virtualx-engine/thirdparty/README.md

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# Third party libraries
## b2d_convexdecomp
- Upstream: https://github.com/erincatto/Box2D/tree/master/Contributions/Utilities/ConvexDecomposition
- Version: git (25615e0, 2015) with modifications
- License: zlib
The files were adapted to Godot by removing the dependency on b2Math (replacing
it by b2Glue.h) and commenting out some verbose printf calls.
Upstream code has not changed in 10 years, no need to keep track of changes.
## bullet
- Upstream: https://github.com/bulletphysics/bullet3
- Version: git (d05ad4b, 2017)
- License: zlib
Files extracted from upstream source:
- src/* apart from CMakeLists.txt and premake4.lua files
- LICENSE.txt
## certs
- Upstream: Mozilla, via https://packages.ubuntu.com/xenial-updates/ca-certificates
- Version: 2016-ish
- License: MPL 2.0
## enet
- Upstream: http://enet.bespin.org
- Version: 1.3.13
- License: MIT
Files extracted from upstream source:
- all .c files in the main directory (except unix.c win32.c)
- the include/enet/ folder as enet/ (except unix.h win32.h)
- LICENSE file
Important: enet.h, host.c, protocol.c have been slightly modified
to be usable by godot socket implementation and allow IPv6.
Two files (godot.cpp and enet/godot.h) have been added to provide
enet socket implementation using Godot classes.
It is still possible to build against a system wide ENet but doing so
will limit it's functionality to IPv4 only.
Check the diff of enet.h, protocol.c, and host.c with the 1.3.13
tarball before the next update.
## etc2comp
- Upstream: https://github.com/google/etc2comp
- Version: git (9cd0f9c, 2017)
- License: Apache 2.0
Files extracted from upstream source:
- all .cpp and .h files in EtcLib/
- README.md, LICENSE, AUTHORS
## fonts
### Noto Sans
- Upstream: https://github.com/googlei18n/noto-fonts
- Version: 1.06
- License: OFL-1.1
Use UI font variant if available, because it has tight vertical metrics and good for UI.
2017-09-16 02:46:00 +02:00
### Hack Regular
2017-08-31 14:31:46 +02:00
2017-09-16 02:46:00 +02:00
- Upstream: https://github.com/source-foundry/Hack
2017-12-15 10:25:12 +01:00
- Version: 3.000
- License: MIT + Bitstream Vera License
2017-08-31 14:31:46 +02:00
### DroidSans*.ttf
- Upstream: https://android.googlesource.com/platform/frameworks/base/+/master/data/fonts/
- Version: ? (pre-2014 commit when DroidSansJapanese.ttf was obsoleted)
- License: Apache 2.0
## freetype
- Upstream: https://www.freetype.org
2017-10-09 18:33:39 +02:00
- Version: 2.8.1
- License: FreeType License (BSD-like)
Files extracted from upstream source:
- the src/ folder, stripped of the `Jamfile` files
- the include/ folder
- `docs/{FTL.TXT,LICENSE.TXT}`
## glad
- Upstream: https://github.com/Dav1dde/glad
2017-11-30 08:38:34 +01:00
- Version: 0.1.16a0
- License: MIT
The files we package are automatically generated.
See the header of glad.c for instructions on how to generate them for
the GLES version Godot targets.
## jpeg-compressor
- Upstream: https://github.com/richgel999/jpeg-compressor
- Version: 1.04
- License: Public domain
Files extracted from upstream source:
- `jpgd.{c,h}`
## libogg
- Upstream: https://www.xiph.org/ogg
- Version: 1.3.3
- License: BSD-3-Clause
Files extracted from upstream source:
- `src/*.c`
- `include/ogg/*.h` in ogg/
- COPYING
## libpng
- Upstream: http://libpng.org/pub/png/libpng.html
- Version: 1.6.34
- License: libpng/zlib
Files extracted from upstream source:
- all .c and .h files of the main directory, except from
`example.c` and `pngtest.c`
- the arm/ folder
- `scripts/pnglibconf.h.prebuilt` as `pnglibconf.h`
## libsimplewebm
- Upstream: https://github.com/zaps166/libsimplewebm
- Version: git (05cfdc2, 2016)
- License: MIT, BSD-3-Clause
Files extracted from upstream source:
TODO.
