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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "SpotLight" inherits= "Light" category= "Core" version= "3.1" >
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<brief_description >
Spotlight [Light], such as a reflector spotlight or a lantern.
</brief_description>
<description >
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A SpotLight light is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light].
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</description>
<tutorials >
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<link > https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
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</tutorials>
<demos >
</demos>
<methods >
</methods>
<members >
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<member name= "spot_angle" type= "float" setter= "set_param" getter= "get_param" >
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</member>
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<member name= "spot_angle_attenuation" type= "float" setter= "set_param" getter= "get_param" >
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</member>
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<member name= "spot_attenuation" type= "float" setter= "set_param" getter= "get_param" >
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</member>
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<member name= "spot_range" type= "float" setter= "set_param" getter= "get_param" >
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</member>
</members>
<constants >
</constants>
</class>