virtualx-engine/modules/dlscript/godot/godot_rect3.cpp

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#include "godot_rect3.h"
#include "math/rect3.h"
#ifdef __cplusplus
extern "C" {
#endif
void _rect3_api_anchor() {
}
void GDAPI godot_rect3_new(godot_rect3 *p_rect) {
Rect3 *rect = (Rect3 *)p_rect;
*rect = Rect3();
}
void GDAPI godot_rect3_new_with_pos_and_size(godot_rect3 *p_rect, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
Rect3 *rect = (Rect3 *)p_rect;
const Vector3 *pos = (const Vector3 *)p_pos;
const Vector3 *size = (const Vector3 *)p_size;
*rect = Rect3(*pos, *size);
}
godot_vector3 GDAPI *godot_rect3_get_pos(godot_rect3 *p_rect) {
Rect3 *rect = (Rect3 *)p_rect;
return (godot_vector3 *)&rect->pos;
}
void GDAPI godot_rect3_set_pos(godot_rect3 *p_rect, const godot_vector3 *p_pos) {
Rect3 *rect = (Rect3 *)p_rect;
const Vector3 *pos = (const Vector3 *)p_pos;
rect->pos = *pos;
}
godot_vector3 GDAPI *godot_rect3_get_size(godot_rect3 *p_rect) {
Rect3 *rect = (Rect3 *)p_rect;
return (godot_vector3 *)&rect->size;
}
void GDAPI godot_rect3_set_size(godot_rect3 *p_rect, const godot_vector3 *p_size) {
Rect3 *rect = (Rect3 *)p_rect;
const Vector3 *size = (const Vector3 *)p_size;
rect->size = *size;
}
#ifdef __cplusplus
}
#endif