2019-11-05 12:01:00 +01:00
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/*************************************************************************/
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2020-12-04 19:26:24 +01:00
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/* effects_rd.h */
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2019-11-05 12:01:00 +01:00
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2022-01-03 21:27:34 +01:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2019-11-05 12:01:00 +01:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2020-12-04 19:26:24 +01:00
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#ifndef EFFECTS_RD_H
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#define EFFECTS_RD_H
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2019-07-27 15:23:24 +02:00
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2019-08-26 22:43:58 +02:00
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#include "core/math/camera_matrix.h"
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2020-12-04 19:26:24 +01:00
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#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
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2021-11-23 22:16:03 +01:00
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#include "servers/rendering/renderer_rd/shaders/fsr_upscale.glsl.gen.h"
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2020-12-04 19:26:24 +01:00
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#include "servers/rendering/renderer_rd/shaders/luminance_reduce.glsl.gen.h"
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2021-07-20 13:40:16 +02:00
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#include "servers/rendering/renderer_rd/shaders/luminance_reduce_raster.glsl.gen.h"
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2020-12-04 19:26:24 +01:00
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#include "servers/rendering/renderer_rd/shaders/roughness_limiter.glsl.gen.h"
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#include "servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl.gen.h"
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#include "servers/rendering/renderer_rd/shaders/screen_space_reflection_filter.glsl.gen.h"
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#include "servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl.gen.h"
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#include "servers/rendering/renderer_rd/shaders/sort.glsl.gen.h"
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#include "servers/rendering/renderer_rd/shaders/specular_merge.glsl.gen.h"
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2021-08-03 09:07:32 +02:00
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#include "servers/rendering/renderer_rd/shaders/ss_effects_downsample.glsl.gen.h"
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2020-12-04 19:26:24 +01:00
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#include "servers/rendering/renderer_rd/shaders/ssao.glsl.gen.h"
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#include "servers/rendering/renderer_rd/shaders/ssao_blur.glsl.gen.h"
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2020-12-08 06:37:09 +01:00
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#include "servers/rendering/renderer_rd/shaders/ssao_importance_map.glsl.gen.h"
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#include "servers/rendering/renderer_rd/shaders/ssao_interleave.glsl.gen.h"
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2021-08-03 09:07:32 +02:00
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#include "servers/rendering/renderer_rd/shaders/ssil.glsl.gen.h"
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#include "servers/rendering/renderer_rd/shaders/ssil_blur.glsl.gen.h"
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#include "servers/rendering/renderer_rd/shaders/ssil_importance_map.glsl.gen.h"
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#include "servers/rendering/renderer_rd/shaders/ssil_interleave.glsl.gen.h"
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2020-12-04 19:26:24 +01:00
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#include "servers/rendering/renderer_rd/shaders/subsurface_scattering.glsl.gen.h"
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2022-04-04 16:10:22 +02:00
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#include "servers/rendering/renderer_rd/shaders/taa_resolve.glsl.gen.h"
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2021-05-07 15:19:04 +02:00
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#include "servers/rendering/renderer_scene_render.h"
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2020-03-27 19:21:27 +01:00
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#include "servers/rendering_server.h"
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2019-07-27 15:23:24 +02:00
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2020-12-04 19:26:24 +01:00
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class EffectsRD {
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2021-07-27 15:33:47 +02:00
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private:
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bool prefer_raster_effects;
