A plugin that advanced tooltip for its handled resource type.
</brief_description>
<description>
Resource tooltip plugins are used by [FileSystemDock] to generate customized tooltips for specific resources. E.g. tooltip for a [Texture2D] displays a bigger preview and the texture's dimensions.
A plugin must be first registered with [method FileSystemDock.add_resource_tooltip_plugin]. When the user hovers a resource in filesystem dock which is handled by the plugin, [method _make_tooltip_for_path] is called to create the tooltip. It works similarly to [method Control._make_custom_tooltip].
</description>
<tutorials>
</tutorials>
<methods>
<methodname="_handles"qualifiers="virtual const">
<returntype="bool"/>
<paramindex="0"name="type"type="String"/>
<description>
Return [code]true[/code] if the plugin is going to handle the given [Resource] [param type].
[param base] is the base default tooltip, which is a [VBoxContainer] with a file name, type and size labels. If another plugin handled the same file type, [param base] will be output from the previous plugin. For best result, make sure the base tooltip is part of the returned [Control].
[b]Note:[/b] It's unadvised to use [method ResourceLoader.load], especially with heavy resources like models or textures, because it will make the editor unresponsive when creating the tooltip. You can use [method request_thumbnail] if you want to display a preview in your tooltip.
Requests a thumbnail for the given [TextureRect]. The thumbnail is created asynchronously by [EditorResourcePreview] and automatically set when available.