2022-02-27 21:57:30 +01:00
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using System;
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using System.Diagnostics.CodeAnalysis;
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#pragma warning disable CS0169
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#pragma warning disable CS0414
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namespace Godot.SourceGenerators.Sample
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{
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[SuppressMessage("ReSharper", "BuiltInTypeReferenceStyle")]
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[SuppressMessage("ReSharper", "RedundantNameQualifier")]
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[SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public partial class ExportedProperties : Godot.Object
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{
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[Export] private Boolean property_Boolean { get; set; } = true;
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[Export] private Char property_Char { get; set; } = 'f';
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[Export] private SByte property_SByte { get; set; } = 10;
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[Export] private Int16 property_Int16 { get; set; } = 10;
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[Export] private Int32 property_Int32 { get; set; } = 10;
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[Export] private Int64 property_Int64 { get; set; } = 10;
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[Export] private Byte property_Byte { get; set; } = 10;
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[Export] private UInt16 property_UInt16 { get; set; } = 10;
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[Export] private UInt32 property_UInt32 { get; set; } = 10;
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[Export] private UInt64 property_UInt64 { get; set; } = 10;
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[Export] private Single property_Single { get; set; } = 10;
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[Export] private Double property_Double { get; set; } = 10;
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[Export] private String property_String { get; set; } = "foo";
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// Godot structs
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[Export] private Vector2 property_Vector2 { get; set; } = new(10f, 10f);
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[Export] private Vector2i property_Vector2i { get; set; } = Vector2i.Up;
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[Export] private Rect2 property_Rect2 { get; set; } = new(new Vector2(10f, 10f), new Vector2(10f, 10f));
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[Export] private Rect2i property_Rect2i { get; set; } = new(new Vector2i(10, 10), new Vector2i(10, 10));
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[Export] private Transform2D property_Transform2D { get; set; } = Transform2D.Identity;
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[Export] private Vector3 property_Vector3 { get; set; } = new(10f, 10f, 10f);
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[Export] private Vector3i property_Vector3i { get; set; } = Vector3i.Back;
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[Export] private Basis property_Basis { get; set; } = new Basis(Quaternion.Identity);
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[Export] private Quaternion property_Quaternion { get; set; } = new Quaternion(Basis.Identity);
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[Export] private Transform3D property_Transform3D { get; set; } = Transform3D.Identity;
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[Export] private Vector4 property_Vector4 { get; set; } = new(10f, 10f, 10f, 10f);
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[Export] private Vector4i property_Vector4i { get; set; } = Vector4i.One;
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[Export] private Projection property_Projection { get; set; } = Projection.Identity;
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[Export] private AABB property_AABB { get; set; } = new AABB(10f, 10f, 10f, new Vector3(1f, 1f, 1f));
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[Export] private Color property_Color { get; set; } = Colors.Aquamarine;
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[Export] private Plane property_Plane { get; set; } = Plane.PlaneXZ;
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[Export] private Callable property_Callable { get; set; } = new Callable(Engine.GetMainLoop(), "_process");
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[Export] private SignalInfo property_SignalInfo { get; set; } = new SignalInfo(Engine.GetMainLoop(), "property_list_changed");
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// Enums
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[SuppressMessage("ReSharper", "UnusedMember.Local")]
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enum MyEnum
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{
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A,
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B,
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C
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}
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[Export] private MyEnum property_Enum { get; set; } = MyEnum.C;
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[Flags]
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[SuppressMessage("ReSharper", "UnusedMember.Local")]
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enum MyFlagsEnum
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{
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A,
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B,
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C
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}
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[Export] private MyFlagsEnum property_FlagsEnum { get; set; } = MyFlagsEnum.C;
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// Arrays
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[Export] private Byte[] property_ByteArray { get; set; } = { 0, 1, 2, 3, 4, 5, 6 };
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[Export] private Int32[] property_Int32Array { get; set; } = { 0, 1, 2, 3, 4, 5, 6 };
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[Export] private Int64[] property_Int64Array { get; set; } = { 0, 1, 2, 3, 4, 5, 6 };
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[Export] private Single[] property_SingleArray { get; set; } = { 0f, 1f, 2f, 3f, 4f, 5f, 6f };
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[Export] private Double[] property_DoubleArray { get; set; } = { 0d, 1d, 2d, 3d, 4d, 5d, 6d };
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[Export] private String[] property_StringArray { get; set; } = { "foo", "bar" };
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[Export(PropertyHint.Enum, "A,B,C")] private String[] property_StringArrayEnum { get; set; } = { "foo", "bar" };
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[Export] private Vector2[] property_Vector2Array { get; set; } = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
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[Export] private Vector3[] property_Vector3Array { get; set; } = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
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[Export] private Color[] property_ColorArray { get; set; } = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
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[Export] private Godot.Object[] property_GodotObjectOrDerivedArray { get; set; } = { null };
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2022-07-28 17:41:50 +02:00
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[Export] private StringName[] field_StringNameArray { get; set; } = { "foo", "bar" };
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[Export] private NodePath[] field_NodePathArray { get; set; } = { "foo", "bar" };
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[Export] private RID[] field_RIDArray { get; set; } = { default, default, default };
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2022-02-27 21:57:30 +01:00
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// Variant
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2022-07-28 17:41:49 +02:00
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[Export] private Variant property_Variant { get; set; } = "foo";
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2022-02-27 21:57:30 +01:00
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// Classes
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[Export] private Godot.Object property_GodotObjectOrDerived { get; set; }
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[Export] private Godot.Texture property_GodotResourceTexture { get; set; }
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[Export] private StringName property_StringName { get; set; } = new StringName("foo");
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[Export] private NodePath property_NodePath { get; set; } = new NodePath("foo");
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[Export] private RID property_RID { get; set; }
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[Export] private Godot.Collections.Dictionary property_GodotDictionary { get; set; } =
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new() { { "foo", 10 }, { Vector2.Up, Colors.Chocolate } };
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[Export] private Godot.Collections.Array property_GodotArray { get; set; } =
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new() { "foo", 10, Vector2.Up, Colors.Chocolate };
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2022-08-08 01:53:54 +02:00
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[Export] private Godot.Collections.Dictionary<string, bool> property_GodotGenericDictionary { get; set; } =
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new() { { "foo", true }, { "bar", false } };
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[Export] private Godot.Collections.Array<int> property_GodotGenericArray { get; set; } =
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new() { 0, 1, 2, 3, 4, 5, 6 };
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2022-02-27 21:57:30 +01:00
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}
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}
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