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2021-11-23 22:16:03 +01:00
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enum FSRUpscalePass {
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FSR_UPSCALE_PASS_EASU = 0,
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FSR_UPSCALE_PASS_RCAS = 1
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};
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struct FSRUpscalePushConstant {
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float resolution_width;
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float resolution_height;
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float upscaled_width;
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float upscaled_height;
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float sharpness;
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int pass;
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int _unused0, _unused1;
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};
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struct FSRUpscale {
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FSRUpscalePushConstant push_constant;
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FsrUpscaleShaderRD shader;
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RID shader_version;
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RID pipeline;
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} FSR_upscale;
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2022-04-04 16:10:22 +02:00
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struct TAAResolvePushConstant {
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float resolution_width;
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float resolution_height;
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float disocclusion_threshold;
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float disocclusion_scale;
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};
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struct TAAResolve {
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TAAResolvePushConstant push_constant;
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TaaResolveShaderRD shader;
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RID shader_version;
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RID pipeline;
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} TAA_resolve;
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2020-01-12 02:26:52 +01:00
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enum LuminanceReduceMode {
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LUMINANCE_REDUCE_READ,
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LUMINANCE_REDUCE,
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LUMINANCE_REDUCE_WRITE,
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LUMINANCE_REDUCE_MAX
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};
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struct LuminanceReducePushConstant {
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int32_t source_size[2];
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float max_luminance;
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float min_luminance;
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float exposure_adjust;
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float pad[3];
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};
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struct LuminanceReduce {
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LuminanceReducePushConstant push_constant;
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LuminanceReduceShaderRD shader;
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RID shader_version;
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RID pipelines[LUMINANCE_REDUCE_MAX];
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} luminance_reduce;
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2021-07-20 13:40:16 +02:00
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enum LuminanceReduceRasterMode {
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LUMINANCE_REDUCE_FRAGMENT_FIRST,
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LUMINANCE_REDUCE_FRAGMENT,
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LUMINANCE_REDUCE_FRAGMENT_FINAL,
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LUMINANCE_REDUCE_FRAGMENT_MAX
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};
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struct LuminanceReduceRasterPushConstant {
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int32_t source_size[2];
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int32_t dest_size[2];
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float exposure_adjust;
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float min_luminance;
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float max_luminance;
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2021-07-26 13:31:15 +02:00
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uint32_t pad1;
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2021-07-20 13:40:16 +02:00
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};
