2015-02-02 23:08:57 +01:00
|
|
|
|
|
|
|
extends TileMap
|
|
|
|
|
2015-11-21 16:13:43 +01:00
|
|
|
# Member variables
|
2015-02-02 23:08:57 +01:00
|
|
|
|
2015-11-21 16:13:43 +01:00
|
|
|
# Boundaries for the fog rectangle
|
|
|
|
var x_min = -20 # Left start tile
|
|
|
|
var x_max = 20 # Right end tile
|
|
|
|
var y_min = -20 # Top start tile
|
|
|
|
var y_max = 20 # Bottom end tile
|
2015-02-02 23:08:57 +01:00
|
|
|
|
2015-11-21 16:13:43 +01:00
|
|
|
var position # Player's position
|
2015-02-02 23:08:57 +01:00
|
|
|
|
2015-11-21 16:13:43 +01:00
|
|
|
# Iteration variables
|
2015-02-02 23:08:57 +01:00
|
|
|
var x
|
|
|
|
var y
|
|
|
|
|
2015-11-21 16:13:43 +01:00
|
|
|
# Variables to check if the player moved
|
2015-02-02 23:08:57 +01:00
|
|
|
var x_old
|
|
|
|
var y_old
|
|
|
|
|
2015-11-21 16:13:43 +01:00
|
|
|
# Array to build up the visible area like a square.
|
|
|
|
# First value determines the width/height of the tip.
|
|
|
|
# Here it would be 2*2 + 1 = 5 tiles wide/high.
|
|
|
|
# Second value determines the total squares size.
|
|
|
|
# Here it would be 5*2 + 1 = 10 tiles wide/high.
|
|
|
|
var l = range(2, 5)
|
2015-02-02 23:08:57 +01:00
|
|
|
|
2015-11-21 16:13:43 +01:00
|
|
|
|
|
|
|
# Process that runs in realtime
|
2015-02-02 23:08:57 +01:00
|
|
|
func _fixed_process(delta):
|
|
|
|
position = get_node("../troll").get_pos()
|
|
|
|
|
2015-11-21 16:13:43 +01:00
|
|
|
# Calculate the corresponding tile
|
2015-02-02 23:08:57 +01:00
|
|
|
# from the players position
|
|
|
|
x = int(position.x/get_cell_size().x)
|
2015-11-21 16:13:43 +01:00
|
|
|
# Switching from positive to negative tile positions
|
2015-02-02 23:08:57 +01:00
|
|
|
# causes problems because of rounding problems
|
|
|
|
if position.x < 0:
|
2015-11-21 16:13:43 +01:00
|
|
|
x -= 1 # Correct negative values
|
2015-02-02 23:08:57 +01:00
|
|
|
|
|
|
|
y = int(position.y/get_cell_size().y)
|
2015-11-21 16:13:43 +01:00
|
|
|
if (position.y < 0):
|
2015-02-02 23:08:57 +01:00
|
|
|
y -= 1
|
2015-11-21 16:13:43 +01:00
|
|
|
|
|
|
|
# Check if the player moved one tile further
|
|
|
|
if ((x_old != x) or (y_old != y)):
|
|
|
|
# Create the transparent part (visited area)
|
|
|
|
var end = l.size() - 1
|
2015-02-02 23:08:57 +01:00
|
|
|
var start = 0
|
|
|
|
for steps in range(l.size()):
|
2015-11-21 16:13:43 +01:00
|
|
|
for m in range(x - l[end] - 1, x + l[end] + 2):
|
|
|
|
for n in range(y - l[start] - 1, y + l[start] + 2):
|
|
|
|
if (get_cell(m, n) != 0):
|
|
|
|
set_cell(m, n, 1, 0, 0)
|
2015-02-02 23:08:57 +01:00
|
|
|
end -= 1
|
|
|
|
start += 1
|
2015-11-21 16:13:43 +01:00
|
|
|
|
|
|
|
# Create the actual and active visible part
|
|
|
|
var end = l.size() - 1
|
2015-02-02 23:08:57 +01:00
|
|
|
var start = 0
|
|
|
|
for steps in range(l.size()):
|
2015-11-21 16:13:43 +01:00
|
|
|
for m in range(x - l[end], x + l[end] + 1):
|
|
|
|
for n in range(y - l[start], y + l[start] + 1):
|
|
|
|
set_cell(m, n, -1)
|
2015-02-02 23:08:57 +01:00
|
|
|
end -= 1
|
|
|
|
start += 1
|
2015-11-21 16:13:43 +01:00
|
|
|
|
2015-02-02 23:08:57 +01:00
|
|
|
x_old = x
|
|
|
|
y_old = y
|
2015-11-21 16:13:43 +01:00
|
|
|
|
2015-02-02 23:08:57 +01:00
|
|
|
|
|
|
|
func _ready():
|
2015-11-21 16:13:43 +01:00
|
|
|
# Create a square filled with the 100% opaque fog
|
|
|
|
for x in range(x_min, x_max):
|
|
|
|
for y in range(y_min, y_max):
|
|
|
|
set_cell(x, y, 0, 0, 0)
|
2015-02-02 23:08:57 +01:00
|
|
|
set_fixed_process(true)
|