virtualx-engine/servers/navigation_server_3d.cpp

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/*************************************************************************/
/* navigation_server_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "navigation_server_3d.h"
#ifdef DEBUG_ENABLED
#include "core/config/project_settings.h"
#endif // DEBUG_ENABLED
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NavigationServer3D *NavigationServer3D::singleton = nullptr;
void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_maps"), &NavigationServer3D::get_maps);
ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer3D::map_create);
ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer3D::map_set_active);
ClassDB::bind_method(D_METHOD("map_is_active", "map"), &NavigationServer3D::map_is_active);
ClassDB::bind_method(D_METHOD("map_set_up", "map", "up"), &NavigationServer3D::map_set_up);
ClassDB::bind_method(D_METHOD("map_get_up", "map"), &NavigationServer3D::map_get_up);
ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer3D::map_set_cell_size);
ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer3D::map_get_cell_size);
ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer3D::map_set_edge_connection_margin);
ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer3D::map_get_edge_connection_margin);
ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &NavigationServer3D::map_get_path, DEFVAL(1));
ClassDB::bind_method(D_METHOD("map_get_closest_point_to_segment", "map", "start", "end", "use_collision"), &NavigationServer3D::map_get_closest_point_to_segment, DEFVAL(false));
ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer3D::map_get_closest_point);
ClassDB::bind_method(D_METHOD("map_get_closest_point_normal", "map", "to_point"), &NavigationServer3D::map_get_closest_point_normal);
ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer3D::map_get_closest_point_owner);
ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer3D::map_get_regions);
ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer3D::map_get_agents);
ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer3D::map_force_update);
ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer3D::region_create);
ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer3D::region_set_enter_cost);
ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer3D::region_get_enter_cost);
ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer3D::region_set_travel_cost);
ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer3D::region_get_travel_cost);
ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer3D::region_owns_point);
ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer3D::region_set_map);
ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer3D::region_get_map);
ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer3D::region_set_navigation_layers);
ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer3D::region_get_navigation_layers);
ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer3D::region_set_transform);
ClassDB::bind_method(D_METHOD("region_set_navmesh", "region", "nav_mesh"), &NavigationServer3D::region_set_navmesh);
ClassDB::bind_method(D_METHOD("region_bake_navmesh", "mesh", "node"), &NavigationServer3D::region_bake_navmesh);
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ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer3D::region_get_connections_count);
ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_start);
ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_end);
ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer3D::agent_create);
ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer3D::agent_set_map);
ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer3D::agent_get_map);
ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "distance"), &NavigationServer3D::agent_set_neighbor_distance);
ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer3D::agent_set_max_neighbors);
ClassDB::bind_method(D_METHOD("agent_set_time_horizon", "agent", "time"), &NavigationServer3D::agent_set_time_horizon);
ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer3D::agent_set_radius);
ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer3D::agent_set_max_speed);
ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer3D::agent_set_velocity);
ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &NavigationServer3D::agent_set_target_velocity);
ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer3D::agent_set_position);
ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer3D::agent_is_map_changed);
ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "receiver", "method", "userdata"), &NavigationServer3D::agent_set_callback, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer3D::free);
ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer3D::set_active);
ClassDB::bind_method(D_METHOD("process", "delta_time"), &NavigationServer3D::process);
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ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
}
const NavigationServer3D *NavigationServer3D::get_singleton() {
return singleton;
}
NavigationServer3D *NavigationServer3D::get_singleton_mut() {
return singleton;
}
NavigationServer3D::NavigationServer3D() {
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ERR_FAIL_COND(singleton != nullptr);
singleton = this;
#ifdef DEBUG_ENABLED
