virtualx-engine/platform/iphone/gl_view.mm

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/*************************************************************************/
/* gl_view.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import "gl_view.h"
#import "gl_view_gesture_recognizer.h"
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#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "os_iphone.h"
#include "servers/audio_server.h"
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#import <OpenGLES/EAGLDrawable.h>
#import <QuartzCore/QuartzCore.h>
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/*
@interface GLView (private)
- (id)initGLES;
- (BOOL)createFramebuffer;
- (void)destroyFramebuffer;
@end
*/
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bool gles3_available = true;
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int gl_view_base_fb;
static String keyboard_text;
static GLView *_instance = NULL;
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static bool video_found_error = false;
static bool video_playing = false;
static CMTime video_current_time;
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void _show_keyboard(String);
void _hide_keyboard();
bool _play_video(String, float, String, String);
bool _is_video_playing();
void _pause_video();
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void _focus_out_video();
void _unpause_video();
void _stop_video();
CGFloat _points_to_pixels(CGFloat);
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void _show_keyboard(String p_existing) {
keyboard_text = p_existing;
printf("instance on show is %p\n", _instance);
[_instance open_keyboard];
};
void _hide_keyboard() {
printf("instance on hide is %p\n", _instance);
[_instance hide_keyboard];
keyboard_text = "";
};
Rect2 _get_ios_window_safe_area(float p_window_width, float p_window_height) {
UIEdgeInsets insets = UIEdgeInsetsMake(0, 0, 0, 0);
if (_instance != nil && [_instance respondsToSelector:@selector(safeAreaInsets)]) {
insets = [_instance safeAreaInsets];
}
ERR_FAIL_COND_V(insets.left < 0 || insets.top < 0 || insets.right < 0 || insets.bottom < 0,
Rect2(0, 0, p_window_width, p_window_height));
UIEdgeInsets window_insets = UIEdgeInsetsMake(_points_to_pixels(insets.top), _points_to_pixels(insets.left), _points_to_pixels(insets.bottom), _points_to_pixels(insets.right));
return Rect2(window_insets.left, window_insets.top, p_window_width - window_insets.right - window_insets.left, p_window_height - window_insets.bottom - window_insets.top);
}
bool _play_video(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) {
p_path = ProjectSettings::get_singleton()->globalize_path(p_path);
NSString *file_path = [[[NSString alloc] initWithUTF8String:p_path.utf8().get_data()] autorelease];
_instance.avAsset = [AVAsset assetWithURL:[NSURL fileURLWithPath:file_path]];
_instance.avPlayerItem = [[AVPlayerItem alloc] initWithAsset:_instance.avAsset];
[_instance.avPlayerItem addObserver:_instance forKeyPath:@"status" options:0 context:nil];
_instance.avPlayer = [[AVPlayer alloc] initWithPlayerItem:_instance.avPlayerItem];
_instance.avPlayerLayer = [AVPlayerLayer playerLayerWithPlayer:_instance.avPlayer];
[_instance.avPlayer addObserver:_instance forKeyPath:@"status" options:0 context:nil];
[[NSNotificationCenter defaultCenter]
addObserver:_instance
selector:@selector(playerItemDidReachEnd:)
name:AVPlayerItemDidPlayToEndTimeNotification
object:[_instance.avPlayer currentItem]];
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[_instance.avPlayer addObserver:_instance forKeyPath:@"rate" options:NSKeyValueObservingOptionNew context:0];
[_instance.avPlayerLayer setFrame:_instance.bounds];
[_instance.layer addSublayer:_instance.avPlayerLayer];
[_instance.avPlayer play];
AVMediaSelectionGroup *audioGroup = [_instance.avAsset mediaSelectionGroupForMediaCharacteristic:AVMediaCharacteristicAudible];
NSMutableArray *allAudioParams = [NSMutableArray array];
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for (id track in audioGroup.options) {
NSString *language = [[track locale] localeIdentifier];
NSLog(@"subtitle lang: %@", language);
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if ([language isEqualToString:[NSString stringWithUTF8String:p_audio_track.utf8()]]) {
AVMutableAudioMixInputParameters *audioInputParams = [AVMutableAudioMixInputParameters audioMixInputParameters];
[audioInputParams setVolume:p_volume atTime:kCMTimeZero];
[audioInputParams setTrackID:[track trackID]];
[allAudioParams addObject:audioInputParams];
