virtualx-engine/platform/ios/SCsub

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#!/usr/bin/env python
Import("env")
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import os, json
from platform_methods import architectures, lipo, get_build_version, detect_mvk
import subprocess
import shutil
def generate_bundle(target, source, env):
bin_dir = Dir("#bin").abspath
# Template bundle.
app_prefix = "godot." + env["platform"]
rel_prefix = "libgodot." + env["platform"] + "." + "template_release"
dbg_prefix = "libgodot." + env["platform"] + "." + "template_debug"
if env.dev_build:
app_prefix += ".dev"
rel_prefix += ".dev"
dbg_prefix += ".dev"
if env["precision"] == "double":
app_prefix += ".double"
rel_prefix += ".double"
dbg_prefix += ".double"
# Lipo template libraries.
rel_target_bin = lipo(bin_dir + "/" + rel_prefix, env.extra_suffix + ".a")
dbg_target_bin = lipo(bin_dir + "/" + dbg_prefix, env.extra_suffix + ".a")
rel_target_bin_sim = lipo(bin_dir + "/" + rel_prefix, ".simulator" + env.extra_suffix + ".a")
dbg_target_bin_sim = lipo(bin_dir + "/" + dbg_prefix, ".simulator" + env.extra_suffix + ".a")
# Assemble Xcode project bundle.
app_dir = Dir("#bin/ios_xcode").abspath
templ = Dir("#misc/dist/ios_xcode").abspath
if os.path.exists(app_dir):
shutil.rmtree(app_dir)
shutil.copytree(templ, app_dir)
if rel_target_bin != "":
shutil.copy(rel_target_bin, app_dir + "/libgodot.ios.release.xcframework/ios-arm64/libgodot.a")
if dbg_target_bin != "":
shutil.copy(dbg_target_bin, app_dir + "/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a")
if rel_target_bin_sim != "":
shutil.copy(
rel_target_bin_sim, app_dir + "/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a"
)
if dbg_target_bin_sim != "":
shutil.copy(
dbg_target_bin_sim, app_dir + "/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a"
)
mvk_path = detect_mvk(env, "ios-arm64")
if mvk_path != "":
shutil.copytree(mvk_path, app_dir + "/MoltenVK.xcframework")
# ZIP Xcode project bundle.
zip_dir = Dir("#bin/" + (app_prefix + env.extra_suffix).replace(".", "_")).abspath
shutil.make_archive(zip_dir, "zip", root_dir=app_dir)
shutil.rmtree(app_dir)
ios_lib = [
"godot_ios.mm",
"os_ios.mm",
"main.m",
"app_delegate.mm",
"view_controller.mm",
"ios.mm",
"rendering_context_driver_vulkan_ios.mm",
"display_server_ios.mm",
"joypad_ios.mm",
"godot_view.mm",
"tts_ios.mm",
"display_layer.mm",
"godot_app_delegate.m",
"godot_view_renderer.mm",
"device_metrics.m",
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"keyboard_input_view.mm",
"key_mapping_ios.mm",
"ios_terminal_logger.mm",
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]
env_ios = env.Clone()
ios_lib = env_ios.add_library("ios", ios_lib)
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# (iOS) Enable module support
env_ios.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
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def combine_libs(target=None, source=None, env=None):
lib_path = target[0].srcnode().abspath
if "osxcross" in env:
libtool = "$IOS_TOOLCHAIN_PATH/usr/bin/${ios_triple}libtool"
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else:
libtool = "$IOS_TOOLCHAIN_PATH/usr/bin/libtool"
env.Execute(
libtool + ' -static -o "' + lib_path + '" ' + " ".join([('"' + lib.srcnode().abspath + '"') for lib in source])
)
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combine_command = env_ios.Command("#bin/libgodot" + env_ios["LIBSUFFIX"], [ios_lib] + env_ios["LIBS"], combine_libs)
if env["generate_bundle"]:
generate_bundle_command = env.Command("generate_bundle", [], generate_bundle)
command = env.AlwaysBuild(generate_bundle_command)
env.Depends(command, [combine_command])