><span class="pre">s</span> <span class="pre">>=</span> <span class="pre">to</span></code>. If <code class="docutils literal notranslate"><span class="pre">s</span></code> lies between <code class="docutils literal notranslate"><span class="pre">from</span></code> and <code class="docutils literal notranslate"><span class="pre">to</span></code>, the returned value follows an S-shaped curve that maps <code class="docutils literal notranslate"><span class="pre">s</span></code> between <code class="docutils literal notranslate"><span class="pre">0</span></code> and <code class="docutils literal notranslate"><span class="pre">1</span></code>.</p>
|
|
<p>This S-shaped curve is the cubic Hermite interpolator, given by <code class="docutils literal notranslate"><span class="pre">f(y)</span> <span class="pre">=</span> <span class="pre">3*y^2</span> <span class="pre">-</span> <span class="pre">2*y^3</span></code> where <code class="docutils literal notranslate"><span class="pre">y</span> <span class="pre">=</span> <span class="pre">(x-from)</span> <span class="pre">/</span> <span class="pre">(to-from)</span></code>.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">smoothstep</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="o">-</span><span class="mf">5.0</span><span class="p">)</span> <span class="c1"># Returns 0.0</span>
|
|
<span class="nb">smoothstep</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mf">0.5</span><span class="p">)</span> <span class="c1"># Returns 0.15625</span>
|
|
<span class="nb">smoothstep</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">)</span> <span class="c1"># Returns 0.5</span>
|
|
<span class="nb">smoothstep</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mf">2.0</span><span class="p">)</span> <span class="c1"># Returns 1.0</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>Compared to <a class="reference internal" href="#class-gdscript-method-ease"><span class="std std-ref">ease</span></a> with a curve value of <code class="docutils literal notranslate"><span class="pre">-1.6521</span></code>, <a class="reference internal" href="#class-gdscript-method-smoothstep"><span class="std std-ref">smoothstep</span></a> returns the smoothest possible curve with no sudden changes in the derivative. If you need to perform more advanced transitions, use <a class="reference internal" href="class_tween.html#class-tween"><span class="std std-ref">Tween</span></a> or <a class="reference internal" href="class_animationplayer.html#class-animationplayer"><span class="std std-ref">AnimationPlayer</span></a>.</p>
|
|
<p><a class="reference external" href="https://raw.githubusercontent.com/godotengine/godot-docs/3.6/img/smoothstep_ease_comparison.png">Comparison between smoothstep() and ease(x, -1.6521) return values</a></p>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-sqrt"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>sqrt</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p>
|
|
<p>Returns the square root of <code class="docutils literal notranslate"><span class="pre">s</span></code>, where <code class="docutils literal notranslate"><span class="pre">s</span></code> is a non-negative number.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">sqrt</span><span class="p">(</span><span class="mi">9</span><span class="p">)</span> <span class="c1"># Returns 3</span>
|
|
</pre></div>
|
|
</div>
|
|
<p><strong>Note:</strong> Negative values of <code class="docutils literal notranslate"><span class="pre">s</span></code> return NaN. If you need negative inputs, use <code class="docutils literal notranslate"><span class="pre">System.Numerics.Complex</span></code> in C#.</p>
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<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-step-decimals"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>step_decimals</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> step <strong>)</strong></p>
|
|
<p>Returns the position of the first non-zero digit, after the decimal point. Note that the maximum return value is 10, which is a design decision in the implementation.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">n</span> <span class="o">=</span> <span class="nb">step_decimals</span><span class="p">(</span><span class="mi">5</span><span class="p">)</span> <span class="c1"># n is 0</span>
|
|
<span class="n">n</span> <span class="o">=</span> <span class="nb">step_decimals</span><span class="p">(</span><span class="mf">1.0005</span><span class="p">)</span> <span class="c1"># n is 4</span>
|
|
<span class="n">n</span> <span class="o">=</span> <span class="nb">step_decimals</span><span class="p">(</span><span class="mf">0.000000005</span><span class="p">)</span> <span class="c1"># n is 9</span>
|
|
</pre></div>
|
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</div>
|
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<hr class="classref-item-separator docutils" />
|
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<p class="classref-method" id="class-gdscript-method-stepify"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>stepify</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> step <strong>)</strong></p>
|
|
<p>Snaps float value <code class="docutils literal notranslate"><span class="pre">s</span></code> to a given <code class="docutils literal notranslate"><span class="pre">step</span></code>. This can also be used to round a floating point number to an arbitrary number of decimals.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">stepify</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">32</span><span class="p">)</span> <span class="c1"># Returns 96.0</span>
