2016-10-17 08:50:25 +02:00
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#!/usr/bin/env python
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2014-02-10 02:10:30 +01:00
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Import('env')
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2016-10-30 18:57:40 +01:00
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env.scene_sources = []
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2017-04-28 19:28:21 +02:00
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# Thirdparty code
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thirdparty_dir = "#thirdparty/misc/"
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thirdparty_sources = [
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# C sources
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"mikktspace.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env.add_source_files(env.scene_sources, thirdparty_sources)
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# Godot's own sources
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2016-10-30 18:57:40 +01:00
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env.add_source_files(env.scene_sources, "*.cpp")
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2014-02-10 02:10:30 +01:00
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2017-04-28 19:28:21 +02:00
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# Chain load SCsubs
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2016-11-01 00:24:30 +01:00
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SConscript('main/SCsub')
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SConscript('gui/SCsub')
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SConscript('3d/SCsub')
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SConscript('2d/SCsub')
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SConscript('animation/SCsub')
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SConscript('audio/SCsub')
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SConscript('resources/SCsub')
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2014-02-10 02:10:30 +01:00
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2017-04-28 19:28:21 +02:00
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# Build it all as a library
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2016-10-30 18:57:40 +01:00
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lib = env.Library("scene", env.scene_sources)
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2017-11-27 14:39:05 +01:00
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env.NoCache(lib)
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2014-02-10 02:10:30 +01:00
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env.Prepend(LIBS=[lib])
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2017-04-28 19:28:21 +02:00
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Export('env')
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