virtualx-engine/platform/javascript/os_javascript.h

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/*************************************************************************/
/* os_javascript.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OS_JAVASCRIPT_H
#define OS_JAVASCRIPT_H
#include "audio_driver_javascript.h"
#include "audio_server_javascript.h"
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#include "drivers/unix/os_unix.h"
#include "javascript_eval.h"
#include "main/input_default.h"
#include "os/input.h"
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#include "os/main_loop.h"
#include "power_javascript.h"
#include "servers/audio_server.h"
#include "servers/physics/physics_server_sw.h"
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#include "servers/physics_2d/physics_2d_server_sw.h"
#include "servers/visual/rasterizer.h"
#include <emscripten/html5.h>
typedef void (*GFXInitFunc)(void *ud, bool gl2, int w, int h, bool fs);
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typedef String (*GetDataDirFunc)();
class OS_JavaScript : public OS_Unix {
public:
struct TouchPos {
int id;
Point2 pos;
};
private:
Vector<TouchPos> touch;
Point2 last_mouse;
int last_button_mask;
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GFXInitFunc gfx_init_func;
void *gfx_init_ud;
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bool use_gl2;
int64_t time_to_save_sync;
int64_t last_sync_time;
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VisualServer *visual_server;
PhysicsServer *physics_server;
Physics2DServer *physics_2d_server;
AudioDriverJavaScript audio_driver_javascript;
const char *gl_extensions;
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InputDefault *input;
bool window_maximized;
VideoMode video_mode;
MainLoop *main_loop;
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GetDataDirFunc get_data_dir_func;
PowerJavascript *power_manager;
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#ifdef JAVASCRIPT_EVAL_ENABLED
JavaScript *javascript_eval;
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#endif
static void _close_notification_funcs(const String &p_file, int p_flags);
void process_joypads();
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public:
// functions used by main to initialize/deintialize the OS
virtual int get_video_driver_count() const;
virtual const char *get_video_driver_name(int p_driver) const;
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virtual VideoMode get_default_video_mode() const;
virtual int get_audio_driver_count() const;
virtual const char *get_audio_driver_name(int p_driver) const;
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virtual void initialize_core();
virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
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virtual void set_main_loop(MainLoop *p_main_loop);
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virtual void delete_main_loop();
virtual void finalize();
typedef int64_t ProcessID;
//static OS* get_singleton();
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virtual void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) {
OS::print_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
}
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
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virtual void set_mouse_show(bool p_show);
virtual void set_mouse_grab(bool p_grab);
virtual bool is_mouse_grab_enabled() const;
virtual Point2 get_mouse_pos() const;
virtual int get_mouse_button_state() const;
virtual void set_window_title(const String &p_title);
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//virtual void set_clipboard(const String& p_text);
//virtual String get_clipboard() const;
virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
virtual VideoMode get_video_mode(int p_screen = 0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
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virtual Size2 get_screen_size(int p_screen = 0) const;
virtual void set_window_size(const Size2);
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virtual Size2 get_window_size() const;
virtual void set_window_maximized(bool p_enabled);
virtual bool is_window_maximized() const { return window_maximized; }
virtual void set_window_fullscreen(bool p_enable);
virtual bool is_window_fullscreen() const;
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virtual String get_name();
virtual MainLoop *get_main_loop() const;
virtual bool can_draw() const;
virtual void set_cursor_shape(CursorShape p_shape);
void main_loop_begin();
bool main_loop_iterate();
void main_loop_request_quit();
void main_loop_end();
void main_loop_focusout();
void main_loop_focusin();
virtual bool has_touchscreen_ui_hint() const;
void set_opengl_extensions(const char *p_gl_extensions);
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virtual Error shell_open(String p_uri);
virtual String get_data_dir() const;
String get_executable_path() const;
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virtual String get_resource_dir() const;
void process_accelerometer(const Vector3 &p_accelerometer);
void process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points);
void push_input(const InputEvent &p_ev);
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virtual bool is_joy_known(int p_device);
virtual String get_joy_guid(int p_device) const;
bool joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event);
virtual PowerState get_power_state();
virtual int get_power_seconds_left();
virtual int get_power_percent_left();
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OS_JavaScript(const char *p_execpath, GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, GetDataDirFunc p_get_data_dir_func);
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~OS_JavaScript();
};
#endif