debug_navigation_edge_connection_color = GLOBAL_DEF("debug/shapes/navigation/edge_connection_color", Color(1.0, 0.0, 1.0, 1.0));
debug_navigation_geometry_edge_color = GLOBAL_DEF("debug/shapes/navigation/geometry_edge_color", Color(0.5, 1.0, 1.0, 1.0));
debug_navigation_geometry_face_color = GLOBAL_DEF("debug/shapes/navigation/geometry_face_color", Color(0.5, 1.0, 1.0, 0.4));
debug_navigation_geometry_edge_disabled_color = GLOBAL_DEF("debug/shapes/navigation/geometry_edge_disabled_color", Color(0.5, 0.5, 0.5, 1.0));
debug_navigation_geometry_face_disabled_color = GLOBAL_DEF("debug/shapes/navigation/geometry_face_disabled_color", Color(0.5, 0.5, 0.5, 0.4));
debug_navigation_enable_edge_connections = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections", true);
debug_navigation_enable_edge_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections_xray", true);
debug_navigation_enable_edge_lines = GLOBAL_DEF("debug/shapes/navigation/enable_edge_lines", true);
debug_navigation_enable_edge_lines_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_lines_xray", true);
debug_navigation_enable_geometry_face_random_color = GLOBAL_DEF("debug/shapes/navigation/enable_geometry_face_random_color", true);
if (Engine::get_singleton()->is_editor_hint()) {
// enable NavigationServer3D when in Editor or else navmesh edge connections are invisible
// on runtime tests SceneTree has "Visible Navigation" set and main iteration takes care of this
set_debug_enabled(true);
}
#endif // DEBUG_ENABLED
}
NavigationServer3D::~NavigationServer3D() {
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singleton = nullptr;
}
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NavigationServer3DCallback NavigationServer3DManager::create_callback = nullptr;
void NavigationServer3DManager::set_default_server(NavigationServer3DCallback p_callback) {
create_callback = p_callback;
}
NavigationServer3D *NavigationServer3DManager::new_default_server() {
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ERR_FAIL_COND_V(create_callback == nullptr, nullptr);
return create_callback();
}
#ifdef DEBUG_ENABLED
void NavigationServer3D::_emit_navigation_debug_changed_signal() {
if (debug_dirty) {
debug_dirty = false;
emit_signal(SNAME("navigation_debug_changed"));
}
}
#endif // DEBUG_ENABLED
#ifdef DEBUG_ENABLED
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_face_material() {
if (debug_navigation_geometry_face_material.is_valid()) {
return debug_navigation_geometry_face_material;
}
bool enabled_geometry_face_random_color = get_debug_navigation_enable_geometry_face_random_color();
Color debug_navigation_geometry_face_color = get_debug_navigation_geometry_face_color();
Ref<StandardMaterial3D> face_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
face_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
face_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
face_material->set_albedo(debug_navigation_geometry_face_color);
if (enabled_geometry_face_random_color) {
face_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
face_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
}
debug_navigation_geometry_face_material = face_material;
return debug_navigation_geometry_face_material;
}
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_edge_material() {
if (debug_navigation_geometry_edge_material.is_valid()) {
return debug_navigation_geometry_edge_material;
}
bool enabled_edge_lines_xray = get_debug_navigation_enable_edge_lines_xray();
Color debug_navigation_geometry_edge_color = get_debug_navigation_geometry_edge_color();
Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
line_material->set_albedo(debug_navigation_geometry_edge_color);
if (enabled_edge_lines_xray) {
line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
}
debug_navigation_geometry_edge_material = line_material;
return debug_navigation_geometry_edge_material;
}
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_face_disabled_material() {
if (debug_navigation_geometry_face_disabled_material.is_valid()) {
return debug_navigation_geometry_face_disabled_material;
}
Color debug_navigation_geometry_face_disabled_color = get_debug_navigation_geometry_face_disabled_color();
Ref<StandardMaterial3D> face_disabled_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
face_disabled_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
face_disabled_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
face_disabled_material->set_albedo(debug_navigation_geometry_face_disabled_color);
debug_navigation_geometry_face_disabled_material = face_disabled_material;
return debug_navigation_geometry_face_disabled_material;
}
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_edge_disabled_material() {
if (debug_navigation_geometry_edge_disabled_material.is_valid()) {
return debug_navigation_geometry_edge_disabled_material;
}
bool enabled_edge_lines_xray = get_debug_navigation_enable_edge_lines_xray();
Color debug_navigation_geometry_edge_disabled_color = get_debug_navigation_geometry_edge_disabled_color();
Ref<StandardMaterial3D> line_disabled_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
line_disabled_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
line_disabled_material->set_albedo(debug_navigation_geometry_edge_disabled_color);
if (enabled_edge_lines_xray) {
line_disabled_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
}
debug_navigation_geometry_edge_disabled_material = line_disabled_material;
return debug_navigation_geometry_edge_disabled_material;
