virtualx-engine/tests/scene/test_node_2d.h

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/**************************************************************************/
/* test_node_2d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_NODE_2D_H
#define TEST_NODE_2D_H
#include "scene/2d/node_2d.h"
#include "scene/main/window.h"
#include "tests/test_macros.h"
namespace TestNode2D {
TEST_CASE("[SceneTree][Node2D]") {
SUBCASE("[Node2D][Global Transform] Global Transform should be accessible while not in SceneTree.") { // GH-79453
Node2D *test_node = memnew(Node2D);
test_node->set_name("node");
Node2D *test_child = memnew(Node2D);
test_child->set_name("child");
test_node->add_child(test_child);
test_node->set_global_position(Point2(1, 1));
CHECK_EQ(test_node->get_global_position(), Point2(1, 1));
CHECK_EQ(test_child->get_global_position(), Point2(1, 1));
test_node->set_global_position(Point2(2, 2));
CHECK_EQ(test_node->get_global_position(), Point2(2, 2));
test_node->set_global_transform(Transform2D(0, Point2(3, 3)));
CHECK_EQ(test_node->get_global_position(), Point2(3, 3));
memdelete(test_child);
memdelete(test_node);
}
SUBCASE("[Node2D][Global Transform] Global Transform should be correct after inserting node from detached tree into SceneTree.") { // GH-86841
Node2D *main = memnew(Node2D);
Node2D *outer = memnew(Node2D);
Node2D *inner = memnew(Node2D);
SceneTree::get_singleton()->get_root()->add_child(main);
main->set_position(Point2(100, 100));
outer->set_position(Point2(10, 0));
inner->set_position(Point2(0, 10));
outer->add_child(inner);
// `inner` is still detached.
CHECK_EQ(inner->get_global_position(), Point2(10, 10));
main->add_child(outer);
// `inner` is in scene tree.
CHECK_EQ(inner->get_global_position(), Point2(110, 110));
main->remove_child(outer);
// `inner` is detached again.
CHECK_EQ(inner->get_global_position(), Point2(10, 10));
memdelete(inner);
memdelete(outer);
memdelete(main);
}
}
TEST_CASE("[SceneTree][Node2D] Utility methods") {
Node2D *test_node1 = memnew(Node2D);
Node2D *test_node2 = memnew(Node2D);
Node2D *test_node3 = memnew(Node2D);
Node2D *test_sibling = memnew(Node2D);
SceneTree::get_singleton()->get_root()->add_child(test_node1);
test_node1->set_position(Point2(100, 100));
test_node1->set_rotation(Math::deg_to_rad(30.0));
test_node1->set_scale(Size2(1, 1));
test_node1->add_child(test_node2);
test_node2->set_position(Point2(10, 0));
test_node2->set_rotation(Math::deg_to_rad(60.0));
test_node2->set_scale(Size2(1, 1));
test_node2->add_child(test_node3);
test_node2->add_child(test_sibling);
test_node3->set_position(Point2(0, 10));
test_node3->set_rotation(Math::deg_to_rad(0.0));
test_node3->set_scale(Size2(2, 2));
test_sibling->set_position(Point2(5, 10));
test_sibling->set_rotation(Math::deg_to_rad(90.0));
test_sibling->set_scale(Size2(2, 1));
SUBCASE("[Node2D] look_at") {
test_node3->look_at(Vector2(1, 1));
CHECK(test_node3->get_global_position().is_equal_approx(Point2(98.66026, 105)));
CHECK(Math::is_equal_approx(test_node3->get_global_rotation(), real_t(-2.32477)));
CHECK(test_node3->get_global_scale().is_equal_approx(Vector2(2, 2)));
CHECK(test_node3->get_position().is_equal_approx(Vector2(0, 10)));
CHECK(Math::is_equal_approx(test_node3->get_rotation(), real_t(2.38762)));
CHECK(test_node3->get_scale().is_equal_approx(Vector2(2, 2)));
test_node3->look_at(Vector2(0, 10));
CHECK(test_node3->get_global_position().is_equal_approx(Vector2(98.66026, 105)));
CHECK(Math::is_equal_approx(test_node3->get_global_rotation(), real_t(-2.37509)));
CHECK(test_node3->get_global_scale().is_equal_approx(Vector2(2, 2)));
CHECK(test_node3->get_position().is_equal_approx(Vector2(0, 10)));
CHECK(Math::is_equal_approx(test_node3->get_rotation(), real_t(2.3373)));
CHECK(test_node3->get_scale().is_equal_approx(Vector2(2, 2)));
// Don't do anything if look_at own position.
