2014-02-10 02:10:30 +01:00
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/*************************************************************************/
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/* transitioner.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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2015-04-18 19:38:54 +02:00
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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2014-02-10 02:10:30 +01:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TRANSITIONER_H
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#define TRANSITIONER_H
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/*
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class Transitioner : public Node {
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OBJ_TYPE(Transitioner, Node);
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public:
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enum Interpolation {
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INTERPOLATION_NEAREST,
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INTERPOLATION_LINEAR,
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INTERPOLATION_CUBIC
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};
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enum TransitionType {
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TYPE_PROPERTY,
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TYPE_METHOD,
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TYPE_TRANSITION
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};
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void create_transition(const String& p_transition, TransitionType p_type);
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void transition_set_target(const NodePath& p_node,const String& p_target);
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TransitionType transition_get_type() const;
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void transition_add_key(const String& p_transition,float p_time, const Variant& p_key);
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int transition_get_key_count(const String& p_transition) const;
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Variant transition_get_key_time(const String& p_transition.int p_key_index) const
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Variant transition_get_key(const String& p_transition,int p_key_index) const;
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void transition_remove_key(const String& p_transition, int p_key_index);
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void transition_clear_keys(const String& p_transition);
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void remove_transition(const String& p_transition);
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void transition_
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Transitioner();
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};
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*/
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#endif // TRANSITIONER_H
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