virtualx-engine/editor/run_settings_dialog.h

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/**************************************************************************/
/* run_settings_dialog.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#ifndef RUN_SETTINGS_DIALOG_H
#define RUN_SETTINGS_DIALOG_H
#include "scene/gui/check_button.h"
#include "scene/gui/dialogs.h"
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#include "scene/gui/file_dialog.h"
#include "scene/gui/line_edit.h"
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class RunSettingsDialog : public AcceptDialog {
GDCLASS(RunSettingsDialog, AcceptDialog);
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public:
enum RunMode {
RUN_LOCAL_SCENE,
RUN_MAIN_SCENE,
};
private:
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OptionButton *run_mode;
LineEdit *arguments;
void _run_mode_changed(int idx);
protected:
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static void _bind_methods();
public:
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int get_run_mode() const;
void set_run_mode(int p_run_mode);
void set_custom_arguments(const String &p_arguments);
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String get_custom_arguments() const;
void popup_run_settings();
RunSettingsDialog();
};
#endif // RUN_SETTINGS_DIALOG_H