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struct LuminanceReduceFragment {
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LuminanceReduceRasterPushConstant push_constant;
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LuminanceReduceRasterShaderRD shader;
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RID shader_version;
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PipelineCacheRD pipelines[LUMINANCE_REDUCE_FRAGMENT_MAX];
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} luminance_reduce_raster;
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2021-08-03 09:07:32 +02:00
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struct SSEffectsDownsamplePushConstant {
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float pixel_size[2];
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float z_far;
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float z_near;
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uint32_t orthogonal;
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float radius_sq;
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uint32_t pad[2];
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};
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enum SSEffectsMode {
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SS_EFFECTS_DOWNSAMPLE,
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SS_EFFECTS_DOWNSAMPLE_HALF_RES,
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SS_EFFECTS_DOWNSAMPLE_MIPMAP,
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SS_EFFECTS_DOWNSAMPLE_MIPMAP_HALF_RES,
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SS_EFFECTS_DOWNSAMPLE_HALF,
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SS_EFFECTS_DOWNSAMPLE_HALF_RES_HALF,
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SS_EFFECTS_DOWNSAMPLE_FULL_MIPS,
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SS_EFFECTS_MAX
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};
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struct SSEffectsGatherConstants {
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float rotation_matrices[80]; //5 vec4s * 4
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};
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struct SSEffects {
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SSEffectsDownsamplePushConstant downsample_push_constant;
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SsEffectsDownsampleShaderRD downsample_shader;
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RID downsample_shader_version;
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RID downsample_uniform_set;
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bool used_half_size_last_frame = false;
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bool used_mips_last_frame = false;
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bool used_full_mips_last_frame = false;
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RID gather_constants_buffer;
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RID mirror_sampler;
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RID pipelines[SS_EFFECTS_MAX];
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} ss_effects;
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2020-01-25 11:18:55 +01:00
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enum SSAOMode {
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2020-12-08 06:37:09 +01:00
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SSAO_GATHER,
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SSAO_GATHER_BASE,
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SSAO_GATHER_ADAPTIVE,
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SSAO_GENERATE_IMPORTANCE_MAP,
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SSAO_PROCESS_IMPORTANCE_MAPA,
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SSAO_PROCESS_IMPORTANCE_MAPB,
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2020-10-19 00:27:51 +02:00
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SSAO_BLUR_PASS,
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2020-12-08 06:37:09 +01:00
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SSAO_BLUR_PASS_SMART,
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SSAO_BLUR_PASS_WIDE,
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SSAO_INTERLEAVE,
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SSAO_INTERLEAVE_SMART,
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SSAO_INTERLEAVE_HALF,
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2020-01-25 11:18:55 +01:00
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SSAO_MAX
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};
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2020-10-19 00:27:51 +02:00
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struct SSAOGatherPushConstant {
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int32_t screen_size[2];
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2020-12-08 06:37:09 +01:00
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int pass;
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int quality;
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float half_screen_pixel_size[2];
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int size_multiplier;
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float detail_intensity;