|
|
<span class="nb">stepify</span><span class="p">(</span><span class="mf">3.14159</span><span class="p">,</span> <span class="mf">0.01</span><span class="p">)</span> <span class="c1"># Returns 3.14</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>See also <a class="reference internal" href="#class-gdscript-method-ceil"><span class="std std-ref">ceil</span></a>, <a class="reference internal" href="#class-gdscript-method-floor"><span class="std std-ref">floor</span></a>, <a class="reference internal" href="#class-gdscript-method-round"><span class="std std-ref">round</span></a>, and <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a>.</p>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-str"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>str</strong> <strong>(</strong> ... <strong>)</strong> <abbr title="This method accepts any number of arguments after the ones described here.">vararg</abbr></p>
|
|
<p>Converts one or more arguments of any type to string in the best way possible.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">var</span> <span class="n">a</span> <span class="o">=</span> <span class="p">[</span><span class="mi">10</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">30</span><span class="p">]</span>
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|
<span class="k">var</span> <span class="n">b</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="n">a</span><span class="p">);</span>
|
|
<span class="nb">len</span><span class="p">(</span><span class="n">a</span><span class="p">)</span> <span class="c1"># Returns 3</span>
|
|
<span class="nb">len</span><span class="p">(</span><span class="n">b</span><span class="p">)</span> <span class="c1"># Returns 12</span>
|
|
</pre></div>
|
|
</div>
|
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-str2var"><a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> <strong>str2var</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> string <strong>)</strong></p>
|
|
<p>Converts a formatted string that was returned by <a class="reference internal" href="#class-gdscript-method-var2str"><span class="std std-ref">var2str</span></a> to the original value.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">a</span> <span class="o">=</span> <span class="s1">'{ "a": 1, "b": 2 }'</span>
|
|
<span class="n">b</span> <span class="o">=</span> <span class="nb">str2var</span><span class="p">(</span><span class="n">a</span><span class="p">)</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="n">b</span><span class="p">[</span><span class="s2">"a"</span><span class="p">])</span> <span class="c1"># Prints 1</span>
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</pre></div>
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</div>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-tan"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>tan</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p>
|
|
<p>Returns the tangent of angle <code class="docutils literal notranslate"><span class="pre">s</span></code> in radians.</p>
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|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">tan</span><span class="p">(</span><span class="nb">deg2rad</span><span class="p">(</span><span class="mi">45</span><span class="p">))</span> <span class="c1"># Returns 1</span>
|
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</pre></div>
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</div>
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<hr class="classref-item-separator docutils" />
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<p class="classref-method" id="class-gdscript-method-tanh"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>tanh</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> s <strong>)</strong></p>
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|
<p>Returns the hyperbolic tangent of <code class="docutils literal notranslate"><span class="pre">s</span></code>.</p>
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|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">a</span> <span class="o">=</span> <span class="nb">log</span><span class="p">(</span><span class="mf">2.0</span><span class="p">)</span> <span class="c1"># a is 0.693147</span>
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|
<span class="n">b</span> <span class="o">=</span> <span class="nb">tanh</span><span class="p">(</span><span class="n">a</span><span class="p">)</span> <span class="c1"># b is 0.6</span>
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</pre></div>
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</div>
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<hr class="classref-item-separator docutils" />
|
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<p class="classref-method" id="class-gdscript-method-to-json"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>to_json</strong> <strong>(</strong> <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> var <strong>)</strong></p>
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|
<p>Converts a <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> <code class="docutils literal notranslate"><span class="pre">var</span></code> to JSON text and return the result. Useful for serializing data to store or send over the network.</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="c1"># Both numbers below are integers.</span>
