2017-09-12 22:42:36 +02:00
<?xml version="1.0" encoding="UTF-8" ?>
2018-01-13 11:43:06 +01:00
<class name= "RayShape2D" inherits= "Shape2D" category= "Core" version= "3.0-rc1" >
2017-09-12 22:42:36 +02:00
<brief_description >
2017-09-17 06:06:58 +02:00
Ray shape for 2D collisions.
2017-09-12 22:42:36 +02:00
</brief_description>
<description >
2017-09-17 06:06:58 +02:00
Ray shape for 2D collisions. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
2017-09-12 22:42:36 +02:00
</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
</methods>
<members >
2017-09-13 08:49:40 +02:00
<member name= "length" type= "float" setter= "set_length" getter= "get_length" >
2017-09-17 06:06:58 +02:00
The ray's length.
2017-09-12 22:42:36 +02:00
</member>
</members>
<constants >
</constants>
</class>