AVMutableAudioMix *audioMix = [AVMutableAudioMix audioMix];
[audioMix setInputParameters:allAudioParams];
[_instance.avPlayer.currentItem selectMediaOption:track inMediaSelectionGroup:audioGroup];
[_instance.avPlayer.currentItem setAudioMix:audioMix];
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break;
}
}
AVMediaSelectionGroup *subtitlesGroup = [_instance.avAsset mediaSelectionGroupForMediaCharacteristic:AVMediaCharacteristicLegible];
NSArray *useableTracks = [AVMediaSelectionGroup mediaSelectionOptionsFromArray:subtitlesGroup.options withoutMediaCharacteristics:[NSArray arrayWithObject:AVMediaCharacteristicContainsOnlyForcedSubtitles]];
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for (id track in useableTracks) {
NSString *language = [[track locale] localeIdentifier];
NSLog(@"subtitle lang: %@", language);
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if ([language isEqualToString:[NSString stringWithUTF8String:p_subtitle_track.utf8()]]) {
[_instance.avPlayer.currentItem selectMediaOption:track inMediaSelectionGroup:subtitlesGroup];
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break;
}
}
video_playing = true;
return true;
}
bool _is_video_playing() {
if (_instance.avPlayer.error) {
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printf("Error during playback\n");
}
return (_instance.avPlayer.rate > 0 && !_instance.avPlayer.error);
}
void _pause_video() {
video_current_time = _instance.avPlayer.currentTime;
[_instance.avPlayer pause];
video_playing = false;
}
void _focus_out_video() {
printf("focus out pausing video\n");
[_instance.avPlayer pause];
};
void _unpause_video() {
[_instance.avPlayer play];
video_playing = true;
};
void _stop_video() {
[_instance.avPlayer pause];
[_instance.avPlayerLayer removeFromSuperlayer];
_instance.avPlayer = nil;
video_playing = false;
}
CGFloat _points_to_pixels(CGFloat points) {
float pixelPerInch;
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
pixelPerInch = 132;
} else if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {
pixelPerInch = 163;
} else {
pixelPerInch = 160;
}
CGFloat pointsPerInch = 72.0;
return (points / pointsPerInch * pixelPerInch);
}
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@implementation GLView
@synthesize animationInterval;
static const int max_touches = 8;
static UITouch *touches[max_touches];
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static void init_touches() {
for (int i = 0; i < max_touches; i++) {
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touches[i] = NULL;
};
};
static int get_touch_id(UITouch *p_touch) {
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int first = -1;
for (int i = 0; i < max_touches; i++) {
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if (first == -1 && touches[i] == NULL) {
first = i;
continue;
};
if (touches[i] == p_touch)
return i;
};
if (first != -1) {
touches[first] = p_touch;
return first;
};
return -1;
};
static int remove_touch(UITouch *p_touch) {
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int remaining = 0;
for (int i = 0; i < max_touches; i++) {
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if (touches[i] == NULL)
continue;
if (touches[i] == p_touch)
touches[i] = NULL;
else
++remaining;
};
return remaining;
};
static void clear_touches() {
for (int i = 0; i < max_touches; i++) {
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touches[i] = NULL;
};
};
// Implement this to override the default layer class (which is [CALayer class]).
// We do this so that our view will be backed by a layer that is capable of OpenGL ES rendering.
+ (Class)layerClass {
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return [CAEAGLLayer class];
}
//The GL view is stored in the nib file. When it's unarchived it's sent -initWithCoder:
- (id)initWithCoder:(NSCoder *)coder {
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active = FALSE;
if ((self = [super initWithCoder:coder])) {
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self = [self initGLES];
[self initGestureRecognizer];
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}
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return self;
}
- (id)initGLES {
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// Get our backing layer
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
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// Configure it so that it is opaque, does not retain the contents of the backbuffer when displayed, and uses RGBA8888 color.
eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary
dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:FALSE],
kEAGLDrawablePropertyRetainedBacking,
kEAGLColorFormatRGBA8,
kEAGLDrawablePropertyColorFormat,
nil];
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bool fallback_gl2 = false;
// Create a GL ES 3 context based on the gl driver from project settings
if (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES3") {
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
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NSLog(@"Setting up an OpenGL ES 3.0 context. Based on Project Settings \"rendering/quality/driver/driver_name\"");
if (!context && GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
gles3_available = false;
fallback_gl2 = true;
NSLog(@"Failed to create OpenGL ES 3.0 context. Falling back to OpenGL ES 2.0");
}
}
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// Create GL ES 2 context
if (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES2" || fallback_gl2) {
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
NSLog(@"Setting up an OpenGL ES 2.0 context.");
if (!context) {
NSLog(@"Failed to create OpenGL ES 2.0 context!");
return nil;
}
}
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if (![EAGLContext setCurrentContext:context]) {
NSLog(@"Failed to set EAGLContext!");
return nil;
}
if (![self createFramebuffer]) {
NSLog(@"Failed to create frame buffer!");
return nil;
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}
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// Default the animation interval to 1/60th of a second.
animationInterval = 1.0 / 60.0;
return self;
}
- (void)initGestureRecognizer {
delayGestureRecognizer = [[GLViewGestureRecognizer alloc] init];
[self addGestureRecognizer:delayGestureRecognizer];
}
- (id<GLViewDelegate>)delegate {
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return delegate;
}
// Update the delegate, and if it needs a -setupView: call, set our internal flag so that it will be called.
- (void)setDelegate:(id<GLViewDelegate>)d {
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delegate = d;
delegateSetup = ![delegate respondsToSelector:@selector(setupView:)];
}
@synthesize useCADisplayLink;
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// If our view is resized, we'll be asked to layout subviews.
// This is the perfect opportunity to also update the framebuffer so that it is
// the same size as our display area.
- (void)layoutSubviews {
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[EAGLContext setCurrentContext:context];
[self destroyFramebuffer];
[self createFramebuffer];
[self drawView];
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}
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- (BOOL)createFramebuffer {
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// Generate IDs for a framebuffer object and a color renderbuffer
UIScreen *mainscr = [UIScreen mainScreen];
printf("******** screen size %i, %i\n", (int)mainscr.currentMode.size.width, (int)mainscr.currentMode.size.height);
self.contentScaleFactor = mainscr.nativeScale;
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glGenFramebuffersOES(1, &viewFramebuffer);
glGenRenderbuffersOES(1, &viewRenderbuffer);
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
// This call associates the storage for the current render buffer with the EAGLDrawable (our CAEAGLLayer)
// allowing us to draw into a buffer that will later be rendered to screen wherever the layer is (which corresponds with our view).
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[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self.layer];
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
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glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
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// For this sample, we also need a depth buffer, so we'll create and attach one via another renderbuffer.
glGenRenderbuffersOES(1, &depthRenderbuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer);
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight);
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer);
if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
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NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
return NO;
}
if (OS::get_singleton()) {
OS::VideoMode vm;
vm.fullscreen = true;
vm.width = backingWidth;
vm.height = backingHeight;
vm.resizable = false;
OS::get_singleton()->set_video_mode(vm);
OSIPhone::get_singleton()->set_base_framebuffer(viewFramebuffer);
};
gl_view_base_fb = viewFramebuffer;
return YES;
}
// Clean up any buffers we have allocated.
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- (void)destroyFramebuffer {
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glDeleteFramebuffersOES(1, &viewFramebuffer);
viewFramebuffer = 0;
glDeleteRenderbuffersOES(1, &viewRenderbuffer);
viewRenderbuffer = 0;
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if (depthRenderbuffer) {
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glDeleteRenderbuffersOES(1, &depthRenderbuffer);
depthRenderbuffer = 0;
}
}
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- (void)startAnimation {
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if (active)
return;
active = TRUE;
printf("start animation!\n");
if (useCADisplayLink) {
// Approximate frame rate
// assumes device refreshes at 60 fps
int frameInterval = (int)floor(animationInterval * 60.0f);
displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)];
[displayLink setFrameInterval:frameInterval];
// Setup DisplayLink in main thread
[displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
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} else {
animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES];
}
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if (video_playing) {
_unpause_video();
}
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}
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- (void)stopAnimation {
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if (!active)
return;
active = FALSE;
printf("******** stop animation!\n");
if (useCADisplayLink) {
[displayLink invalidate];
displayLink = nil;
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} else {
[animationTimer invalidate];
animationTimer = nil;
}
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clear_touches();
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if (video_playing) {
// save position
}
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}
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- (void)setAnimationInterval:(NSTimeInterval)interval {
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animationInterval = interval;
if ((useCADisplayLink && displayLink) || (!useCADisplayLink && animationTimer)) {
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[self stopAnimation];
[self startAnimation];
}
}
// Updates the OpenGL view when the timer fires
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- (void)drawView {
if (!active) {
printf("draw view not active!\n");
return;
};
if (useCADisplayLink) {
// Pause the CADisplayLink to avoid recursion
[displayLink setPaused:YES];
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// Process all input events
while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.0, TRUE) == kCFRunLoopRunHandledSource)
;
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// We are good to go, resume the CADisplayLink
[displayLink setPaused:NO];
}
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// Make sure that you are drawing to the current context
[EAGLContext setCurrentContext:context];
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// If our drawing delegate needs to have the view setup, then call -setupView: and flag that it won't need to be called again.