|
|
<span class="n">a</span> <span class="o">=</span> <span class="p">{</span> <span class="s2">"a"</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span> <span class="s2">"b"</span><span class="p">:</span> <span class="mi">2</span> <span class="p">}</span>
|
|
<span class="n">b</span> <span class="o">=</span> <span class="nb">to_json</span><span class="p">(</span><span class="n">a</span><span class="p">)</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="n">b</span><span class="p">)</span> <span class="c1"># {"a":1, "b":2}</span>
|
|
<span class="c1"># Both numbers above are floats, even if they display without any decimal places.</span>
|
|
</pre></div>
|
|
</div>
|
|
<p><strong>Note:</strong> The JSON specification does not define integer or float types, but only a <em>number</em> type. Therefore, converting a <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> to JSON text will convert all numerical values to <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> types.</p>
|
|
<p>See also <a class="reference internal" href="class_json.html#class-json"><span class="std std-ref">JSON</span></a> for an alternative way to convert a <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> to JSON text.</p>
|
|
<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-type-exists"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>type_exists</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> type <strong>)</strong></p>
|
|
<p>Returns whether the given class exists in <a class="reference internal" href="class_classdb.html#class-classdb"><span class="std std-ref">ClassDB</span></a>.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">type_exists</span><span class="p">(</span><span class="s2">"Sprite"</span><span class="p">)</span> <span class="c1"># Returns true</span>
|
|
<span class="nb">type_exists</span><span class="p">(</span><span class="s2">"Variant"</span><span class="p">)</span> <span class="c1"># Returns false</span>
|
|
</pre></div>
|
|
</div>
|
|
<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-typeof"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>typeof</strong> <strong>(</strong> <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> what <strong>)</strong></p>
|
|
<p>Returns the internal type of the given Variant object, using the <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-variant-type"><span class="std std-ref">Variant.Type</span></a> values.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">p</span> <span class="o">=</span> <span class="nb">parse_json</span><span class="p">(</span><span class="s1">'["a", "b", "c"]'</span><span class="p">)</span>
|
|
<span class="k">if</span> <span class="nb">typeof</span><span class="p">(</span><span class="n">p</span><span class="p">)</span> <span class="o">==</span> <span class="n">TYPE_ARRAY</span><span class="p">:</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="n">p</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> <span class="c1"># Prints a</span>
|
|
<span class="k">else</span><span class="p">:</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="s2">"unexpected results"</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-validate-json"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>validate_json</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> json <strong>)</strong></p>
|
|
<p>Checks that <code class="docutils literal notranslate"><span class="pre">json</span></code> is valid JSON data. Returns an empty string if valid, or an error message otherwise.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">j</span> <span class="o">=</span> <span class="nb">to_json</span><span class="p">([</span><span class="mi">1</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">3</span><span class="p">])</span>
|
|
<span class="n">v</span> <span class="o">=</span> <span class="nb">validate_json</span><span class="p">(</span><span class="n">j</span><span class="p">)</span>
|
|
<span class="k">if</span> <span class="ow">not</span> <span class="n">v</span><span class="p">:</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="s2">"Valid JSON."</span><span class="p">)</span>
|
|
<span class="k">else</span><span class="p">:</span>
|
|
<span class="nb">push_error</span><span class="p">(</span><span class="s2">"Invalid JSON: "</span> <span class="o">+</span> <span class="n">v</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-var2bytes"><a class="reference internal" href="class_poolbytearray.html#class-poolbytearray"><span class="std std-ref">PoolByteArray</span></a> <strong>var2bytes</strong> <strong>(</strong> <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> var, <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> full_objects=false <strong>)</strong></p>
|
|
<p>Encodes a variable value to a byte array. When <code class="docutils literal notranslate"><span class="pre">full_objects</span></code> is <code class="docutils literal notranslate"><span class="pre">true</span></code> encoding objects is allowed (and can potentially include code).</p>
|
|
<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-var2str"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>var2str</strong> <strong>(</strong> <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> var <strong>)</strong></p>
|
|
