virtualx-engine/doc/classes/ViewportTexture.xml

24 lines
1.1 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 02:03:48 +01:00
<class name="ViewportTexture" inherits="Texture" version="4.0">
<brief_description>
2018-06-17 20:31:17 +02:00
Texture which displays the content of a [Viewport].
</brief_description>
<description>
Displays the content of a [Viewport] node as a dynamic [Texture]. This can be used to mix controls, 2D, and 3D elements in the same scene.
To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" />
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" />
<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath(&quot;&quot;)">
2018-06-17 20:31:17 +02:00
The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.
</member>
</members>
<constants>
</constants>
</class>