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float NDC_to_view_mul[2];
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float NDC_to_view_add[2];
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float pad[2];
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float half_screen_pixel_size_x025[2];
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2020-10-19 00:27:51 +02:00
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float radius;
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2020-12-08 06:37:09 +01:00
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float intensity;
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float shadow_power;
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float shadow_clamp;
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2020-10-19 00:27:51 +02:00
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2020-12-08 06:37:09 +01:00
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float fade_out_mul;
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float fade_out_add;
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float horizon_angle_threshold;
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float inv_radius_near_limit;
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2021-08-03 09:07:32 +02:00
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uint32_t is_orthogonal;
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2020-12-08 06:37:09 +01:00
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float neg_inv_radius;
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float load_counter_avg_div;
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float adaptive_sample_limit;
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int32_t pass_coord_offset[2];
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float pass_uv_offset[2];
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};
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struct SSAOImportanceMapPushConstant {
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float half_screen_pixel_size[2];
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float intensity;
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float power;
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2020-01-25 11:18:55 +01:00
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};
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2020-10-19 00:27:51 +02:00
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struct SSAOBlurPushConstant {
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float edge_sharpness;
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2020-12-08 06:37:09 +01:00
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float pad;
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float half_screen_pixel_size[2];
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};
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struct SSAOInterleavePushConstant {
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float inv_sharpness;
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uint32_t size_modifier;
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float pixel_size[2];
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2020-01-25 11:18:55 +01:00
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};
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struct SSAO {
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2020-10-19 00:27:51 +02:00
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SSAOGatherPushConstant gather_push_constant;
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SsaoShaderRD gather_shader;
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RID gather_shader_version;
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2020-12-08 06:37:09 +01:00
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SSAOImportanceMapPushConstant importance_map_push_constant;
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SsaoImportanceMapShaderRD importance_map_shader;
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RID importance_map_shader_version;
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RID importance_map_load_counter;
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RID counter_uniform_set;
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2020-01-25 11:18:55 +01:00
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2020-10-19 00:27:51 +02:00
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SSAOBlurPushConstant blur_push_constant;
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SsaoBlurShaderRD blur_shader;
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RID blur_shader_version;
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2020-01-25 11:18:55 +01:00
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2020-12-08 06:37:09 +01:00
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SSAOInterleavePushConstant interleave_push_constant;
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SsaoInterleaveShaderRD interleave_shader;
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RID interleave_shader_version;
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2020-01-25 11:18:55 +01:00
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RID pipelines[SSAO_MAX];
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} ssao;