if (!delegateSetup) {
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[delegate setupView:self];
delegateSetup = YES;
}
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
[delegate drawView:self];
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glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
[context presentRenderbuffer:GL_RENDERBUFFER_OES];
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#ifdef DEBUG_ENABLED
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GLenum err = glGetError();
if (err)
NSLog(@"DrawView: %x error", err);
#endif
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}
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
NSArray *tlist = [[event allTouches] allObjects];
for (unsigned int i = 0; i < [tlist count]; i++) {
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if ([touches containsObject:[tlist objectAtIndex:i]]) {
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UITouch *touch = [tlist objectAtIndex:i];
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int tid = get_touch_id(touch);
ERR_FAIL_COND(tid == -1);
CGPoint touchPoint = [touch locationInView:self];
OSIPhone::get_singleton()->touch_press(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, true, touch.tapCount > 1);
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};
};
}
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
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NSArray *tlist = [[event allTouches] allObjects];
for (unsigned int i = 0; i < [tlist count]; i++) {
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if ([touches containsObject:[tlist objectAtIndex:i]]) {
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UITouch *touch = [tlist objectAtIndex:i];
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int tid = get_touch_id(touch);
ERR_FAIL_COND(tid == -1);
CGPoint touchPoint = [touch locationInView:self];
CGPoint prev_point = [touch previousLocationInView:self];
OSIPhone::get_singleton()->touch_drag(tid, prev_point.x * self.contentScaleFactor, prev_point.y * self.contentScaleFactor, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor);
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};
};
}
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
NSArray *tlist = [[event allTouches] allObjects];
for (unsigned int i = 0; i < [tlist count]; i++) {
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if ([touches containsObject:[tlist objectAtIndex:i]]) {
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UITouch *touch = [tlist objectAtIndex:i];
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int tid = get_touch_id(touch);
ERR_FAIL_COND(tid == -1);
remove_touch(touch);
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CGPoint touchPoint = [touch locationInView:self];
OSIPhone::get_singleton()->touch_press(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, false, false);
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};
};
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
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OSIPhone::get_singleton()->touches_cancelled();
clear_touches();
};
- (BOOL)canBecomeFirstResponder {
return YES;
};
- (void)open_keyboard {
//keyboard_text = p_existing;
[self becomeFirstResponder];
};
- (void)hide_keyboard {
//keyboard_text = p_existing;
[self resignFirstResponder];
};
- (void)keyboardOnScreen:(NSNotification *)notification {
NSDictionary *info = notification.userInfo;
NSValue *value = info[UIKeyboardFrameEndUserInfoKey];
CGRect rawFrame = [value CGRectValue];
CGRect keyboardFrame = [self convertRect:rawFrame fromView:nil];
OSIPhone::get_singleton()->set_virtual_keyboard_height(_points_to_pixels(keyboardFrame.size.height));
}
- (void)keyboardHidden:(NSNotification *)notification {
OSIPhone::get_singleton()->set_virtual_keyboard_height(0);
}
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- (void)deleteBackward {
if (keyboard_text.length())
keyboard_text.erase(keyboard_text.length() - 1, 1);
OSIPhone::get_singleton()->key(KEY_BACKSPACE, true);
};
- (BOOL)hasText {
return keyboard_text.length() ? YES : NO;
};
- (void)insertText:(NSString *)p_text {
String character;
character.parse_utf8([p_text UTF8String]);
keyboard_text = keyboard_text + character;
OSIPhone::get_singleton()->key(character[0] == 10 ? KEY_ENTER : character[0], true);
printf("inserting text with character %lc\n", (CharType)character[0]);
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};
- (void)audioRouteChangeListenerCallback:(NSNotification *)notification {
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printf("*********** route changed!\n");
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NSDictionary *interuptionDict = notification.userInfo;
NSInteger routeChangeReason = [[interuptionDict valueForKey:AVAudioSessionRouteChangeReasonKey] integerValue];
switch (routeChangeReason) {
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case AVAudioSessionRouteChangeReasonNewDeviceAvailable: {