<p>Converts a Variant <code class="docutils literal notranslate"><span class="pre">var</span></code> to a formatted string that can later be parsed using <a class="reference internal" href="#class-gdscript-method-str2var"><span class="std std-ref">str2var</span></a>.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">a</span> <span class="o">=</span> <span class="p">{</span> <span class="s2">"a"</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span> <span class="s2">"b"</span><span class="p">:</span> <span class="mi">2</span> <span class="p">}</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="nb">var2str</span><span class="p">(</span><span class="n">a</span><span class="p">))</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>prints</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="p">{</span>
|
|
<span class="s2">"a"</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
|
|
<span class="s2">"b"</span><span class="p">:</span> <span class="mi">2</span>
|
|
<span class="p">}</span>
|
|
</pre></div>
|
|
</div>
|
|
<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-weakref"><a class="reference internal" href="class_weakref.html#class-weakref"><span class="std std-ref">WeakRef</span></a> <strong>weakref</strong> <strong>(</strong> <a class="reference internal" href="class_object.html#class-object"><span class="std std-ref">Object</span></a> obj <strong>)</strong></p>
|
|
<p>Returns a weak reference to an object.</p>
|
|
<p>A weak reference to an object is not enough to keep the object alive: when the only remaining references to a referent are weak references, garbage collection is free to destroy the referent and reuse its memory for something else. However, until the object is actually destroyed the weak reference may return the object even if there are no strong references to it.</p>
|
|
<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-wrapf"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>wrapf</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> value, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> min, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> max <strong>)</strong></p>
|
|
<p>Wraps float <code class="docutils literal notranslate"><span class="pre">value</span></code> between <code class="docutils literal notranslate"><span class="pre">min</span></code> and <code class="docutils literal notranslate"><span class="pre">max</span></code>.</p>
|
|
<p>Usable for creating loop-alike behavior or infinite surfaces.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="c1"># Infinite loop between 5.0 and 9.9</span>
|
|
<span class="n">value</span> <span class="o">=</span> <span class="nb">wrapf</span><span class="p">(</span><span class="n">value</span> <span class="o">+</span> <span class="mf">0.1</span><span class="p">,</span> <span class="mf">5.0</span><span class="p">,</span> <span class="mf">10.0</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="c1"># Infinite rotation (in radians)</span>
|
|
<span class="n">angle</span> <span class="o">=</span> <span class="nb">wrapf</span><span class="p">(</span><span class="n">angle</span> <span class="o">+</span> <span class="mf">0.1</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="bp">TAU</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="c1"># Infinite rotation (in radians)</span>
|
|
<span class="n">angle</span> <span class="o">=</span> <span class="nb">wrapf</span><span class="p">(</span><span class="n">angle</span> <span class="o">+</span> <span class="mf">0.1</span><span class="p">,</span> <span class="o">-</span><span class="bp">PI</span><span class="p">,</span> <span class="bp">PI</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
<p><strong>Note:</strong> If <code class="docutils literal notranslate"><span class="pre">min</span></code> is <code class="docutils literal notranslate"><span class="pre">0</span></code>, this is equivalent to <a class="reference internal" href="#class-gdscript-method-fposmod"><span class="std std-ref">fposmod</span></a>, so prefer using that instead.</p>
|
|
<p><code class="docutils literal notranslate"><span class="pre">wrapf</span></code> is more flexible than using the <a class="reference internal" href="#class-gdscript-method-fposmod"><span class="std std-ref">fposmod</span></a> approach by giving the user control over the minimum value.</p>
|
|
<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-wrapi"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>wrapi</strong> <strong>(</strong> <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> value, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> min, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> max <strong>)</strong></p>
|
|
<p>Wraps integer <code class="docutils literal notranslate"><span class="pre">value</span></code> between <code class="docutils literal notranslate"><span class="pre">min</span></code> and <code class="docutils literal notranslate"><span class="pre">max</span></code>.</p>
|
|
<p>Usable for creating loop-alike behavior or infinite surfaces.</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="c1"># Infinite loop between 5 and 9</span>
|
|
<span class="n">frame</span> <span class="o">=</span> <span class="nb">wrapi</span><span class="p">(</span><span class="n">frame</span> <span class="o">+</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">10</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="c1"># result is -2</span>
|
|
<span class="k">var</span> <span class="n">result</span> <span class="o">=</span> <span class="nb">wrapi</span><span class="p">(</span><span class="o">-</span><span class="mi">6</span><span class="p">,</span> <span class="o">-</span><span class="mi">5</span><span class="p">,</span> <span class="o">-</span><span class="mi">1</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
