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/*************************************************************************/
/* shader_warnings.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
# include "shader_warnings.h"
# include "core/variant/variant.h"
# ifdef DEBUG_ENABLED
ShaderWarning : : Code ShaderWarning : : get_code ( ) const {
return code ;
}
int ShaderWarning : : get_line ( ) const {
return line ;
}
const StringName & ShaderWarning : : get_subject ( ) const {
return subject ;
}
String ShaderWarning : : get_message ( ) const {
switch ( code ) {
case FLOAT_COMPARISON :
return vformat ( " Direct floating-point comparison (this may not evaluate to `true` as you expect) . Instead , use ` abs ( a - b ) < 0.0001 ` for an approximate but predictable comparison . " ) ;
case UNUSED_CONSTANT :
return vformat ( " The const '%s' is declared but never used. " , subject ) ;
case UNUSED_FUNCTION :
return vformat ( " The function '%s' is declared but never used. " , subject ) ;
case UNUSED_STRUCT :
return vformat ( " The struct '%s' is declared but never used. " , subject ) ;
case UNUSED_UNIFORM :
return vformat ( " The uniform '%s' is declared but never used. " , subject ) ;
case UNUSED_VARYING :
return vformat ( " The varying '%s' is declared but never used. " , subject ) ;
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case UNUSED_LOCAL_VARIABLE :
return vformat ( " The local variable '%s' is declared but never used. " , subject ) ;
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case FORMATTING_ERROR :
return subject ;
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default :
break ;
}
return String ( ) ;
}
String ShaderWarning : : get_name ( ) const {
return get_name_from_code ( code ) ;
}
String ShaderWarning : : get_name_from_code ( Code p_code ) {
ERR_FAIL_INDEX_V ( p_code , WARNING_MAX , String ( ) ) ;
static const char * names [ ] = {
" FLOAT_COMPARISON " ,
" UNUSED_CONSTANT " ,
" UNUSED_FUNCTION " ,
" UNUSED_STRUCT " ,
" UNUSED_UNIFORM " ,
" UNUSED_VARYING " ,
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" UNUSED_LOCAL_VARIABLE " ,
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" FORMATTING_ERROR " ,
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} ;
static_assert ( ( sizeof ( names ) / sizeof ( * names ) ) = = WARNING_MAX , " Amount of warning types don't match the amount of warning names. " ) ;
return names [ ( int ) p_code ] ;
}
ShaderWarning : : Code ShaderWarning : : get_code_from_name ( const String & p_name ) {
for ( int i = 0 ; i < WARNING_MAX ; i + + ) {
if ( get_name_from_code ( ( Code ) i ) = = p_name ) {
return ( Code ) i ;
}
}
ERR_FAIL_V_MSG ( WARNING_MAX , " Invalid shader warning name: " + p_name ) ;
}
static Map < int , uint32_t > * code_to_flags_map = nullptr ;
static void init_code_to_flags_map ( ) {
code_to_flags_map = memnew ( ( Map < int , uint32_t > ) ) ;
code_to_flags_map - > insert ( ShaderWarning : : FLOAT_COMPARISON , ShaderWarning : : FLOAT_COMPARISON_FLAG ) ;
code_to_flags_map - > insert ( ShaderWarning : : UNUSED_CONSTANT , ShaderWarning : : UNUSED_CONSTANT_FLAG ) ;
code_to_flags_map - > insert ( ShaderWarning : : UNUSED_FUNCTION , ShaderWarning : : UNUSED_FUNCTION_FLAG ) ;
code_to_flags_map - > insert ( ShaderWarning : : UNUSED_STRUCT , ShaderWarning : : UNUSED_STRUCT_FLAG ) ;
code_to_flags_map - > insert ( ShaderWarning : : UNUSED_UNIFORM , ShaderWarning : : UNUSED_UNIFORM_FLAG ) ;
code_to_flags_map - > insert ( ShaderWarning : : UNUSED_VARYING , ShaderWarning : : UNUSED_VARYING_FLAG ) ;
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code_to_flags_map - > insert ( ShaderWarning : : UNUSED_LOCAL_VARIABLE , ShaderWarning : : UNUSED_LOCAL_VARIABLE_FLAG ) ;
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code_to_flags_map - > insert ( ShaderWarning : : FORMATTING_ERROR , ShaderWarning : : FORMATTING_ERROR_FLAG ) ;
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}
ShaderWarning : : CodeFlags ShaderWarning : : get_flags_from_codemap ( const Map < Code , bool > & p_map ) {
uint32_t result = 0U ;
if ( code_to_flags_map = = nullptr ) {
init_code_to_flags_map ( ) ;
}
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for ( const KeyValue < Code , bool > & E : p_map ) {
if ( E . value ) {
ERR_FAIL_COND_V ( ! code_to_flags_map - > has ( ( int ) E . key ) , ShaderWarning : : NONE_FLAG ) ;
result | = ( * code_to_flags_map ) [ ( int ) E . key ] ;
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}
}
return ( CodeFlags ) result ;
}
ShaderWarning : : ShaderWarning ( Code p_code , int p_line , const StringName & p_subject ) :
code ( p_code ) , line ( p_line ) , subject ( p_subject ) {
}
# endif // DEBUG_ENABLED