71 lines
2.8 KiB
C++
71 lines
2.8 KiB
C++
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/*************************************************************************/
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/* thread.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "thread.h"
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Thread* (*Thread::create_func)(ThreadCreateCallback,void *,const Settings&)=NULL;
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Thread::ID (*Thread::get_thread_ID_func)()=NULL;
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void (*Thread::wait_to_finish_func)(Thread*)=NULL;
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Thread::ID Thread::_main_thread_id=0;
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Thread::ID Thread::get_caller_ID() {
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if (get_thread_ID_func)
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return get_thread_ID_func();
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return 0;
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}
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Thread* Thread::create(ThreadCreateCallback p_callback,void * p_user,const Settings& p_settings) {
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if (create_func) {
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return create_func(p_callback,p_user,p_settings);
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}
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return NULL;
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}
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void Thread::wait_to_finish(Thread *p_thread) {
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if (wait_to_finish_func)
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wait_to_finish_func(p_thread);
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}
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Thread::Thread()
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{
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}
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Thread::~Thread()
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{
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}
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