<p><strong>Note:</strong> If <code class="docutils literal notranslate"><span class="pre">min</span></code> is <code class="docutils literal notranslate"><span class="pre">0</span></code>, this is equivalent to <a class="reference internal" href="#class-gdscript-method-posmod"><span class="std std-ref">posmod</span></a>, so prefer using that instead.</p>
|
|
<p><code class="docutils literal notranslate"><span class="pre">wrapi</span></code> is more flexible than using the <a class="reference internal" href="#class-gdscript-method-posmod"><span class="std std-ref">posmod</span></a> approach by giving the user control over the minimum value.</p>
|
|
<hr class="classref-item-separator docutils" />
|
|
<p class="classref-method" id="class-gdscript-method-yield"><a class="reference internal" href="class_gdscriptfunctionstate.html#class-gdscriptfunctionstate"><span class="std std-ref">GDScriptFunctionState</span></a> <strong>yield</strong> <strong>(</strong> <a class="reference internal" href="class_object.html#class-object"><span class="std std-ref">Object</span></a> object=null, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> signal="" <strong>)</strong></p>
|
|
<p>Stops the function execution and returns the current suspended state to the calling function.</p>
|
|
<p>From the caller, call <a class="reference internal" href="class_gdscriptfunctionstate.html#class-gdscriptfunctionstate-method-resume"><span class="std std-ref">GDScriptFunctionState.resume</span></a> on the state to resume execution. This invalidates the state. Within the resumed function, <code class="docutils literal notranslate"><span class="pre">yield()</span></code> returns whatever was passed to the <code class="docutils literal notranslate"><span class="pre">resume()</span></code> function call.</p>
|
|
<p>If passed an object and a signal, the execution is resumed when the object emits the given signal. In this case, <code class="docutils literal notranslate"><span class="pre">yield()</span></code> returns the argument passed to <code class="docutils literal notranslate"><span class="pre">emit_signal()</span></code> if the signal takes only one argument, or an array containing all the arguments passed to <code class="docutils literal notranslate"><span class="pre">emit_signal()</span></code> if the signal takes multiple arguments.</p>
|
|
<p>You can also use <code class="docutils literal notranslate"><span class="pre">yield</span></code> to wait for a function to finish:</p>
|
|
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">func</span> <span class="n">_ready</span><span class="p">():</span>
|
|
<span class="nb">yield</span><span class="p">(</span><span class="n">countdown</span><span class="p">(),</span> <span class="s2">"completed"</span><span class="p">)</span> <span class="c1"># waiting for the countdown() function to complete</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="s1">'Ready'</span><span class="p">)</span>
|
|
|
|
<span class="k">func</span> <span class="n">countdown</span><span class="p">():</span>
|
|
<span class="nb">yield</span><span class="p">(</span><span class="n">get_tree</span><span class="p">(),</span> <span class="s2">"idle_frame"</span><span class="p">)</span> <span class="c1"># returns a GDScriptFunctionState object to _ready()</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="mi">3</span><span class="p">)</span>
|
|
<span class="nb">yield</span><span class="p">(</span><span class="n">get_tree</span><span class="p">()</span><span class="o">.</span><span class="n">create_timer</span><span class="p">(</span><span class="mf">1.0</span><span class="p">),</span> <span class="s2">"timeout"</span><span class="p">)</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span>
|
|
<span class="nb">yield</span><span class="p">(</span><span class="n">get_tree</span><span class="p">()</span><span class="o">.</span><span class="n">create_timer</span><span class="p">(</span><span class="mf">1.0</span><span class="p">),</span> <span class="s2">"timeout"</span><span class="p">)</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span>
|
|
<span class="nb">yield</span><span class="p">(</span><span class="n">get_tree</span><span class="p">()</span><span class="o">.</span><span class="n">create_timer</span><span class="p">(</span><span class="mf">1.0</span><span class="p">),</span> <span class="s2">"timeout"</span><span class="p">)</span>
|
|
|
|
<span class="c1"># prints:</span>
|
|
<span class="c1"># 3</span>
|
|
<span class="c1"># 2</span>
|
|
<span class="c1"># 1</span>
|
|
<span class="c1"># Ready</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>When yielding on a function, the <code class="docutils literal notranslate"><span class="pre">completed</span></code> signal will be emitted automatically when the function returns. It can, therefore, be used as the <code class="docutils literal notranslate"><span class="pre">signal</span></code> parameter of the <code class="docutils literal notranslate"><span class="pre">yield</span></code> method to resume.</p>
|
|
<p>In order to yield on a function, the resulting function should also return a <code class="docutils literal notranslate"><span class="pre">GDScriptFunctionState</span></code>. Notice <code class="docutils literal notranslate"><span class="pre">yield(get_tree(),</span> <span class="pre">"idle_frame")</span></code> from the above example.</p>
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