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NSLog(@"AVAudioSessionRouteChangeReasonNewDeviceAvailable");
NSLog(@"Headphone/Line plugged in");
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}; break;
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case AVAudioSessionRouteChangeReasonOldDeviceUnavailable: {
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NSLog(@"AVAudioSessionRouteChangeReasonOldDeviceUnavailable");
NSLog(@"Headphone/Line was pulled. Resuming video play....");
if (_is_video_playing()) {
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
[_instance.avPlayer play]; // NOTE: change this line according your current player implementation
NSLog(@"resumed play");
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});
};
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}; break;
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case AVAudioSessionRouteChangeReasonCategoryChange: {
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// called at start - also when other audio wants to play
NSLog(@"AVAudioSessionRouteChangeReasonCategoryChange");
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}; break;
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}
}
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// When created via code however, we get initWithFrame
- (id)initWithFrame:(CGRect)frame {
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self = [super initWithFrame:frame];
_instance = self;
printf("after init super %p\n", self);
if (self != nil) {
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self = [self initGLES];
printf("after init gles %p\n", self);
[self initGestureRecognizer];
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}
init_touches();
self.multipleTouchEnabled = YES;
self.autocorrectionType = UITextAutocorrectionTypeNo;
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printf("******** adding observer for sound routing changes\n");
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(audioRouteChangeListenerCallback:)
name:AVAudioSessionRouteChangeNotification
object:nil];
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printf("******** adding observer for keyboard show/hide\n");
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(keyboardOnScreen:)
name:UIKeyboardDidShowNotification
object:nil];
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(keyboardHidden:)
name:UIKeyboardDidHideNotification
object:nil];
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//self.autoresizesSubviews = YES;
//[self setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
return self;
}
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//- (BOOL)automaticallyForwardAppearanceAndRotationMethodsToChildViewControllers {
// return YES;
//}
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//- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{
// return YES;
//}
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// Stop animating and release resources when they are no longer needed.
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- (void)dealloc {
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[self stopAnimation];
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if ([EAGLContext currentContext] == context) {
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[EAGLContext setCurrentContext:nil];
}
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[context release];
context = nil;
[super dealloc];
}
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- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context {
if (object == _instance.avPlayerItem && [keyPath isEqualToString:@"status"]) {
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if (_instance.avPlayerItem.status == AVPlayerStatusFailed || _instance.avPlayer.status == AVPlayerStatusFailed) {
_stop_video();
video_found_error = true;
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}
if (_instance.avPlayer.status == AVPlayerStatusReadyToPlay &&
_instance.avPlayerItem.status == AVPlayerItemStatusReadyToPlay &&
CMTIME_COMPARE_INLINE(video_current_time, ==, kCMTimeZero)) {
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//NSLog(@"time: %@", video_current_time);
[_instance.avPlayer seekToTime:video_current_time];
video_current_time = kCMTimeZero;
}
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}
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if (object == _instance.avPlayer && [keyPath isEqualToString:@"rate"]) {
NSLog(@"Player playback rate changed: %.5f", _instance.avPlayer.rate);
if (_is_video_playing() && _instance.avPlayer.rate == 0.0 && !_instance.avPlayer.error) {
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
[_instance.avPlayer play]; // NOTE: change this line according your current player implementation
NSLog(@"resumed play");
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});
NSLog(@" . . . PAUSED (or just started)");
}
}
}
- (void)playerItemDidReachEnd:(NSNotification *)notification {
_stop_video();
}
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@end