2022-02-27 21:57:30 +01:00
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#pragma warning disable CS0169
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2021-12-28 23:25:16 +01:00
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2021-12-28 23:25:16 +01:00
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namespace Godot.SourceGenerators.Sample
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{
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2021-12-28 23:25:16 +01:00
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public partial class ScriptBoilerplate : Node
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2021-12-28 23:25:16 +01:00
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{
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private NodePath _nodePath;
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private int _velocity;
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public override void _Process(float delta)
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{
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_ = delta;
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base._Process(delta);
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}
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public int Bazz(StringName name)
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{
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_ = name;
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return 1;
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}
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2021-12-28 23:25:16 +01:00
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public void IgnoreThisMethodWithByRefParams(ref int a)
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{
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_ = a;
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}
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}
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partial struct OuterClass
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{
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public partial class NesterClass : RefCounted
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{
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2022-07-28 17:41:49 +02:00
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public override Variant _Get(StringName property) => default;
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2021-12-28 23:25:16 +01:00
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}
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2021-12-28 23:25:16 +01:00
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}
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}
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