virtualx-engine/core/os/input_event.cpp

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/*************************************************************************/
/* input_event.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "input_event.h"
#include "input_map.h"
#include "os/keyboard.h"
/**
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*
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*/
void InputEvent::set_id(uint32_t p_id) {
id = p_id;
}
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uint32_t InputEvent::get_id() const {
return id;
}
void InputEvent::set_device(int p_device) {
device = p_device;
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}
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int InputEvent::get_device() const {
return device;
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}
bool InputEvent::is_pressed() const {
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return false;
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}
bool InputEvent::is_action(const StringName &p_action) const {
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return InputMap::get_singleton()->event_is_action(Ref<InputEvent>((InputEvent *)this), p_action);
}
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bool InputEvent::is_action_pressed(const StringName &p_action) const {
return (is_pressed() && !is_echo() && is_action(p_action));
}
bool InputEvent::is_action_released(const StringName &p_action) const {
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return (!is_pressed() && is_action(p_action));
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}
bool InputEvent::is_echo() const {
return false;
}
Ref<InputEvent> InputEvent::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
return Ref<InputEvent>((InputEvent *)this);
}
String InputEvent::as_text() const {
return String();
}
bool InputEvent::action_match(const Ref<InputEvent> &p_event) const {
return false;
}
bool InputEvent::shortcut_match(const Ref<InputEvent> &p_event) const {
return false;
}
bool InputEvent::is_action_type() const {
return false;
}
#if 0
if (String(p_method) == "is_action" && p_argidx == 0) {
List<PropertyInfo> pinfo;
ProjectSettings::get_singleton()->get_property_list(&pinfo);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
const PropertyInfo &pi = E->get();
if (!pi.name.begins_with("input/"))
continue;
String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
result.insert("\"" + name + "\"");
}
} else
#endif
void InputEvent::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_id", "id"), &InputEvent::set_id);
ClassDB::bind_method(D_METHOD("get_id"), &InputEvent::get_id);
ClassDB::bind_method(D_METHOD("set_device", "device"), &InputEvent::set_device);
ClassDB::bind_method(D_METHOD("get_device"), &InputEvent::get_device);
ClassDB::bind_method(D_METHOD("is_pressed"), &InputEvent::is_pressed);
ClassDB::bind_method(D_METHOD("is_action", "action"), &InputEvent::is_action);
ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &InputEvent::is_action_pressed);
ClassDB::bind_method(D_METHOD("is_action_released", "action"), &InputEvent::is_action_released);
ClassDB::bind_method(D_METHOD("is_echo"), &InputEvent::is_echo);
ClassDB::bind_method(D_METHOD("as_text"), &InputEvent::as_text);
ClassDB::bind_method(D_METHOD("action_match", "event"), &InputEvent::action_match);
ClassDB::bind_method(D_METHOD("shortcut_match", "event"), &InputEvent::shortcut_match);
ClassDB::bind_method(D_METHOD("is_action_type"), &InputEvent::is_action_type);
ClassDB::bind_method(D_METHOD("xformed_by", "xform", "local_ofs"), &InputEvent::xformed_by, DEFVAL(Vector2()));
ADD_PROPERTY(PropertyInfo(Variant::INT, "device"), "set_device", "get_device");
}
InputEvent::InputEvent() {
id = 0;
device = 0;
}
//////////////////
void InputEventWithModifiers::set_shift(bool p_enabled) {
shift = p_enabled;
}
bool InputEventWithModifiers::get_shift() const {
return shift;
}
void InputEventWithModifiers::set_alt(bool p_enabled) {
alt = p_enabled;
}
bool InputEventWithModifiers::get_alt() const {
return alt;
}
void InputEventWithModifiers::set_control(bool p_enabled) {
control = p_enabled;
}
bool InputEventWithModifiers::get_control() const {
return control;
}
void InputEventWithModifiers::set_metakey(bool p_enabled) {
meta = p_enabled;
}
bool InputEventWithModifiers::get_metakey() const {
return meta;
}
