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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "ProjectSettings" inherits= "Object" category= "Core" version= "3.0-alpha" >
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<brief_description >
Contains global variables accessible from everywhere.
</brief_description>
<description >
Contains global variables accessible from everywhere. Use the normal [Object] API, such as "ProjectSettings.get(variable)", "ProjectSettings.set(variable,value)" or "ProjectSettings.has(variable)" to access them. Variables stored in project.godot are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
<method name= "add_property_info" >
<return type= "void" >
</return>
<argument index= "0" name= "hint" type= "Dictionary" >
</argument>
<description >
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Add a custom property info to a property. The dictionary must contain: name:[String](the name of the property) and type:[int](see TYPE_* in [@GlobalScope]), and optionally hint:[int](see PROPERTY_HINT_* in [@GlobalScope]), hint_string:[String].
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Example:
[codeblock]
ProjectSettings.set("category/property_name", 0)
var property_info = {
"name": "category/property_name",
"type": TYPE_INT,
"hint": PROPERTY_HINT_ENUM,
"hint_string": "one,two,three"
}
ProjectSettings.add_property_info(property_info)
[/codeblock]
</description>
</method>
<method name= "clear" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
Clear the whole configuration (not recommended, may break things).
</description>
</method>
<method name= "get_order" qualifiers= "const" >
<return type= "int" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
Return the order of a configuration value (influences when saved to the config file).
</description>
</method>
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<method name= "get_setting" qualifiers= "const" >
<return type= "Variant" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
</description>
</method>
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<method name= "globalize_path" qualifiers= "const" >
<return type= "String" >
</return>
<argument index= "0" name= "path" type= "String" >
</argument>
<description >
Convert a localized path (res://) to a full native OS path.
</description>
</method>
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<method name= "has_setting" qualifiers= "const" >
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<return type= "bool" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
Return true if a configuration value is present.
</description>
</method>
<method name= "load_resource_pack" >
<return type= "bool" >
</return>
<argument index= "0" name= "pack" type= "String" >
</argument>
<description >
</description>
</method>
<method name= "localize_path" qualifiers= "const" >
<return type= "String" >
</return>
<argument index= "0" name= "path" type= "String" >
</argument>
<description >
Convert a path to a localized path (res:// path).
</description>
</method>
<method name= "property_can_revert" >
<return type= "bool" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
</description>
</method>
<method name= "property_get_revert" >
<return type= "Variant" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
</description>
</method>
<method name= "save" >
<return type= "int" enum= "Error" >
</return>
<description >
</description>
</method>
<method name= "save_custom" >
<return type= "int" enum= "Error" >
</return>
<argument index= "0" name= "file" type= "String" >
</argument>
<description >
</description>
</method>
<method name= "set_initial_value" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<argument index= "1" name= "value" type= "Variant" >
</argument>
<description >
</description>
</method>
<method name= "set_order" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
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<argument index= "1" name= "position" type= "int" >
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</argument>
<description >
Set the order of a configuration value (influences when saved to the config file).
</description>
</method>
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<method name= "set_setting" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<argument index= "1" name= "value" type= "Variant" >
</argument>
<description >
</description>
</method>
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</methods>
<constants >
</constants>
</class>