168 lines
6.6 KiB
C++
168 lines
6.6 KiB
C++
|
/**************************************************************************/
|
||
|
/* physics_bone_3d_gizmo_plugin.cpp */
|
||
|
/**************************************************************************/
|
||
|
/* This file is part of: */
|
||
|
/* GODOT ENGINE */
|
||
|
/* https://godotengine.org */
|
||
|
/**************************************************************************/
|
||
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||
|
/* */
|
||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||
|
/* a copy of this software and associated documentation files (the */
|
||
|
/* "Software"), to deal in the Software without restriction, including */
|
||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||
|
/* the following conditions: */
|
||
|
/* */
|
||
|
/* The above copyright notice and this permission notice shall be */
|
||
|
/* included in all copies or substantial portions of the Software. */
|
||
|
/* */
|
||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||
|
/**************************************************************************/
|
||
|
|
||
|
#include "physics_bone_3d_gizmo_plugin.h"
|
||
|
|
||
|
#include "editor/editor_settings.h"
|
||
|
#include "editor/plugins/gizmos/joint_3d_gizmo_plugin.h"
|
||
|
#include "editor/plugins/node_3d_editor_plugin.h"
|
||
|
#include "scene/3d/physics_body_3d.h"
|
||
|
|
||
|
PhysicalBone3DGizmoPlugin::PhysicalBone3DGizmoPlugin() {
|
||
|
create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
|
||
|
}
|
||
|
|
||
|
bool PhysicalBone3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||
|
return Object::cast_to<PhysicalBone3D>(p_spatial) != nullptr;
|
||
|
}
|
||
|
|
||
|
String PhysicalBone3DGizmoPlugin::get_gizmo_name() const {
|
||
|
return "PhysicalBone3D";
|
||
|
}
|
||
|
|
||
|
int PhysicalBone3DGizmoPlugin::get_priority() const {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
void PhysicalBone3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||
|
p_gizmo->clear();
|
||
|
|
||
|
PhysicalBone3D *physical_bone = Object::cast_to<PhysicalBone3D>(p_gizmo->get_node_3d());
|
||
|
|
||
|
if (!physical_bone) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
Skeleton3D *sk(physical_bone->find_skeleton_parent());
|
||
|
if (!sk) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
PhysicalBone3D *pb(sk->get_physical_bone(physical_bone->get_bone_id()));
|
||
|
if (!pb) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
PhysicalBone3D *pbp(sk->get_physical_bone_parent(physical_bone->get_bone_id()));
|
||
|
if (!pbp) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
Vector<Vector3> points;
|
||
|
|
||
|
switch (physical_bone->get_joint_type()) {
|
||
|
case PhysicalBone3D::JOINT_TYPE_PIN: {
|
||
|
Joint3DGizmoPlugin::CreatePinJointGizmo(physical_bone->get_joint_offset(), points);
|
||
|
} break;
|
||
|
case PhysicalBone3D::JOINT_TYPE_CONE: {
|
||
|
const PhysicalBone3D::ConeJointData *cjd(static_cast<const PhysicalBone3D::ConeJointData *>(physical_bone->get_joint_data()));
|
||
|
Joint3DGizmoPlugin::CreateConeTwistJointGizmo(
|
||
|
physical_bone->get_joint_offset(),
|
||
|
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
|
||
|
pb->get_global_transform(),
|
||
|
pbp->get_global_transform(),
|
||
|
cjd->swing_span,
|
||
|
cjd->twist_span,
|
||
|
&points,
|
||
|
&points);
|
||
|
} break;
|
||
|
case PhysicalBone3D::JOINT_TYPE_HINGE: {
|
||
|
const PhysicalBone3D::HingeJointData *hjd(static_cast<const PhysicalBone3D::HingeJointData *>(physical_bone->get_joint_data()));
|
||
|
Joint3DGizmoPlugin::CreateHingeJointGizmo(
|
||
|
physical_bone->get_joint_offset(),
|
||
|
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
|
||
|
pb->get_global_transform(),
|
||
|
pbp->get_global_transform(),
|
||
|
hjd->angular_limit_lower,
|
||
|
hjd->angular_limit_upper,
|
||
|
hjd->angular_limit_enabled,
|
||
|
points,
|
||
|
&points,
|
||
|
&points);
|
||
|
} break;
|
||
|
case PhysicalBone3D::JOINT_TYPE_SLIDER: {
|
||
|
const PhysicalBone3D::SliderJointData *sjd(static_cast<const PhysicalBone3D::SliderJointData *>(physical_bone->get_joint_data()));
|
||
|
Joint3DGizmoPlugin::CreateSliderJointGizmo(
|
||
|
physical_bone->get_joint_offset(),
|
||
|
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
|
||
|
pb->get_global_transform(),
|
||
|
pbp->get_global_transform(),
|
||
|
sjd->angular_limit_lower,
|
||
|
sjd->angular_limit_upper,
|
||
|
sjd->linear_limit_lower,
|
||
|
sjd->linear_limit_upper,
|
||
|
points,
|
||
|
&points,
|
||
|
&points);
|
||
|
} break;
|
||
|
case PhysicalBone3D::JOINT_TYPE_6DOF: {
|
||
|
const PhysicalBone3D::SixDOFJointData *sdofjd(static_cast<const PhysicalBone3D::SixDOFJointData *>(physical_bone->get_joint_data()));
|
||
|
Joint3DGizmoPlugin::CreateGeneric6DOFJointGizmo(
|
||
|
physical_bone->get_joint_offset(),
|
||
|
|
||
|
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
|
||
|
pb->get_global_transform(),
|
||
|
pbp->get_global_transform(),
|
||
|
|
||
|
sdofjd->axis_data[0].angular_limit_lower,
|
||
|
sdofjd->axis_data[0].angular_limit_upper,
|
||
|
sdofjd->axis_data[0].linear_limit_lower,
|
||
|
sdofjd->axis_data[0].linear_limit_upper,
|
||
|
sdofjd->axis_data[0].angular_limit_enabled,
|
||
|
sdofjd->axis_data[0].linear_limit_enabled,
|
||
|
|
||
|
sdofjd->axis_data[1].angular_limit_lower,
|
||
|
sdofjd->axis_data[1].angular_limit_upper,
|
||
|
sdofjd->axis_data[1].linear_limit_lower,
|
||
|
sdofjd->axis_data[1].linear_limit_upper,
|
||
|
sdofjd->axis_data[1].angular_limit_enabled,
|
||
|
sdofjd->axis_data[1].linear_limit_enabled,
|
||
|
|
||
|
sdofjd->axis_data[2].angular_limit_lower,
|
||
|
sdofjd->axis_data[2].angular_limit_upper,
|
||
|
sdofjd->axis_data[2].linear_limit_lower,
|
||
|
sdofjd->axis_data[2].linear_limit_upper,
|
||
|
sdofjd->axis_data[2].angular_limit_enabled,
|
||
|
sdofjd->axis_data[2].linear_limit_enabled,
|
||
|
|
||
|
points,
|
||
|
&points,
|
||
|
&points);
|
||
|
} break;
|
||
|
default:
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
Ref<Material> material = get_material("joint_material", p_gizmo);
|
||
|
|
||
|
p_gizmo->add_collision_segments(points);
|
||
|
p_gizmo->add_lines(points, material);
|
||
|
}
|