2016-06-18 14:46:12 +02:00
|
|
|
/*************************************************************************/
|
|
|
|
/* polygon_2d.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* http://www.godotengine.org */
|
|
|
|
/*************************************************************************/
|
2017-01-01 22:01:57 +01:00
|
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
2016-06-18 14:46:12 +02:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2014-07-07 22:44:21 +02:00
|
|
|
#ifndef POLYGON_2D_H
|
|
|
|
#define POLYGON_2D_H
|
|
|
|
|
|
|
|
#include "scene/2d/node_2d.h"
|
|
|
|
|
|
|
|
class Polygon2D : public Node2D {
|
|
|
|
|
|
|
|
OBJ_TYPE(Polygon2D,Node2D);
|
|
|
|
|
|
|
|
DVector<Vector2> polygon;
|
|
|
|
DVector<Vector2> uv;
|
2016-05-23 03:40:45 +02:00
|
|
|
DVector<Color> vertex_colors;
|
2014-07-07 22:44:21 +02:00
|
|
|
Color color;
|
|
|
|
Ref<Texture> texture;
|
2016-09-20 06:36:24 +02:00
|
|
|
Size2 tex_scale;
|
2014-07-07 22:44:21 +02:00
|
|
|
Vector2 tex_ofs;
|
|
|
|
bool tex_tile;
|
|
|
|
float tex_rot;
|
|
|
|
bool invert;
|
|
|
|
float invert_border;
|
|
|
|
|
|
|
|
Vector2 offset;
|
|
|
|
mutable bool rect_cache_dirty;
|
|
|
|
mutable Rect2 item_rect;
|
|
|
|
|
|
|
|
void _set_texture_rotationd(float p_rot);
|
|
|
|
float _get_texture_rotationd() const;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
void _notification(int p_what);
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
|
|
|
|
|
|
void set_polygon(const DVector<Vector2>& p_polygon);
|
|
|
|
DVector<Vector2> get_polygon() const;
|
|
|
|
|
|
|
|
void set_uv(const DVector<Vector2>& p_uv);
|
|
|
|
DVector<Vector2> get_uv() const;
|
|
|
|
|
|
|
|
void set_color(const Color& p_color);
|
|
|
|
Color get_color() const;
|
|
|
|
|
2016-05-23 03:40:45 +02:00
|
|
|
void set_vertex_colors(const DVector<Color>& p_colors);
|
|
|
|
DVector<Color> get_vertex_colors() const;
|
|
|
|
|
2014-07-07 22:44:21 +02:00
|
|
|
void set_texture(const Ref<Texture>& p_texture);
|
|
|
|
Ref<Texture> get_texture() const;
|
|
|
|
|
|
|
|
void set_texture_offset(const Vector2& p_offset);
|
|
|
|
Vector2 get_texture_offset() const;
|
|
|
|
|
|
|
|
void set_texture_rotation(float p_rot);
|
|
|
|
float get_texture_rotation() const;
|
|
|
|
|
2016-09-20 06:36:24 +02:00
|
|
|
void set_texture_scale(const Size2& p_scale);
|
|
|
|
Size2 get_texture_scale() const;
|
2014-07-07 22:44:21 +02:00
|
|
|
|
|
|
|
void set_invert(bool p_rot);
|
|
|
|
bool get_invert() const;
|
|
|
|
|
|
|
|
void set_invert_border(float p_border);
|
|
|
|
float get_invert_border() const;
|
|
|
|
|
|
|
|
void set_offset(const Vector2& p_offset);
|
|
|
|
Vector2 get_offset() const;
|
|
|
|
|
|
|
|
//editor stuff
|
|
|
|
|
|
|
|
virtual void edit_set_pivot(const Point2& p_pivot);
|
|
|
|
virtual Point2 edit_get_pivot() const;
|
|
|
|
virtual bool edit_has_pivot() const;
|
|
|
|
|
|
|
|
virtual Rect2 get_item_rect() const;
|
|
|
|
|
|
|
|
Polygon2D();
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // POLYGON_2D_H
|