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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "PhysicsShapeQueryParameters" inherits= "Reference" version= "3.2" >
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<brief_description >
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Parameters to be sent to a 3D shape physics query.
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</brief_description>
<description >
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This class contains the shape and other parameters for 3D intersection/collision queries. See also [PhysicsShapeQueryResult].
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "set_shape" >
<return type= "void" >
</return>
<argument index= "0" name= "shape" type= "Resource" >
</argument>
<description >
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Sets the [Shape] that will be used for collision/intersection queries.
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</description>
</method>
</methods>
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<members >
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<member name= "collide_with_areas" type= "bool" setter= "set_collide_with_areas" getter= "is_collide_with_areas_enabled" default= "false" >
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If [code]true[/code], the query will take [Area]s into account.
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</member>
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<member name= "collide_with_bodies" type= "bool" setter= "set_collide_with_bodies" getter= "is_collide_with_bodies_enabled" default= "true" >
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If [code]true[/code], the query will take [PhysicsBody]s into account.
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</member>
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<member name= "collision_mask" type= "int" setter= "set_collision_mask" getter= "get_collision_mask" default= "2147483647" >
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The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
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</member>
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<member name= "exclude" type= "Array" setter= "set_exclude" getter= "get_exclude" default= "[ ]" >
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The list of objects or object [RID]s that will be excluded from collisions.
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</member>
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<member name= "margin" type= "float" setter= "set_margin" getter= "get_margin" default= "0.0" >
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The collision margin for the shape.
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</member>
<member name= "shape_rid" type= "RID" setter= "set_shape_rid" getter= "get_shape_rid" >
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The queried shape's [RID]. See also [method set_shape].
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</member>
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<member name= "transform" type= "Transform" setter= "set_transform" getter= "get_transform" default= "Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )" >
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The queried shape's transform matrix.
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</member>
</members>
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<constants >
</constants>
</class>