virtualx-engine/modules/mono/build_scripts/godot_net_sdk_build.py

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# Build Godot.NET.Sdk solution
import os
from SCons.Script import Dir
def build_godot_net_sdk(source, target, env):
# source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
module_dir = env["module_dir"]
solution_path = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln")
build_config = "Release"
from .solution_builder import build_solution
extra_msbuild_args = ["/p:GodotPlatform=" + env["platform"]]
build_solution(env, solution_path, build_config, extra_msbuild_args)
# No need to copy targets. The Godot.NET.Sdk csproj takes care of copying them.
def build(env_mono):
assert env_mono["tools"]
output_dir = Dir("#bin").abspath
editor_tools_dir = os.path.join(output_dir, "GodotSharp", "Tools")
nupkgs_dir = os.path.join(editor_tools_dir, "nupkgs")
module_dir = os.getcwd()
package_version_file = os.path.join(
module_dir, "editor", "Godot.NET.Sdk", "Godot.NET.Sdk", "Godot.NET.Sdk_PackageVersion.txt"
)
with open(package_version_file, mode="r") as f:
version = f.read().strip()
target_filenames = ["Godot.NET.Sdk.%s.nupkg" % version]
targets = [os.path.join(nupkgs_dir, filename) for filename in target_filenames]
cmd = env_mono.CommandNoCache(targets, [], build_godot_net_sdk, module_dir=module_dir)
env_mono.AlwaysBuild(cmd)