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1626ae6421
virtualx-engine
/
platform
/
javascript
/
pre.js
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HTML5 start-up overhaul - Implement promise-based JS interface for custom HTML page integration - Add download progress callback - Add progress bar and indeterminate spinner to default HTML page - Try downloading files multiple times when failing - Get rid of godotfs.js - Separate steps for engine initialization, game initialization and game start - Allow multiple games on one HTML page - Substitution placeholders only used in .html file - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME, $GODOT_TMEM -> $GODOT_TOTAL_MEMORY - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
2017-08-13 13:10:04 +02:00
var
Engine
=
{
Expose Emscripten libs to engine.js discreetly
2018-03-27 09:06:19 +02:00
RuntimeEnvironment
:
function
(
Module
,
exposedLibs
)
{
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