void InputEventWithModifiers::set_command(bool p_enabled) {
command = p_enabled;
}
bool InputEventWithModifiers::get_command() const {
return command;
}
void InputEventWithModifiers::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_alt", "enable"), &InputEventWithModifiers::set_alt);
ClassDB::bind_method(D_METHOD("get_alt"), &InputEventWithModifiers::get_alt);
ClassDB::bind_method(D_METHOD("set_shift", "enable"), &InputEventWithModifiers::set_shift);
ClassDB::bind_method(D_METHOD("get_shift"), &InputEventWithModifiers::get_shift);
ClassDB::bind_method(D_METHOD("set_control", "enable"), &InputEventWithModifiers::set_control);
ClassDB::bind_method(D_METHOD("get_control"), &InputEventWithModifiers::get_control);
ClassDB::bind_method(D_METHOD("set_metakey", "enable"), &InputEventWithModifiers::set_metakey);
ClassDB::bind_method(D_METHOD("get_metakey"), &InputEventWithModifiers::get_metakey);
ClassDB::bind_method(D_METHOD("set_command", "enable"), &InputEventWithModifiers::set_command);
ClassDB::bind_method(D_METHOD("get_command"), &InputEventWithModifiers::get_command);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alt"), "set_alt", "get_alt");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shift"), "set_shift", "get_shift");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "control"), "set_control", "get_control");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta"), "set_metakey", "get_metakey");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "command"), "set_command", "get_command");
}
InputEventWithModifiers::InputEventWithModifiers() {
alt = false;
shift = false;
control = false;
meta = false;
}
//////////////////////////////////
void InputEventKey::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
bool InputEventKey::is_pressed() const {
return pressed;
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}
void InputEventKey::set_scancode(uint32_t p_scancode) {
scancode = p_scancode;
}
uint32_t InputEventKey::get_scancode() const {
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return scancode;
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}
void InputEventKey::set_unicode(uint32_t p_unicode) {
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unicode = p_unicode;
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}
uint32_t InputEventKey::get_unicode() const {
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return unicode;
}
void InputEventKey::set_echo(bool p_enable) {
echo = p_enable;
}
bool InputEventKey::is_echo() const {
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return echo;
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}
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uint32_t InputEventKey::get_scancode_with_modifiers() const {
uint32_t sc = scancode;
if (get_control())
sc |= KEY_MASK_CTRL;
if (get_alt())
sc |= KEY_MASK_ALT;
if (get_shift())
sc |= KEY_MASK_SHIFT;
if (get_metakey())
sc |= KEY_MASK_META;
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return sc;
}
String InputEventKey::as_text() const {
String kc = keycode_get_string(scancode);
if (kc == String())
return kc;
if (get_metakey()) {
kc = "Meta+" + kc;
}
if (get_alt()) {
kc = "Alt+" + kc;
}
if (get_shift()) {
kc = "Shift+" + kc;
}
if (get_control()) {
kc = "Ctrl+" + kc;
}
return kc;
}
bool InputEventKey::action_match(const Ref<InputEvent> &p_event) const {
Ref<InputEventKey> key = p_event;
if (key.is_null())
return false;
uint32_t code = get_scancode_with_modifiers();
uint32_t event_code = key->get_scancode_with_modifiers();
return get_scancode() == key->get_scancode() && (!key->is_pressed() || (code & event_code) == code);
}
bool InputEventKey::shortcut_match(const Ref<InputEvent> &p_event) const {
Ref<InputEventKey> key = p_event;
if (key.is_null())
return false;
uint32_t code = get_scancode_with_modifiers();
uint32_t event_code = key->get_scancode_with_modifiers();
return code == event_code;
}
void InputEventKey::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventKey::set_pressed);
ClassDB::bind_method(D_METHOD("set_scancode", "scancode"), &InputEventKey::set_scancode);
ClassDB::bind_method(D_METHOD("get_scancode"), &InputEventKey::get_scancode);
ClassDB::bind_method(D_METHOD("set_unicode", "unicode"), &InputEventKey::set_unicode);
ClassDB::bind_method(D_METHOD("get_unicode"), &InputEventKey::get_unicode);
ClassDB::bind_method(D_METHOD("set_echo", "echo"), &InputEventKey::set_echo);
