2014-02-10 02:10:30 +01:00
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/**************************************************************************/
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2020-03-26 22:49:16 +01:00
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/* sphere_shape_3d.h */
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2014-02-10 02:10:30 +01:00
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2018-01-05 00:50:27 +01:00
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2020-03-26 22:49:16 +01:00
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#ifndef SPHERE_SHAPE_3D_H
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#define SPHERE_SHAPE_3D_H
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2014-02-10 02:10:30 +01:00
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2021-08-13 18:42:45 +02:00
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#include "scene/resources/3d/shape_3d.h"
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2014-02-10 02:10:30 +01:00
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2020-03-26 22:49:16 +01:00
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class SphereShape3D : public Shape3D {
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GDCLASS(SphereShape3D, Shape3D);
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2022-05-22 08:23:23 +02:00
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float radius = 0.5f;
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2014-02-10 02:10:30 +01:00
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protected:
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static void _bind_methods();
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2020-07-10 12:34:39 +02:00
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virtual void _update_shape() override;
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2014-02-10 02:10:30 +01:00
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2017-03-05 16:44:50 +01:00
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public:
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2014-02-10 02:10:30 +01:00
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void set_radius(float p_radius);
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float get_radius() const;
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2020-08-02 11:10:43 +02:00
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virtual Vector<Vector3> get_debug_mesh_lines() const override;
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2020-07-10 12:34:39 +02:00
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virtual real_t get_enclosing_radius() const override;
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2019-10-10 22:35:00 +02:00
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2020-03-26 22:49:16 +01:00
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SphereShape3D();
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2014-02-10 02:10:30 +01:00
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};
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2022-07-23 23:41:51 +02:00
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#endif // SPHERE_SHAPE_3D_H
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