## libtheora
- Upstream: https://www.theora.org
- Version: 1.1.1
- License: BSD-3-Clause
Files extracted from upstream source:
- all .c, .h in lib/
- all .h files in include/theora/ as theora/
- COPYING and LICENSE
## libvorbis
- Upstream: https://www.xiph.org/vorbis
- Version: 1.3.5
- License: BSD-3-Clause
Files extracted from upstream source:
- `src/*` except from: `lookups.pl`, `Makefile.*`
- `include/vorbis/*.h` as vorbis/
- COPYING
## libvpx
- Upstream: https://chromium.googlesource.com/webm/libvpx/
- Version: 1.6.0
- License: BSD-3-Clause
Files extracted from upstream source:
TODO.
Important: File `libvpx/vpx_dsp/x86/vpx_subpixel_8t_intrin_avx2.c` has
Godot-made change marked with `// -- GODOT --` comments.
## libwebp
- Upstream: https://chromium.googlesource.com/webm/libwebp/
- Version: 0.6.1
- License: BSD-3-Clause
Files extracted from upstream source:
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- `src/*` except from: .am, .rc and .in files
- AUTHORS, COPYING, PATENTS
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Important: The files `utils/bit_reader_utils.{c,h}` have Godot-made
changes to ensure they build for Javascript/HTML5. Those
changes are marked with `// -- GODOT --` comments.
## minizip
- Upstream: http://www.zlib.net
- Version: 1.2.4 (zlib contrib)
- License: zlib
Files extracted from the upstream source:
- contrib/minizip/{crypt.h,ioapi.{c,h},zip.{c,h},unzip.{c,h}}
Important: Some files have Godot-made changes for use in core/io.
They are marked with `/* GODOT start */` and `/* GODOT end */`
comments and a patch is provided in the minizip/ folder.
## misc
Collection of single-file libraries used in Godot components.
### core
- `aes256.{cpp,h}`
* Upstream: http://www.literatecode.com/aes256
* Version: latest, as of April 2017
* License: ISC
- `base64.{c,h}`
* Upstream: http://episec.com/people/edelkind/c.html
* Version: latest, as of April 2017
* License: Public Domain
- `fastlz.{c,h}`
* Upstream: https://github.com/ariya/FastLZ
* Version: git (f121734, 2007)
* License: MIT
- `hq2x.{cpp,h}`
* Upstream: https://github.com/brunexgeek/hqx
* Version: TBD, file structure differs
* License: Apache 2.0
- `md5.{cpp,h}`
* Upstream: http://www.efgh.com/software/md5.htm
* Version: TBD, might not be latest from above URL
* License: RSA Message-Digest License
- `pcg.{cpp,h}`
* Upstream: http://www.pcg-random.org
2017-11-28 16:18:22 +01:00
* Version: minimal C implementation, http://www.pcg-random.org/download.html
* License: Apache 2.0
- `sha256.{c,h}`
* Upstream: https://github.com/ilvn/SHA256
* Version: git (35ff823, 2015)
* License: ISC
Split thirdparty smaz.c out of compressed_translation.cpp Code comes from https://github.com/antirez/smaz/blob/150e125cbae2e8fd20dd332432776ce13395d4d4/smaz.c With a small modification to match Godot expectations: ``` diff --git a/thirdparty/core/smaz.c b/thirdparty/core/smaz.c index 9b1ebc2..555dfea 100644 --- a/thirdparty/core/smaz.c +++ b/thirdparty/core/smaz.c @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #include <string.h> /* Our compression codebook, used for compression */ -static char *Smaz_cb[241] = { +static const char *Smaz_cb[241] = { "\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS", "\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277", "\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336", @@ -89,7 +89,7 @@ static char *Smaz_rcb[254] = { "e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com" }; -int smaz_compress(char *in, int inlen, char *out, int outlen) { +int smaz_compress(const char *in, int inlen, char *out, int outlen) { unsigned int h1,h2,h3=0; int verblen = 0, _outlen = outlen; char verb[256], *_out = out; @@ -167,7 +167,7 @@ out: return out-_out; } -int smaz_decompress(char *in, int inlen, char *out, int outlen) { +int smaz_decompress(const char *in, int inlen, char *out, int outlen) { unsigned char *c = (unsigned char*) in; char *_out = out; int _outlen = outlen; @@ -192,7 +192,7 @@ int smaz_decompress(char *in, int inlen, char *out, int outlen) { inlen -= 2+len; } else { /* Codebook entry */ - char *s = Smaz_rcb[*c]; + const char *s = Smaz_rcb[*c]; int len = strlen(s); if (outlen < len) return _outlen+1; diff --git a/thirdparty/core/smaz.h b/thirdparty/core/smaz.h index a547d89..a9d8a33 100644 --- a/thirdparty/core/smaz.h +++ b/thirdparty/core/smaz.h @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #ifndef _SMAZ_H #define _SMAZ_H -int smaz_compress(char *in, int inlen, char *out, int outlen); -int smaz_decompress(char *in, int inlen, char *out, int outlen); +int smaz_compress(const char *in, int inlen, char *out, int outlen); +int smaz_decompress(const char *in, int inlen, char *out, int outlen); #endif ```
