110 lines
2.9 KiB
C++
110 lines
2.9 KiB
C++
|
#include "godot_dictionary.h"
|
||
|
|
||
|
#include "core/dictionary.h"
|
||
|
|
||
|
#include "core/os/memory.h"
|
||
|
|
||
|
#include "core/io/json.h"
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
extern "C" {
|
||
|
#endif
|
||
|
|
||
|
void _dictionary_api_anchor() {
|
||
|
}
|
||
|
|
||
|
void GDAPI godot_dictionary_new(godot_dictionary *p_dict) {
|
||
|
Dictionary *dict = (Dictionary *)p_dict;
|
||
|
memnew_placement(dict, Dictionary);
|
||
|
}
|
||
|
|
||
|
void GDAPI godot_dictionary_clear(godot_dictionary *p_dict) {
|
||
|
Dictionary *dict = (Dictionary *)p_dict;
|
||
|
dict->clear();
|
||
|
}
|
||
|
|
||
|
godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_dict) {
|
||
|
const Dictionary *dict = (const Dictionary *)p_dict;
|
||
|
return dict->empty();
|
||
|
}
|
||
|
|
||
|
void GDAPI godot_dictionary_erase(godot_dictionary *p_dict, const godot_variant *p_key) {
|
||
|
Dictionary *dict = (Dictionary *)p_dict;
|
||
|
Variant *key = (Variant *)p_key;
|
||
|
dict->erase(*key);
|
||
|
}
|
||
|
|
||
|
godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_dict, const godot_variant *p_key) {
|
||
|
const Dictionary *dict = (const Dictionary *)p_dict;
|
||
|
const Variant *key = (const Variant *)p_key;
|
||
|
return dict->has(*key);
|
||
|
}
|
||
|
|
||
|
godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_dict, const godot_array *p_keys) {
|
||
|
const Dictionary *dict = (const Dictionary *)p_dict;
|
||
|
const Array *keys = (const Array *)p_keys;
|
||
|
return dict->has_all(*keys);
|
||
|
}
|
||
|
|
||
|
uint32_t GDAPI godot_dictionary_hash(const godot_dictionary *p_dict) {
|
||
|
const Dictionary *dict = (const Dictionary *)p_dict;
|
||
|
return dict->hash();
|
||
|
}
|
||
|
|
||
|
godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_dict) {
|
||
|
godot_array a;
|
||
|
godot_array_new(&a);
|
||
|
const Dictionary *dict = (const Dictionary *)p_dict;
|
||
|
Array *array = (Array *)&a;
|
||
|
*array = dict->keys();
|
||
|
return a;
|
||
|
}
|
||
|
|
||
|
godot_int GDAPI godot_dictionary_parse_json(godot_dictionary *p_dict, const godot_string *p_json) {
|
||
|
Dictionary *dict = (Dictionary *)p_dict;
|
||
|
const String *json = (const String *)p_json;
|
||
|
Variant ret;
|
||
|
int err_line;
|
||
|
String err_str;
|
||
|
int err = (int)JSON::parse(*json, ret, err_str, err_line);
|
||
|
*dict = ret;
|
||
|
return err;
|
||
|
}
|
||
|
|
||
|
godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key) {
|
||
|
Dictionary *dict = (Dictionary *)p_dict;
|
||
|
Variant *key = (Variant *)p_key;
|
||
|
return (godot_variant *)&dict->operator[](*key);
|
||
|
}
|
||
|
|
||
|
godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_dict) {
|
||
|
const Dictionary *dict = (const Dictionary *)p_dict;
|
||
|
return dict->size();
|
||
|
}
|
||
|
|
||
|
godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict) {
|
||
|
const Dictionary *dict = (const Dictionary *)p_dict;
|
||
|
godot_string str;
|
||
|
godot_string_new(&str);
|
||
|
String *s = (String *)&str;
|
||
|
*s = JSON::print(Variant(*dict));
|
||
|
return str;
|
||
|
}
|
||
|
|
||
|
godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_dict) {
|
||
|
godot_array a;
|
||
|
godot_array_new(&a);
|
||
|
const Dictionary *dict = (const Dictionary *)p_dict;
|
||
|
Array *array = (Array *)&a;
|
||
|
*array = dict->values();
|
||
|
return a;
|
||
|
}
|
||
|
|
||
|
void GDAPI godot_dictionary_destroy(godot_dictionary *p_dict) {
|
||
|
((Dictionary *)p_dict)->~Dictionary();
|
||
|
}
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
}
|
||
|
#endif
|