ClassDB::bind_method(D_METHOD("get_scancode_with_modifiers"), &InputEventKey::get_scancode_with_modifiers);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scancode"), "set_scancode", "get_scancode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "unicode"), "set_unicode", "get_unicode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "echo"), "set_echo", "is_echo");
}
InputEventKey::InputEventKey() {
pressed = false;
scancode = 0;
unicode = 0; ///unicode
echo = false;
}
////////////////////////////////////////
void InputEventMouse::set_button_mask(int p_mask) {
button_mask = p_mask;
}
int InputEventMouse::get_button_mask() const {
return button_mask;
}
void InputEventMouse::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
Vector2 InputEventMouse::get_position() const {
return pos;
}
void InputEventMouse::set_global_position(const Vector2 &p_global_pos) {
global_pos = p_global_pos;
}
Vector2 InputEventMouse::get_global_position() const {
return global_pos;
}
void InputEventMouse::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_button_mask", "button_mask"), &InputEventMouse::set_button_mask);
ClassDB::bind_method(D_METHOD("get_button_mask"), &InputEventMouse::get_button_mask);
ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventMouse::set_position);
ClassDB::bind_method(D_METHOD("get_position"), &InputEventMouse::get_position);
ClassDB::bind_method(D_METHOD("set_global_position", "global_position"), &InputEventMouse::set_global_position);
ClassDB::bind_method(D_METHOD("get_global_position"), &InputEventMouse::get_global_position);
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask"), "set_button_mask", "get_button_mask");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position"), "set_global_position", "get_global_position");
}
InputEventMouse::InputEventMouse() {
button_mask = 0;
}
///////////////////////////////////////
void InputEventMouseButton::set_factor(float p_factor) {
factor = p_factor;
}
float InputEventMouseButton::get_factor() {
return factor;
}
void InputEventMouseButton::set_button_index(int p_index) {
button_index = p_index;
}
int InputEventMouseButton::get_button_index() const {
return button_index;
}
void InputEventMouseButton::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
bool InputEventMouseButton::is_pressed() const {
return pressed;
}
void InputEventMouseButton::set_doubleclick(bool p_doubleclick) {
doubleclick = p_doubleclick;
}
bool InputEventMouseButton::is_doubleclick() const {
return doubleclick;
}
Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Vector2 g = p_xform.xform(get_global_position());
Vector2 l = p_xform.xform(get_position() + p_local_ofs);
Ref<InputEventMouseButton> mb;
mb.instance();
mb->set_id(get_id());
mb->set_device(get_device());
mb->set_alt(get_alt());
mb->set_shift(get_shift());
mb->set_control(get_control());
mb->set_metakey(get_metakey());
mb->set_position(l);
mb->set_global_position(g);
mb->set_button_mask(get_button_mask());
mb->set_pressed(pressed);
mb->set_doubleclick(doubleclick);
mb->set_factor(factor);
mb->set_button_index(button_index);
return mb;
}
bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event) const {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_null())
return false;
return mb->button_index == button_index;
}
void InputEventMouseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_factor", "factor"), &InputEventMouseButton::set_factor);
ClassDB::bind_method(D_METHOD("get_factor"), &InputEventMouseButton::get_factor);
ClassDB::bind_method(D_METHOD("set_button_index", "button_index"), &InputEventMouseButton::set_button_index);
ClassDB::bind_method(D_METHOD("get_button_index"), &InputEventMouseButton::get_button_index);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventMouseButton::set_pressed);
// ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventMouseButton::is_pressed);
ClassDB::bind_method(D_METHOD("set_doubleclick", "doubleclick"), &InputEventMouseButton::set_doubleclick);
ClassDB::bind_method(D_METHOD("is_doubleclick"), &InputEventMouseButton::is_doubleclick);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "factor"), "set_factor", "get_factor");
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_index"), "set_button_index", "get_button_index");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "doubleclick"), "set_doubleclick", "is_doubleclick");
