2017-07-15 06:23:10 +02:00
/*************************************************************************/
/* body_shape.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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# include "collision_shape.h"
# include "scene/resources/box_shape.h"
# include "scene/resources/capsule_shape.h"
# include "scene/resources/concave_polygon_shape.h"
# include "scene/resources/convex_polygon_shape.h"
# include "scene/resources/plane_shape.h"
# include "scene/resources/ray_shape.h"
# include "scene/resources/sphere_shape.h"
# include "servers/visual_server.h"
//TODO: Implement CylinderShape and HeightMapShape?
# include "mesh_instance.h"
# include "physics_body.h"
# include "quick_hull.h"
void CollisionShape : : make_convex_from_brothers ( ) {
Node * p = get_parent ( ) ;
if ( ! p )
return ;
for ( int i = 0 ; i < p - > get_child_count ( ) ; i + + ) {
Node * n = p - > get_child ( i ) ;
if ( n - > cast_to < MeshInstance > ( ) ) {
MeshInstance * mi = n - > cast_to < MeshInstance > ( ) ;
Ref < Mesh > m = mi - > get_mesh ( ) ;
if ( m . is_valid ( ) ) {
Ref < Shape > s = m - > create_convex_shape ( ) ;
set_shape ( s ) ;
}
}
}
}
void CollisionShape : : _notification ( int p_what ) {
switch ( p_what ) {
case NOTIFICATION_PARENTED : {
parent = get_parent ( ) - > cast_to < CollisionObject > ( ) ;
if ( parent ) {
owner_id = parent - > create_shape_owner ( this ) ;
if ( shape . is_valid ( ) ) {
parent - > shape_owner_add_shape ( owner_id , shape ) ;
}
parent - > shape_owner_set_transform ( owner_id , get_transform ( ) ) ;
parent - > shape_owner_set_disabled ( owner_id , disabled ) ;
}
} break ;
case NOTIFICATION_ENTER_TREE : {
if ( get_tree ( ) - > is_debugging_collisions_hint ( ) ) {
_create_debug_shape ( ) ;
}
} break ;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED : {
if ( parent ) {
parent - > shape_owner_set_transform ( owner_id , get_transform ( ) ) ;
}
} break ;
case NOTIFICATION_EXIT_TREE : {
if ( parent ) {
parent - > remove_shape_owner ( owner_id ) ;
}
owner_id = 0 ;
parent = NULL ;
} break ;
case NOTIFICATION_UNPARENTED : {
if ( parent ) {
parent - > remove_shape_owner ( owner_id ) ;
}
owner_id = 0 ;
parent = NULL ;
} break ;
}
}
void CollisionShape : : resource_changed ( RES res ) {
update_gizmo ( ) ;
}
String CollisionShape : : get_configuration_warning ( ) const {
if ( ! get_parent ( ) - > cast_to < CollisionObject > ( ) ) {
return TTR ( " CollisionShape only serves to provide a collision shape to a CollisionObject derived node. Please only use it as a child of Area, StaticBody, RigidBody, KinematicBody, etc. to give them a shape. " ) ;
}
if ( ! shape . is_valid ( ) ) {
return TTR ( " A shape must be provided for CollisionShape to function. Please create a shape resource for it! " ) ;
}
return String ( ) ;
}
void CollisionShape : : _bind_methods ( ) {
//not sure if this should do anything
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ClassDB : : bind_method ( D_METHOD ( " resource_changed " , " resource:Resource " ) , & CollisionShape : : resource_changed ) ;
ClassDB : : bind_method ( D_METHOD ( " set_shape " , " shape:Shape " ) , & CollisionShape : : set_shape ) ;
ClassDB : : bind_method ( D_METHOD ( " get_shape:Shape " ) , & CollisionShape : : get_shape ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_disabled " , " enable " ) , & CollisionShape : : set_disabled ) ;
ClassDB : : bind_method ( D_METHOD ( " is_disabled " ) , & CollisionShape : : is_disabled ) ;
ClassDB : : bind_method ( D_METHOD ( " make_convex_from_brothers " ) , & CollisionShape : : make_convex_from_brothers ) ;
ClassDB : : set_method_flags ( " CollisionShape " , " make_convex_from_brothers " , METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " shape " , PROPERTY_HINT_RESOURCE_TYPE , " Shape " ) , " set_shape " , " get_shape " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " disabled " ) , " set_disabled " , " is_disabled " ) ;
}
void CollisionShape : : set_shape ( const Ref < Shape > & p_shape ) {
if ( ! shape . is_null ( ) )
shape - > unregister_owner ( this ) ;
shape = p_shape ;
if ( ! shape . is_null ( ) )
shape - > register_owner ( this ) ;
update_gizmo ( ) ;
if ( parent ) {
parent - > shape_owner_clear_shapes ( owner_id ) ;
if ( shape . is_valid ( ) ) {
parent - > shape_owner_add_shape ( owner_id , shape ) ;
}
}
update_configuration_warning ( ) ;
}
Ref < Shape > CollisionShape : : get_shape ( ) const {
return shape ;
}
void CollisionShape : : set_disabled ( bool p_disabled ) {
disabled = p_disabled ;
update_gizmo ( ) ;
if ( parent ) {
parent - > shape_owner_set_disabled ( owner_id , p_disabled ) ;
}
}
bool CollisionShape : : is_disabled ( ) const {
return disabled ;
}
CollisionShape : : CollisionShape ( ) {
//indicator = VisualServer::get_singleton()->mesh_create();
disabled = false ;
debug_shape = NULL ;
parent = NULL ;
owner_id = 0 ;
set_notify_local_transform ( true ) ;
}
CollisionShape : : ~ CollisionShape ( ) {
if ( ! shape . is_null ( ) )
shape - > unregister_owner ( this ) ;
//VisualServer::get_singleton()->free(indicator);
}
void CollisionShape : : _create_debug_shape ( ) {
if ( debug_shape ) {
debug_shape - > queue_delete ( ) ;
debug_shape = NULL ;
}
Ref < Shape > s = get_shape ( ) ;
if ( s . is_null ( ) )
return ;
Ref < Mesh > mesh = s - > get_debug_mesh ( ) ;
MeshInstance * mi = memnew ( MeshInstance ) ;
mi - > set_mesh ( mesh ) ;
add_child ( mi ) ;
debug_shape = mi ;
}