2017-09-12 22:42:36 +02:00
<?xml version="1.0" encoding="UTF-8" ?>
2019-04-01 12:33:56 +02:00
<class name= "PrimitiveMesh" inherits= "Mesh" category= "Core" version= "3.2" >
2017-09-12 22:42:36 +02:00
<brief_description >
Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
</brief_description>
<description >
2019-06-10 22:38:00 +02:00
Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [CapsuleMesh], [CubeMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh].
2017-09-12 22:42:36 +02:00
</description>
<tutorials >
</tutorials>
<methods >
<method name= "get_mesh_arrays" qualifiers= "const" >
<return type= "Array" >
</return>
<description >
2019-06-22 01:04:47 +02:00
Returns mesh arrays used to constitute surface of [Mesh]. Mesh arrays can be used with [ArrayMesh] to create new surfaces.
2017-09-12 22:42:36 +02:00
</description>
</method>
</methods>
<members >
2019-06-29 12:38:01 +02:00
<member name= "custom_aabb" type= "AABB" setter= "set_custom_aabb" getter= "get_custom_aabb" default= "AABB( 0, 0, 0, 0, 0, 0 )" >
2019-06-10 22:38:00 +02:00
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.
2018-05-12 09:38:00 +02:00
</member>
2019-06-29 12:38:01 +02:00
<member name= "flip_faces" type= "bool" setter= "set_flip_faces" getter= "get_flip_faces" default= "false" >
2019-12-06 23:09:20 +01:00
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
This gives the same result as using [constant SpatialMaterial.CULL_BACK] in [member SpatialMaterial.params_cull_mode].
2018-05-12 09:38:00 +02:00
</member>
2019-07-15 20:42:47 +02:00
<member name= "material" type= "Material" setter= "set_material" getter= "get_material" >
2017-09-12 22:42:36 +02:00
The current [Material] of the primitive mesh.
</member>
</members>
<constants >
</constants>
</class>