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2021-08-03 09:07:32 +02:00
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enum SSILMode {
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SSIL_GATHER,
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SSIL_GATHER_BASE,
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SSIL_GATHER_ADAPTIVE,
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SSIL_GENERATE_IMPORTANCE_MAP,
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SSIL_PROCESS_IMPORTANCE_MAPA,
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SSIL_PROCESS_IMPORTANCE_MAPB,
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SSIL_BLUR_PASS,
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SSIL_BLUR_PASS_SMART,
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SSIL_BLUR_PASS_WIDE,
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SSIL_INTERLEAVE,
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SSIL_INTERLEAVE_SMART,
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SSIL_INTERLEAVE_HALF,
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SSIL_MAX
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};
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struct SSILGatherPushConstant {
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int32_t screen_size[2];
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int pass;
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int quality;
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float half_screen_pixel_size[2];
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float half_screen_pixel_size_x025[2];
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float NDC_to_view_mul[2];
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float NDC_to_view_add[2];
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float pad2[2];
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float z_near;
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float z_far;
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float radius;
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float intensity;
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int size_multiplier;
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int pad;
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float fade_out_mul;
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float fade_out_add;
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float normal_rejection_amount;
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float inv_radius_near_limit;
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uint32_t is_orthogonal;
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float neg_inv_radius;
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float load_counter_avg_div;
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float adaptive_sample_limit;
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int32_t pass_coord_offset[2];
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float pass_uv_offset[2];
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};
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struct SSILImportanceMapPushConstant {
|
|
|
|
float half_screen_pixel_size[2];
|
|
|
|
float intensity;
|
|
|
|
float pad;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct SSILBlurPushConstant {
|
|
|
|
float edge_sharpness;
|
|
|
|
float pad;
|
|
|
|
float half_screen_pixel_size[2];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct SSILInterleavePushConstant {
|
|
|
|
float inv_sharpness;
|
|
|
|
uint32_t size_modifier;
|
|
|
|
float pixel_size[2];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct SSILProjectionUniforms {
|
|
|
|
float inv_last_frame_projection_matrix[16];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct SSIL {
|
|
|
|
SSILGatherPushConstant gather_push_constant;
|
|
|
|
SsilShaderRD gather_shader;
|
|
|
|
RID gather_shader_version;
|
|
|
|
RID projection_uniform_buffer;
|
|
|
|
|
|
|
|
SSILImportanceMapPushConstant importance_map_push_constant;
|
|
|
|
SsilImportanceMapShaderRD importance_map_shader;
|
|
|
|
RID importance_map_shader_version;
|
|
|
|
RID importance_map_load_counter;
|
|
|
|
RID counter_uniform_set;
|
|
|
|
|
|
|
|
SSILBlurPushConstant blur_push_constant;
|
|
|
|
SsilBlurShaderRD blur_shader;
|
|
|
|
RID blur_shader_version;
|
|
|
|
|
|
|
|
SSILInterleavePushConstant interleave_push_constant;
|
|
|
|
SsilInterleaveShaderRD interleave_shader;
|
|
|
|
RID interleave_shader_version;
|
|
|
|
|
|
|
|
RID pipelines[SSIL_MAX];
|
|
|
|
} ssil;
|
|
|
|
|
2020-01-27 00:09:40 +01:00
|
|
|
struct RoughnessLimiterPushConstant {
|
|
|
|
int32_t screen_size[2];
|
|
|
|
float curve;
|
|
|
|
uint32_t pad;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct RoughnessLimiter {
|
|
|
|
RoughnessLimiterPushConstant push_constant;
|
|
|
|
RoughnessLimiterShaderRD shader;
|
|
|
|
RID shader_version;
|
|
|
|
RID pipeline;
|
|
|
|
|
|
|
|
} roughness_limiter;
|
|
|
|
|
2020-04-02 04:24:52 +02:00
|
|
|
enum SpecularMergeMode {
|
|
|
|
SPECULAR_MERGE_ADD,
|
|
|
|
SPECULAR_MERGE_SSR,
|
|
|
|
SPECULAR_MERGE_ADDITIVE_ADD,
|
|
|
|
SPECULAR_MERGE_ADDITIVE_SSR,
|
|
|
|
SPECULAR_MERGE_MAX
|
|
|
|
};
|
|
|
|
|
2020-04-11 19:43:12 +02:00
|
|
|
/* Specular merge must be done using raster, rather than compute
|
|
|
|
