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/*************************************************************************/
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/* tile_atlas_view.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2022-01-03 21:27:34 +01:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TILE_ATLAS_VIEW_H
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#define TILE_ATLAS_VIEW_H
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#include "editor/editor_zoom_widget.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/center_container.h"
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#include "scene/gui/label.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/resources/tile_set.h"
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class ViewPanner;
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class TileAtlasView : public Control {
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GDCLASS(TileAtlasView, Control);
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private:
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TileSet *tile_set;
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TileSetAtlasSource *tile_set_atlas_source;
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int source_id = TileSet::INVALID_SOURCE;
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enum DragType {
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DRAG_TYPE_NONE,
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DRAG_TYPE_PAN,
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};
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DragType drag_type = DRAG_TYPE_NONE;
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float previous_zoom = 1.0;
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EditorZoomWidget *zoom_widget;
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Button *button_center_view;
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CenterContainer *center_container;
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Vector2 panning;
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void _update_zoom_and_panning(bool p_zoom_on_mouse_pos = false);
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void _zoom_widget_changed();
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void _center_view();
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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Ref<ViewPanner> panner;
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void _scroll_callback(Vector2 p_scroll_vec);
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void _pan_callback(Vector2 p_scroll_vec);
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void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin);
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Map<Vector2, Map<int, Rect2i>> alternative_tiles_rect_cache;
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void _update_alternative_tiles_rect_cache();
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MarginContainer *margin_container;
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int margin_container_paddings[4] = { 0, 0, 0, 0 };
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HBoxContainer *hbox;
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Label *missing_source_label;
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// Background
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Control *background_left;
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void _draw_background_left();
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Control *background_right;
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void _draw_background_right();
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// Left side.
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Control *base_tiles_root_control;
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void _base_tiles_root_control_gui_input(const Ref<InputEvent> &p_event);
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Control *base_tiles_drawing_root;
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Control *base_tiles_draw;
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void _draw_base_tiles();
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Control *base_tiles_texture_grid;
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void _draw_base_tiles_texture_grid();
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Control *base_tiles_shape_grid;
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void _draw_base_tiles_shape_grid();
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Size2i _compute_base_tiles_control_size();
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// Right side.
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Control *alternative_tiles_root_control;
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void _alternative_tiles_root_control_gui_input(const Ref<InputEvent> &p_event);
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Control *alternative_tiles_drawing_root;
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Control *alternatives_draw;
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void _draw_alternatives();
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Size2i _compute_alternative_tiles_control_size();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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// Global.
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void set_atlas_source(TileSet *p_tile_set, TileSetAtlasSource *p_tile_set_atlas_source, int p_source_id);
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float get_zoom() const;
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void set_transform(float p_zoom, Vector2i p_panning);
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void set_padding(Side p_side, int p_padding);
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// Left side.
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void set_texture_grid_visible(bool p_visible) { base_tiles_texture_grid->set_visible(p_visible); };
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void set_tile_shape_grid_visible(bool p_visible) { base_tiles_shape_grid->set_visible(p_visible); };
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Vector2i get_atlas_tile_coords_at_pos(const Vector2 p_pos) const;
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void add_control_over_atlas_tiles(Control *p_control, bool scaled = true) {
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if (scaled) {
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base_tiles_drawing_root->add_child(p_control);
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} else {
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base_tiles_root_control->add_child(p_control);
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}
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p_control->set_mouse_filter(Control::MOUSE_FILTER_PASS);
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};
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// Right side.
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Vector3i get_alternative_tile_at_pos(const Vector2 p_pos) const;
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Rect2i get_alternative_tile_rect(const Vector2i p_coords, int p_alternative_tile);
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void add_control_over_alternative_tiles(Control *p_control, bool scaled = true) {
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if (scaled) {
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alternative_tiles_drawing_root->add_child(p_control);
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} else {
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alternative_tiles_root_control->add_child(p_control);
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}
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p_control->set_mouse_filter(Control::MOUSE_FILTER_PASS);
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};
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// Update everything.
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void update();
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TileAtlasView();
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};
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#endif // TILE_ATLAS_VIEW
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