2017-04-28 19:00:11 +02:00
- `smaz.{c,h}`
* Upstream: https://github.com/antirez/smaz
* Version: git (150e125, 2009)
* License: BSD-3-Clause
Split thirdparty smaz.c out of compressed_translation.cpp Code comes from https://github.com/antirez/smaz/blob/150e125cbae2e8fd20dd332432776ce13395d4d4/smaz.c With a small modification to match Godot expectations: ``` diff --git a/thirdparty/core/smaz.c b/thirdparty/core/smaz.c index 9b1ebc2..555dfea 100644 --- a/thirdparty/core/smaz.c +++ b/thirdparty/core/smaz.c @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #include <string.h> /* Our compression codebook, used for compression */ -static char *Smaz_cb[241] = { +static const char *Smaz_cb[241] = { "\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS", "\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277", "\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336", @@ -89,7 +89,7 @@ static char *Smaz_rcb[254] = { "e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com" }; -int smaz_compress(char *in, int inlen, char *out, int outlen) { +int smaz_compress(const char *in, int inlen, char *out, int outlen) { unsigned int h1,h2,h3=0; int verblen = 0, _outlen = outlen; char verb[256], *_out = out; @@ -167,7 +167,7 @@ out: return out-_out; } -int smaz_decompress(char *in, int inlen, char *out, int outlen) { +int smaz_decompress(const char *in, int inlen, char *out, int outlen) { unsigned char *c = (unsigned char*) in; char *_out = out; int _outlen = outlen; @@ -192,7 +192,7 @@ int smaz_decompress(char *in, int inlen, char *out, int outlen) { inlen -= 2+len; } else { /* Codebook entry */ - char *s = Smaz_rcb[*c]; + const char *s = Smaz_rcb[*c]; int len = strlen(s); if (outlen < len) return _outlen+1; diff --git a/thirdparty/core/smaz.h b/thirdparty/core/smaz.h index a547d89..a9d8a33 100644 --- a/thirdparty/core/smaz.h +++ b/thirdparty/core/smaz.h @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #ifndef _SMAZ_H #define _SMAZ_H -int smaz_compress(char *in, int inlen, char *out, int outlen); -int smaz_decompress(char *in, int inlen, char *out, int outlen); +int smaz_compress(const char *in, int inlen, char *out, int outlen); +int smaz_decompress(const char *in, int inlen, char *out, int outlen); #endif ```
2017-04-28 19:00:11 +02:00
* Modifications: use `const char*` instead of `char*` for input string
- `triangulator.{cpp,h}`
* Upstream: https://github.com/ivanfratric/polypartition (`src/polypartition.cpp`)
* Version: TBD, class was renamed
* License: MIT
### modules
- `curl_hostcheck.{c,h}`
* Upstream: https://curl.haxx.se/
* Version: ? (2013)
* License: MIT
- `yuv2rgb.h`
* Upstream: http://wss.co.uk/pinknoise/yuv2rgb/ (to check)
* Version: ?
* License: BSD
### scene
- `mikktspace.{c,h}`
* Upstream: https://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps
* Version: 1.0
* License: zlib
- `stb_truetype.h`
* Upstream: https://github.com/nothings/stb
* Version: 1.17
* License: Public Domain (Unlicense) or MIT
- `stb_vorbis.c`
* Upstream: https://github.com/nothings/stb
* Version: 1.11
* License: Public Domain (Unlicense) or MIT
2017-12-15 08:04:51 +01:00
## nanosvg
- Upstream: https://github.com/memononen/nanosvg
- Version: 9a74da4 (git)
- License: zlib
Files extracted from the upstream source:
- All .h files in `src/`
- LICENSE.txt
## openssl
- Upstream: https://www.openssl.org
- Version: 1.0.2n
- License: OpenSSL license / BSD-like
Files extracted from the upstream source:
- Our `openssl/`: contains the headers installed in /usr/include/openssl;
gather them in the source tarball with `make links` and
`cp -f include/openssl/*.h ../openssl/openssl/`
- Our `crypto/`: copy of upstream `crypto/`, with some cleanup (see below).