* because it must continue the existing color buffer
|
|
|
|
*/
|
|
|
|
|
2020-04-02 04:24:52 +02:00
|
|
|
struct SpecularMerge {
|
|
|
|
SpecularMergeShaderRD shader;
|
|
|
|
RID shader_version;
|
2020-12-04 19:26:24 +01:00
|
|
|
PipelineCacheRD pipelines[SPECULAR_MERGE_MAX];
|
2020-04-02 04:24:52 +02:00
|
|
|
|
|
|
|
} specular_merge;
|
|
|
|
|
|
|
|
enum ScreenSpaceReflectionMode {
|
|
|
|
SCREEN_SPACE_REFLECTION_NORMAL,
|
|
|
|
SCREEN_SPACE_REFLECTION_ROUGH,
|
|
|
|
SCREEN_SPACE_REFLECTION_MAX,
|
|
|
|
};
|
|
|
|
|
|
|
|
struct ScreenSpaceReflectionPushConstant {
|
|
|
|
float proj_info[4];
|
|
|
|
|
|
|
|
int32_t screen_size[2];
|
|
|
|
float camera_z_near;
|
|
|
|
float camera_z_far;
|
|
|
|
|
|
|
|
int32_t num_steps;
|
|
|
|
float depth_tolerance;
|
|
|
|
float distance_fade;
|
|
|
|
float curve_fade_in;
|
|
|
|
|
|
|
|
uint32_t orthogonal;
|
|
|
|
float filter_mipmap_levels;
|
|
|
|
uint32_t use_half_res;
|
|
|
|
uint8_t metallic_mask[4];
|
|
|
|
|
|
|
|
float projection[16];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct ScreenSpaceReflection {
|
|
|
|
ScreenSpaceReflectionPushConstant push_constant;
|
|
|
|
ScreenSpaceReflectionShaderRD shader;
|
|
|
|
RID shader_version;
|
|
|
|
RID pipelines[SCREEN_SPACE_REFLECTION_MAX];
|
|
|
|
|
|
|
|
} ssr;
|
|
|
|
|
|
|
|
struct ScreenSpaceReflectionFilterPushConstant {
|
|
|
|
float proj_info[4];
|
|
|
|
|
|
|
|
uint32_t orthogonal;
|
|
|
|
float edge_tolerance;
|
|
|
|
int32_t increment;
|
|
|
|
uint32_t pad;
|
|
|
|
|
|
|
|
int32_t screen_size[2];
|
|
|
|
uint32_t vertical;
|
|
|
|
uint32_t steps;
|
|
|
|
};
|
|
|
|
enum {
|
|
|
|
SCREEN_SPACE_REFLECTION_FILTER_HORIZONTAL,
|
|
|
|
SCREEN_SPACE_REFLECTION_FILTER_VERTICAL,
|
|
|
|
SCREEN_SPACE_REFLECTION_FILTER_MAX,
|
|
|
|
};
|
|
|
|
|
|
|
|
struct ScreenSpaceReflectionFilter {
|
|
|
|
ScreenSpaceReflectionFilterPushConstant push_constant;
|
|
|
|
ScreenSpaceReflectionFilterShaderRD shader;
|
|
|
|
RID shader_version;
|
|
|
|
RID pipelines[SCREEN_SPACE_REFLECTION_FILTER_MAX];
|
|
|
|
} ssr_filter;
|
|
|
|
|
|
|
|
struct ScreenSpaceReflectionScalePushConstant {
|
|
|
|
int32_t screen_size[2];
|
|
|
|
float camera_z_near;
|
|
|
|
float camera_z_far;
|
|
|
|
|
|
|
|
uint32_t orthogonal;
|
|
|
|
uint32_t filter;
|
|
|
|
uint32_t pad[2];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct ScreenSpaceReflectionScale {
|
|
|
|
ScreenSpaceReflectionScalePushConstant push_constant;
|
|
|
|
ScreenSpaceReflectionScaleShaderRD shader;
|
|
|
|
RID shader_version;
|
|
|
|
RID pipeline;
|
|
|
|
} ssr_scale;
|
|
|
|
|
2020-04-04 04:42:26 +02:00
|
|
|
struct SubSurfaceScatteringPushConstant {
|
|
|
|
int32_t screen_size[2];
|
|
|
|
float camera_z_far;
|
|
|
|
float camera_z_near;
|
|
|
|
|
|
|
|
uint32_t vertical;
|
|
|
|
uint32_t orthogonal;
|
|
|
|
float unit_size;
|
|
|
|
float scale;
|
|
|
|
|
|
|
|
float depth_scale;
|
|
|
|
uint32_t pad[3];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct SubSurfaceScattering {
|
|
|
|
SubSurfaceScatteringPushConstant push_constant;
|
|
|
|
SubsurfaceScatteringShaderRD shader;
|
|
|
|
RID shader_version;
|
|
|
|
RID pipelines[3]; //3 quality levels
|
|
|
|
} sss;
|
|
|
|
|
2020-08-19 15:38:24 +02:00
|
|
|
enum SortMode {
|
|
|
|
SORT_MODE_BLOCK,
|
|
|
|
SORT_MODE_STEP,
|
|
|
|
SORT_MODE_INNER,
|
|
|
|
SORT_MODE_MAX
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Sort {
|
|
|
|
struct PushConstant {
|
|
|
|
uint32_t total_elements;
|
|
|
|
uint32_t pad[3];
|
|
|
|
int32_t job_params[4];
|
|
|
|
};
|
|
|
|
|
|
|
|
SortShaderRD shader;
|
|
|
|
RID shader_version;
|
|
|
|
RID pipelines[SORT_MODE_MAX];
|
|
|
|
} sort;
|
|
|
|
|
2019-07-27 15:23:24 +02:00
|
|
|
RID default_sampler;
|
2020-01-10 01:40:26 +01:00
|
|
|
RID default_mipmap_sampler;
|
2019-07-27 15:23:24 +02:00
|
|
|
RID index_buffer;
|
|
|
|
RID index_array;
|
|
|
|
|
2022-05-13 15:04:37 +02:00
|
|
|
HashMap<RID, RID> texture_to_uniform_set_cache;
|
|
|
|
HashMap<RID, RID> input_to_uniform_set_cache;
|
2019-07-27 15:23:24 +02:00
|
|
|
|
2022-05-13 15:04:37 +02:00
|
|
|
HashMap<RID, RID> image_to_uniform_set_cache;
|
2020-04-02 04:24:52 +02:00
|
|
|
|
|
|
|
struct TexturePair {
|
|
|
|
RID texture1;
|
|
|
|
RID texture2;
|
|
|
|
_FORCE_INLINE_ bool operator<(const TexturePair &p_pair) const {
|
|
|
|
if (texture1 == p_pair.texture1) {
|
|
|
|
return texture2 < p_pair.texture2;
|
|
|
|
} else {
|
|
|
|
return texture1 < p_pair.texture1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2020-12-08 06:37:09 +01:00
|
|
|
struct TextureSamplerPair {
|
|
|
|
RID texture;
|
|
|
|
RID sampler;
|
|
|
|
_FORCE_INLINE_ bool operator<(const TextureSamplerPair &p_pair) const {
|
|
|
|
if (texture == p_pair.texture) {
|
|
|
|
return sampler < p_pair.sampler;
|
|
|
|
} else {
|
|
|
|
return texture < p_pair.texture;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2022-05-13 15:04:37 +02:00
|
|
|
RBMap<TexturePair, RID> texture_pair_to_uniform_set_cache;
|
|
|
|
RBMap<RID, RID> texture_to_compute_uniform_set_cache;
|
|
|
|
RBMap<TexturePair, RID> texture_pair_to_compute_uniform_set_cache;
|
|
|
|
RBMap<TexturePair, RID> image_pair_to_compute_uniform_set_cache;
|
|
|
|
RBMap<TextureSamplerPair, RID> texture_sampler_to_compute_uniform_set_cache;
|
2020-01-12 02:26:52 +01:00
|
|
|
|
|
|
|
RID _get_uniform_set_from_image(RID p_texture);
|
2020-01-10 01:40:26 +01:00
|
|
|
