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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "VisualShaderNodeFloatOp" inherits= "VisualShaderNode" version= "4.0" >
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<brief_description >
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A floating-point scalar operator to be used within the visual shader graph.
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</brief_description>
<description >
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Applies [member operator] to two floating-point inputs: [code]a[/code] and [code]b[/code].
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</description>
<tutorials >
</tutorials>
<members >
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<member name= "operator" type= "int" setter= "set_operator" getter= "get_operator" enum= "VisualShaderNodeFloatOp.Operator" default= "0" >
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An operator to be applied to the inputs. See [enum Operator] for options.
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</member>
</members>
<constants >
<constant name= "OP_ADD" value= "0" enum= "Operator" >
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Sums two numbers using [code]a + b[/code].
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</constant>
<constant name= "OP_SUB" value= "1" enum= "Operator" >
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Subtracts two numbers using [code]a - b[/code].
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</constant>
<constant name= "OP_MUL" value= "2" enum= "Operator" >
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Multiplies two numbers using [code]a * b[/code].
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</constant>
<constant name= "OP_DIV" value= "3" enum= "Operator" >
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Divides two numbers using [code]a / b[/code].
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</constant>
<constant name= "OP_MOD" value= "4" enum= "Operator" >
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Calculates the remainder of two numbers. Translates to [code]mod(a, b)[/code] in the Godot Shader Language.
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</constant>
<constant name= "OP_POW" value= "5" enum= "Operator" >
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Raises the [code]a[/code] to the power of [code]b[/code]. Translates to [code]pow(a, b)[/code] in the Godot Shader Language.
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</constant>
<constant name= "OP_MAX" value= "6" enum= "Operator" >
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Returns the greater of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.
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</constant>
<constant name= "OP_MIN" value= "7" enum= "Operator" >
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Returns the lesser of two numbers. Translates to [code]min(a, b)[/code] in the Godot Shader Language.
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</constant>
<constant name= "OP_ATAN2" value= "8" enum= "Operator" >
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Returns the arc-tangent of the parameters. Translates to [code]atan(a, b)[/code] in the Godot Shader Language.
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</constant>
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<constant name= "OP_STEP" value= "9" enum= "Operator" >
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Generates a step function by comparing [code]b[/code](x) to [code]a[/code](edge). Returns 0.0 if [code]x[/code] is smaller than [code]edge[/code] and otherwise 1.0. Translates to [code]step(a, b)[/code] in the Godot Shader Language.
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</constant>
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<constant name= "OP_ENUM_SIZE" value= "10" enum= "Operator" >
Represents the size of the [enum Operator] enum.
</constant>
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</constants>
</class>