- Our `ssl/`: copy of upstream `ssl/`, with some cleanup (see below).
- Cleanup:
```
find \( -name "Makefile" -o -name "*.S" -o -name "*.bat" -o -name "*.bc" \
-o -name "*.com" -o -name "*.cnf" -o -name "*.ec" -o -name "*.fre" \
-o -name "*.gcc" -o -name "*.in" -o -name "*.lnx" -o -name "*.m4" \
-o -name "*.pl" -o -name "*.pod" -o -name "*.s" -o -name "*.sh" \
-o -name "*.sol" -o -name "*test*" \) -delete
cd openssl; for file in *.h; do find ../{crypto,ssl} -name "$file" -delete; done; cd ..
```
For the rest check the `git status` and decide.
- e_os.h
- MacOS/buildinf.h
- LICENSE
- Apply the Godot-specific patches in the `patches/` folder
(make sure not to commit .orig/.rej files generated by `patch`).
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## opus
- Upstream: https://opus-codec.org
2017-05-28 21:15:14 +02:00
- Version: 1.1.5 (opus) and 0.8 (opusfile)
- License: BSD-3-Clause
Files extracted from upstream source:
- all .c and .h files in src/ (both opus and opusfile),
except `opus_demo.c`
- all .h files in include/ (both opus and opusfile) as opus/
2017-04-09 15:17:43 +02:00
- celt/ and silk/ subfolders
- COPYING
## pcre2
- Upstream: http://www.pcre.org/
- Version: 10.23
- License: BSD-3-Clause
Files extracted from upstream source:
- Files listed in NON-AUTOTOOLS-BUILD steps 1-4
- All .h files in src/
- src/pcre2_jit_*.c and src/sljit/*
- AUTHORS and COPYING
## pvrtccompressor
- Upstream: https://bitbucket.org/jthlim/pvrtccompressor
- Version: hg (cf71777, 2015)
- License: BSD-3-Clause
Files extracted from upstream source:
- all .cpp and .h files apart from `main.cpp`
- LICENSE.TXT
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## recastnavigation
2017-02-28 13:10:29 +01:00
- Upstream: https://github.com/recastnavigation/recastnavigation
- version: git (ef3ea40f, 2017)
2017-09-13 19:24:43 +02:00
- License: zlib
Files extracted from upstream source:
- `Recast/` folder
- License.txt
2016-10-13 20:58:40 +02:00
## rtaudio
- Upstream: http://www.music.mcgill.ca/~gary/rtaudio/
- Version: 4.1.2
- License: MIT-like
Files extracted from upstream source:
- `RtAudio.{cpp,h}`
2016-10-13 20:58:40 +02:00
## squish
- Upstream: https://sourceforge.net/projects/libsquish
- Version: 1.15
- License: MIT
Files extracted from upstream source:
- all .cpp, .h and .inl files
Important: Some files have Godot-made changes.
They are marked with `// -- GODOT start --` and `// -- GODOT end --`
comments and a patch is provided in the squish/ folder.
## thekla_atlas
- Upstream: https://github.com/Thekla/thekla_atlas
- Version: git (80a1430, 2017)
- License: MIT
Files extracted from the upstream source:
- Relevant sources from src/
- License.txt
Important: Some files have Godot-made changes, those
changes are marked with `// -- GODOT --` comments.
## tinyexr
- Upstream: https://github.com/syoyo/tinyexr
- Version: git (e385dad, 2018)
- License: BSD-3-Clause
Files extracted from upstream source:
- `tinyexr.{cc,h}`
## zlib
- Upstream: http://www.zlib.net
- Version: 1.2.11
- License: zlib
Files extracted from upstream source:
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- all .c and .h files
## zstd
- Upstream: https://github.com/facebook/zstd
2018-01-13 13:50:59 +01:00
- Version: 1.3.3
- License: BSD-3-Clause
Files extracted from upstream source:
- lib/{common/,compress/,decompress/,zstd.h}
2018-01-13 13:50:59 +01:00
- LICENSE