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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "MenuButton" inherits= "Button" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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A button that brings up a [PopupMenu] when clicked.
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</brief_description>
<description >
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A button that brings up a [PopupMenu] when clicked. To create new items inside this [PopupMenu], use [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from Godot editor's inspector.
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See also [BaseButton] which contains common properties and methods associated with this node.
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</description>
<tutorials >
</tutorials>
<methods >
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<method name= "get_popup" qualifiers= "const" >
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<return type= "PopupMenu" />
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<description >
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Returns the [PopupMenu] contained in this button.
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[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member Window.visible] property.
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</description>
</method>
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<method name= "set_disable_shortcuts" >
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<return type= "void" />
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<param index= "0" name= "disabled" type= "bool" />
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<description >
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If [code]true[/code], shortcuts are disabled and cannot be used to trigger the button.
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</description>
</method>
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<method name= "show_popup" >
<return type= "void" />
<description >
Adjusts popup position and sizing for the [MenuButton], then shows the [PopupMenu]. Prefer this over using [code]get_popup().popup()[/code].
</description>
</method>
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</methods>
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<members >
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<member name= "action_mode" type= "int" setter= "set_action_mode" getter= "get_action_mode" overrides= "BaseButton" enum= "BaseButton.ActionMode" default= "0" />
<member name= "flat" type= "bool" setter= "set_flat" getter= "is_flat" overrides= "Button" default= "true" />
<member name= "focus_mode" type= "int" setter= "set_focus_mode" getter= "get_focus_mode" overrides= "Control" enum= "Control.FocusMode" default= "0" />
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<member name= "item_count" type= "int" setter= "set_item_count" getter= "get_item_count" default= "0" >
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The number of items currently in the list.
</member>
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<member name= "switch_on_hover" type= "bool" setter= "set_switch_on_hover" getter= "is_switch_on_hover" default= "false" >
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If [code]true[/code], when the cursor hovers above another [MenuButton] within the same parent which also has [code]switch_on_hover[/code] enabled, it will close the current [MenuButton] and open the other one.
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</member>
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<member name= "toggle_mode" type= "bool" setter= "set_toggle_mode" getter= "is_toggle_mode" overrides= "BaseButton" default= "true" />
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</members>
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<signals >
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<signal name= "about_to_popup" >
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<description >
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Emitted when the [PopupMenu] of this MenuButton is about to show.
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</description>
</signal>
</signals>
</class>