virtualx-engine/doc/classes/Particles.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Particles" inherits="GeometryInstance" category="Core" version="3.0-alpha">
<brief_description>
3D particle emitter.
</brief_description>
<description>
3D particle node used to create a variety of particle systems and effects. [code]Particles[/code] features an emitter that generates some number of particles at a given rate.
Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="capture_aabb" qualifiers="const">
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<return type="AABB">
</return>
<description>
</description>
</method>
<method name="get_amount" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_draw_order" qualifiers="const">
<return type="int" enum="Particles.DrawOrder">
</return>
<description>
</description>
</method>
<method name="get_draw_pass_mesh" qualifiers="const">
<return type="Mesh">
</return>
<argument index="0" name="pass" type="int">
</argument>
<description>
</description>
</method>
<method name="get_draw_passes" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_explosiveness_ratio" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_fixed_fps" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_fractional_delta" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="get_lifetime" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_one_shot" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="get_pre_process_time" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_process_material" qualifiers="const">
<return type="Material">
</return>
<description>
</description>
</method>
<method name="get_randomness_ratio" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_speed_scale" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_use_local_coordinates" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="get_visibility_aabb" qualifiers="const">
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<return type="AABB">
</return>
<description>
</description>
</method>
<method name="is_emitting" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="restart">
<return type="void">
</return>
<description>
</description>
</method>
<method name="set_amount">
<return type="void">
</return>
<argument index="0" name="amount" type="int">
</argument>
<description>
</description>
</method>
<method name="set_draw_order">
<return type="void">
</return>
<argument index="0" name="order" type="int" enum="Particles.DrawOrder">
</argument>
<description>
</description>
</method>
<method name="set_draw_pass_mesh">
<return type="void">
</return>
<argument index="0" name="pass" type="int">
</argument>
<argument index="1" name="mesh" type="Mesh">
</argument>
<description>
</description>
</method>
<method name="set_draw_passes">
<return type="void">
</return>
<argument index="0" name="passes" type="int">
</argument>
<description>
</description>
</method>
<method name="set_emitting">
<return type="void">
</return>
<argument index="0" name="emitting" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_explosiveness_ratio">
<return type="void">
</return>
<argument index="0" name="ratio" type="float">
</argument>
<description>
</description>
</method>
<method name="set_fixed_fps">
<return type="void">
</return>
<argument index="0" name="fps" type="int">
</argument>
<description>
</description>
</method>
<method name="set_fractional_delta">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_lifetime">
<return type="void">
</return>
<argument index="0" name="secs" type="float">
</argument>
<description>
</description>
</method>
<method name="set_one_shot">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_pre_process_time">
<return type="void">
</return>
<argument index="0" name="secs" type="float">
</argument>
<description>
</description>
</method>
<method name="set_process_material">
<return type="void">
</return>
<argument index="0" name="material" type="Material">
</argument>
<description>
</description>
</method>
<method name="set_randomness_ratio">
<return type="void">
</return>
<argument index="0" name="ratio" type="float">
</argument>
<description>
</description>
</method>
<method name="set_speed_scale">
<return type="void">
</return>
<argument index="0" name="scale" type="float">
</argument>
<description>
</description>
</method>
<method name="set_use_local_coordinates">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_visibility_aabb">
<return type="void">
</return>
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<argument index="0" name="aabb" type="AABB">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="amount" type="int" setter="set_amount" getter="get_amount">
Number of particles to emit.
</member>
<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder">
Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code].
</member>
<member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
</member>
<member name="draw_pass_2" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
</member>
<member name="draw_pass_3" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
</member>
<member name="draw_pass_4" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
</member>
<member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes">
</member>
<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting">
If [code]true[/code] particles are being emitted. Default value: [code]true[/code].
</member>
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio">
Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code].
</member>
<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps">
</member>
<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta">
</member>
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime">
Amount of time each particle will exist. Default value: [code]1[/code].
</member>
<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates">
If [code]true[/code] particles use the parent node's coordinate space. If [code]false[/code] they use global coordinates. Default value: [code]true[/code].
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot">
If [code]true[/code] only [code]amount[/code] particles will be emitted. Default value: [code]false[/code].
</member>
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time">
</member>
<member name="process_material" type="Material" setter="set_process_material" getter="get_process_material">
[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
</member>
<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio">
Emission randomness ratio. Default value: [code]0[/code].
</member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
Speed scaling ratio. Default value: [code]1[/code].
</member>
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<member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb">
</member>
</members>
<constants>
<constant name="DRAW_ORDER_INDEX" value="0">
Particles are drawn in the order emitted.
</constant>
<constant name="DRAW_ORDER_LIFETIME" value="1">
Particles are drawn in order of remaining lifetime.
</constant>
<constant name="DRAW_ORDER_VIEW_DEPTH" value="2">
Particles are drawn in order of depth.
</constant>
<constant name="MAX_DRAW_PASSES" value="4" enum="">
</constant>
</constants>
</class>