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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "LightOccluder2D" inherits= "Node2D" category= "Core" version= "3.0-alpha" >
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<brief_description >
Occludes light cast by a Light2D, casting shadows.
</brief_description>
<description >
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed.
</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
<method name= "get_occluder_light_mask" qualifiers= "const" >
<return type= "int" >
</return>
<description >
Return the light mask of the LightOccluder2D.
</description>
</method>
<method name= "get_occluder_polygon" qualifiers= "const" >
<return type= "OccluderPolygon2D" >
</return>
<description >
Return the OccluderPolygon2D that defines the LightOccluder2D.
</description>
</method>
<method name= "set_occluder_light_mask" >
<return type= "void" >
</return>
<argument index= "0" name= "mask" type= "int" >
</argument>
<description >
Set the LightOccluder2D light mask. The LightOccluder2D will cast shadows only from Light2Ds that belong to the same light mask(s).
</description>
</method>
<method name= "set_occluder_polygon" >
<return type= "void" >
</return>
<argument index= "0" name= "polygon" type= "OccluderPolygon2D" >
</argument>
<description >
Set the OccluderPolygon2D that defines the LightOccluder2D.
</description>
</method>
</methods>
<members >
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<member name= "light_mask" type= "int" setter= "set_occluder_light_mask" getter= "get_occluder_light_mask" >
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The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
</member>
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<member name= "occluder" type= "OccluderPolygon2D" setter= "set_occluder_polygon" getter= "get_occluder_polygon" >
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The [OccluderPolygon2D] used to compute the shadow.
</member>
</members>
<constants >
</constants>
</class>