virtualx-engine/tests/scene/test_image_texture_3d.h

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/**************************************************************************/
/* test_image_texture_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_IMAGE_TEXTURE_3D_H
#define TEST_IMAGE_TEXTURE_3D_H
#include "core/io/image.h"
#include "scene/resources/image_texture.h"
#include "tests/test_macros.h"
#include "tests/test_utils.h"
namespace TestImageTexture3D {
// [SceneTree] in a test case name enables initializing a mock render server,
// which ImageTexture3D is dependent on.
TEST_CASE("[SceneTree][ImageTexture3D] Constructor") {
Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
CHECK(image_texture_3d->get_format() == Image::FORMAT_L8);
CHECK(image_texture_3d->get_width() == 1);
CHECK(image_texture_3d->get_height() == 1);
CHECK(image_texture_3d->get_depth() == 1);
CHECK(image_texture_3d->has_mipmaps() == false);
}
TEST_CASE("[SceneTree][ImageTexture3D] get_format") {
Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
CHECK(image_texture_3d->get_format() == Image::FORMAT_L8);
}
TEST_CASE("[SceneTree][ImageTexture3D] get_width") {
Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
CHECK(image_texture_3d->get_width() == 1);
}
TEST_CASE("[SceneTree][ImageTexture3D] get_height") {
Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
CHECK(image_texture_3d->get_height() == 1);
}
TEST_CASE("[SceneTree][ImageTexture3D] get_depth") {
Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
CHECK(image_texture_3d->get_depth() == 1);
}
TEST_CASE("[SceneTree][ImageTexture3D] has_mipmaps") {
const Vector<Ref<Image>> images = { memnew(Image(8, 8, false, Image::FORMAT_RGBA8)), memnew(Image(8, 8, false, Image::FORMAT_RGBA8)) };
Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
CHECK(image_texture_3d->has_mipmaps() == false); // No mipmaps.
image_texture_3d->create(Image::FORMAT_RGBA8, 2, 2, 2, true, images);
CHECK(image_texture_3d->has_mipmaps() == true); // Mipmaps.
}
TEST_CASE("[SceneTree][ImageTexture3D] create") {
const Vector<Ref<Image>> images = { memnew(Image(8, 8, false, Image::FORMAT_RGBA8)), memnew(Image(8, 8, false, Image::FORMAT_RGBA8)) };
Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
CHECK(image_texture_3d->create(Image::FORMAT_RGBA8, 2, 2, 2, true, images) == OK); // Run create and check return value simultaneously.
CHECK(image_texture_3d->get_format() == Image::FORMAT_RGBA8);
CHECK(image_texture_3d->get_width() == 2);
CHECK(image_texture_3d->get_height() == 2);
CHECK(image_texture_3d->get_depth() == 2);
CHECK(image_texture_3d->has_mipmaps() == true);
}
TEST_CASE("[SceneTree][ImageTexture3D] set_path") {
Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
String path = TestUtils::get_data_path("images/icon.png");
image_texture_3d->set_path(path, true);
CHECK(image_texture_3d->get_path() == path);
}
} //namespace TestImageTexture3D
#endif // TEST_IMAGE_TEXTURE_3D_H