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<?xml version="1.0" encoding="UTF-8" ?>
<class name= "InputEventAction" inherits= "InputEvent" category= "Core" version= "3.0.alpha.custom_build" >
<brief_description >
Input event type for actions.
</brief_description>
<description >
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Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project > Project Settings > Input Map[/Code]. See [method Node._input].
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</description>
<tutorials >
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http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html#actions
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</tutorials>
<demos >
</demos>
<methods >
<method name= "get_action" qualifiers= "const" >
<return type= "String" >
</return>
<description >
</description>
</method>
<method name= "set_action" >
<return type= "void" >
</return>
<argument index= "0" name= "action" type= "String" >
</argument>
<description >
</description>
</method>
<method name= "set_pressed" >
<return type= "void" >
</return>
<argument index= "0" name= "pressed" type= "bool" >
</argument>
<description >
</description>
</method>
</methods>
<members >
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<member name= "action" type= "String" setter= "set_action" getter= "get_action" >
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The action's name. Actions are accessed via this [String].
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</member>
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<member name= "pressed" type= "bool" setter= "set_pressed" getter= "is_pressed" >
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If [code]true[/code] the action's state is pressed. If [code]false[/code] the action's state is released.
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</member>
</members>
<constants >
</constants>
</class>