This website requires JavaScript.
Explore
Help
Sign In
asgardius
/
virtualx-engine
Watch
1
Star
0
Fork
You've already forked virtualx-engine
0
Code
Issues
Pull requests
Projects
Releases
Packages
Wiki
Activity
Actions
0200db15cc
virtualx-engine
/
modules
/
bullet
/
config.py
6 lines
76 B
Python
Raw
Normal View
History
Unescape
Escape
SCons: Pass env to modules can_build method This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not.
2018-05-30 19:11:33 +02:00
def
can_build
(
env
,
platform
)
:
Bullet physics engine implementation This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
2017-11-04 20:52:59 +01:00
return
True
def
configure
(
env
)
:
pass
Reference in a new issue
Copy permalink