virtualx-engine/modules/recast/SCsub

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#!/usr/bin/env python
Import("env")
Import("env_modules")
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env_recast = env_modules.Clone()
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# Thirdparty source files
thirdparty_obj = []
if env["builtin_recast"]:
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thirdparty_dir = "#thirdparty/recastnavigation/Recast/"
thirdparty_sources = [
"Source/Recast.cpp",
"Source/RecastAlloc.cpp",
"Source/RecastArea.cpp",
"Source/RecastAssert.cpp",
"Source/RecastContour.cpp",
"Source/RecastFilter.cpp",
"Source/RecastLayers.cpp",
"Source/RecastMesh.cpp",
"Source/RecastMeshDetail.cpp",
"Source/RecastRasterization.cpp",
"Source/RecastRegion.cpp",
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]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_recast.Prepend(CPPPATH=[thirdparty_dir + "/Include"])
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env_thirdparty = env_recast.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
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# Godot source files
module_obj = []
env_recast.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)