2024-02-17 20:26:02 +01:00
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/**************************************************************************/
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/* image_compress_basisu.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef IMAGE_COMPRESS_BASISU_H
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#define IMAGE_COMPRESS_BASISU_H
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#include "core/io/image.h"
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enum BasisDecompressFormat {
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BASIS_DECOMPRESS_RG,
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BASIS_DECOMPRESS_RGB,
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BASIS_DECOMPRESS_RGBA,
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BASIS_DECOMPRESS_RG_AS_RA,
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BASIS_DECOMPRESS_R,
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BASIS_DECOMPRESS_HDR_RGB,
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BASIS_DECOMPRESS_MAX
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};
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void basis_universal_init();
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#ifdef TOOLS_ENABLED
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struct BasisRGBAF {
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uint32_t r;
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uint32_t g;
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uint32_t b;
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uint32_t a;
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};
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2024-02-17 20:26:02 +01:00
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Vector<uint8_t> basis_universal_packer(const Ref<Image> &p_image, Image::UsedChannels p_channels);
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#endif
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Ref<Image> basis_universal_unpacker_ptr(const uint8_t *p_data, int p_size);
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Ref<Image> basis_universal_unpacker(const Vector<uint8_t> &p_buffer);
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#endif // IMAGE_COMPRESS_BASISU_H
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