virtualx-engine/tests/scene/test_node_2d.h

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/**************************************************************************/
/* test_node_2d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_NODE_2D_H
#define TEST_NODE_2D_H
#include "scene/2d/node_2d.h"
#include "scene/main/window.h"
#include "tests/test_macros.h"
namespace TestNode2D {
TEST_CASE("[SceneTree][Node2D]") {
SUBCASE("[Node2D][Global Transform] Global Transform should be accessible while not in SceneTree.") { // GH-79453
Node2D *test_node = memnew(Node2D);
test_node->set_name("node");
Node2D *test_child = memnew(Node2D);
test_child->set_name("child");
test_node->add_child(test_child);
test_node->set_global_position(Point2(1, 1));
CHECK_EQ(test_node->get_global_position(), Point2(1, 1));
CHECK_EQ(test_child->get_global_position(), Point2(1, 1));
test_node->set_global_position(Point2(2, 2));
CHECK_EQ(test_node->get_global_position(), Point2(2, 2));
test_node->set_global_transform(Transform2D(0, Point2(3, 3)));
CHECK_EQ(test_node->get_global_position(), Point2(3, 3));
memdelete(test_child);
memdelete(test_node);
}
SUBCASE("[Node2D][Global Transform] Global Transform should be correct after inserting node from detached tree into SceneTree.") { // GH-86841
Node2D *main = memnew(Node2D);
Node2D *outer = memnew(Node2D);
Node2D *inner = memnew(Node2D);
SceneTree::get_singleton()->get_root()->add_child(main);
main->set_position(Point2(100, 100));
outer->set_position(Point2(10, 0));
inner->set_position(Point2(0, 10));
outer->add_child(inner);
// `inner` is still detached.
CHECK_EQ(inner->get_global_position(), Point2(10, 10));
main->add_child(outer);
// `inner` is in scene tree.
CHECK_EQ(inner->get_global_position(), Point2(110, 110));
main->remove_child(outer);
// `inner` is detached again.
CHECK_EQ(inner->get_global_position(), Point2(10, 10));
memdelete(inner);
memdelete(outer);
memdelete(main);
}
}
} // namespace TestNode2D
#endif // TEST_NODE_2D_H