virtualx-engine/scene/gui/check_button.h

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/*************************************************************************/
/* check_button.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef CHECK_BUTTON_H
#define CHECK_BUTTON_H
#include "scene/gui/button.h"
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class CheckButton : public Button {
GDCLASS(CheckButton, Button);
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struct ThemeCache {
int h_separation = 0;
int check_v_offset = 0;
Ref<StyleBox> normal_style;
Ref<Texture2D> checked;
Ref<Texture2D> unchecked;
Ref<Texture2D> checked_disabled;
Ref<Texture2D> unchecked_disabled;
Ref<Texture2D> checked_mirrored;
Ref<Texture2D> unchecked_mirrored;
Ref<Texture2D> checked_disabled_mirrored;
Ref<Texture2D> unchecked_disabled_mirrored;
} theme_cache;
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protected:
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Size2 get_icon_size() const;
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virtual Size2 get_minimum_size() const override;
virtual void _update_theme_item_cache() override;
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void _notification(int p_what);
public:
CheckButton(const String &p_text = String());
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~CheckButton();
};
#endif // CHECK_BUTTON_H