}
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_edge_connections_material() {
if (debug_navigation_edge_connections_material.is_valid()) {
return debug_navigation_edge_connections_material;
}
bool enabled_edge_connections_xray = get_debug_navigation_enable_edge_connections_xray();
Color debug_navigation_edge_connection_color = get_debug_navigation_edge_connection_color();
Ref<StandardMaterial3D> edge_connections_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
edge_connections_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
edge_connections_material->set_albedo(debug_navigation_edge_connection_color);
if (enabled_edge_connections_xray) {
edge_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
}
edge_connections_material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
debug_navigation_edge_connections_material = edge_connections_material;
return debug_navigation_edge_connections_material;
}
void NavigationServer3D::set_debug_navigation_edge_connection_color(const Color &p_color) {
debug_navigation_edge_connection_color = p_color;
if (debug_navigation_edge_connections_material.is_valid()) {
debug_navigation_edge_connections_material->set_albedo(debug_navigation_edge_connection_color);
}
}
Color NavigationServer3D::get_debug_navigation_edge_connection_color() const {
return debug_navigation_edge_connection_color;
}
void NavigationServer3D::set_debug_navigation_geometry_edge_color(const Color &p_color) {
debug_navigation_geometry_edge_color = p_color;
if (debug_navigation_geometry_edge_material.is_valid()) {
debug_navigation_geometry_edge_material->set_albedo(debug_navigation_geometry_edge_color);
}
}
Color NavigationServer3D::get_debug_navigation_geometry_edge_color() const {
return debug_navigation_geometry_edge_color;
}
void NavigationServer3D::set_debug_navigation_geometry_face_color(const Color &p_color) {
debug_navigation_geometry_face_color = p_color;
if (debug_navigation_geometry_face_material.is_valid()) {
debug_navigation_geometry_face_material->set_albedo(debug_navigation_geometry_face_color);
}
}
Color NavigationServer3D::get_debug_navigation_geometry_face_color() const {
return debug_navigation_geometry_face_color;
}
void NavigationServer3D::set_debug_navigation_geometry_edge_disabled_color(const Color &p_color) {
debug_navigation_geometry_edge_disabled_color = p_color;
if (debug_navigation_geometry_edge_disabled_material.is_valid()) {
debug_navigation_geometry_edge_disabled_material->set_albedo(debug_navigation_geometry_edge_disabled_color);
}
}
Color NavigationServer3D::get_debug_navigation_geometry_edge_disabled_color() const {
return debug_navigation_geometry_edge_disabled_color;
}
void NavigationServer3D::set_debug_navigation_geometry_face_disabled_color(const Color &p_color) {
debug_navigation_geometry_face_disabled_color = p_color;
if (debug_navigation_geometry_face_disabled_material.is_valid()) {
debug_navigation_geometry_face_disabled_material->set_albedo(debug_navigation_geometry_face_disabled_color);
}
}
Color NavigationServer3D::get_debug_navigation_geometry_face_disabled_color() const {
return debug_navigation_geometry_face_disabled_color;
}
void NavigationServer3D::set_debug_navigation_enable_edge_connections(const bool p_value) {
debug_navigation_enable_edge_connections = p_value;
debug_dirty = true;
call_deferred("_emit_navigation_debug_changed_signal");
}
bool NavigationServer3D::get_debug_navigation_enable_edge_connections() const {
return debug_navigation_enable_edge_connections;
}
void NavigationServer3D::set_debug_navigation_enable_edge_connections_xray(const bool p_value) {
debug_navigation_enable_edge_connections_xray = p_value;
if (debug_navigation_edge_connections_material.is_valid()) {
debug_navigation_edge_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_edge_connections_xray);
}
}
bool NavigationServer3D::get_debug_navigation_enable_edge_connections_xray() const {
return debug_navigation_enable_edge_connections_xray;
}
void NavigationServer3D::set_debug_navigation_enable_edge_lines(const bool p_value) {
debug_navigation_enable_edge_lines = p_value;
debug_dirty = true;
call_deferred("_emit_navigation_debug_changed_signal");
}
bool NavigationServer3D::get_debug_navigation_enable_edge_lines() const {
return debug_navigation_enable_edge_lines;
}
void NavigationServer3D::set_debug_navigation_enable_edge_lines_xray(const bool p_value) {
debug_navigation_enable_edge_lines_xray = p_value;
if (debug_navigation_geometry_edge_material.is_valid()) {
debug_navigation_geometry_edge_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_edge_lines_xray);
}
}
bool NavigationServer3D::get_debug_navigation_enable_edge_lines_xray() const {
return debug_navigation_enable_edge_lines_xray;
}
void NavigationServer3D::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) {
debug_navigation_enable_geometry_face_random_color = p_value;
debug_dirty = true;
call_deferred("_emit_navigation_debug_changed_signal");
}
bool NavigationServer3D::get_debug_navigation_enable_geometry_face_random_color() const {
return debug_navigation_enable_geometry_face_random_color;
}
void NavigationServer3D::set_debug_enabled(bool p_enabled) {
if (debug_enabled != p_enabled) {
debug_dirty = true;
}
debug_enabled = p_enabled;
if (debug_dirty) {
call_deferred("_emit_navigation_debug_changed_signal");
}
}
bool NavigationServer3D::get_debug_enabled() const {
return debug_enabled;
}
#endif // DEBUG_ENABLED