virtualx-engine/demos/2d/space_shooter/shot.gd

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GDScript3
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extends Area2D
# member variables here, example:
# var a=2
# var b="textvar"
const SPEED = 800
func _process(delta):
translate(Vector2(delta*SPEED,0))
func _ready():
# Initialization here
set_process(true)
pass
var hit=false
func _hit_something():
if (hit):
return
hit=true
set_process(false)
get_node("anim").play("splash")
func _on_visibility_exit_screen():
queue_free()
pass # replace with function body
func _on_shot_area_enter( area ):
#hit an enemy or asteroid
if (area.has_method("destroy")):
#duck typing at it's best
area.destroy()
_hit_something()
pass
func _on_shot_body_enter( body ):
#hit the tilemap
_hit_something()
pass # replace with function body