RID _get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false);
|
2020-01-12 02:26:52 +01:00
|
|
|
RID _get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false);
|
2020-12-08 06:37:09 +01:00
|
|
|
RID _get_compute_uniform_set_from_texture_and_sampler(RID p_texture, RID p_sampler);
|
2020-04-02 04:24:52 +02:00
|
|
|
RID _get_compute_uniform_set_from_texture_pair(RID p_texture, RID p_texture2, bool p_use_mipmaps = false);
|
|
|
|
RID _get_compute_uniform_set_from_image_pair(RID p_texture, RID p_texture2);
|
2019-07-27 15:23:24 +02:00
|
|
|
|
|
|
|
public:
|
2021-07-27 15:33:47 +02:00
|
|
|
bool get_prefer_raster_effects();
|
|
|
|
|
2021-11-23 22:16:03 +01:00
|
|
|
void fsr_upscale(RID p_source_rd_texture, RID p_secondary_texture, RID p_destination_texture, const Size2i &p_internal_size, const Size2i &p_size, float p_fsr_upscale_sharpness);
|
2022-04-04 16:10:22 +02:00
|
|
|
void taa_resolve(RID p_frame, RID p_temp, RID p_depth, RID p_velocity, RID p_prev_velocity, RID p_history, Size2 p_resolution, float p_z_near, float p_z_far);
|
2020-01-10 01:40:26 +01:00
|
|
|
|
2020-01-12 02:26:52 +01:00
|
|
|
void luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false);
|
2021-07-20 13:40:16 +02:00
|
|
|
void luminance_reduction_raster(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, Vector<RID> p_fb, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false);
|
|
|
|
|
2020-12-08 06:37:09 +01:00
|
|
|
struct SSAOSettings {
|
|
|
|
float radius = 1.0;
|
|
|
|
float intensity = 2.0;
|
|
|
|
float power = 1.5;
|
|
|
|
float detail = 0.5;
|
|
|
|
float horizon = 0.06;
|
|
|
|
float sharpness = 0.98;
|
|
|
|
|
|
|
|
RS::EnvironmentSSAOQuality quality = RS::ENV_SSAO_QUALITY_MEDIUM;
|
|
|
|
bool half_size = false;
|
|
|
|
float adaptive_target = 0.5;
|
|
|
|
int blur_passes = 2;
|
|
|
|
float fadeout_from = 50.0;
|
|
|
|
float fadeout_to = 300.0;
|
|
|
|
|
2020-12-31 19:33:38 +01:00
|
|
|
Size2i full_screen_size = Size2i();
|
2020-12-08 06:37:09 +01:00
|
|
|
Size2i half_screen_size = Size2i();
|
2020-12-31 19:33:38 +01:00
|
|
|
Size2i quarter_screen_size = Size2i();
|
2020-12-08 06:37:09 +01:00
|
|
|
};
|
|
|
|
|
2021-08-03 09:07:32 +02:00
|
|
|
struct SSILSettings {
|
|
|
|
float radius = 1.0;
|
|
|
|
float intensity = 2.0;
|
|
|
|
float sharpness = 0.98;
|
|
|
|
float normal_rejection = 1.0;
|
|
|
|
|
|
|
|
RS::EnvironmentSSILQuality quality = RS::ENV_SSIL_QUALITY_MEDIUM;
|
|
|
|
bool half_size = true;
|
|
|
|
float adaptive_target = 0.5;
|
|
|
|
int blur_passes = 4;
|
|
|
|
float fadeout_from = 50.0;
|
|
|
|
float fadeout_to = 300.0;
|
|
|
|
|
|
|
|
Size2i full_screen_size = Size2i();
|
|
|
|
Size2i half_screen_size = Size2i();
|
|
|
|
Size2i quarter_screen_size = Size2i();
|
|
|
|
};
|
|
|
|
|
|
|
|
void downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_mipmaps, RS::EnvironmentSSAOQuality p_ssao_quality, RS::EnvironmentSSILQuality p_ssil_quality, bool p_invalidate_uniform_set, bool p_ssao_half_size, bool p_ssil_half_size, Size2i p_full_screen_size, const CameraMatrix &p_projection);
|
|
|
|
|
2021-06-13 19:42:10 +02:00
|
|
|
void gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> p_ao_slices, const SSAOSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set);
|
2021-08-03 09:07:32 +02:00
|
|
|
void generate_ssao(RID p_normal_buffer, RID p_depth_mipmaps_texture, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets, RID &r_gather_uniform_set, RID &r_importance_map_uniform_set);
|
|
|
|
|
|
|
|
void gather_ssil(RD::ComputeListID p_compute_list, const Vector<RID> p_ssil_slices, const Vector<RID> p_edges_slices, const SSILSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set, RID p_projection_uniform_set);
|
|
|
|
void screen_space_indirect_lighting(RID p_diffuse, RID p_destination, RID p_normal_buffer, RID p_depth_mipmaps_texture, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_importance_map, RID p_importance_map_pong, RID p_edges, const Vector<RID> p_edges_slices, const CameraMatrix &p_projection, const CameraMatrix &p_last_projection, const SSILSettings &p_settings, bool p_invalidate_uniform_sets, RID &r_gather_uniform_set, RID &r_importance_map_uniform_set, RID &r_projection_uniform_set);
|
2020-01-25 11:18:55 +01:00
|
|
|
|
2020-01-27 00:09:40 +01:00
|
|
|
void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve);
|
|
|
|
|
2020-06-25 15:33:28 +02:00
|
|
|
void screen_space_reflection(RID p_diffuse, RID p_normal_roughness, RS::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera);
|
2020-04-02 04:24:52 +02:00
|
|
|
void merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection);
|
2020-04-04 04:42:26 +02:00
|
|
|
void sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const CameraMatrix &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RS::SubSurfaceScatteringQuality p_quality);
|
2020-04-02 04:24:52 +02:00
|
|
|
|
2020-08-19 15:38:24 +02:00
|
|
|
void sort_buffer(RID p_uniform_set, int p_size);
|
|
|
|
|
2021-07-20 13:40:16 +02:00
|
|
|
EffectsRD(bool p_prefer_raster_effects);
|
2020-12-04 19:26:24 +01:00
|
|
|
~EffectsRD();
|
2019-07-27 15:23:24 +02:00
|
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};
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2019-09-15 11:58:38 +02:00
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#endif // !RASTERIZER_EFFECTS_RD_H
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