}
InputEventMouseButton::InputEventMouseButton() {
factor = 1;
button_index = 0;
pressed = false;
doubleclick = false;
}
////////////////////////////////////////////
void InputEventMouseMotion::set_relative(const Vector2 &p_relative) {
relative = p_relative;
}
Vector2 InputEventMouseMotion::get_relative() const {
return relative;
}
void InputEventMouseMotion::set_speed(const Vector2 &p_speed) {
speed = p_speed;
}
Vector2 InputEventMouseMotion::get_speed() const {
return speed;
}
Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Vector2 g = p_xform.xform(get_global_position());
Vector2 l = p_xform.xform(get_position() + p_local_ofs);
Vector2 r = p_xform.basis_xform(get_relative());
Vector2 s = p_xform.basis_xform(get_speed());
Ref<InputEventMouseMotion> mm;
mm.instance();
mm->set_id(get_id());
mm->set_device(get_device());
mm->set_alt(get_alt());
mm->set_shift(get_shift());
mm->set_control(get_control());
mm->set_metakey(get_metakey());
mm->set_position(l);
mm->set_global_position(g);
mm->set_button_mask(get_button_mask());
mm->set_relative(r);
mm->set_speed(s);
return mm;
}
void InputEventMouseMotion::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventMouseMotion::set_relative);
ClassDB::bind_method(D_METHOD("get_relative"), &InputEventMouseMotion::get_relative);
ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventMouseMotion::set_speed);
ClassDB::bind_method(D_METHOD("get_speed"), &InputEventMouseMotion::get_speed);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed");
}
InputEventMouseMotion::InputEventMouseMotion() {
}
////////////////////////////////////////
void InputEventJoypadMotion::set_axis(int p_axis) {
axis = p_axis;
}
int InputEventJoypadMotion::get_axis() const {
return axis;
}
void InputEventJoypadMotion::set_axis_value(float p_value) {
axis_value = p_value;
}
float InputEventJoypadMotion::get_axis_value() const {
return axis_value;
}
bool InputEventJoypadMotion::is_pressed() const {
return Math::abs(axis_value) > 0.5f;
}
bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event) const {
Ref<InputEventJoypadMotion> jm = p_event;
if (jm.is_null())
return false;
return (axis == jm->axis && (axis_value < 0) == (jm->axis_value < 0));
}
void InputEventJoypadMotion::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_axis", "axis"), &InputEventJoypadMotion::set_axis);
ClassDB::bind_method(D_METHOD("get_axis"), &InputEventJoypadMotion::get_axis);
ClassDB::bind_method(D_METHOD("set_axis_value", "axis_value"), &InputEventJoypadMotion::set_axis_value);
ClassDB::bind_method(D_METHOD("get_axis_value"), &InputEventJoypadMotion::get_axis_value);
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis"), "set_axis", "get_axis");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "axis_value"), "set_axis_value", "get_axis_value");
}
InputEventJoypadMotion::InputEventJoypadMotion() {
axis = 0;
axis_value = 0;
}
/////////////////////////////////
void InputEventJoypadButton::set_button_index(int p_index) {
button_index = p_index;
}
int InputEventJoypadButton::get_button_index() const {
return button_index;
}
void InputEventJoypadButton::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
bool InputEventJoypadButton::is_pressed() const {
return pressed;
}
void InputEventJoypadButton::set_pressure(float p_pressure) {
pressure = p_pressure;
}
float InputEventJoypadButton::get_pressure() const {
return pressure;
}
bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event) const {
Ref<InputEventJoypadButton> jb = p_event;
if (jb.is_null())
return false;
return button_index == jb->button_index;
}
void InputEventJoypadButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_button_index", "button_index"), &InputEventJoypadButton::set_button_index);
ClassDB::bind_method(D_METHOD("get_button_index"), &InputEventJoypadButton::get_button_index);
ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventJoypadButton::set_pressure);
ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventJoypadButton::get_pressure);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventJoypadButton::set_pressed);
// ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventJoypadButton::is_pressed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_index"), "set_button_index", "get_button_index");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pressure"), "set_pressure", "get_pressure");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