test_node3->look_at(test_node3->get_global_position());
CHECK(test_node3->get_global_position().is_equal_approx(Vector2(98.66026, 105)));
CHECK(Math::is_equal_approx(test_node3->get_global_rotation(), real_t(-2.37509)));
CHECK(test_node3->get_global_scale().is_equal_approx(Vector2(2, 2)));
CHECK(test_node3->get_position().is_equal_approx(Vector2(0, 10)));
CHECK(Math::is_equal_approx(test_node3->get_rotation(), real_t(2.3373)));
CHECK(test_node3->get_scale().is_equal_approx(Vector2(2, 2)));
// Revert any rotation caused by look_at, must run after look_at tests
test_node3->set_rotation(Math::deg_to_rad(0.0));
}
SUBCASE("[Node2D] get_angle_to") {
CHECK(Math::is_equal_approx(test_node3->get_angle_to(Vector2(1, 1)), real_t(2.38762)));
CHECK(Math::is_equal_approx(test_node3->get_angle_to(Vector2(0, 10)), real_t(2.3373)));
CHECK(Math::is_equal_approx(test_node3->get_angle_to(Vector2(2, -5)), real_t(2.42065)));
CHECK(Math::is_equal_approx(test_node3->get_angle_to(Vector2(-2, 5)), real_t(2.3529)));
// Return 0 when get_angle_to own position.
CHECK(Math::is_equal_approx(test_node3->get_angle_to(test_node3->get_global_position()), real_t(0)));
}
SUBCASE("[Node2D] to_local") {
Point2 node3_local = test_node3->to_local(Point2(1, 2));
CHECK(node3_local.is_equal_approx(Point2(-51.5, 48.83013)));
node3_local = test_node3->to_local(Point2(-2, 1));
CHECK(node3_local.is_equal_approx(Point2(-52, 50.33013)));
node3_local = test_node3->to_local(Point2(0, 0));
CHECK(node3_local.is_equal_approx(Point2(-52.5, 49.33013)));
node3_local = test_node3->to_local(test_node3->get_global_position());
CHECK(node3_local.is_equal_approx(Point2(0, 0)));
}
SUBCASE("[Node2D] to_global") {
Point2 node3_global = test_node3->to_global(Point2(1, 2));
CHECK(node3_global.is_equal_approx(Point2(94.66026, 107)));
node3_global = test_node3->to_global(Point2(-2, 1));
CHECK(node3_global.is_equal_approx(Point2(96.66026, 101)));
node3_global = test_node3->to_global(Point2(0, 0));
CHECK(node3_global.is_equal_approx(test_node3->get_global_position()));
}
SUBCASE("[Node2D] get_relative_transform_to_parent") {
Transform2D relative_xform = test_node3->get_relative_transform_to_parent(test_node3);
CHECK(relative_xform.is_equal_approx(Transform2D()));
relative_xform = test_node3->get_relative_transform_to_parent(test_node2);
CHECK(relative_xform.get_origin().is_equal_approx(Vector2(0, 10)));
CHECK(Math::is_equal_approx(relative_xform.get_rotation(), real_t(0)));
CHECK(relative_xform.get_scale().is_equal_approx(Vector2(2, 2)));
relative_xform = test_node3->get_relative_transform_to_parent(test_node1);
CHECK(relative_xform.get_origin().is_equal_approx(Vector2(1.339746, 5)));
CHECK(Math::is_equal_approx(relative_xform.get_rotation(), real_t(1.0472)));
CHECK(relative_xform.get_scale().is_equal_approx(Vector2(2, 2)));
ERR_PRINT_OFF;
// In case of a sibling all transforms until the root are accumulated.
Transform2D xform = test_node3->get_relative_transform_to_parent(test_sibling);
Transform2D return_xform = test_node1->get_global_transform().inverse() * test_node3->get_global_transform();
CHECK(xform.is_equal_approx(return_xform));
ERR_PRINT_ON;
}
memdelete(test_sibling);
memdelete(test_node3);
memdelete(test_node2);
memdelete(test_node1);
}
} // namespace TestNode2D
#endif // TEST_NODE_2D_H