}
InputEventJoypadButton::InputEventJoypadButton() {
button_index = 0;
pressure = 0;
pressed = false;
}
//////////////////////////////////////////////
void InputEventScreenTouch::set_index(int p_index) {
index = p_index;
}
int InputEventScreenTouch::get_index() const {
return index;
}
void InputEventScreenTouch::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
Vector2 InputEventScreenTouch::get_position() const {
return pos;
}
void InputEventScreenTouch::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
bool InputEventScreenTouch::is_pressed() const {
return pressed;
}
Ref<InputEvent> InputEventScreenTouch::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Ref<InputEventScreenTouch> st;
st.instance();
st->set_id(get_id());
st->set_device(get_device());
st->set_index(index);
st->set_position(p_xform.xform(pos + p_local_ofs));
st->set_pressed(pressed);
return st;
}
void InputEventScreenTouch::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenTouch::set_index);
ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenTouch::get_index);
ClassDB::bind_method(D_METHOD("set_position", "pos"), &InputEventScreenTouch::set_position);
ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenTouch::get_position);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventScreenTouch::set_pressed);
//ClassDB::bind_method(D_METHOD("is_pressed"),&InputEventScreenTouch::is_pressed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
}
InputEventScreenTouch::InputEventScreenTouch() {
index = 0;
pressed = false;
}
/////////////////////////////
void InputEventScreenDrag::set_index(int p_index) {
index = p_index;
}
int InputEventScreenDrag::get_index() const {
return index;
}
void InputEventScreenDrag::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
Vector2 InputEventScreenDrag::get_position() const {
return pos;
}
void InputEventScreenDrag::set_relative(const Vector2 &p_relative) {
relative = p_relative;
}
Vector2 InputEventScreenDrag::get_relative() const {
return relative;
}
void InputEventScreenDrag::set_speed(const Vector2 &p_speed) {
speed = p_speed;
}
Vector2 InputEventScreenDrag::get_speed() const {
return speed;
}
Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Ref<InputEventScreenDrag> sd;
sd.instance();
sd->set_id(get_id());
sd->set_device(get_device());
sd->set_index(index);
sd->set_position(p_xform.xform(pos + p_local_ofs));
sd->set_relative(p_xform.basis_xform(relative));
sd->set_speed(p_xform.basis_xform(speed));
return sd;
}
void InputEventScreenDrag::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenDrag::set_index);
ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenDrag::get_index);
ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventScreenDrag::set_position);
ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenDrag::get_position);
ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventScreenDrag::set_relative);
ClassDB::bind_method(D_METHOD("get_relative"), &InputEventScreenDrag::get_relative);
ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventScreenDrag::set_speed);
ClassDB::bind_method(D_METHOD("get_speed"), &InputEventScreenDrag::get_speed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed");
}
InputEventScreenDrag::InputEventScreenDrag() {
index = 0;
}
/////////////////////////////
void InputEventAction::set_action(const StringName &p_action) {
action = p_action;
}
StringName InputEventAction::get_action() const {
return action;
}
void InputEventAction::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
bool InputEventAction::is_pressed() const {
return pressed;
}
bool InputEventAction::is_action(const StringName &p_action) const {
return action == p_action;
}
void InputEventAction::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_action", "action"), &InputEventAction::set_action);
ClassDB::bind_method(D_METHOD("get_action"), &InputEventAction::get_action);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventAction::set_pressed);
//ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventAction::is_pressed);
// ClassDB::bind_method(D_METHOD("is_action", "name"), &InputEventAction::is_action);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "action"), "set_action", "get_action");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
}
InputEventAction::InputEventAction() {
pressed = false;
}